Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.SetupEvent.HandlePing
CustomActorRuntimeLogTests.cs
Source:CustomActorRuntimeLogTests.cs
...296 [OnEventGotoState(typeof(PingEvent), typeof(Pong))]297 private class Init : State298 {299 }300 [OnEntry(nameof(HandlePing))]301 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]302 private class Pong : State303 {304 }305 private void HandlePing(Event e)306 {307 this.Count++;308 PingEvent ping = (PingEvent)e;309 this.Logger.WriteLine("Server handling ping");310 this.Logger.WriteLine("Server sending pong back to caller");311 this.SendEvent(ping.Caller, new PongEvent());312 if (this.Count is 3)313 {314 this.RaiseGotoStateEvent<Complete>();315 }316 }317 [OnEntry(nameof(HandleComplete))]318 private class Complete : State319 {...
HandlePing
Using AI Code Generation
1Microsoft.Coyote.Actors.Tests.SetupEvent.HandlePing();2Microsoft.Coyote.Actors.Tests.SetupEvent.HandlePing();3Microsoft.Coyote.Actors.Tests.SetupEvent.HandlePing();4Microsoft.Coyote.Actors.Tests.SetupEvent.HandlePing();5Microsoft.Coyote.Actors.Tests.SetupEvent.HandlePing();6Microsoft.Coyote.Actors.Tests.SetupEvent.HandlePing();7Microsoft.Coyote.Actors.Tests.SetupEvent.HandlePing();8Microsoft.Coyote.Actors.Tests.SetupEvent.HandlePing();9Microsoft.Coyote.Actors.Tests.SetupEvent.HandlePing();10Microsoft.Coyote.Actors.Tests.SetupEvent.HandlePing();11Microsoft.Coyote.Actors.Tests.SetupEvent.HandlePing();12Microsoft.Coyote.Actors.Tests.SetupEvent.HandlePing();13Microsoft.Coyote.Actors.Tests.SetupEvent.HandlePing();
HandlePing
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(SetupEvent));11 runtime.SendEvent(actor, new HandlePing());12 await Task.CompletedTask;13 }14 }15 {16 [OnEventDoAction(typeof(HandlePing), nameof(HandlePing))]17 class Init : State { }18 void HandlePing()19 {20 Console.WriteLine("Ping");21 }22 }23 class HandlePing : Event { }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29{30 {31 static async Task Main(string[] args)32 {33 var runtime = RuntimeFactory.Create();34 var actor = runtime.CreateActor(typeof(SetupEvent));35 runtime.SendEvent(actor, new handlePing());36 await Task.CompletedTask;37 }38 }39 {40 [OnEventDoAction(typeof(handlePing), nameof(handlePing))]41 class Init : State { }42 void handlePing()43 {44 Console.WriteLine("Ping");45 }46 }47 class handlePing : Event { }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53{54 {55 static async Task Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 var actor = runtime.CreateActor(typeof(SetupEvent));59 runtime.SendEvent(actor, new HandlePing());60 await Task.CompletedTask;61 }62 }63 {64 [OnEventDoAction(typeof(HandlePing), nameof(HandlePing))]65 class Init : State { }66 void HandlePing()67 {68 Console.WriteLine("Ping");69 }70 }
HandlePing
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var task = runtime.CreateActorAndExecute(typeof(SetupEvent), new SetupEvent(3));11 await task;12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var task = runtime.CreateActorAndExecute(typeof(SetupEvent), new SetupEvent(4));25 await task;26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static async Task Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 var task = runtime.CreateActorAndExecute(typeof(SetupEvent), new SetupEvent(5));39 await task;40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static async Task Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var task = runtime.CreateActorAndExecute(typeof(SetupEvent), new SetupEvent(6));53 await task;54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.Tests;59using System;60using System.Threading.Tasks;61{
HandlePing
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public SetupEvent(string message)8 {9 this.Message = message;10 }11 public string Message { get; private set; }12 }13 {14 public PingEvent(ActorId target)15 {16 this.Target = target;17 }18 public ActorId Target { get; private set; }19 }20 {21 public PongEvent(ActorId target)22 {23 this.Target = target;24 }25 public ActorId Target { get; private set; }26 }27 {28 ActorId pong;29 [OnEventDoAction(typeof(SetupEvent), nameof(HandleSetup))]30 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]31 class Init : State { }32 void HandleSetup(Event e)33 {34 var se = e as SetupEvent;35 this.pong = this.CreateActor(typeof(PingPongActor));36 this.SendEvent(this.pong, new SetupEvent(se.Message));37 }38 void HandlePing(Event e)39 {40 var pe = e as PingEvent;41 this.SendEvent(pe.Target, new PongEvent(this.Id));42 }43 }44 {45 public static void Main(string[] args)46 {47 Runtime.RegisterMonitor(typeof(PingPongMonitor));48 var configuration = Configuration.Create().WithNumberOfIterations(10);49 Runtime.Run(configuration, () => {50 var ping = Actor.Create(typeof(PingPongActor));51 var pong = Actor.Create(typeof(PingPongActor));52 var monitor = Actor.Create(typeof(PingPongMonitor), new SetupEvent("PingPong"));53 Actor.SendEvent(ping, new SetupEvent("PingPong"));54 });55 }56 }57 {58 [OnEventGotoState(typeof(SetupEvent), typeof(Ready))]59 class Init : State { }60 [OnEventGotoState(typeof(PingEvent), typeof(Ready))]61 class Ready : State { }
