How to use InitOnEntry method of Microsoft.Coyote.Actors.Tests.Performance.StateMachines.GotoTransitionThroughputBenchmark class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.Performance.StateMachines.GotoTransitionThroughputBenchmark.InitOnEntry

GotoTransitionThroughputBenchmark.cs

Source: GotoTransitionThroughputBenchmark.cs Github

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...33 {34 private TaskCompletionSource<bool> Tcs;35 private int NumTransitions;36 [Start]37 [OnEntry(nameof(InitOnEntry))]38 private class Init : State39 {40 }41 [OnEntry(nameof(PingOnEntry))]42 [OnEventGotoState(typeof(Trigger), typeof(Pong))]43 private class Ping : State44 {45 }46 [OnEntry(nameof(PongOnEntry))]47 private class Pong : State48 {49 }50 private void InitOnEntry(Event e)51 {52 this.Tcs = (e as SetupEvent).Tcs;53 this.NumTransitions = (e as SetupEvent).NumTransitions;54 this.RaiseGotoStateEvent(typeof(Ping));55 }56 private void PingOnEntry() => this.DoTransitionFromState(typeof(Ping));57 private void PongOnEntry() => this.DoTransitionFromState(typeof(Pong));58 private void DoTransitionFromState(Type fromState)59 {60 if (this.NumTransitions > 0 && fromState == typeof(Ping))61 {62 this.RaiseEvent(Trigger.Instance);63 }64 else if (this.NumTransitions > 0 && fromState == typeof(Pong))...

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InitOnEntry

Using AI Code Generation

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1{2 {3 [OnEntry(nameof(InitOnEntry))]4 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]5 {6 }7 void InitOnEntry()8 {9 this.Goto(typeof(Init));10 }11 }12}13{14 {15 [OnEntry(nameof(InitOnEntry))]16 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]17 {18 }19 void InitOnEntry()20 {21 this.Goto(typeof(Init));22 }23 }24}25{26 {27 [OnEntry(nameof(InitOnEntry))]28 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]29 {30 }31 void InitOnEntry()32 {33 this.Goto(typeof(Init));34 }35 }36}37{38 {39 [OnEntry(nameof(InitOnEntry))]40 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]41 {42 }43 void InitOnEntry()44 {45 this.Goto(typeof(Init));46 }47 }48}

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.PerformanceTesting;7using Microsoft.Coyote.PerformanceTesting.Coverage;8using Microsoft.Coyote.PerformanceTesting.StateMachines;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Performance;13using Microsoft.Coyote.Tests.Common.Performance.StateMachines;14using Microsoft.Coyote.Tests.Common.Runtime;15using Xunit;16using Xunit.Abstractions;17{18 {19 public GotoTransitionThroughputBenchmark(ITestOutputHelper output)20 : base(output)21 {22 }23 {24 public ActorId Actor;25 public SetupEvent(ActorId actor)26 {27 this.Actor = actor;28 }29 }30 {31 }32 {33 }34 {35 public int NumIterations;36 public Config(int numIterations)37 {38 this.NumIterations = numIterations;39 }40 }41 {42 [OnEntry(nameof(InitOnEntry))]43 [OnEventDoAction(typeof(DoneEvent), nameof(OnDone))]44 {45 }46 private void InitOnEntry(Event e)47 {48 this.RaiseGotoStateEvent<Init>();49 }50 private void OnDone(Event e)51 {52 this.RaiseHaltEvent();53 }54 }55 {56 [OnEntry(nameof(InitOnEntry))]57 [OnEventDoAction(typeof(DoneEvent), nameof(OnDone))]58 {59 }60 private void InitOnEntry(Event e)61 {62 this.RaiseGotoStateEvent<Init>();63 }64 private void OnDone(Event e)65 {66 this.RaiseHaltEvent();67 }68 }69 {70 [OnEntry(nameof(InitOnEntry

