Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.StateMachines.ReceiveEventStressTests.HandleMessage
ReceiveEventStressTests.cs
Source: ReceiveEventStressTests.cs
...112 private int NumMessages;113 private int Counter;114 [Start]115 [OnEntry(nameof(InitOnEntry))]116 [OnEventDoAction(typeof(Message), nameof(HandleMessage))]117 private class Init : State118 {119 }120 private void InitOnEntry(Event e)121 {122 this.Tcs = (e as SetupTcsEvent).Tcs;123 this.NumMessages = (e as SetupTcsEvent).NumMessages;124 this.Counter = 0;125 }126 private async SystemTasks.Task HandleMessage()127 {128 await this.ReceiveEventAsync(typeof(Message));129 this.Counter += 2; // +2 because we are handling a message and receiving another.130 if (this.Counter == this.NumMessages)131 {132 this.Tcs.SetResult(true);133 }134 }135 }136 [Fact(Timeout = 20000)]137 public void TestReceiveEventAlternate()138 {139 this.Test(async r =>140 {...
HandleMessage
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Coverage;10using Microsoft.Coyote.Actors.BugFinding.Faults;11using Microsoft.Coyote.Actors.BugFinding.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;13using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultLocalization;14using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultPrediction;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultTolerance;16using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultTriggering;17using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultTriggering.Triggers;18using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultTriggering.Triggers.Actors;19using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultTriggering.Triggers.Runtime;20using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultTriggering.Triggers.Runtime.Operations;21using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultTriggering.Triggers.Runtime.Operations.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultTriggering.Triggers.Runtime.Operations.Tasks.Actors;23using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultTriggering.Triggers.Runtime.Operations.Tasks.Actors.StateMachines;24using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultTriggering.Triggers.Runtime.Operations.Tasks.Actors.StateMachines.Events;25using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultTriggering.Triggers.Runtime.Operations.Tasks.Actors.StateMachines.States;26using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultTriggering.Triggers.Runtime.Operations.Tasks.Actors.StateMachines.States.Events;27using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultTriggering.Triggers.Runtime.Operations.Tasks.Actors.StateMachines.States.Events.Events;28using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultTriggering.Triggers.Runtime.Operations.Tasks.Actors.StateMachines.States.Events.Events.Events;
HandleMessage
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Tests;8{9 {10 static void Main(string[] args)11 {12 var actor = new Microsoft.Coyote.Actors.Tests.StateMachines.ReceiveEventStressTests();13 actor.HandleMessage();14 }15 }16}
HandleMessage
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public void Test()10 {11 Microsoft.Coyote.Actors.Tests.StateMachines.ReceiveEventStressTests test = new Microsoft.Coyote.Actors.Tests.StateMachines.ReceiveEventStressTests();12 test.HandleMessage();13 }14 }15}16using Microsoft.Coyote.Actors.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 public void Test()25 {26 Microsoft.Coyote.Actors.Tests.StateMachines.ReceiveEventStressTests test = new Microsoft.Coyote.Actors.Tests.StateMachines.ReceiveEventStressTests();27 test.HandleMessage();28 }29 }30}31using Microsoft.Coyote.Actors.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 public void Test()40 {41 Microsoft.Coyote.Actors.Tests.StateMachines.ReceiveEventStressTests test = new Microsoft.Coyote.Actors.Tests.StateMachines.ReceiveEventStressTests();42 test.HandleMessage();43 }44 }45}46using Microsoft.Coyote.Actors.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 public void Test()55 {56 Microsoft.Coyote.Actors.Tests.StateMachines.ReceiveEventStressTests test = new Microsoft.Coyote.Actors.Tests.StateMachines.ReceiveEventStressTests();57 test.HandleMessage();58 }59 }60}
HandleMessage
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Tests.StateMachines;8{9 {10 public static void HandleMessage()11 {12 var runtime = RuntimeFactory.Create();13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100;15 config.MaxFairSchedulingSteps = 100;16 config.MaxStepsFromEntryToExit = 100;17 config.RandomSchedulingSeed = 0;18 runtime.RegisterMonitor(typeof(Monitor));19 var id = runtime.CreateActor(typeof(Actor), config, null);20 runtime.SendEvent(id, new E());21 Console.WriteLine(runtime.TestReport);22 Console.WriteLine(runtime.TestReport.SchedulingTrace);23 Console.WriteLine(runtime.TestReport.SchedulingTrace.ToHtml());24 Console.WriteLine(runtime.TestReport.SchedulingTrace.ToGraphViz());25 }26 }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.Tests.StateMachines;35{36 {37 public static void HandleMessage()38 {39 var runtime = RuntimeFactory.Create();40 var config = Configuration.Create();41 config.MaxSchedulingSteps = 100;42 config.MaxFairSchedulingSteps = 100;43 config.MaxStepsFromEntryToExit = 100;44 config.RandomSchedulingSeed = 0;45 runtime.RegisterMonitor(typeof(Monitor));46 var id = runtime.CreateActor(typeof(Actor), config, null);47 runtime.SendEvent(id, new E());48 Console.WriteLine(runtime.TestReport);49 Console.WriteLine(runtime.TestReport.SchedulingTrace);50 Console.WriteLine(runtime.TestReport.SchedulingTrace.ToHtml());51 Console.WriteLine(runtime.TestReport.SchedulingTrace.ToGraphViz
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