Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests.HandleActiveE1
ClassHandlerTests.cs
Source:ClassHandlerTests.cs
...69 {70 this.Trace("OnInitEntry");71 this.RaiseGotoStateEvent<Active>();72 }73 [OnEventDoAction(typeof(E1), nameof(HandleActiveE1))]74 private class Active : State75 {76 }77 private void HandleE1()78 {79 this.Trace("HandleE1");80 this.OnFinalEvent();81 }82 private void HandleActiveE1()83 {84 this.Trace("HandleActiveE1");85 this.OnFinalEvent();86 }87 }88 [OnEventDoAction(typeof(E1), nameof(HandleE1))]89 private class M4 : TraceableStateMachine90 {91 [Start]92 [OnEventDoAction(typeof(WildCardEvent), nameof(HandleWildCard))]93 private class Init : State94 {95 }96 private void HandleE1()97 {98 this.Trace("HandleE1");99 this.OnFinalEvent();100 }101 private void HandleWildCard()102 {103 this.Trace("HandleWildCard");104 this.OnFinalEvent();105 }106 }107 [Fact(Timeout = 5000)]108 public void TestClassEventHandler()109 {110 this.Test(async (IActorRuntime runtime) =>111 {112 var op = new EventGroupList();113 var id = runtime.CreateActor(typeof(M1), null, op);114 runtime.SendEvent(id, new E1());115 await this.GetResultAsync(op.Task);116 var actual = op.ToString();117 Assert.Equal("HandleE1", actual);118 });119 }120 [Fact(Timeout = 5000)]121 public void TestClassEventHandlerOverride()122 {123 this.Test(async (IActorRuntime runtime) =>124 {125 var op = new EventGroupList();126 var id = runtime.CreateActor(typeof(M2), null, op);127 runtime.SendEvent(id, new E1());128 await this.GetResultAsync(op.Task);129 var actual = op.ToString();130 Assert.Equal("HandleInitE1", actual);131 });132 }133 [Fact(Timeout = 5000)]134 public void TestClassEventHandlerDeferOverride()135 {136 this.Test(async (IActorRuntime runtime) =>137 {138 var op = new EventGroupList();139 var id = runtime.CreateActor(typeof(M3), null, op);140 runtime.SendEvent(id, new E1());141 await this.GetResultAsync(op.Task);142 var actual = op.ToString();143 Assert.Equal("OnInitEntry, CurrentState=Active, HandleActiveE1", actual);144 });145 }146 [Fact(Timeout = 5000)]147 public void TestClassEventHandlerWildcardOverride()148 {149 this.Test(async (IActorRuntime runtime) =>150 {151 var op = new EventGroupList();152 var id = runtime.CreateActor(typeof(M4), null, op);153 runtime.SendEvent(id, new E1());154 await this.GetResultAsync(op.Task);155 var actual = op.ToString();156 Assert.Equal("HandleWildCard", actual);157 });...
HandleActiveE1
Using AI Code Generation
1Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests.HandleActiveE1();2Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests.HandleActiveE2();3Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests.HandleActiveE3();4Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests.HandleActiveE4();5Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests.HandleActiveE5();6Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests.HandleActiveE6();7Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests.HandleActiveE7();8Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests.HandleActiveE8();9Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests.HandleActiveE9();10Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests.HandleActiveE10();
HandleActiveE1
Using AI Code Generation
1var obj = new Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests();2obj.HandleActiveE1();3var obj = new Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests();4obj.HandleActiveE2();5var obj = new Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests();6obj.HandleActiveE3();7var obj = new Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests();8obj.HandleActiveE4();9var obj = new Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests();10obj.HandleActiveE5();11var obj = new Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests();12obj.HandleActiveE6();13var obj = new Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests();14obj.HandleActiveE7();15var obj = new Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests();16obj.HandleActiveE8();17var obj = new Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests();18obj.HandleActiveE9();
HandleActiveE1
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 {14 public MachineId Id;15 public E1(MachineId id)16 {17 this.Id = id;18 }19 }20 {21 public MachineId Id;22 public E2(MachineId id)23 {24 this.Id = id;25 }26 }27 [OnEventDoAction(typeof(E1), nameof(HandleActiveE1))]28 {29 protected void HandleActiveE1()30 {31 this.Assert(this.IsInState(typeof(Active)), "M1 must be in active state.");32 }33 }34 [OnEventDoAction(typeof(E1), nameof(HandleActiveE1))]35 {36 protected void HandleActiveE1()37 {38 this.Assert(this.IsInState(typeof(Active)), "M2 must be in active state.");39 }40 }41 {42 [OnEntry(nameof(InitOnEntry))]43 [OnEventDoAction(typeof(E1), nameof(HandleActiveE1))]44 {45 }46 void InitOnEntry()47 {48 this.Raise(new E1(this.Id));49 }50 protected void HandleActiveE1()51 {52 this.Assert(this.IsInState(typeof(Active)), "M3 must be in active state.");53 }54 }55 [OnEventDoAction(typeof(E1), nameof(HandleActiveE1))]56 {57 protected void HandleActiveE1()58 {59 this.Assert(this.IsInState(typeof(Active)), "M4 must be in active state.");60 }61 }62 [OnEventDoAction(typeof(E1), nameof(HandleActiveE1))]63 {64 protected void HandleActiveE1()65 {66 this.Assert(this.IsInState(typeof(Active)), "M5 must be in active state.");
HandleActiveE1
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Xunit;8using Xunit.Abstractions;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13using Microsoft.Coyote;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.Timers;16using Microsoft.Coyote.Specifications;17using Microsoft.Coyote.SystematicTesting;18using Xunit;19using Xunit.Abstractions;20{21 {22 public ClassHandlerTests(ITestOutputHelper output)23 : base(output)24 {25 }26 {27 public ActorId Id;28 public E(ActorId id)29 {30 this.Id = id;31 }32 }33 {34 }35 {36 }37 {38 }39 {40 }41 {42 }43 {44 }45 {46 }47 {48 }49 {50 }51 {52 }53 {54 }55 {56 }57 {58 }59 {60 }61 {62 }63 {64 }65 {66 }67 {68 }69 {70 }71 {72 }73 {74 }75 {76 }77 {78 }79 {80 }81 {82 }
