Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.S.HandlePong
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()...
CustomActorRuntimeLogTests.cs
Source:CustomActorRuntimeLogTests.cs
...271 {272 this.ServerId = server;273 }274 }275 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]276 internal class Client : Actor277 {278 public ActorId ServerId;279 protected override SystemTasks.Task OnInitializeAsync(Event initialEvent)280 {281 this.Logger.WriteLine("{0} initializing", this.Id);282 this.ServerId = ((ClientSetupEvent)initialEvent).ServerId;283 this.Logger.WriteLine("{0} sending ping event to server", this.Id);284 this.SendEvent(this.ServerId, new PingEvent(this.Id));285 return base.OnInitializeAsync(initialEvent);286 }287 private void HandlePong()288 {289 this.Logger.WriteLine("{0} received pong event", this.Id);290 }291 }292 internal class Server : StateMachine293 {294 private int Count;295 [Start]296 [OnEventGotoState(typeof(PingEvent), typeof(Pong))]297 private class Init : State298 {299 }300 [OnEntry(nameof(HandlePing))]301 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]...
HandlePong
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2Microsoft.Coyote.Actors.Tests.S.HandlePong();3using Microsoft.Coyote.Actors.Tests;4Microsoft.Coyote.Actors.Tests.S.HandlePong();5using Microsoft.Coyote.Actors.Tests;6Microsoft.Coyote.Actors.Tests.S.HandlePong();
HandlePong
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Actors.SharedObjects;5using Microsoft.Coyote.Actors.SharedObjects.SharedDictionary;6using Microsoft.Coyote.Actors.SharedObjects.SharedQueue;7using Microsoft.Coyote.Actors.SharedObjects.SharedStack;8using Microsoft.Coyote.Actors.SharedObjects.SharedHashSet;9using Microsoft.Coyote.Actors.SharedObjects.SharedLinkedList;10using Microsoft.Coyote.Actors.SharedObjects.SharedList;11using Microsoft.Coyote.Actors.SharedObjects.SharedQueue;12using Microsoft.Coyote.Actors.SharedObjects.SharedStack;13using Microsoft.Coyote.Actors.SharedObjects.SharedHashSet;14using Microsoft.Coyote.Actors.SharedObjects.SharedLinkedList;15using Microsoft.Coyote.Actors.SharedObjects.SharedList;16using Microsoft.Coyote.Actors.SharedObjects.SharedQueue;17using Microsoft.Coyote.Actors.SharedObjects.SharedStack;18using Microsoft.Coyote.Actors.SharedObjects.SharedHashSet;19using Microsoft.Coyote.Actors.SharedObjects.SharedLinkedList;20using Microsoft.Coyote.Actors.SharedObjects.SharedList;21using Microsoft.Coyote.Actors.SharedObjects.SharedQueue;22using Microsoft.Coyote.Actors.SharedObjects.SharedStack;23using Microsoft.Coyote.Actors.SharedObjects.SharedHashSet;24using Microsoft.Coyote.Actors.SharedObjects.SharedLinkedList;25using Microsoft.Coyote.Actors.SharedObjects.SharedList;26using Microsoft.Coyote.Actors.SharedObjects.SharedQueue;27using Microsoft.Coyote.Actors.SharedObjects.SharedStack;28using Microsoft.Coyote.Actors.SharedObjects.SharedHashSet;29using Microsoft.Coyote.Actors.SharedObjects.SharedLinkedList;30using Microsoft.Coyote.Actors.SharedObjects.SharedList;31using Microsoft.Coyote.Actors.SharedObjects.SharedQueue;32using Microsoft.Coyote.Actors.SharedObjects.SharedStack;33using Microsoft.Coyote.Actors.SharedObjects.SharedHashSet;34using Microsoft.Coyote.Actors.SharedObjects.SharedLinkedList;35using Microsoft.Coyote.Actors.SharedObjects.SharedList;36using Microsoft.Coyote.Actors.SharedObjects.SharedQueue;37using Microsoft.Coyote.Actors.SharedObjects.SharedStack;38using Microsoft.Coyote.Actors.SharedObjects.SharedHashSet;39using Microsoft.Coyote.Actors.SharedObjects.SharedLinkedList;40using Microsoft.Coyote.Actors.SharedObjects.SharedList;41using Microsoft.Coyote.Actors.SharedObjects.SharedQueue;42using Microsoft.Coyote.Actors.SharedObjects.SharedStack;
HandlePong
Using AI Code Generation
1using System;2using System.Reflection;3using System.Reflection.Emit;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using System.IO;9using System.Runtime.InteropServices;10using System.Runtime.CompilerServices;11using System.Runtime.Loader;12using Microsoft.Coyote.Actors.Tests;13{14 {15 public static void Main(string[] args)16 {17 Assembly assembly = Assembly.LoadFrom("Microsoft.Coyote.Actors.Tests.dll");18 Type type = assembly.GetType("Microsoft.Coyote.Actors.Tests.S");19 var method = type.GetMethod("HandlePong");20 method.Invoke(null, new object[] { });21 }22 }23}24using System;25using System.Reflection;26using System.Reflection.Emit;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using System.IO;32using System.Runtime.InteropServices;33using System.Runtime.CompilerServices;34using System.Runtime.Loader;35using Microsoft.Coyote.Actors.Tests;36{37 {38 public static void Main(string[] args)39 {40 Assembly assembly = Assembly.LoadFrom("Microsoft.Coyote.Actors.Tests.dll");41 Type type = assembly.GetType("Microsoft.Coyote.Actors.Tests.S");42 var method = type.GetMethod("HandlePong");43 method.Invoke(null, new object[] { });44 }45 }46}47using System;48using System.Reflection;49using System.Reflection.Emit;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using System.IO;55using System.Runtime.InteropServices;56using System.Runtime.CompilerServices;57using System.Runtime.Loader;58using Microsoft.Coyote.Actors.Tests;
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