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Trace;8using Microsoft.Coyote.Actors.BugFinding.Tracing;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Actors.Timers.BugFinding;11using Microsoft.Coyote.Actors.Timers.BugFinding.Strategies;12using Microsoft.Coyote.Actors.Timers.BugFinding.Trace;13using Microsoft.Coyote.Actors.Timers.BugFinding.Tracing;14using Microsoft.Coyote.BugFinding;15using Microsoft.Coyote.BugFinding.Strategies;16using Microsoft.Coyote.BugFinding.Trace;17using Microsoft.Coyote.BugFinding.Tracing;18using Microsoft.Coyote.Runtime;19using Microsoft.Coyote.SystematicTesting;20using Microsoft.Coyote.SystematicTesting.Strategies;21using Microsoft.Coyote.SystematicTesting.Trace;22using Microsoft.Coyote.SystematicTesting.Tracing;23using Microsoft.Coyote.Tasks;24using Microsoft.Coyote.Tasks.BugFinding;25using Microsoft.Coyote.Tasks.BugFinding.Strategies;26using Microsoft.Coyote.Tasks.BugFinding.Trace;27using Microsoft.Coyote.Tasks.BugFinding.Tracing;28using Microsoft.Coyote.Tasks.Timers;29using Microsoft.Coyote.Tasks.Timers.BugFinding;30using Microsoft.Coyote.Tasks.Timers.BugFinding.Strategies;31using Microsoft.Coyote.Tasks.Timers.BugFinding.Trace;32using Microsoft.Coyote.Tasks.Timers.BugFinding.Tracing;33using Microsoft.Coyote.Tests.Common;34using Microsoft.Coyote.Tests.Common.Actors;35using Microsoft.Coyote.Tests.Common.CoyoteSystematicTestingStrategies;36using Microsoft.Coyote.Tests.Common.Tasks;37using Microsoft.Coyote.Tests.Common.Tasks.Actors;38using Microsoft.Coyote.Tests.Common.Tasks.Actors.BugFinding;39using Microsoft.Coyote.Tests.Common.Tasks.Actors.BugFinding.Strategies;40using Microsoft.Coyote.Tests.Common.Tasks.Actors.BugFinding.Trace;41using Microsoft.Coyote.Tests.Common.Tasks.Actors.BugFinding.Tracing;42using Microsoft.Coyote.Tests.Common.Tasks.Actors.Timers;43using Microsoft.Coyote.Tests.Common.Tasks.Actors.Timers.BugFinding;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.PerformanceTesting;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Microsoft.Coyote.Tests.Common.Actors.Performance;11using Microsoft.Coyote.Tests.Common.Performance;12using Microsoft.Coyote.Tests.Common.Runtime;13using Microsoft.Coyote.Tests.Common.TestingServices;14{15 {16 private static async Task Main(string[] args)17 {18 var config = Configuration.Create();19 config.TestingIterations = 1000;20 config.SchedulingIterations = 1000;21 config.MaxFairSchedulingSteps = 1000;22 config.MaxUnfairSchedulingSteps = 1000;23 config.IsFairScheduling = true;24 config.IsRandomScheduling = true;25 config.IsStateGraphScheduling = true;26 config.IsTestingCoverageEnabled = true;27 config.IsPerformanceProfilingEnabled = true;28 config.IsInteractive = false;29 config.Verbose = 1;30 config.ThrowOnFailure = false;31 config.ReportActivityCoverage = true;32 config.ReportCodeCoverage = true;33 config.ReportSchedulingCoverage = true;34 config.ReportDataRaces = true;35 config.ReportDeadlocks = true;36 config.ReportLivelocks = true;37 config.ReportOperationCanceledExceptions = true;38 config.ReportTimeoutExceptions = true;39 config.ReportUnhandledExceptions = true;40 config.ReportAssertInEntryAndOnExit = true;41 config.ReportAssertInSendAndRaise = true;42 config.ReportAssertInMonitor = true;43 config.ReportInlinedEvents = true;44 config.LogWriter = new LogWriter();45 config.TestingProcessExitTimeout = TimeSpan.FromSeconds(30);46 config.SchedulingProcessExitTimeout = TimeSpan.FromSeconds(30);47 config.TestingProcessExitCode = 0;48 config.SchedulingProcessExitCode = 0;49 config.TestingProcessName = "TestingProcess";50 config.SchedulingProcessName = "SchedulingProcess";51 config.TestingProcessPriority = System.Diagnostics.ProcessPriorityClass.Normal;52 config.SchedulingProcessPriority = System.Diagnostics.ProcessPriorityClass.Normal;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Reproducers;11using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateMachines;13using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateMachines.GotoTransitionThroughputBenchmark;14using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateMachines.GotoTransitionThroughputBenchmark.StateMachine1;15using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateMachines.GotoTransitionThroughputBenchmark.StateMachine2;16using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateMachines.GotoTransitionThroughputBenchmark.StateMachine3;17using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateMachines.GotoTransitionThroughputBenchmark.StateMachine4;18using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateMachines.GotoTransitionThroughputBenchmark.StateMachine5;19using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateMachines.GotoTransitionThroughputBenchmark.StateMachine6;20using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateMachines.GotoTransitionThroughputBenchmark.StateMachine7;21using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateMachines.GotoTransitionThroughputBenchmark.StateMachine8;22using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateMachines.GotoTransitionThroughputBenchmark.StateMachine9;23using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateMachines.GotoTransitionThroughputBenchmark.StateMachine10;24using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateMachines.GotoTransitionThroughputBenchmark.StateMachine11;25using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateMachines.GotoTransitionThroughputBenchmark.StateMachine12;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using BenchmarkDotNet.Attributes;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Benchmarking;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.PerformanceTesting;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10{11 {12 {13 public int NumIterations;14 public SetupEvent(int numIterations)15 {16 this.NumIterations = numIterations;17 }18 }19 {20 public int Value;21 public E(int value)22 {23 this.Value = value;24 }25 }26 {27 private int Counter;28 [OnEntry(nameof(InitOnEntry))]29 [OnEventDoAction(typeof(E), nameof(Handle))]30 {31 }32 private void InitOnEntry(Event e)33 {34 this.Counter = 0;35 this.RaiseGotoStateEvent<Init>();36 }37 private void Handle(Event e)38 {39 this.Counter++;40 if (this.Counter == (e as SetupEvent).NumIterations)41 {42 this.Counter = 0;43 this.RaiseGotoStateEvent<Init>();44 }45 }46 }47 {48 public int NumIterations;49 public Config(int numIterations)50 {51 this.NumIterations = numIterations;52 }53 }54 {55 private int Counter;56 [OnEntry(nameof(InitOnEntry))]57 [OnEventDoAction(typeof(E), nameof(Handle))]58 {59 }60 private void InitOnEntry(Event e)61 {62 this.Counter = 0;63 this.RaiseGotoStateEvent<Init>();64 }65 private void Handle(Event e)66 {67 this.Counter++;68 if (this.Counter == (e as SetupEvent).NumIterations)69 {70 this.Counter = 0;71 this.RaiseGotoStateEvent<Init>();72 }73 }74 }75 {76 public int NumIterations;77 public Setup(int numIterations)78 {

