How to use IterationSetup method of Microsoft.Coyote.Actors.Tests.Performance.StateMachines.ExchangeEventLatencyBenchmark class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.Performance.StateMachines.ExchangeEventLatencyBenchmark.IterationSetup

ExchangeEventLatencyBenchmark.cs

Source:ExchangeEventLatencyBenchmark.cs Github

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...135 }136 public static int NumMessages => 100000;137 private IActorRuntime Runtime;138 private ActorId Master;139 [IterationSetup]140 public void IterationSetup()141 {142 if (this.Runtime is null)143 {144 var configuration = Configuration.Create();145 this.Runtime = RuntimeFactory.Create(configuration);146 this.Master = this.Runtime.CreateActor(typeof(M1), null, new SetupTcsEvent(NumMessages));147 }148 }149 [Benchmark]150 public async Task MeasureExchangeEventLatency()151 {152 var tcs = new TaskCompletionSource<bool>();153 this.Runtime.SendEvent(this.Master, new StartExchangeEventLatencyEvent(tcs));154 await tcs.Task;...

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IterationSetup

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.TestingServices;7using Microsoft.Coyote.Actors.TestingServices.Timers;8using Microsoft.Coyote.Actors.TestingServices.Runtime;9using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.Actors.TestingServices.Threading;11using Microsoft.Coyote.Actors.TestingServices.Threading.Actors;12using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks;13using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.Actors;14using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.Futures;15using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.Futures.Actors;16using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.Futures.Tasks;17using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.Tasks;18using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.DPOR;19using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.DPOR.Actors;20using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.DPOR.Tasks;21using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.DPOR.Tasks.Actors;22using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.DPOR.Tasks.Futures;23using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.DPOR.Tasks.Futures.Actors;24using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.DPOR.Tasks.Futures.Tasks;25using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.DPOR.Tasks.Tasks;26using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;27using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Actors;28using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Tasks;29using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Tasks.Actors;30using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Tasks.Futures;31using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Tasks.Futures.Actors;

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IterationSetup

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.PerformanceTesting;6using Microsoft.Coyote.PerformanceTesting.Coverage;7using Microsoft.Coyote.PerformanceTesting.Strategies;8using Microsoft.Coyote.PerformanceTesting.Strategies.Fuzzing;9using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution;10using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.Chase;11using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.ChaseWithStateReuse;12using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.StateReuse;13using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.StateReuseWithChase;14using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.StateReuseWithChaseWithStateReuse;15using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.StateReuseWithChaseWithStateReuseWithChase;16using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.StateReuseWithChaseWithStateReuseWithChaseWithStateReuse;17using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.StateReuseWithChaseWithStateReuseWithChaseWithStateReuseWithChase;18using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.StateReuseWithStateReuse;19using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.StateReuseWithStateReuseWithChase;20using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.StateReuseWithStateReuseWithChaseWithStateReuse;21using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.StateReuseWithStateReuseWithChaseWithStateReuseWithChase;22using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.StateReuseWithStateReuseWithChaseWithStateReuseWithChaseWithStateReuse;23using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.StateReuseWithStateReuseWithChaseWithStateReuseWithChaseWithStateReuseWithChase;24using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.StateReuseWithStateReuseWithStateReuse;25using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.StateReuseWithStateReuseWithStateReuseWithChase;26using Microsoft.Coyote.PerformanceTesting.Strategies.RandomExecution.StateReuseWithStateReuseWithStateReuseWithChaseWithStateReuse;

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IterationSetup

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.PerformanceTesting;6using Microsoft.Coyote.PerformanceTesting.Coverage;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11{12 {13 public ExchangeEventLatencyBenchmark(ITestOutputHelper output)14 : base(output)15 {16 }17 {18 public MachineId Id;19 public SetupEvent(MachineId id)20 {21 this.Id = id;22 }23 }24 {25 public MachineId Id;26 public E(MachineId id)27 {28 this.Id = id;29 }30 }31 {32 }33 {34 private MachineId Id;35 private MachineId Other;36 [OnEntry(nameof(InitOnEntry))]37 [OnEventDoAction(typeof(E), nameof(HandleE))]38 {39 }40 private void InitOnEntry(Event e)41 {42 this.Id = this.Id;43 this.RaiseEvent(new E(this.Id));44 }45 private void HandleE()46 {47 this.Other = (this.ReceivedEvent as E).Id;48 this.RaiseEvent(this.Other, new E(this.Id));49 }50 [OnEventDoAction(typeof(Done), nameof(HandleDone))]51 {52 }53 private void HandleDone()54 {55 this.RaiseHaltEvent();56 }57 }58 {59 private int Count;60 private int NumIterations;61 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]62 {63 }64 private void Setup()65 {66 this.Count = 0;67 this.NumIterations = 100000;68 this.RaiseEvent(new E(this.Id));69 }70 [OnEventDoAction(typeof(E), nameof(HandleE))]71 {72 }73 private void HandleE()74 {75 this.Count++;

