How to use DoTopTransition method of Microsoft.Coyote.Actors.Tests.Performance.StateMachines.PushTransitionThroughputBenchmark class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.Performance.StateMachines.PushTransitionThroughputBenchmark.DoTopTransition

PushTransitionThroughputBenchmark.cs

Source:PushTransitionThroughputBenchmark.cs Github

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...46 [OnEntry(nameof(DoMiddleTransition))]47 private class Middle : State48 {49 }50 [OnEntry(nameof(DoTopTransition))]51 [OnEventDoAction(typeof(Trigger), nameof(RaisePopStateEvent))]52 private class Top : State53 {54 }55 private void InitOnEntry(Event e)56 {57 this.Tcs = (e as SetupEvent).Tcs;58 this.NumTransitions = (e as SetupEvent).NumTransitions;59 this.RaiseGotoStateEvent(typeof(Bottom));60 }61 private void DoBottomTransition() => this.DoTransitionFromState(typeof(Bottom));62 private void DoMiddleTransition() => this.DoTransitionFromState(typeof(Middle));63 private void DoTopTransition() => this.DoTransitionFromState(typeof(Top));64 private void DoTransitionFromState(Type fromState)65 {66 if (this.NumTransitions is 0)67 {68 this.RaiseHaltEvent();69 this.Tcs.TrySetResult(true);70 }71 else if (fromState == typeof(Bottom))72 {73 this.RaiseEvent(Trigger.Instance);74 }75 else if (fromState == typeof(Middle))76 {77 this.RaisePushStateEvent(typeof(Top));...

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DoTopTransition

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Common.Actors;8using Microsoft.Coyote.Tests.Common.Actors.BugFinding;9using Microsoft.Coyote.Tests.Common.Runtime;10using Xunit;11using Xunit.Abstractions;12{13 {14 public PushTransitionThroughputBenchmark(ITestOutputHelper output)15 : base(output)16 {17 }18 {19 public ActorId Id;20 public E(ActorId id)21 {22 this.Id = id;23 }24 }25 {26 public int NumActors;27 public int NumEvents;28 public Config(int numActors, int numEvents)29 {30 this.NumActors = numActors;31 this.NumEvents = numEvents;32 }33 }34 {35 }36 {37 private int Count;38 private int NumEvents;39 private ActorId Sender;40 [OnEventDoAction(typeof(Config), nameof(Configure))]41 [OnEventGotoState(typeof(Default), typeof(Working))]42 {43 }44 private void Configure(Event e)45 {46 var config = e as Config;47 this.NumEvents = config.NumEvents;48 this.Sender = config.Sender;49 this.RaiseGotoStateEvent<Working>();50 }51 [OnEntry(nameof(Setup))]52 [OnEventDoAction(typeof(Default), nameof(Work))]53 {54 }55 private void Setup()56 {57 this.Count = 0;58 }59 private void Work()60 {61 this.Count++;62 if (this.Count == this.NumEvents)63 {64 this.Send(this.Sender, new Done());65 }66 {67 this.RaiseGotoStateEvent<Working>();68 }69 }70 }71 {72 private int NumActors;73 private int NumEvents;74 private int NumDone;75 private ActorId[] Actors;

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DoTopTransition

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public static void DoTopTransition()9 {10 var machine = new Machine1();11 machine.TopTransition();12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 public static void DoPushTransition()23 {24 var machine = new Machine1();25 machine.PushTransition();26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 public static void DoPopTransition()37 {38 var machine = new Machine1();39 machine.PopTransition();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 public static void DoPushPopTransition()51 {52 var machine = new Machine1();53 machine.PushPopTransition();54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {

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DoTopTransition

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Providers;4using Microsoft.Coyote.Actors.BugFinding.Strategies;5using Microsoft.Coyote.Actors.Tests.Performance.StateMachines;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using System;11using System.Collections.Generic;12using System.Diagnostics;13using System.IO;14using System.Linq;15using System.Text;16using System.Threading;17using System.Threading.Tasks;18{19 {20 {21 public int NumActors;22 public int NumTransitions;23 public int NumIterations;24 public int NumWarmupIterations;25 public Config(int numActors, int numTransitions, int numIterations, int numWarmupIterations)26 {27 this.NumActors = numActors;28 this.NumTransitions = numTransitions;29 this.NumIterations = numIterations;30 this.NumWarmupIterations = numWarmupIterations;31 }32 }33 {34 }35 {36 }37 {38 }39 {40 {41 }42 {43 }44 {45 }46 private int NumTransitions;47 private int NumIterations;48 private int NumWarmupIterations;49 private int Iteration;50 private int WarmupIteration;51 [OnEntry(nameof(OnInit))]52 [OnEventDoAction(typeof(Next), nameof(OnNext))]53 [OnEventDoAction(typeof(DoneWithWarmup), nameof(OnDoneWithWarmup))]54 [OnEventDoAction(typeof(Done), nameof(OnDone))]55 {56 }57 private void OnInit()58 {59 this.NumTransitions = (this.ReceivedEvent as Config).NumTransitions;60 this.NumIterations = (this.ReceivedEvent as Config).NumIterations;61 this.NumWarmupIterations = (

