Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.SetupEvent
ReceiveEventIntegrationTests.cs
Source:ReceiveEventIntegrationTests.cs
...11 public ReceiveEventIntegrationTests(ITestOutputHelper output)12 : base(output)13 {14 }15 internal class SetupEvent : Event16 {17 public TaskCompletionSource<bool> Tcs;18 public SetupEvent(TaskCompletionSource<bool> tcs)19 {20 this.Tcs = tcs;21 }22 }23 private class E1 : Event24 {25 }26 private class E2 : Event27 {28 public ActorId Id;29 public E2(ActorId id)30 {31 this.Id = id;32 }33 }34 private class M1 : StateMachine35 {36 [Start]37 [OnEntry(nameof(InitOnEntry))]38 private class Init : State39 {40 }41 private async SystemTasks.Task InitOnEntry(Event e)42 {43 var tcs = (e as SetupEvent).Tcs;44 this.SendEvent(this.Id, new E1());45 await this.ReceiveEventAsync(typeof(E1));46 tcs.SetResult(true);47 }48 }49 private class M2 : StateMachine50 {51 [Start]52 [OnEntry(nameof(InitOnEntry))]53 private class Init : State54 {55 }56 private async SystemTasks.Task InitOnEntry(Event e)57 {58 var tcs = (e as SetupEvent).Tcs;59 this.SendEvent(this.Id, new E1());60 await this.ReceiveEventAsync(typeof(E1), evt => evt is E1);61 tcs.SetResult(true);62 }63 }64 private class M3 : StateMachine65 {66 [Start]67 [OnEntry(nameof(InitOnEntry))]68 private class Init : State69 {70 }71 private async SystemTasks.Task InitOnEntry(Event e)72 {73 var tcs = (e as SetupEvent).Tcs;74 this.SendEvent(this.Id, new E1());75 await this.ReceiveEventAsync(typeof(E1), typeof(E2));76 tcs.SetResult(true);77 }78 }79 private class M4 : StateMachine80 {81 [Start]82 [OnEntry(nameof(InitOnEntry))]83 private class Init : State84 {85 }86 private async SystemTasks.Task InitOnEntry(Event e)87 {88 var tcs = (e as SetupEvent).Tcs;89 var id = this.CreateActor(typeof(M5), new E2(this.Id));90 this.SendEvent(id, new E2(this.Id));91 await this.ReceiveEventAsync(typeof(E2));92 this.SendEvent(id, new E2(this.Id));93 this.SendEvent(id, new E2(this.Id));94 await this.ReceiveEventAsync(typeof(E2));95 tcs.SetResult(true);96 }97 }98 private class M5 : StateMachine99 {100 [Start]101 [OnEntry(nameof(InitOnEntry))]102 [OnEventDoAction(typeof(E2), nameof(Handle))]103 private class Init : State104 {105 }106 private async SystemTasks.Task InitOnEntry(Event e)107 {108 var id = (e as E2).Id;109 var received = (E2)await this.ReceiveEventAsync(typeof(E2));110 this.SendEvent(received.Id, new E2(this.Id));111 }112 private async SystemTasks.Task Handle(Event e)113 {114 var id = (e as E2).Id;115 var received = (E2)await this.ReceiveEventAsync(typeof(E2));116 this.SendEvent(received.Id, new E2(this.Id));117 }118 }119 [Fact(Timeout = 5000)]120 public async SystemTasks.Task TestReceiveEventOneMachine()121 {122 await this.RunAsync(async r =>123 {124 var tcs = TaskCompletionSource.Create<bool>();125 r.CreateActor(typeof(M1), new SetupEvent(tcs));126 var result = await this.GetResultAsync(tcs);127 Assert.True(result);128 });129 }130 [Fact(Timeout = 5000)]131 public async SystemTasks.Task TestReceiveEventWithPredicateOneMachine()132 {133 await this.RunAsync(async r =>134 {135 var tcs = TaskCompletionSource.Create<bool>();136 r.CreateActor(typeof(M2), new SetupEvent(tcs));137 var result = await this.GetResultAsync(tcs);138 Assert.True(result);139 });140 }141 [Fact(Timeout = 5000)]142 public async SystemTasks.Task TestReceiveEventMultipleTypesOneMachine()143 {144 await this.RunAsync(async r =>145 {146 var tcs = TaskCompletionSource.Create<bool>();147 r.CreateActor(typeof(M3), new SetupEvent(tcs));148 var result = await this.GetResultAsync(tcs);149 Assert.True(result);150 });151 }152 [Fact(Timeout = 5000)]153 public async SystemTasks.Task TestReceiveEventTwoMachines()154 {155 await this.RunAsync(async r =>156 {157 var tcs = TaskCompletionSource.Create<bool>();158 r.CreateActor(typeof(M4), new SetupEvent(tcs));159 var result = await this.GetResultAsync(tcs);160 Assert.True(result);161 });162 }163 }164}...
