Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing
CustomActorRuntimeLogTests.cs
Source:CustomActorRuntimeLogTests.cs
...296 [OnEventGotoState(typeof(PingEvent), typeof(Pong))]297 private class Init : State298 {299 }300 [OnEntry(nameof(HandlePing))]301 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]302 private class Pong : State303 {304 }305 private void HandlePing(Event e)306 {307 this.Count++;308 PingEvent ping = (PingEvent)e;309 this.Logger.WriteLine("Server handling ping");310 this.Logger.WriteLine("Server sending pong back to caller");311 this.SendEvent(ping.Caller, new PongEvent());312 if (this.Count is 3)313 {314 this.RaiseGotoStateEvent<Complete>();315 }316 }317 [OnEntry(nameof(HandleComplete))]318 private class Complete : State319 {...
HandlePing
Using AI Code Generation
1Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();2Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();3Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();4Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();5Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();6Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();7Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();8Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();9Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();10Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();11Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();12Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();13Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();
HandlePing
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.TestingServices;7using Microsoft.Coyote.Actors.TestingServices.Runtime;8using Microsoft.Coyote.Actors.TestingServices.Runtime.Logs;9using Microsoft.Coyote.Actors.TestingServices.Runtime.Schedule;10using Microsoft.Coyote.Actors.TestingServices.Runtime.Schedule.DefaultStrategies;11using Microsoft.Coyote.Actors.TestingServices.Runtime.Schedule.DefaultStrategies.Randomized;12using Microsoft.Coyote.Actors.TestingServices.Runtime.Schedule.DefaultStrategies.Randomized.RandomWalk;13using Microsoft.Coyote.Actors.TestingServices.Runtime.Schedule.DefaultStrategies.Randomized.RandomWalk.RandomWalkStrategy;14using Microsoft.Coyote.Actors.TestingServices.Runtime.Schedule.DefaultStrategies.Randomized.RandomWalk.RandomWalkStrategy.RandomWalkSchedule;15using Microsoft.Coyote.Actors.TestingServices.Runtime.Schedule.DefaultStrategies.Randomized.RandomWalk.RandomWalkStrategy.RandomWalkSchedule.RandomWalkOperation;16using Microsoft.Coyote.Actors.TestingServices.Runtime.Schedule.DefaultStrategies.Randomized.RandomWalk.RandomWalkStrategy.RandomWalkSchedule.RandomWalkOperation.RandomWalkEvent;17using Microsoft.Coyote.Actors.TestingServices.Runtime.Schedule.DefaultStrategies.Randomized.RandomWalk.RandomWalkStrategy.RandomWalkSchedule.RandomWalkOperation.RandomWalkEvent.RandomWalkMachine;18using Microsoft.Coyote.Actors.TestingServices.Runtime.Schedule.DefaultStrategies.Randomized.RandomWalk.RandomWalkStrategy.RandomWalkSchedule.RandomWalkOperation.RandomWalkEvent.RandomWalkMachine.RandomWalkState;19using Microsoft.Coyote.Actors.TestingServices.Runtime.Schedule.DefaultStrategies.Randomized.RandomWalk.RandomWalkStrategy.RandomWalkSchedule.RandomWalkOperation.RandomWalkEvent.RandomWalkMachine.RandomWalkState.RandomWalkAction;20using Microsoft.Coyote.Actors.TestingServices.Runtime.Schedule.DefaultStrategies.Randomized.RandomWalk.RandomWalkStrategy.RandomWalkSchedule.RandomWalkOperation.RandomWalkEvent.RandomWalkMachine.RandomWalkState.RandomWalkAction.RandomWalkHandler;21using Microsoft.Coyote.Actors.TestingServices.Runtime.Schedule.DefaultStrategies.Randomized.RandomWalk.RandomWalkStrategy.RandomWalkSchedule.RandomWalkOperation.RandomWalkEvent.RandomWalkMachine.RandomWalkState.RandomWalkAction.RandomWalkHandler.RandomWalkEvent;
HandlePing
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.SystematicTesting;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11{12public int Count;13public PongEvent(int count)14{15Count = count;16}17public void HandlePing()18{19Count++;20}21}22}23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.Timers;26using Microsoft.Coyote.SystematicTesting;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33{34public int Count;35public PingEvent(int count)36{37Count = count;38}39public void HandlePong()40{41Count++;42}43}44}45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.Timers;48using Microsoft.Coyote.SystematicTesting;49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{55{56private int Count;57protected override async Task OnInitializeAsync(Event initialEvent)58{59Count = 0;60if (initialEvent is PingEvent)61{62await this.SendEventAsync(this.Id, new PongEvent(Count));63}64}65protected override async Task OnEventAsync(Event e)66{67if (e is PongEvent)68{69var pong = e as PongEvent;70pong.HandlePing();71await this.SendEventAsync(this.Id, new PingEvent(Count));72}73else if (e is PingEvent)74{75var ping = e as PingEvent;76ping.HandlePong();77await this.SendEventAsync(this.Id, new PongEvent(Count));78}79}80}81}82using Microsoft.Coyote;
HandlePing
Using AI Code Generation
1Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();2Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();3Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();4Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();5Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();6Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();7Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();8Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();9Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();10Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();11Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();12Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();13Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();
