How to use DoTransitionFromState method of Microsoft.Coyote.Actors.Tests.Performance.StateMachines.PushTransitionThroughputBenchmark class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.Performance.StateMachines.PushTransitionThroughputBenchmark.DoTransitionFromState

PushTransitionThroughputBenchmark.cs

Source:PushTransitionThroughputBenchmark.cs Github

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...57 this.Tcs = (e as SetupEvent).Tcs;58 this.NumTransitions = (e as SetupEvent).NumTransitions;59 this.RaiseGotoStateEvent(typeof(Bottom));60 }61 private void DoBottomTransition() => this.DoTransitionFromState(typeof(Bottom));62 private void DoMiddleTransition() => this.DoTransitionFromState(typeof(Middle));63 private void DoTopTransition() => this.DoTransitionFromState(typeof(Top));64 private void DoTransitionFromState(Type fromState)65 {66 if (this.NumTransitions is 0)67 {68 this.RaiseHaltEvent();69 this.Tcs.TrySetResult(true);70 }71 else if (fromState == typeof(Bottom))72 {73 this.RaiseEvent(Trigger.Instance);74 }75 else if (fromState == typeof(Middle))76 {77 this.RaisePushStateEvent(typeof(Top));78 }...

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DoTransitionFromState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Fuzzing;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;13using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticWeighted;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.Strategies.Probabilistic;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.Strategies.ProbabilisticWeighted;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomWalk;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomExecution;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomExecutionWithFairScheduling;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomExecutionWithFairScheduling.Strategies;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomExecutionWithFairScheduling.Strategies.Probabilistic;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomExecutionWithFairScheduling.Strategies.ProbabilisticWeighted;24using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomWalk;25using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomExecution;26using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomExecutionWithFairScheduling;

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DoTransitionFromState

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.PerformanceTesting;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tests.Common;9{10 {11 {12 public IActorRuntime Runtime;13 public int NumTransitions;14 public int NumStates;15 public int NumMachines;16 public bool IsDeterministic;17 public Config(IActorRuntime runtime, int numTransitions, int numStates, int numMachines, bool isDeterministic)18 {19 this.Runtime = runtime;20 this.NumTransitions = numTransitions;21 this.NumStates = numStates;22 this.NumMachines = numMachines;23 this.IsDeterministic = isDeterministic;24 }25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 [OnEventDoAction(typeof(Unit), nameof(DoTransition))]36 {37 }38 private void DoTransition()39 {40 this.RaiseGotoStateEvent<Init>();41 }42 }43 private int NumTransitions;44 private int NumStates;45 private int NumMachines;46 private int NumDone;47 private int NumTransitionsPerMachine;48 private int NumTransitionsPerState;49 private int NumTransitionsCompleted;50 private bool IsDeterministic;51 private MachineId[] Machines;52 private IActorRuntime Runtime;53 [OnEventDoAction(typeof(Start), nameof(Init))]54 [OnEventDoAction(typeof(Done), nameof(HandleDone))]55 {56 }57 private void Init()58 {59 var config = this.ReceivedEvent as Config;60 this.NumTransitions = config.NumTransitions;61 this.NumStates = config.NumStates;62 this.NumMachines = config.NumMachines;63 this.IsDeterministic = config.IsDeterministic;64 this.Runtime = config.Runtime;

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DoTransitionFromState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Actors.TestingServices;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Actors.Automata;14using Microsoft.Coyote.Tests.Common.Actors.Counter;15using Microsoft.Coyote.Tests.Common.Actors.EventTypes;16using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Coyote;17using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Coyote.SystematicTesting;18using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Coyote.SystematicTesting.Strategies;19using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Coyote.SystematicTesting.Strategies.Tactics;20using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Coyote.SystematicTesting.Strategies.Tactics.RaceDetection;21using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Coyote.SystematicTesting.Strategies.Tactics.ScheduleExploration;22using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Coyote.SystematicTesting.Strategies.Tactics.ScheduleReduction;23using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Coyote.SystematicTesting.Strategies.Tactics.ScheduleReduction.Reduction;24using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Coyote.SystematicTesting.Strategies.Tactics.ScheduleReduction.Reduction.Coverage;25using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Coyote.SystematicTesting.Strategies.Tactics.ScheduleReduction.Reduction.Coverage.CoverageGraph;26using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Coyote.SystematicTesting.Strategies.Tactics.ScheduleReduction.Reduction.Coverage.CoverageGraph.DataStructures;27using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Coyote.SystematicTesting.Strategies.Tactics.ScheduleReduction.Reduction.Coverage.CoverageGraph.DataStructures.EdgeDataStructures;28using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Coyote.SystematicTesting.Strategies.Tactics.ScheduleReduction.Reduction.Coverage.CoverageGraph.DataStructures.NodeDataStructures;

