Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.StateMachines.PushPopStateTests.InitOnEntry
PushPopStateTests.cs
Source:PushPopStateTests.cs
...26 }27 private class M1 : TraceableStateMachine28 {29 [Start]30 [OnEntry(nameof(InitOnEntry))]31 private class Init : State32 {33 }34 private void InitOnEntry()35 {36 this.Trace("InitOnEntry");37 this.RaisePushStateEvent<Final>();38 }39 [OnEntry(nameof(OnFinal))]40 private class Final : State41 {42 }43 private void OnFinal()44 {45 this.Trace("OnFinal");46 this.OnFinalEvent();47 }48 }49 [Fact(Timeout = 5000)]50 public void TestPushStateTransition()51 {52 this.Test(async (IActorRuntime runtime) =>53 {54 var op = new EventGroupList();55 runtime.CreateActor(typeof(M1), null, op);56 await this.GetResultAsync(op.Task);57 var actual = op.ToString();58 Assert.Equal("InitOnEntry, CurrentState=Final, OnFinal", actual);59 });60 }61 private class M2 : TraceableStateMachine62 {63 [Start]64 [OnEntry(nameof(InitOnEntry))]65 [OnEventPushState(typeof(E1), typeof(Final))]66 private class Init : State67 {68 }69 private void InitOnEntry()70 {71 this.TraceOp.AddItem("InitOnEntry");72 }73 [OnEntry(nameof(OnFinal))]74 private class Final : State75 {76 }77 private void OnFinal()78 {79 this.TraceOp.AddItem("OnFinal");80 this.OnFinalEvent();81 }82 }83 [Fact(Timeout = 5000)]84 public void TestPushStateTransitionAfterSend()85 {86 this.Test(async (IActorRuntime runtime) =>87 {88 var op = new EventGroupList();89 var id = runtime.CreateActor(typeof(M2), null, op);90 runtime.SendEvent(id, new E1());91 await this.GetResultAsync(op.Task);92 var actual = op.ToString();93 Assert.Equal("InitOnEntry, CurrentState=Final, OnFinal", actual);94 });95 }96 private class M3 : TraceableStateMachine97 {98 [Start]99 [OnEntry(nameof(InitOnEntry))]100 [OnEventPushState(typeof(E1), typeof(Final))]101 private class Init : State102 {103 }104 private void InitOnEntry()105 {106 this.Trace("InitOnEntry");107 this.Trace("RaiseEvent");108 this.RaiseEvent(new E1());109 }110 [OnEntry(nameof(OnFinal))]111 private class Final : State112 {113 }114 private void OnFinal()115 {116 this.Trace("OnFinal");117 this.OnFinalEvent();118 }119 }120 [Fact(Timeout = 5000)]121 public void TestPushStateTransitionAfterRaise()122 {123 this.Test(async (IActorRuntime runtime) =>124 {125 var op = new EventGroupList();126 var id = runtime.CreateActor(typeof(M3), null, op);127 await this.GetResultAsync(op.Task);128 var actual = op.ToString();129 Assert.Equal("InitOnEntry, RaiseEvent, CurrentState=Final, OnFinal", actual);130 });131 }132 private class M4 : TraceableStateMachine133 {134 [Start]135 [OnEntry(nameof(InitOnEntry))]136 [OnEventPushState(typeof(E1), typeof(Final))]137 private class Init : State138 {139 }140 private void InitOnEntry()141 {142 this.Trace("InitOnEntry");143 }144 [OnEventDoAction(typeof(E2), nameof(Pop))]145 private class Final : State146 {147 }148 private void Pop()149 {150 this.Trace("Pop");151 this.RaisePopStateEvent();152 this.OnFinalEvent();153 }154 }155 [Fact(Timeout = 5000)]156 public void TestPushPopTransition()157 {158 this.Test(async (IActorRuntime runtime) =>159 {160 var op = new EventGroupList();161 var id = runtime.CreateActor(typeof(M4), null, op);162 runtime.SendEvent(id, new E1());163 runtime.SendEvent(id, new E2());164 await this.GetResultAsync(op.Task);165 var actual = op.ToString();166 // the CurrentState=Init that happens as a result of Pop is timing sensitive and167 // there is no state machine call back to tell us when this happens, so we just use168 // a Contains test here to deal with that non-determinism.169 Assert.Contains("InitOnEntry, CurrentState=Final, Pop", actual);170 });171 }172 /// <summary>173 /// Test that Defer, Ignore and DoAction can be inherited.174 /// </summary>175 private class M5 : TraceableStateMachine176 {177 [Start]178 [OnEventPushState(typeof(E1), typeof(Final))]179 [DeferEvents(typeof(E2))]180 [IgnoreEvents(typeof(E3))]181 [OnEventDoAction(typeof(E4), nameof(FinalEvent))]182 private class Init : State183 {...