HandlePing
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Tests.Common;4using System;5using System.Collections.Generic;6using System.Text;7using System.Threading.Tasks;8{9 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]10 {11 public ActorId SenderId;12 public PongEvent(ActorId senderId)13 {14 this.SenderId = senderId;15 }16 }17 {18 public ActorId SenderId;19 public PingEvent(ActorId senderId)20 {21 this.SenderId = senderId;22 }23 }24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.SendEvent(this.Id, new PingEvent(this.Id));28 return Task.CompletedTask;29 }30 private void HandlePing(Event e)31 {32 this.SendEvent(this.Id, new PingEvent(this.Id));33 }34 }35 {36 protected override Task OnInitializeAsync(Event initialEvent)37 {38 this.CreateActor(typeof(PongActor));39 return Task.CompletedTask;40 }41 }42 {43 static void Main(string[] args)44 {45 Console.WriteLine("Hello World!");46 var config = Configuration.Create();47 config.MaxSchedulingSteps = 1000;48 config.MaxFairSchedulingSteps = 1000;49 config.MaxUnfairSchedulingSteps = 1000;50 config.MaxStepsFromAnEntryToExit = 1000;51 config.MaxStepsFromAnEntryToReentry = 1000;52 config.MaxStepsFromAnExitToReentry = 1000;53 config.MaxStepsFromAnExitToExit = 1000;54 config.MaxStepsFromReentryToReentry = 1000;55 config.MaxStepsFromReentryToExit = 1000;56 config.MaxStepsFromReentryToEntry = 1000;57 config.MaxStepsFromExitToEntry = 1000;58 config.MaxStepsFromExitToReentry = 1000;59 config.MaxStepsFromExitToExit = 1000;60 config.MaxStepsFromEntryToEntry = 1000;
HandlePing
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Actors.Tests;4{5 {6 public ActorId Ponger;7 public PongEvent(ActorId ponger)8 {9 this.Ponger = ponger;10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.Timers;15using Microsoft.Coyote.Actors.Tests;16{17 {18 public ActorId Pinger;19 public PingEvent(ActorId pinger)20 {21 this.Pinger = pinger;22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.Timers;27using Microsoft.Coyote.Actors.Tests;28{29 {30 public ActorId Pinger;31 public PingEvent(ActorId pinger)32 {33 this.Pinger = pinger;34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.Timers;39using Microsoft.Coyote.Actors.Tests;40{41 {42 public ActorId Pinger;43 public PingEvent(ActorId pinger)44 {45 this.Pinger = pinger;46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Timers;51using Microsoft.Coyote.Actors.Tests;52{53 {54 public ActorId Ponger;55 public PongEvent(ActorId ponger)56 {
HandlePing
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8{9public void HandlePing(object sender, PongEvent e)10{11Console.WriteLine("Ping");12}13}14}15using Microsoft.Coyote.Actors.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22{23public void HandlePing(object sender, PongEvent e)24{25Console.WriteLine("Ping");26}27}28}29using Microsoft.Coyote.Actors.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36{37public void HandlePing(object sender, PongEvent e)38{39Console.WriteLine("Ping");40}41}42}43using Microsoft.Coyote.Actors.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50{51public void HandlePing(object sender, PongEvent e)52{53Console.WriteLine("Ping");54}55}56}57using Microsoft.Coyote.Actors.Tests;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64{65public void HandlePing(object sender, PongEvent e)66{67Console.WriteLine("Ping");68}69}70}71using Microsoft.Coyote.Actors.Tests;72using System;73using System.Collections.Generic;74using System.Linq;75using System.Text;
HandlePing
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public PingEvent(int count)7 {8 this.Count = count;9 }10 public int Count { get; private set; }11 }12 {13 public PongEvent(int count)14 {15 this.Count = count;16 }17 public int Count { get; private set; }18 public void HandlePing(PingEvent e)19 {20 if (e.Count > 0)21 {22 this.Count = e.Count - 1;23 Console.WriteLine("Ping");24 }25 {26 Console.WriteLine("Done");27 }28 }29 }30}31using Microsoft.Coyote.Actors.Tests;32using System;33using System.Threading.Tasks;34{35 {36 public PingEvent(int count)37 {38 this.Count = count;39 }40 public int Count { get; private set; }41 }42 {43 public PongEvent(int count)44 {45 this.Count = count;46 }47 public int Count { get; private set; }48 public void HandlePing(PingEvent e)49 {50 if (e.Count > 0)51 {52 this.Count = e.Count - 1;53 Console.WriteLine("Ping");54 }55 {56 Console.WriteLine("Done");57 }58 }59 }60}61using Microsoft.Coyote.Actors.Tests;62using System;63using System.Threading.Tasks;64{65 {66 public PingEvent(int count)67 {68 this.Count = count;69 }70 public int Count { get; private set; }71 }72 {73 public PongEvent(int count)74 {75 this.Count = count;76 }77 public int Count { get; private set; }
HandlePing
Using AI Code Generation
1Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();2Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();3Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();4Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();5Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();6Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();7Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();8Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();9Microsoft.Coyote.Actors.Tests.PongEvent.HandlePing();
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