HandleActiveE1
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Actors.Tests.StateMachines;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.SystematicTesting.Actors;6using Microsoft.Coyote.SystematicTesting.Tests;7using Microsoft.Coyote.SystematicTesting.Tests.Actors;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 public static void TestHandleActiveE1()16 {17 var test = new Action<ActorRuntime>((r) => {18 r.CreateActor(typeof(Microsoft.Coyote.Actors.Tests.StateMachines.ClassHandlerTests));19 });20 var configuration = GetConfiguration();21 configuration.TestingIterations = 1;22 configuration.SchedulingStrategy = SchedulingStrategy.Random;23 configuration.EnableCycleDetection = true;24 configuration.EnableDataRaceDetection = true;25 configuration.EnableIntegerOverflowChecks = true;26 configuration.EnableActorGarbageCollection = true;27 configuration.MaxFairSchedulingSteps = 100000;28 configuration.MaxUnfairSchedulingSteps = 100000;29 configuration.MaxStepsFromEntryToExit = 100000;30 configuration.MaxSchedulingSteps = 100000;31 configuration.MaxStepsInPathExploration = 100000;32 configuration.MaxUnprovenSchedules = 100000;33 configuration.RandomSchedulingSeed = 0;34 configuration.UserLogWriter = null;35 configuration.Verbose = 1;36 configuration.ThrowExceptionUponFailure = true;37 configuration.StopOnFailure = true;38 configuration.ReportCodeCoverage = true;39 configuration.ReportActivityCoverage = true;40 configuration.ReportFairScheduling = true;41 configuration.ReportStateGraph = true;42 configuration.ReportStateGraphDataRaces = true;43 configuration.ReportStateGraphIntegerOverflows = true;44 configuration.ReportStateGraphUnreachableStates = true;45 configuration.ReportStateGraphUnexploredTransitions = true;46 configuration.ReportStateGraphErrors = true;47 configuration.ReportStateGraphCoverage = true;48 configuration.ReportStateGraphCoverageHtml = true;49 configuration.ReportStateGraphCoverageData = true;50 configuration.ReportStateGraphCoverageDataJson = true;
HandleActiveE1
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests.StateMachines;2using Microsoft.Coyote.Runtime;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote.SystematicTesting.Strategies;5using Microsoft.Coyote.SystematicTesting.TestingServices;6using Microsoft.Coyote.SystematicTesting.TestReports;7using Microsoft.Coyote.SystematicTesting.Tests;8using Microsoft.Coyote.SystematicTesting.Tests.Actors;9using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding;10using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tasks;11using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tasks.Handlers;12using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tasks.Handlers.Actors;13using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tasks.Handlers.Tasks;14using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tasks.Handlers.Tasks.Actors;15using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tasks.Handlers.Tasks.Actors.Events;16using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tasks.Handlers.Tasks.Actors.Events.Args;17using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tasks.Handlers.Tasks.Actors.Events.Args.Args;18using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tasks.Handlers.Tasks.Actors.Events.Args.Args.Args;19using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tasks.Handlers.Tasks.Actors.Events.Args.Args.Args.Args;20using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tasks.Handlers.Tasks.Actors.Events.Args.Args.Args.Args.Args;21using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tasks.Handlers.Tasks.Actors.Events.Args.Args.Args.Args.Args.Args;22using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tasks.Handlers.Tasks.Actors.Events.Args.Args.Args.Args.Args.Args.Args;23using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tasks.Handlers.Tasks.Actors.Events.Args.Args.Args.Args.Args.Args.Args.Args;24using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tasks.Handlers.Tasks.Actors.Events.Args.Args.Args.Args.Args.Args.Args.Args.Args;
HandleActiveE1
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6{7 {8 {9 public int Value;10 }11 {12 [OnEventDoAction(typeof(E), nameof(HandleActiveE1))]13 {14 }15 private void HandleActiveE1(Event e)16 {17 var evt = e as E;18 for(int i = 1; i <= 50; i++)19 {20 Console.WriteLine(i);21 }22 }23 }24 public static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 runtime.CreateActor(typeof(M));28 runtime.SendEvent(new E());29 runtime.Wait();30 }31 }32}
HandleActiveE1
Using AI Code Generation
1{2 public int Arg1;3 public string Arg2;4 public int Arg3;5}6{7 public int Arg1;8 public string Arg2;9 public int Arg3;10 public string Arg4;11}12{13 public int Arg1;14 public string Arg2;15 public int Arg3;16 public string Arg4;17 public int Arg5;18}19{20 public int Arg1;21 public string Arg2;22 public int Arg3;23 public string Arg4;24 public int Arg5;25 public string Arg6;26}27{28 public int Arg1;29 public string Arg2;30 public int Arg3;31 public string Arg4;32 public int Arg5;33 public string Arg6;34 public int Arg7;35}36{37 public int Arg1;38 public string Arg2;39 public int Arg3;40 public string Arg4;41 public int Arg5;42 public string Arg6;43 public int Arg7;44 public string Arg8;45}46{47 public int Arg1;48 public string Arg2;49 public int Arg3;50 public string Arg4;
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