MemoryLeakTests.cs
Source:MemoryLeakTests.cs
...13 public MemoryLeakTests(ITestOutputHelper output)14 : base(output)15 {16 }17 internal class SetupEvent : Event18 {19 public TaskCompletionSource<bool> Tcs = TaskCompletionSource.Create<bool>();20 public List<WeakReference<int[]>> Buffers = new List<WeakReference<int[]>>();21 public bool HaltTest;22 internal void Add(int[] buffer)23 {24 lock (this.Buffers)25 {26 this.Buffers.Add(new WeakReference<int[]>(buffer));27 }28 }29 }30 internal class E : Event31 {32 public ActorId Id;33 public readonly int[] Buffer;34 public E(ActorId id)35 : base()36 {37 this.Id = id;38 this.Buffer = new int[1000];39 }40 }41 private class M : StateMachine42 {43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 private class Init : State46 {47 }48 private async SystemTasks.Task InitOnEntry(Event e)49 {50 var setup = (SetupEvent)e;51 var tcs = setup.Tcs;52 try53 {54 for (int i = 0; i < 100; i++)55 {56 var n = this.CreateActor(typeof(N), e);57 for (int j = 0; j < 100; j++)58 {59 var send = new E(this.Id);60 setup.Add(send.Buffer);61 this.SendEvent(n, send);62 await this.ReceiveEventAsync(typeof(E));63 }64 }65 }66 finally67 {68 tcs.TrySetResult(true);69 }70 tcs.TrySetResult(true);71 }72 }73 private class N : StateMachine74 {75 private int[] Buffer;76 private SetupEvent Setup;77 [Start]78 [OnEntry(nameof(Configure))]79 [OnEventDoAction(typeof(E), nameof(Act))]80 private class Init : State81 {82 }83 private void Configure(Event e)84 {85 this.Setup = (SetupEvent)e;86 this.Buffer = new int[10000];87 this.Buffer[this.Buffer.Length - 1] = 1;88 this.Setup.Add(this.Buffer);89 }90 private void Act(Event e)91 {92 var sender = (e as E).Id;93 var send = new E(this.Id);94 this.Setup.Add(send.Buffer);95 this.SendEvent(sender, new E(this.Id));96 if (this.Setup.HaltTest)97 {98 this.RaiseHaltEvent();99 }100 }101 }102 private static void AssertNoLeaks(SetupEvent e)103 {104 int retries = 10;105 int count = 0;106 do107 {108 GC.Collect(3);109 count = 0;110 foreach (WeakReference<int[]> item in e.Buffers)111 {112 if (item.TryGetTarget(out int[] buffer))113 {114 count++;115 }116 }117 }118 while (retries-- > 0 && count > 1);119 // MacOs really doesn't want to let go of the last one for some reason (perhaps120 // because we are also grabbing references in the above foreach statement).121 Assert.True(count <= 1);122 }123 [Fact(Timeout = 10000)]124 public void TestNoMemoryLeakInEventSending()125 {126 this.Test(async r =>127 {128 var setup = new SetupEvent();129 r.CreateActor(typeof(M), setup);130 await this.WaitAsync(setup.Tcs.Task, 10000);131 r.Stop();132 AssertNoLeaks(setup);133 });134 }135 [Fact(Timeout = 10000)]136 public void TestNoMemoryLeakAfterHalt()137 {138 this.Test(async r =>139 {140 // test that actors don't leak after they've been halted and that141 // subsequent events that are dropped also don't leak.142 var setup = new SetupEvent() { HaltTest = true };143 r.CreateActor(typeof(M), setup);144 await this.WaitAsync(setup.Tcs.Task, 10000);145 r.Stop();146 AssertNoLeaks(setup);147 });148 }149 }150}...