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Services;4using Microsoft.Coyote.Actors.BugFinding.Services.Timers;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.TestingServices;7using Microsoft.Coyote.Actors.TestingServices.Coverage;8using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport;9using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model;10using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.Events;11using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.StateMachines;12using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.Tasks;13using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.Tasks.Events;14using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.Model.Tasks.StateMachines;15using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.View;16using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.View.Events;17using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.View.StateMachines;18using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.View.Tasks;19using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.View.Tasks.Events;20using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.View.Tasks.StateMachines;21using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.View.Tasks.StateMachines.Events;22using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.View.Tasks.StateMachines.StateMachines;23using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.View.Tasks.StateMachines.StateMachines.Events;24using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.View.Tasks.StateMachines.StateMachines.StateMachines;25using Microsoft.Coyote.Actors.TestingServices.Coverage.CoverageReport.View.Tasks.StateMachines.StateMachines.StateMachines.Events;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 public static async Task Run()7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 10000000;10 config.MaxFairSchedulingSteps = 10000000;11 config.MaxStepsFromEntryToExit = 10000000;12 config.ThrowOnFailure = true;13 config.PlantUmlDirectoryPath = ".";14 config.SchedulingIterations = 1;15 config.Verbose = 3;16 config.StopOnFailure = true;17 config.RandomSchedulingSeed = 1;18 config.TestingIterations = 1;19 config.SchedulingStrategy = SchedulingStrategy.DFS;20 config.LivenessTemperatureThreshold = 500;21 config.UserAssemblies = new[] { typeof(GotoTransitionThroughputBenchmark).Assembly };22 config.AssemblyLoaderLogLevel = 1;23 config.EnableCycleDetection = true;24 config.EnableDataRaceDetection = true;25 config.EnableDeadlockDetection = true;26 config.EnableIntegerOverflowDetection = true;27 config.EnableOperationCanceledException = true;28 config.EnableObjectDisposedException = true;29 config.EnableUncontrolledActorException = true;30 config.EnableUnobservedTaskException = true;31 config.EnableAccessToDisposedContext = true;32 config.EnableActorGarbageCollection = true;33 config.EnableActorTaskInterleaving = true;34 config.EnableActorTaskWaitInterleaving = true;35 config.EnableActorStateInterleaving = true;36 config.EnableActorGroupInterleaving = true;37 config.EnableActorClockInterleaving = true;38 config.EnableActorRandomInterleaving = true;39 config.EnableActorMailboxInterleaving = true;40 config.EnableActorTimerInterleaving = true;41 config.EnableActorRaceDetection = true;42 config.EnableActorDoubleRaceDetection = true;43 config.EnableActorNestingRaceDetection = true;44 config.EnableActorPriorityRaceDetection = true;45 config.EnableActorFairNestingRaceDetection = true;46 config.EnableActorFairPriorityRaceDetection = true;47 config.EnableActorFairNestingPriorityRaceDetection = true;48 config.EnableActorFairNestingPriorityRaceDetection = true;49 config.EnableActorFairNestingPriorityRaceDetection = true;

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InitOnEntry

Using AI Code Generation

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1{2 {3 protected override State OnInitialization(Event e)4 {5 return this.InitOnEntry;6 }7 [OnEventDoAction(typeof(StartEvent), nameof(InitOnEntry))]8 {9 }10 private void InitOnEntry(Event e)11 {12 this.RaiseGotoStateEvent<Init>();13 }14 }15}

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