Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests.OnInitEntry
ClassHandlerTests.cs
Source:ClassHandlerTests.cs
...59 [OnEventDoAction(typeof(E1), nameof(HandleE1))]60 private class M3 : TraceableStateMachine61 {62 [Start]63 [OnEntry(nameof(OnInitEntry))]64 [DeferEvents(typeof(E1))]65 private class Init : State66 {67 }68 private void OnInitEntry()69 {70 this.Trace("OnInitEntry");71 this.RaiseGotoStateEvent<Active>();72 }73 [OnEventDoAction(typeof(E1), nameof(HandleActiveE1))]74 private class Active : State75 {76 }77 private void HandleE1()78 {79 this.Trace("HandleE1");80 this.OnFinalEvent();81 }82 private void HandleActiveE1()83 {84 this.Trace("HandleActiveE1");85 this.OnFinalEvent();86 }87 }88 [OnEventDoAction(typeof(E1), nameof(HandleE1))]89 private class M4 : TraceableStateMachine90 {91 [Start]92 [OnEventDoAction(typeof(WildCardEvent), nameof(HandleWildCard))]93 private class Init : State94 {95 }96 private void HandleE1()97 {98 this.Trace("HandleE1");99 this.OnFinalEvent();100 }101 private void HandleWildCard()102 {103 this.Trace("HandleWildCard");104 this.OnFinalEvent();105 }106 }107 [Fact(Timeout = 5000)]108 public void TestClassEventHandler()109 {110 this.Test(async (IActorRuntime runtime) =>111 {112 var op = new EventGroupList();113 var id = runtime.CreateActor(typeof(M1), null, op);114 runtime.SendEvent(id, new E1());115 await this.GetResultAsync(op.Task);116 var actual = op.ToString();117 Assert.Equal("HandleE1", actual);118 });119 }120 [Fact(Timeout = 5000)]121 public void TestClassEventHandlerOverride()122 {123 this.Test(async (IActorRuntime runtime) =>124 {125 var op = new EventGroupList();126 var id = runtime.CreateActor(typeof(M2), null, op);127 runtime.SendEvent(id, new E1());128 await this.GetResultAsync(op.Task);129 var actual = op.ToString();130 Assert.Equal("HandleInitE1", actual);131 });132 }133 [Fact(Timeout = 5000)]134 public void TestClassEventHandlerDeferOverride()135 {136 this.Test(async (IActorRuntime runtime) =>137 {138 var op = new EventGroupList();139 var id = runtime.CreateActor(typeof(M3), null, op);140 runtime.SendEvent(id, new E1());141 await this.GetResultAsync(op.Task);142 var actual = op.ToString();143 Assert.Equal("OnInitEntry, CurrentState=Active, HandleActiveE1", actual);144 });145 }146 [Fact(Timeout = 5000)]147 public void TestClassEventHandlerWildcardOverride()148 {149 this.Test(async (IActorRuntime runtime) =>150 {151 var op = new EventGroupList();152 var id = runtime.CreateActor(typeof(M4), null, op);153 runtime.SendEvent(id, new E1());154 await this.GetResultAsync(op.Task);155 var actual = op.ToString();156 Assert.Equal("HandleWildCard", actual);157 });...
OnInitEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.VisualStudio.TestTools.UnitTesting;11using Microsoft.Coyote.Actors.BugFinding;12using Microsoft.Coyote.Actors.BugFinding.Strategies;13{14 {15 {16 public ActorId Id;17 public E(ActorId id)18 {19 this.Id = id;20 }21 }22 {23 [OnEventDoAction(typeof(E), nameof(Configure))]24 {25 }26 private void Configure()27 {28 this.InitializeOnEntry(typeof(B), new E(this.Id));29 }30 }31 {32 [OnEntry(nameof(InitOnEntry))]33 [OnEventDoAction(typeof(E), nameof(Handle))]34 {35 }36 private void InitOnEntry()37 {38 this.RaiseEvent(new E(this.Id));39 }40 private void Handle()41 {42 }43 }44 public void TestInitializeOnEntry()45 {46 this.TestWithError(r =>47 {48 r.RegisterMonitor(typeof(Monitor));49 r.CreateActor(typeof(A));50 },51 configuration: GetConfiguration().WithTestingIterations(100),52 replay: true);53 }54 }55}56using System;57using System.Threading.Tasks;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.Timers;61using Microsoft.Coyote.Specifications;62using Microsoft.Coyote.SystematicTesting;63using Microsoft.Coyote.Tasks;64using Microsoft.Coyote.Tests.Common;65using Microsoft.VisualStudio.TestTools.UnitTesting;66using Microsoft.Coyote.Actors.BugFinding;
OnInitEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Runtime;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Microsoft.Coyote.Tasks;9using System;10using System.Collections.Generic;11using System.Diagnostics;12using System.IO;13using System.Linq;14using System.Text;15using System.Threading;16using System.Threading.Tasks;17{18 {19 [OnEventGotoState(typeof(e), typeof(s1))]20 {21 }22 [OnEventDoAction(typeof(e), nameof(OnInitEntry))]23 {24 protected void OnInitEntry(Event e)25 {26 this.Assert(false);27 }28 }29 {30 }31 {32 }33 {34 }35 {36 }37 [OnEventGotoState(typeof(e), typeof(s2))]38 {39 }40 [OnEventGotoState(typeof(e), typeof(s3))]41 {42 }43 [OnEventGotoState(typeof(e), typeof(s1))]44 {45 }46 [OnEventGotoState(typeof(e), typeof(s2))]47 {48 }49 [OnEventGotoState(typeof(e), typeof(s3))]50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {75 }
OnInitEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Strategies;5using Microsoft.Coyote.Actors.BugFinding.Trace;6using Microsoft.Coyote.Actors.BugFinding.Trace.Schedule;7using Microsoft.Coyote.Actors.BugFinding.Trace.Schedule.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Trace.Schedule.Strategies.RandomWalk;9using Microsoft.Coyote.Actors.BugFinding.Trace.Schedule.Strategies.RandomWalk.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Trace.Schedule.Strategies.RandomWalk.Strategies.RandomExecution;11using Microsoft.Coyote.Actors.BugFinding.Trace.Schedule.Strategies.RandomWalk.Strategies.RandomExecution.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Trace.Schedule.Strategies.RandomWalk.Strategies.RandomExecution.Strategies.Adaptive;13using Microsoft.Coyote.Actors.BugFinding.Trace.Schedule.Strategies.RandomWalk.Strategies.RandomExecution.Strategies.Adaptive.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Trace.Schedule.Strategies.RandomWalk.Strategies.RandomExecution.Strategies.Adaptive.Strategies.Probabilistic;15using Microsoft.Coyote.Actors.BugFinding.Trace.Schedule.Strategies.RandomWalk.Strategies.RandomExecution.Strategies.Adaptive.Strategies.Probabilistic.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Trace.Schedule.Strategies.RandomWalk.Strategies.RandomExecution.Strategies.Adaptive.Strategies.Probabilistic.Strategies.Bounded;17using Microsoft.Coyote.Actors.BugFinding.Trace.Schedule.Strategies.RandomWalk.Strategies.RandomExecution.Strategies.Adaptive.Strategies.Probabilistic.Strategies.Bounded.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Trace.Schedule.Strategies.RandomWalk.Strategies.RandomExecution.Strategies.Adaptive.Strategies.Probabilistic.Strategies.Bounded.Strategies.Simulation;19using Microsoft.Coyote.Actors.BugFinding.Trace.Schedule.Strategies.RandomWalk.Strategies.RandomExecution.Strategies.Adaptive.Strategies.Probabilistic.Strategies.Bounded.Strategies.Simulation.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Trace.Schedule.Strategies.RandomWalk.Strategies.RandomExecution.Strategies.Adaptive.Strategies.Probabilistic.Strategies.Bounded.Strategies.Simulation.Strategies.RandomWalk;
OnInitEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9{10 {11 public ClassHandlerTests(ITestOutputHelper output)12 : base(output)13 {14 }15 {16 public ActorId Id;17 public E(ActorId id)18 {19 this.Id = id;20 }21 }22 {23 }24 {25 }26 {27 private ActorId B;28 [OnEntry(nameof(OnInitEntry))]29 [OnEventDoAction(typeof(M), nameof(Action))]30 [OnEventDoAction(typeof(N), nameof(Action))]31 {32 }33 private async Task OnInitEntry(Event e)34 {35 this.B = (e as E).Id;36 await this.SendEvent(this.B, new M());37 await this.SendEvent(this.B, new N());38 }39 private async Task Action(Event e)40 {41 await this.SendEvent(this.B, new N());42 }43 }44 {45 private int Counter;46 [OnEventGotoState(typeof(M), typeof(State1))]47 [OnEventGotoState(typeof(N), typeof(State2))]48 {49 }50 {51 }52 {53 }54 protected override Task OnHaltAsync(Event e)55 {56 this.Counter++;57 return Task.CompletedTask;58 }59 }60 [Fact(Timeout = 5000)]61 public void TestClassHandler()62 {63 var test = new Action<PSharpRuntime>((r) => {64 var b = r.CreateActor(typeof(B));65 r.CreateActor(typeof(A), new E(b));66 });67 base.AssertSucceeded(test);68 }69 }70}
OnInitEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tests.Common;8using Xunit;9using Xunit.Abstractions;10{11 {12 public ClassHandlerTests(ITestOutputHelper output)13 : base(output)14 {15 }16 {17 public int Value;18 public E(int value)19 {20 this.Value = value;21 }22 }23 {24 public int Value;25 public M(int value)26 {27 this.Value = value;28 }29 }30 {31 private int Value;32 [OnEventDoAction(typeof(E), nameof(OnE))]33 [OnEventDoAction(typeof(M), nameof(OnM))]34 [OnEventDoAction(typeof(Halt), nameof(OnHalt))]35 {36 }37 private void OnE(Event e)38 {39 this.Value = (e as E).Value;40 }41 private void OnM(Event e)42 {43 this.Value = (e as M).Value;44 }45 private void OnHalt(Event e)46 {47 this.RaiseHaltEvent();48 }49 }50 [Fact(Timeout = 5000)]51 public void TestClassHandler()52 {53 var a = this.CreateActor(typeof(A));54 this.SendEvent(a, new E(2));55 this.SendEvent(a, new M(3));56 this.SendEvent(a, new Halt());57 this.AssertSucceeded();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Text;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.Timers;66using Microsoft.Coyote.Specifications;67using Microsoft.Coyote.Tests.Common;68using Xunit;69using Xunit.Abstractions;70{71 {72 public ClassHandlerTests(ITestOutputHelper output)
OnInitEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Actors.TestingServices;6using Microsoft.Coyote.Actors.TestingServices.Runtime;7using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.Actors.TestingServices.StateCaching;9using Microsoft.Coyote.Actors.TestingServices.StateCaching.Strategies;10using Microsoft.Coyote.Actors.TestingServices.Threading;11using Microsoft.Coyote.Actors.TestingServices.Threading.Strategies;12using Microsoft.Coyote.Actors.TestingServices.Tracing;13using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default;15using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies;16using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Default;17using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;18using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fair;19using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fair.DPOR;20using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fair.PCT;21using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fair.PCT.Probabilistic;22using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fair.PCT.Probabilistic.Randomized;23using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fair.PCT.Probabilistic.Randomized.RandomWalk;24using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fair.PCT.Probabilistic.Randomized.RandomWalk.RandomWalkStrategies;25using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fair.PCT.Probabilistic.Randomized.RandomWalk.RandomWalkStrategies.Default;26using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fair.PCT.Probabilistic.Randomized.RandomWalk.RandomWalkStrategies.Default.RandomWalkStrategy;
OnInitEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 {8 public ActorId Id;9 public E(ActorId id)10 {11 this.Id = id;12 }13 }14 {15 public ActorId Id;16 public Config(ActorId id)17 {18 this.Id = id;19 }20 }21 {22 }23 {24 }25 {26 }27 {28 public Handler(StateMachine stateMachine)29 : base(stateMachine)30 {31 }32 [OnEntry(nameof(OnInitEntry))]33 [OnEventGotoState(typeof(Done), typeof(S))]34 {35 }36 private async Task OnInitEntry(Event e)37 {38 await this.SendEventAsync(this.Id, new Init());39 }40 }41 {42 }43 [OnEventDoAction(typeof(Init), nameof(OnInit))]44 private async Task OnInit(Event e)45 {46 await this.SendEventAsync((e as Init).Id, new Done());47 }48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 var id = this.CreateActor(typeof(ClassHandlerTests), new Config(this.Id));51 this.SendEvent(id, new E(this.Id));52 return Task.CompletedTask;53 }54 }55}56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.Tests;58using System;59using System.Threading.Tasks;60{61 {62 {63 public ActorId Id;64 public E(ActorId id)65 {66 this.Id = id;67 }68 }69 {70 public ActorId Id;71 public Config(ActorId id)72 {73 this.Id = id;74 }75 }
OnInitEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;
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