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DoTopTransition

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Regression;4using Microsoft.Coyote.Actors.BugFinding.Regression.Tests;5using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines;6using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark;7using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark.Events;8using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark.Machines;9using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark.States;10using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark.Timers;11using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark.Types;12using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark.Utilities;13using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark.ValueTypes;14using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark.ValueTypes.Lists;15using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark.ValueTypes.Lists.Enumerators;16using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark.ValueTypes.Lists.Interfaces;17using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark.ValueTypes.Lists.Sets;18using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark.ValueTypes.Lists.Sets.Enumerators;19using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark.ValueTypes.Lists.Sets.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark.ValueTypes.Lists.Sets.Sets;21using Microsoft.Coyote.Actors.BugFinding.Regression.Tests.StateMachines.PushTransitionThroughputBenchmark.ValueTypes.Lists.Sets.Sets.Enumerators;

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DoTopTransition

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1using Microsoft.Coyote.Actors.Tests.Performance.StateMachines;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var benchmark = new PushTransitionThroughputBenchmark();9 await benchmark.DoTopTransition();10 }11 }12}

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DoTopTransition

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1using Microsoft.Coyote.Actors.Tests.Performance.StateMachines;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await DoTopTransition();9 }10 static async Task DoTopTransition()11 {12 var config = new Microsoft.Coyote.Actors.Runtime.Configuration();13 config.MaxSchedulingSteps = 10000000;14 config.RandomSchedulingSeed = 0;15 config.SchedulingIterations = 100;16 config.Verbose = 2;17 config.ThrowOnFailure = false;18 var runtime = Microsoft.Coyote.Actors.Runtime.Factory.Create(config);19 var test = new PushTransitionThroughputBenchmark();20 test.Initialize(runtime);21 await test.DoTopTransition();22 }23 }24}

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DoTopTransition

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1using System;2using System.Threading.Tasks;3{4 {5 public static async Task Main(string[] args)6 {7 var m = new Microsoft.Coyote.Actors.Tests.Performance.StateMachines.PushTransitionThroughputBenchmark();8 await m.DoTopTransition();9 }10 }11}

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DoTopTransition

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1using Microsoft.Coyote.Actors;2{3 {4 {5 public ActorId Sender;6 public Config(ActorId sender)7 {8 this.Sender = sender;9 }10 }11 {12 }13 {14 }15 {16 [OnEntry(nameof(InitOnEntry))]17 [OnEventDoAction(typeof(E), nameof(HandleE))]18 {19 }20 void InitOnEntry()21 {22 this.Raise(new E());23 }24 void HandleE()25 {26 this.Raise(new E());27 }28 }29 public static void DoTopTransition()30 {31 var runtime = RuntimeFactory.Create();32 var m = runtime.CreateActor(typeof(M));33 runtime.SendEvent(m, new Config(m));34 runtime.SendEvent(m,

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DoTopTransition

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1using System;2using System.Threading.Tasks;3{4 {5 public static void Main()6 {7 var sm = new Microsoft.Coyote.Actors.Tests.Performance.StateMachines.PushTransitionThroughputBenchmark();8 sm.DoTopTransition();9 }10 }11}12using System;13using System.Threading.Tasks;14{15 {16 public static void Main()17 {18 var sm = new Microsoft.Coyote.Actors.Tests.Performance.StateMachines.PushTransitionThroughputBenchmark();19 sm.DoTopTransition();20 }21 }22}23using System;24using System.Threading.Tasks;25{26 {27 public static void Main()28 {29 var sm = new Microsoft.Coyote.Actors.Tests.Performance.StateMachines.PushTransitionThroughputBenchmark();30 sm.DoTopTransition();31 }32 }33}34using System;35using System.Threading.Tasks;36{37 {38 public static void Main()39 {40 var sm = new Microsoft.Coyote.Actors.Tests.Performance.StateMachines.PushTransitionThroughputBenchmark();41 sm.DoTopTransition();42 }43 }44}45using System;46using System.Threading.Tasks;47{48 {49 public static void Main()50 {

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DoTopTransition

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1System.Console.WriteLine("started");2var benchmark = new Microsoft.Coyote.Actors.Tests.Performance.StateMachines.PushTransitionThroughputBenchmark();3benchmark.DoTopTransition();4System.Console.WriteLine("finished");5System.Console.WriteLine("Press any key to continue");6System.Console.ReadKey();

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