Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.Performance.StateMachines.GotoTransitionThroughputBenchmark.SetupEvent
GotoTransitionThroughputBenchmark.cs
...11 [MinColumn, MaxColumn, MeanColumn, Q1Column, Q3Column, RankColumn]12 [MarkdownExporter, HtmlExporter, CsvExporter, CsvMeasurementsExporter, RPlotExporter]13 public class GotoTransitionThroughputBenchmark14 {15 private class SetupEvent : Event16 {17 public TaskCompletionSource<bool> Tcs;18 public int NumTransitions;19 public SetupEvent(TaskCompletionSource<bool> tcs, int numTransitions)20 {21 this.Tcs = tcs;22 this.NumTransitions = numTransitions;23 }24 }25 private class Trigger : Event26 {27 public static Trigger Instance { get; } = new Trigger();28 private Trigger()29 {30 }31 }32 private class M : StateMachine33 {34 private TaskCompletionSource<bool> Tcs;35 private int NumTransitions;36 [Start]37 [OnEntry(nameof(InitOnEntry))]38 private class Init : State39 {40 }41 [OnEntry(nameof(PingOnEntry))]42 [OnEventGotoState(typeof(Trigger), typeof(Pong))]43 private class Ping : State44 {45 }46 [OnEntry(nameof(PongOnEntry))]47 private class Pong : State48 {49 }50 private void InitOnEntry(Event e)51 {52 this.Tcs = (e as SetupEvent).Tcs;53 this.NumTransitions = (e as SetupEvent).NumTransitions;54 this.RaiseGotoStateEvent(typeof(Ping));55 }56 private void PingOnEntry() => this.DoTransitionFromState(typeof(Ping));57 private void PongOnEntry() => this.DoTransitionFromState(typeof(Pong));58 private void DoTransitionFromState(Type fromState)59 {60 if (this.NumTransitions > 0 && fromState == typeof(Ping))61 {62 this.RaiseEvent(Trigger.Instance);63 }64 else if (this.NumTransitions > 0 && fromState == typeof(Pong))65 {66 this.RaiseGotoStateEvent(typeof(Ping));67 }68 else if (this.NumTransitions is 0)69 {70 this.RaiseHaltEvent();71 this.Tcs.TrySetResult(true);72 }73 this.NumTransitions--;74 }75 }76 public static int NumTransitions => 100000;77 private IActorRuntime Runtime;78 [IterationSetup]79 public void IterationSetup()80 {81 if (this.Runtime is null)82 {83 var configuration = Configuration.Create();84 this.Runtime = RuntimeFactory.Create(configuration);85 }86 }87 [Benchmark]88 public async Task MeasureGotoTransitionThroughput()89 {90 var tcs = new TaskCompletionSource<bool>();91 var setup = new SetupEvent(tcs, NumTransitions);92 this.Runtime.CreateActor(typeof(M), null, setup);93 await tcs.Task;94 }95 }96}...
SetupEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Actors.Timers.BugFinding;11using Microsoft.Coyote.BugFinding;12using Microsoft.Coyote.BugFinding.Reproducers;13using Microsoft.Coyote.BugFinding.Traces;14using Microsoft.Coyote.BugFinding.Traces.BugFinding;15using Microsoft.Coyote.BugFinding.Traces.BugFinding.BugFinding;16using Microsoft.Coyote.BugFinding.Traces.BugFinding.BugFinding.BugFinding;17using Microsoft.Coyote.BugFinding.Traces.BugFinding.BugFinding.BugFinding.BugFinding;18using Microsoft.Coyote.BugFinding.Traces.BugFinding.BugFinding.BugFinding.BugFinding.BugFinding;19using Microsoft.Coyote.BugFinding.Traces.BugFinding.BugFinding.BugFinding.BugFinding.BugFinding.BugFinding;20using Microsoft.Coyote.BugFinding.Traces.BugFinding.BugFinding.BugFinding.BugFinding.BugFinding.BugFinding.BugFinding;21using Microsoft.Coyote.BugFinding.Traces.BugFinding.BugFinding.BugFinding.BugFinding.BugFinding.BugFinding.BugFinding.BugFinding;22using Microsoft.Coyote.BugFinding.Traces.BugFinding.BugFinding.BugFinding.BugFinding.BugFinding.BugFinding.BugFinding.BugFinding.BugFinding;
SetupEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.PerformanceTesting;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Performance;12using Microsoft.Coyote.Tests.Common.Performance.StateMachines;13using Microsoft.Coyote.Tests.Common.Runtime;14using Microsoft.Coyote.Tests.Common.Utilities;15using Microsoft.Coyote.Tests.Performance;16using Microsoft.Coyote.Tests.Performance.StateMachines;17using Microsoft.Coyote.Tests.Systematic;18using Microsoft.Coyote.Tests.Systematic.Performance;19using Microsoft.Coyote.Tests.Systematic.Performance.StateMachines;20using Microsoft.Coyote.Tests.Systematic.Threading;21using Microsoft.Coyote.Tests.Systematic.Threading.Actors;22using Microsoft.Coyote.Tests.Systematic.Threading.Tasks;23using Xunit;24using Xunit.Abstractions;25{26 {27 public GotoTransitionThroughputBenchmark(ITestOutputHelper output)28 : base(output)29 {30 }31 {32 public MachineId Id;33 public SetupEvent(MachineId id)34 {35 this.Id = id;36 }37 }38 {39 public MachineId Id;40 public ConfigEvent(MachineId id)41 {42 this.Id = id;43 }44 }45 {46 }47 {48 private MachineId Id;49 [OnEntry(nameof(Configure))]50 [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]51 [OnEventDoAction(typeof(DoneEvent), nameof(Check))]52 {53 }54 private void Configure()55 {56 this.Id = this.CreateMachine(typeof(N));57 this.Send(this.Id, new ConfigEvent(this.Id));58 this.RaiseGotoStateEvent<Init>();59 }60 private void Check()61 {62 this.Assert(this.Id is null);63 this.RaiseHaltEvent();64 }65 }
SetupEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Tests.Performance.StateMachines;8using Microsoft.Coyote.PerformanceTesting;9using Microsoft.Coyote.PerformanceTesting.Coverage;10using Microsoft.Coyote.Runtime;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.SystematicTesting;13using Microsoft.Coyote.SystematicTesting.Strategies;14using Microsoft.Coyote.Tasks;15using Microsoft.Coyote.Tests.Common;16using Microsoft.Coyote.Tests.Common.Coverage;17using Microsoft.Coyote.Tests.Common.Performance;18using Microsoft.Coyote.Tests.Common.Runtime;19using Microsoft.Coyote.Tests.Common.SystematicTesting;20using Microsoft.Coyote.Tests.Common.Tasks;21using Microsoft.Coyote.Tests.Common.Utilities;22{23 {24 private const int NumIterations = 1000000;25 private const int NumWarmupIterations = 100000;26 private int NumMachines;27 private int NumTransitions;28 public GotoTransitionThroughputBenchmark(int numMachines, int numTransitions)29 {30 this.NumMachines = numMachines;31 this.NumTransitions = numTransitions;32 }33 protected override Task InitializeAsync(Event initialEvent)34 {35 for (int idx = 0; idx < this.NumMachines; idx++)36 {37 this.CreateMachine(typeof(M), new Config(this.NumTransitions));38 }39 return Task.CompletedTask;40 }41 [OnEventDoAction(typeof(ConfigureEvent), nameof(Configure))]42 {43 public int NumTransitions;44 public Config(int numTransitions)45 {46 this.NumTransitions = numTransitions;47 }48 }49 private void Configure()50 {51 this.NumTransitions = (this.ReceivedEvent as Config).NumTransitions;52 }53 [OnEntry(nameof(InitOnEntry))]54 [OnEventGotoState(typeof(UnitEvent), typeof(State1))]55 {56 private int NumTransitions;57 private void InitOnEntry()58 {59 this.NumTransitions = (this.ReceivedEvent as Config).NumTransitions;60 this.Raise(new UnitEvent
SetupEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;11using Microsoft.Coyote.Actors.BugFinding.Strategies.GuidedExploration;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;13using Microsoft.Coyote.Actors.BugFinding.Strategies.GuidedExecution;14using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticExploration;15using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticExecution;16{17 {18 [OnEntry(nameof(InitOnEntry))]19 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]20 {21 }22 [OnEntry(nameof(S1OnEntry))]23 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]24 {25 }26 [OnEntry(nameof(S2OnEntry))]27 [OnEventGotoState(typeof(UnitEvent), typeof(S3))]28 {29 }30 [OnEntry(nameof(S3OnEntry))]31 [OnEventGotoState(typeof(UnitEvent), typeof(S4))]32 {33 }34 [OnEntry(nameof(S4OnEntry))]35 [OnEventGotoState(typeof(UnitEvent), typeof(S5))]36 {37 }38 [OnEntry(nameof(S5OnEntry))]39 [OnEventGotoState(typeof(UnitEvent), typeof(S6))]40 {41 }42 [OnEntry(nameof(S6OnEntry))]43 [OnEventGotoState(typeof(UnitEvent), typeof(S7))]44 {45 }46 [OnEntry(nameof(S7OnEntry))]47 [OnEventGotoState(typeof(UnitEvent), typeof(S8))]48 {49 }50 [OnEntry(nameof(S8OnEntry))]
SetupEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Tests.Performance.StateMachines;7{8 {9 static void Main(string[] args)10 {11 GotoTransitionThroughputBenchmark benchmark = new GotoTransitionThroughputBenchmark();12 benchmark.SetupEvent();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.Timers;23using Microsoft.Coyote.Actors.Tests.Performance.StateMachines;24using Microsoft.Coyote.PerformanceTesting;25using Xunit;26using Xunit.Abstractions;27{28 {29 protected override int NumIterations => 1000000;30 protected override int NumActors => 1000;31 protected override int NumWarmupIterations => 100000;32 protected override bool RunInParallel => true;33 {34 public ActorId Sender;35 public SetupEvent(ActorId sender)36 {37 this.Sender = sender;38 }39 }40 {41 public ActorId Sender;42 public StartEvent(ActorId sender)43 {44 this.Sender = sender;45 }46 }47 {48 public ActorId Sender;49 public StopEvent(ActorId sender)50 {51 this.Sender = sender;52 }53 }54 {55 public ActorId Sender;56 public DoneEvent(ActorId sender)57 {58 this.Sender = sender;59 }60 }61 {62 public ActorId Sender;63 public Config(ActorId sender)64 {
SetupEvent
Using AI Code Generation
1using System;2using System.Diagnostics;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.TestingServices;7using Microsoft.Coyote.PerformanceTesting;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Microsoft.Coyote.Tests.Common.Performance;11using Microsoft.Coyote.Tests.Common.Runtime;12using Microsoft.Coyote.Tests.Performance.StateMachines;13using Microsoft.Coyote.Tests.Performance.StateMachines.GotoTransitionThroughput;14using Xunit;15using Xunit.Abstractions;16{17 {18 public GotoTransitionThroughputBenchmark(ITestOutputHelper output)19 : base(output)20 {21 }22 [Fact(Timeout = 5000)]23 public void TestGotoTransitionThroughput()24 {25 this.TestWithError(async r =>26 {27 var config = Configuration.Create().WithTestingIterations(1000);28 var sw = Stopwatch.StartNew();29 var result = await PerformanceTestRunner.RunAsync(config, this.SetupEvent);30 sw.Stop();31 this.TestOutput.WriteLine($"Elapsed time: {sw.ElapsedMilliseconds}ms");32 this.TestOutput.WriteLine($"Throughput: {result.Throughput} events/s");33 Assert.True(result.Throughput > 3000);34 },35 configuration: this.GetConfiguration().WithTestingIterations(1000));36 }37 private void SetupEvent(Event e)38 {39 var setup = e as SetupEvent;40 setup.Machine = new Machine();41 }42 {43 [OnEntry(nameof(InitOnEntry))]44 [OnEventGotoState(typeof(Event), typeof(S1))]45 {46 }47 private void InitOnEntry()48 {49 this.RaiseGotoStateEvent<Init>();50 }51 {52 }53 }54 }55}
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