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Services;8using Microsoft.Coyote.Testing.Systematic;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.TestingServices;13using Microsoft.Coyote.Tests.Common.Timers;14using Microsoft.Coyote.Tests.Common.Utilities;15using Microsoft.Coyote.Tests.Common.Wrappers;16using Xunit;17using Xunit.Abstractions;18{19 {20 public PushPopStateTests(ITestOutputHelper output)21 : base(output)22 {23 }24 {25 public MachineId Id;26 public E(MachineId id)27 {28 this.Id = id;29 }30 }31 {32 public int Value;33 public Config(int value)34 {35 this.Value = value;36 }37 }38 {39 private int Value;40 [OnEventDoAction(typeof(Config), nameof(Configure))]41 [OnEventGotoState(typeof(E), typeof(S2))]42 {43 }44 private void Configure(Event e)45 {46 this.Value = (e as Config).Value;47 this.RaiseGotoStateEvent<S2>();48 }49 [OnEntry(nameof(EntryInit))]50 [OnEventDoAction(typeof(E), nameof(Handle))]51 {52 }53 private void EntryInit()54 {55 this.Assert(this.Value == 1);56 }57 private void Handle(Event e)58 {59 this.Assert((e as E).Id == this.Id);60 this.Assert(this.Value == 1);61 this.RaiseEvent(new Halt());62 }63 }64 {65 private int Value;66 [OnEventDoAction(typeof(Config), nameof(Configure))]67 [OnEventGotoState(typeof(E), typeof(S2))]68 {69 }
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Xunit;11using Xunit.Abstractions;12{13 {14 public PushPopStateTests(ITestOutputHelper output)15 : base(output)16 {17 }18 {19 public ActorId Id;20 public E(ActorId id)21 {22 this.Id = id;23 }24 }25 {26 public ActorId Id;27 public M(ActorId id)28 {29 this.Id = id;30 }31 }32 {33 public ActorId Id;34 public Config(ActorId id)35 {36 this.Id = id;37 }38 }39 {40 public ActorId Id;41 public N(ActorId id)42 {43 this.Id = id;44 }45 }46 {47 public ActorId Id;48 public PushState(ActorId id)49 {50 this.Id = id;51 }52 }53 {54 public ActorId Id;55 public PopState(ActorId id)56 {57 this.Id = id;58 }59 }60 {61 }62 {63 [OnEventDoAction(typeof(E), nameof(Init))]64 {65 }66 private void Init(Event e)67 {68 this.SendEvent((e as E).Id, new M(this.Id));69 this.RaiseHaltEvent();70 }71 }72 {73 [OnEventDoAction(typeof(Config), nameof(Configure))]74 {75 }76 [OnEventDoAction(typeof(PushState), nameof(Push))]77 [OnEventDoAction(typeof(PopState), nameof(Pop))]
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Actors.TestingServices;10using Microsoft.Coyote.TestingServices;11{12 {13 {14 public int Value;15 public E(int value)16 {17 this.Value = value;18 }19 }20 {21 int x;22 int y;23 [OnEntry(nameof(InitOnEntry))]24 [OnEventDoAction(typeof(E), nameof(HandleEvent))]25 [OnEventDoAction(typeof(Default), nameof(HandleDefault))]26 [IgnoreEvents(typeof(TimerElapsedEvent))]27 {28 }29 void InitOnEntry()30 {31 this.x = (this.ReceivedEvent as E).Value;32 this.y = 0;33 this.Raise(new E(this.x));34 }35 void HandleEvent()36 {37 this.y = (this.ReceivedEvent as E).Value;38 this.Raise(new E(this.x + this.y));39 }40 void HandleDefault()41 {42 this.Assert(false, "Reached default state.");43 }44 }45 public static void TestPushPopState()46 {47 var configuration = Configuration.Create();48 configuration.TestingIterations = 100;49 configuration.SchedulingIterations = 100;50 configuration.MaxFairSchedulingSteps = 10000;51 configuration.MaxUnfairSchedulingSteps = 10000;52 configuration.UserLogWriter = new ConsoleLogWriter();53 configuration.Verbose = 3;54 configuration.SchedulingStrategy = SchedulingStrategy.DPOR;55 configuration.RandomSchedulingSeed = 0;56 configuration.EnableCycleDetection = true;57 configuration.ReportActivityCoverage = true;58 configuration.ReportSchedulingStatistics = true;59 var test = new Action<PSharpRuntime>((r) => {60 r.CreateActor(typeof(M), new E(5));61 });62 var result = PSharpTester.Test(test, configuration);63 }64 }65}
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Actors.TestingServices;8using Microsoft.Coyote.Actors.TestingServices.Runtime;9using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.Actors.TestingServices.StateCaching;11using Microsoft.Coyote.Actors.TestingServices.Threading;12using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default;14using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies;15using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler;16using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.Strategies;17using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.Strategies.Fairness;18using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.Strategies.Fairness.Exploration;19using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.Strategies.Fairness.Exploration.StateCaching;20using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.Strategies.Fairness.Exploration.StateCaching.Strategies;21using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.Strategies.Fairness.Exploration.StateCaching.Strategies.Cache;22using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.Strategies.Fairness.Exploration.StateCaching.Strategies.Cache.Memory;23using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.Strategies.Fairness.Exploration.StateCaching.Strategies.Cache.Persistence;24using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.Strategies.Fairness.Exploration.StateCaching.Strategies.Cache.Persistence.FileSystem;25using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.Strategies.Fairness.Exploration.StateCaching.Strategies.Cache.Persistence.FileSystem.PersistenceProvider;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.SystematicTesting.Strategies;6using