HandlePing
Using AI Code Generation
1var __type = typeof(Microsoft.Coyote.Actors.Tests.SetupEvent);2var __method = __type.GetMethod("HandlePing");3var __obj = new Microsoft.Coyote.Actors.Tests.SetupEvent();4var __args = new object[] { };5__method.Invoke(__obj, __args);6var __type = typeof(Microsoft.Coyote.Actors.Tests.SetupEvent);7var __method = __type.GetMethod("HandlePing");8var __obj = new Microsoft.Coyote.Actors.Tests.SetupEvent();9var __args = new object[] { };10__method.Invoke(__obj, __args);11var __type = typeof(Microsoft.Coyote.Actors.Tests.SetupEvent);12var __method = __type.GetMethod("HandlePing");13var __obj = new Microsoft.Coyote.Actors.Tests.SetupEvent();14var __args = new object[] { };15__method.Invoke(__obj, __args);16var __type = typeof(Microsoft.Coyote.Actors.Tests.SetupEvent);17var __method = __type.GetMethod("HandlePing");18var __obj = new Microsoft.Coyote.Actors.Tests.SetupEvent();19var __args = new object[] { };20__method.Invoke(__obj, __args);21var __type = typeof(Microsoft.Coyote.Actors.Tests.SetupEvent);22var __method = __type.GetMethod("HandlePing");23var __obj = new Microsoft.Coyote.Actors.Tests.SetupEvent();24var __args = new object[] { };25__method.Invoke(__obj, __args);26var __type = typeof(Microsoft.Coyote.Actors.Tests.SetupEvent);27var __method = __type.GetMethod("HandlePing");28var __obj = new Microsoft.Coyote.Actors.Tests.SetupEvent();29var __args = new object[] { };30__method.Invoke(__obj, __args);
HandlePing
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System.Threading.Tasks;4using System;5{6{7public static void Main(string[] args)8{9var runtime = RuntimeFactory.Create();10runtime.CreateActor(typeof(Actor1));11runtime.Wait();12}13}14{15[OnEventDoAction(typeof(SetupEvent), nameof(HandlePing))]16private class Init : State { }17private void HandlePing(Event e)18{19Console.WriteLine("Ping");20}21}22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.Tests;25using System.Threading.Tasks;26using System;27{28{29public static void Main(string[] args)30{31var runtime = RuntimeFactory.Create();32runtime.CreateActor(typeof(Actor1));33runtime.Wait();34}35}36{37[OnEventDoAction(typeof(SetupEvent), nameof(HandlePing))]38private class Init : State { }39private void HandlePing(Event e)40{41Console.WriteLine("Ping");42}43}44}
HandlePing
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2{3 static void Main(string[] args)4 {5 SetupEvent se = new SetupEvent();6 se.HandlePing();7 }8}
HandlePing
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Actors.TestingServices;4using System;5using System.Threading.Tasks;6{7 {8 public ActorId TargetActor;9 public SetupEvent(ActorId targetActor)10 {11 this.TargetActor = targetActor;12 }13 }14 {15 public ActorId TargetActor;16 public Ping(ActorId targetActor)17 {18 this.TargetActor = targetActor;19 }20 }21 {22 }23 {24 private ActorId Pinger;25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.Pinger = (initialEvent as SetupEvent).TargetActor;28 this.SendEvent(this.Pinger, new Pong());29 return Task.CompletedTask;30 }31 protected override Task OnEventAsync(Event e)32 {33 if (e is Pong)34 {35 this.SendEvent(this.Pinger, new Pong());36 }37 return Task.CompletedTask;38 }39 }40 {41 private ActorId Ponger;42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.Ponger = (initialEvent as SetupEvent).TargetActor;45 this.SendEvent(this.Ponger, new Ping(this.Id));46 return Task.CompletedTask;47 }48 protected override Task OnEventAsync(Event e)49 {50 if (e is Pong)51 {52 this.SendEvent(this.Ponger, new Ping(this.Id));53 }54 return Task.CompletedTask;55 }56 }57 {58 private ActorId Pinger;59 private ActorId Ponger;60 protected override Task OnInitializeAsync(Event initialEvent)61 {62 this.Pinger = this.CreateActor(typeof(Pinger));63 this.Ponger = this.CreateActor(typeof(Ponger));64 this.SendEvent(this.Pinger, new SetupEvent(this.Ponger));65 this.SendEvent(this.Ponger, new Setup
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