CreationThroughputBenchmark.cs
Source:CreationThroughputBenchmark.cs
...11 [MinColumn, MaxColumn, MeanColumn, Q1Column, Q3Column, RankColumn]12 [MarkdownExporter, HtmlExporter, CsvExporter, CsvMeasurementsExporter, RPlotExporter]13 public class CreationThroughputBenchmark14 {15 private class SetupEvent : Event16 {17 public TaskCompletionSource<bool> Tcs;18 public int NumMachines;19 public int Counter;20 public bool DoHalt;21 public SetupEvent(TaskCompletionSource<bool> tcs, int numMachines, bool doHalt)22 {23 this.Tcs = tcs;24 this.NumMachines = numMachines;25 this.Counter = 0;26 this.DoHalt = doHalt;27 }28 }29 private class M : StateMachine30 {31 [Start]32 [OnEntry(nameof(InitOnEntry))]33 private class Init : State34 {35 }36 private void InitOnEntry(Event e)37 {38 var tcs = (e as SetupEvent).Tcs;39 var numMachines = (e as SetupEvent).NumMachines;40 var doHalt = (e as SetupEvent).DoHalt;41 var counter = Interlocked.Increment(ref (e as SetupEvent).Counter);42 if (counter == numMachines)43 {44 tcs.TrySetResult(true);45 }46 if (doHalt)47 {48 this.RaiseHaltEvent();49 }50 }51 }52 private static int NumMachines => 10000;53 private IActorRuntime Runtime;54 [Params(true, false)]55 public bool DoHalt { get; set; }56 [IterationSetup]57 public void IterationSetup()58 {59 if (this.Runtime is null)60 {61 var configuration = Configuration.Create();62 this.Runtime = RuntimeFactory.Create(configuration);63 }64 }65 [Benchmark]66 public async Task MeasureCreationThroughput()67 {68 var tcs = new TaskCompletionSource<bool>();69 var setupEvent = new SetupEvent(tcs, NumMachines, this.DoHalt);70 for (int idx = 0; idx < NumMachines; idx++)71 {72 this.Runtime.CreateActor(typeof(M), null, setupEvent);73 }74 await tcs.Task;75 }76 [IterationCleanup]77 public void IterationClean()78 {79 this.Runtime = null;80 }81 }82}...
SetupEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Actors.TestingServices;4using Microsoft.Coyote.Actors.TestingServices.Runtime;5using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers;6using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Models;7using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies;8using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Basic;9using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.DPOR;10using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Fuzzing;11using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Probabilistic;12using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Bounded;13using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Bounded.Optimized;14using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Bounded.Optimized.Strategies;15using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Bounded.Optimized.Strategies.Default;16using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Bounded.Optimized.Strategies.Default.Strategies;17using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Bounded.Optimized.Strategies.Default.Strategies.Fair;18using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Bounded.Optimized.Strategies.Default.Strategies.Fair.Strategies;19using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Bounded.Optimized.Strategies.Default.Strategies.Fair.Strategies.FairFair;20using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Bounded.Optimized.Strategies.Default.Strategies.Fair.Strategies.FairFair.Strategies;21using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Bounded.Optimized.Strategies.Default.Strategies.Fair.Strategies.FairFair.Strategies.FairFairFair;
SetupEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Machine1));12 runtime.CreateActor(typeof(Machine2));13 runtime.Wait();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.Timers;25using Microsoft.Coyote.Actors.SharedObjects;26using Microsoft.Coyote.Actors.BugFinding;27using Microsoft.Coyote.Actors.BugFinding.Strategies;28using Microsoft.Coyote.Actors.BugFinding.Coverage;29using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageModel;30using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageModel.CoverageGraph;31using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageModel.CoverageGraph.CoverageGraphBuilder;32using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageModel.CoverageGraph.CoverageGraphBuilder.CoverageGraphNodes;33using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageModel.CoverageGraph.CoverageGraphBuilder.CoverageGraphEdges;34using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageModel.CoverageGraph.CoverageGraphBuilder.CoverageGraphNodes.CoverageGraphNodeStates;35using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageModel.CoverageGraph.CoverageGraphBuilder.CoverageGraphEdges.CoverageGraphEdgeStates;36using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageModel.CoverageGraph.CoverageGraphBuilder.CoverageGraphNodes.CoverageGraphNodeStates.CoverageGraphNodeStateTypes;
SetupEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Actors.Tests;4using Microsoft.Coyote.Actors.Tests.StateMachines;5using Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent;6using Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.MultipleEvents;7using Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.MultipleEvents.MultipleEvents;8using Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.MultipleEvents.MultipleEvents.MultipleEvents;9using Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents;10using Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents;11using Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents;12using Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents;13using Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents;14using Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents;15using Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents.MultipleEvents;
SetupEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Actors.Tests.StateMachines;4using Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Actors.Timers.Tests;8using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent;9{10 {11 [OnEntry(nameof(InitOnEntry))]12 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.SetupEvent), nameof(SetupEventAction))]13 {14 }15 void InitOnEntry()16 {17 this.Raise(new Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.SetupEvent());18 }19 void SetupEventAction()20 {21 this.Raise(new Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.SetupEvent());22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.Tests;27using Microsoft.Coyote.Actors.Tests.StateMachines;28using Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors.Timers;31using Microsoft.Coyote.Actors.Timers.Tests;32using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent;33{34 {35 [OnEntry(nameof(InitOnEntry))]36 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.SetupEvent), nameof(SetupEventAction))]37 {38 }39 void InitOnEntry()40 {41 this.Raise(new Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.SetupEvent());42 }43 void SetupEventAction()44 {45 this.Raise(new Microsoft.Coyote.Actors.Tests.StateMachines.SetupEvent.SetupEvent());46 }
SetupEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests.StateMachines;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Actors.Timers.Tests;5using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent;6using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent.SetupEvent;7using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent.SetupEvent.SetupEvent;8using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent.SetupEvent.SetupEvent.SetupEvent;9using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent;10using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent;11using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent;12using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent;13using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent;14using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent;15using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent;16using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent;17using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent;18using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent;19using Microsoft.Coyote.Actors.Timers.Tests.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent.SetupEvent;
SetupEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Actors.Timers;5{6 {7 public SetupEvent()8 {9 ActorId id = ActorId.CreateRandom();10 ActorRuntime runtime = new ActorRuntime();11 ActorId actorId = runtime.CreateActor(typeof(TestMachine));12 runtime.SendEvent(actorId, new e());13 }14 }15 {16 [OnEventDoAction(typeof(e), nameof(SetupEvent))]17 class Init : State { }18 void SetupEvent()19 {20 this.SetupEvent(typeof(e), nameof(HandleEvent));21 }22 void HandleEvent()23 {24 this.Assert(false, "Bug found.");25 }26 }27 class e : Event { }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.Timers;31using Microsoft.Coyote.Actors.Timers;32using Microsoft.Coyote.Actors.Timers;33{34 {35 public SetupTimer()36 {37 ActorId id = ActorId.CreateRandom();38 ActorRuntime runtime = new ActorRuntime();39 ActorId actorId = runtime.CreateActor(typeof(TestMachine));40 runtime.SendEvent(actorId, new e());41 }42 }43 {44 [OnEventDoAction(typeof(e), nameof(SetupTimer))]45 class Init : State { }46 void SetupTimer()47 {48 this.SetupTimer(1000, typeof(e), nameof(HandleTimeout));49 }50 void HandleTimeout()51 {52 this.Assert(false, "Bug found.");53 }54 }55 class e : Event { }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.Timers;59using Microsoft.Coyote.Actors.Timers;60using Microsoft.Coyote.Actors.Timers;
SetupEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Actors.Tests.StateMachines;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var machine = runtime.CreateActor(typeof(M));12 runtime.SendEvent(machine, new SetupEvent());13 runtime.SendEvent(machine, new E());14 runtime.SendEvent(machine, new Halt());15 runtime.Wait();16 }17 }18 {19 [OnEventDoAction(typeof(E), nameof(Foo))]20 {21 }22 private void Foo()23 {24 this.RaiseEvent(new E());25 }26 }27 {28 }29 {30 }31}32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.Tests;34using Microsoft.Coyote.Actors.Tests.StateMachines;35using System;36using System.Threading.Tasks;37{38 {39 public static void Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 var machine = runtime.CreateActor(typeof(M));43 runtime.SendEvent(machine, new SetupEvent());44 runtime.SendEvent(machine, new E());45 runtime.SendEvent(machine, new Halt());46 runtime.Wait();47 }48 }49 {50 [OnEventDoAction(typeof(E), nameof(Foo))]51 {52 }53 private void Foo()54 {55 this.RaiseEvent(new E());56 }57 }58 {59 }60 {61 }62}
SetupEvent
Using AI Code Generation
1CoyoteRuntime runtime = new CoyoteRuntime();2runtime.CreateActor(typeof(1));3runtime.CreateActor(typeof(2));4runtime.CreateActor(typeof(3));5runtime.CreateActor(typeof(4));6runtime.CreateActor(typeof(5));7runtime.CreateActor(typeof(6));8runtime.CreateActor(typeof(7));9runtime.CreateActor(typeof(8));10runtime.CreateActor(typeof(9));11runtime.CreateActor(typeof(10));12runtime.CreateActor(typeof(11));13runtime.CreateActor(typeof(12));14runtime.CreateActor(typeof(13));15runtime.CreateActor(typeof(14));16runtime.CreateActor(typeof(15));17runtime.CreateActor(typeof(16));18runtime.CreateActor(typeof(17));19runtime.CreateActor(typeof(18));20runtime.CreateActor(typeof(19));21runtime.CreateActor(typeof(20));22runtime.CreateActor(typeof(21));23runtime.CreateActor(typeof(22));24runtime.CreateActor(typeof(23));25runtime.CreateActor(typeof(24));26runtime.CreateActor(typeof(25));27runtime.CreateActor(typeof(26));28runtime.CreateActor(typeof(27));29runtime.CreateActor(typeof(28));30runtime.CreateActor(typeof(29));31runtime.CreateActor(typeof(30));32runtime.CreateActor(typeof(31));33runtime.CreateActor(typeof(32));34runtime.CreateActor(typeof(33));35runtime.CreateActor(typeof(34));36runtime.CreateActor(typeof(35));37runtime.CreateActor(typeof(36));38runtime.CreateActor(typeof(37));39runtime.CreateActor(typeof(38));40runtime.CreateActor(typeof(39));41runtime.CreateActor(typeof(40));42runtime.CreateActor(typeof(41));43runtime.CreateActor(typeof(42));44runtime.CreateActor(typeof(43));45runtime.CreateActor(typeof(44));46runtime.CreateActor(typeof(45));47runtime.CreateActor(typeof(46));48runtime.CreateActor(typeof(47));49runtime.CreateActor(typeof(48));50runtime.CreateActor(typeof(49));51runtime.CreateActor(typeof(50));52runtime.CreateActor(typeof(51));53runtime.CreateActor(typeof(52));54runtime.CreateActor(typeof(53));55runtime.CreateActor(typeof(54));56runtime.CreateActor(typeof(55));57runtime.CreateActor(typeof(56));58runtime.CreateActor(typeof(57));59runtime.CreateActor(typeof(58));60runtime.CreateActor(typeof(59));61runtime.CreateActor(typeof(60));62runtime.CreateActor(typeof(61));63runtime.CreateActor(typeof(62));64runtime.CreateActor(typeof(63));65runtime.CreateActor(typeof(64));66runtime.CreateActor(typeof(65));67runtime.CreateActor(typeof(66));68runtime.CreateActor(typeof(67));69runtime.CreateActor(typeof(68));70runtime.CreateActor(typeof(69));71runtime.CreateActor(typeof
SetupEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Actors.Timers.Mocks;5using Microsoft.Coyote.Actors.Timers.Mocks.MockTimers;6using Microsoft.Coyote.Actors.Timers.Mocks.MockTimers.MockTimers;7using Microsoft.Coyote.Actors.Timers.Mocks.MockTimers.MockTimers.MockTimers;8using Microsoft.Coyote.Actors.Timers.Mocks.MockTimers.MockTimers.MockTimers.MockTimers;9using Microsoft.Coyote.Actors.Timers.Mocks.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;10using Microsoft.Coyote.Actors.Timers.Mocks.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;11using Microsoft.Coyote.Actors.Timers.Mocks.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;12using Microsoft.Coyote.Actors.Timers.Mocks.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;13using Microsoft.Coyote.Actors.Timers.Mocks.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;14using Microsoft.Coyote.Actors.Timers.Mocks.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;
SetupEvent
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 var runtime = RuntimeFactory.Create();5 runtime.CreateActor(typeof(Test));6 }7}8{9 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]10 {11 }12 void Setup()13 {14 this.RaiseEvent(new SetupEvent());15 }16}17{18}19{20 static void Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 runtime.CreateActor(typeof(Test));24 }25}26{27 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]28 {29 }30 void Setup()31 {32 this.RaiseEvent(new SetupEvent());33 }34}35{36}37{38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(Test));42 }43}44{45 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]46 {47 }48 void Setup()49 {50 this.RaiseEvent(new SetupEvent());51 }52}
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