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DoTransitionFromState

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.Actors.SharedObjects;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Traces;10using Microsoft.Coyote.Actors.BugFinding.Reproducers;11using Microsoft.Coyote.Actors.BugFinding.Strategies;12using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies;13using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.DPOR;14using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.Random;15using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom;16using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies;17using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.Fuzzing;18using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.Fuzzing.Adaptive;19using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.Fuzzing.Adaptive.Strategies;20using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.Fuzzing.Adaptive.Strategies.Fuzzing;21using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.Fuzzing.Adaptive.Strategies.Fuzzing.Adaptive;22using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.Fuzzing.Adaptive.Strategies.Fuzzing.Adaptive.Strategies;23using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.Fuzzing.Adaptive.Strategies.Fuzzing.Adaptive.Strategies.Fuzzing;24using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.Fuzzing.Adaptive.Strategies.Fuzzing.Adaptive.Strategies.Fuzzing.Adaptive;25using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.Fuzzing.Adaptive.Strategies.Fuzzing.Adaptive.Strategies.Fuzzing.Adaptive.Strategies;

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DoTransitionFromState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Performance.StateMachines;8using Xunit;9using Xunit.Abstractions;10{11 {12 public PushTransitionThroughputBenchmark(ITestOutputHelper output)13 : base(output)14 {15 }16 {17 public ActorId Id;18 public E(ActorId id)19 {20 this.Id = id;21 }22 }23 {24 public ActorId Id;25 public Config(ActorId id)26 {27 this.Id = id;28 }29 }30 {31 public ActorId Id;32 public Start(ActorId id)33 {34 this.Id = id;35 }36 }37 {38 }39 {40 private ActorId Id;41 [OnEntry(nameof(InitOnEntry))]42 [OnEventDoAction(typeof(Config), nameof(ConfigAction))]43 [OnEventDoAction(typeof(E), nameof(EAction))]44 [OnEventDoAction(typeof(Start), nameof(StartAction))]45 [OnEventDoAction(typeof(Done), nameof(DoneAction))]46 {47 }48 private void InitOnEntry(Event e)49 {50 this.Id = (e as Config).Id;51 }52 private void ConfigAction()53 {54 this.DoTransitionFromState(typeof(Init), typeof(Init));55 }56 private void EAction()57 {58 this.DoTransitionFromState(typeof(Init), typeof(Init));59 }60 private void StartAction()61 {62 this.DoTransitionFromState(typeof(Init), typeof(Init));63 }64 private void DoneAction()65 {66 this.DoTransitionFromState(typeof(Init), typeof(Init));67 }68 }69 {70 private ActorId Id;71 private int NumEvents;72 private int NumOps;73 private int NumDone;74 [OnEntry(nameof(InitOnEntry))]

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DoTransitionFromState

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Benchmarking;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.Tests;

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DoTransitionFromState

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests.Performance.StateMachines;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 var machine = runtime.CreateActor(typeof(PushTransitionThroughputBenchmark));12 var task = Task.Run(() => runtime.SendEvent(machine, new Start()));13 task.Wait();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.Tests.Performance.StateMachines;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var config = Configuration.Create();26 var runtime = RuntimeFactory.Create(config);27 var machine = runtime.CreateActor(typeof(PushTransitionThroughputBenchmark));28 var task = Task.Run(() => runtime.SendEvent(machine, new Start()));29 task.Wait();30 }31 }32}

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DoTransitionFromState

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1using System;2using System.Diagnostics;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Actors.Counter;10using Microsoft.Coyote.Tests.Common.Actors.Counter.Events;11using Microsoft.Coyote.Tests.Common.Actors.EventTypes;12using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events;13using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Counter;14using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Generator;15using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Generator.Events;16using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Generator.Events.Counter;17using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Generator.Events.Loop;18using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Generator.Events.Machine;19using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Generator.Events.Monitor;20using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Generator.Events.StateMachine;21using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Loop;22using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Machine;23using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Machine.Events;24using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Machine.Events.Counter;25using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Machine.Events.Loop;26using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Machine.Events.Machine;27using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Machine.Events.Monitor;28using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Machine.Events.StateMachine;29using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Monitor;30using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Monitor.Events;31using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Monitor.Events.Counter;32using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Monitor.Events.Loop;33using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Monitor.Events.Machine;34using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Monitor.Events.StateMachine;

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