Microsoft.Coyote.Tasks;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 {15 public ActorId Id;16 public Config(ActorId id)17 {18 this.Id = id;19 }20 }21 {22 public int Value;23 public E(int value)24 {25 this.Value = value;26 }27 }28 {29 private int Value;30 [OnEntry(nameof(InitOnEntry))]31 [OnEventDoAction(typeof(E), nameof(HandleE))]32 [OnEventGotoState(typeof(Config), typeof(Configure))]33 {34 }35 private void InitOnEntry()36 {37 this.Value = 0;38 }39 private void HandleE(Event e)40 {41 this.Value += (e as E).Value;42 }43 [OnEntry(nameof(ConfigureOnEntry))]44 [OnEventDoAction(typeof(E), nameof(HandleE))]45 {46 }47 private void ConfigureOnEntry(Event e)48 {49 this.Value = (e as Config).Id.Value;50 }51 }52 [Fact(Timeout = 5000)]53 public void TestPushPopState()54 {55 this.TestWithError(r =>56 {57 r.CreateActor(typeof(M));58 },59 configuration: GetConfiguration().WithTestingIterations(100),60 replay: true);61 }62 }63}64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.Timers;66using Microsoft.Coyote.Specifications;67using Microsoft.Coyote.SystematicTesting;68using Microsoft.Coyote.SystematicTesting.Strategies;69using Microsoft.Coyote.Tasks;70using System;
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9{10 {11 [OnEntry(nameof(Init))]12 [OnEventGotoState(typeof(UnitEvent), typeof(InitOnEntry))]13 {14 }15 void Init()16 {17 this.PushState<Init>();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.Timers;29{30 {31 [OnEntry(nameof(Init))]32 [OnEventGotoState(typeof(UnitEvent), typeof(InitOnEntry))]33 {34 }35 void Init()36 {37 this.PushState<Init>();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.Timers;49{50 {51 [OnEntry(nameof(Init))]52 [OnEventGotoState(typeof(UnitEvent), typeof(InitOnEntry))]53 {54 }55 void Init()56 {57 this.PushState<Init>();58 }59 }60}61using System;62using System.Collections.Generic;
InitOnEntry
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 var runtime = new CoyoteRuntime();5 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.Tests.StateMachines.PushPopStateTests));6 runtime.Run();7 }8}9{10 static void Main(string[] args)11 {12 var runtime = new CoyoteRuntime();13 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.Tests.StateMachines.PushPopStateTests));14 runtime.Run();15 }16}17{18 static void Main(string[] args)19 {20 var runtime = new CoyoteRuntime();21 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.Tests.StateMachines.PushPopStateTests));22 runtime.Run();23 }24}25{26 static void Main(string[] args)27 {28 var runtime = new CoyoteRuntime();29 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.Tests.StateMachines.PushPopStateTests));30 runtime.Run();31 }32}33{34 static void Main(string[] args)35 {36 var runtime = new CoyoteRuntime();37 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.Tests.StateMachines.PushPopStateTests));38 runtime.Run();39 }40}41{42 static void Main(string[] args)43 {44 var runtime = new CoyoteRuntime();45 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.Tests.StateMachines.PushPopStateTests));46 runtime.Run();47 }48}
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests.StateMachines;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Actors.SharedObjects;10using System.Threading;11{12 {13 static void Main(string[] args)14 {15 var test = new StateMachines.PushPopStateTests();16 test.TestPushPopState();17 }18 }19}20using Microsoft.Coyote.Actors.Tests.StateMachines;21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Testing;26using Microsoft.Coyote.TestingServices;27using Microsoft.Coyote.Tasks;28using Microsoft.Coyote.Actors.SharedObjects;29using System.Threading;30{31 {32 static void Main(string[] args)33 {34 var test = new StateMachines.PushPopStateTests();35 test.TestPushPopState();36 }37 }38}39using Microsoft.Coyote.Actors.Tests.StateMachines;40using System;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Testing;45using Microsoft.Coyote.TestingServices;46using Microsoft.Coyote.Tasks;47using Microsoft.Coyote.Actors.SharedObjects;48using System.Threading;49{50 {51 static void Main(string[] args)52 {53 var test = new StateMachines.PushPopStateTests();54 test.TestPushPopState();55 }56 }57}58using Microsoft.Coyote.Actors.Tests.StateMachines;59using System;60using System.Threading.Tasks;61using Microsoft.Coyote;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Testing;
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