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IterationSetup

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Common.Actors;8using Xunit;9using Xunit.Abstractions;10{11 {12 public ExchangeEventLatencyBenchmark(ITestOutputHelper output)13 : base(output)14 {15 }16 {17 public ActorId Id;18 public Ping(ActorId id)19 {20 this.Id = id;21 }22 }23 {24 public ActorId Id;25 public Pong(ActorId id)26 {27 this.Id = id;28 }29 }30 {31 public ActorId Id;32 public SetupEvent(ActorId id)33 {34 this.Id = id;35 }36 }37 {38 }39 {40 }41 {42 }43 {44 private ActorId Ponger;45 protected override async Task OnInitializeAsync(Event initialEvent)46 {47 this.Ponger = (initialEvent as SetupEvent).Id;48 this.Runtime.SendEvent(this.Ponger, new Ping(this.Id));49 }50 private async Task PingPongBehavior()51 {52 while (true)53 {54 var pong = await this.ReceiveEventAsync<Pong>();55 this.Runtime.SendEvent(pong.Id, new Ping(this.Id));56 }57 }58 protected override Task OnEventAsync(Event e)59 {60 if (e is StartEvent)61 {62 this.SendEvent(this.Id, new Halt());63 this.RaiseGotoStateEvent<PingPong>(this.PingPongBehavior);64 }65 else if (e is StopEvent)66 {67 this.SendEvent(this.Id, new Halt());68 }69 else if (e is DoneEvent)70 {71 this.SendEvent(this.Id, new Halt());

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IterationSetup

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Benchmarks;5using Microsoft.Coyote.Actors.Benchmarks.StateMachines;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.SystematicTesting;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 100000000;14 config.MaxFairSchedulingSteps = 100000000;15 config.MaxStepsFromEntryToExit = 100000000;16 config.MaxStepsFromAnyEntryToExit = 100000000;17 config.MaxStepsFromAnyActionToExit = 100000000;18 config.MaxStepsFromAnyActionToExitWithSameAction = 100000000;19 var test = new StateMachines.ExchangeEventLatencyBenchmark();20 var task = Task.Run(() => test.IterationSetup());21 task.Wait();22 var runtime = RuntimeFactory.Create(config);23 runtime.CreateActor(typeof(Sender));24 runtime.Run();25 }26 }27 {28 private int NumberOfMessages;29 private int NumberOfReceivers;30 private int MessageSize;31 private ActorId[] ReceiverIds;32 protected override async Task OnInitializeAsync(Event initialEvent)33 {34 var e = (Event)initialEvent;35 this.NumberOfMessages = e.NumberOfMessages;36 this.NumberOfReceivers = e.NumberOfReceivers;37 this.MessageSize = e.MessageSize;38 this.ReceiverIds = new ActorId[this.NumberOfReceivers];39 for (int i = 0; i < this.NumberOfReceivers; i++)40 {41 this.ReceiverIds[i] = this.CreateActor(typeof(Receiver));42 }43 await this.SendEvent(this.ReceiverIds[0], new Event { SenderId = this.Id });44 }45 protected override async Task OnEventAsync(Event e)46 {47 if (e is Event)48 {49 var id = (e as Event).SenderId;50 await this.SendEvent(id, new Event { SenderId = this.Id });51 }52 }53 }54 {55 protected override async Task OnInitializeAsync(Event initialEvent)56 {57 var e = (Event)initialEvent;58 await this.SendEvent(e

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IterationSetup

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Traces;5using Microsoft.Coyote.Actors.BugFinding.Strategies;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 {14 public int NumIterations;15 public int NumMessages;16 public Config(int numIterations, int numMessages)17 {18 this.NumIterations = numIterations;19 this.NumMessages = numMessages;20 }21 }22 private class Start : Event { }23 {24 public ActorId Sender;25 public Message(ActorId sender)26 {27 this.Sender = sender;28 }29 }30 private class Done : Event { }31 private class DoneTimer : Event { }32 {33 public ActorId Sender;34 public DoneTimerInfo(ActorId sender)35 {36 this.Sender = sender;37 }38 }39 private ActorId Sender;40 private int NumMessages;41 private int NumIterations;42 private int CurrentIteration;43 private int CurrentMessage;44 private long StartTime;45 private long EndTime;46 private ActorId DoneTimer;47 [OnEntry(nameof(InitOnEntry))]48 [OnEventDoAction(typeof(Start), nameof(StartAction))]49 [OnEventDoAction(typeof(Message), nameof(MessageAction))]50 [OnEventDoAction(typeof(DoneTimer), nameof(DoneTimerAction))]51 [OnEventDoAction(typeof(Done), nameof(DoneAction))]52 private class Init : State { }53 private void InitOnEntry()54 {55 this.Sender = this.CreateActor(typeof(Sender));56 this.DoneTimer = this.CreateActor(typeof(DoneTimer));57 }58 private void StartAction()59 {60 this.NumMessages = (this.ReceivedEvent as Config).NumMessages;61 this.NumIterations = (this.ReceivedEvent as Config).NumIterations;62 this.CurrentIteration = 0;63 this.CurrentMessage = 0;64 this.StartTime = DateTime.Now.Ticks;65 this.RaiseEvent(new DoneTimer(new

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