Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.Performance.StateMachines.DequeueEventThroughputBenchmark.OnSetup
DequeueEventThroughputBenchmark.cs
Source:DequeueEventThroughputBenchmark.cs
...78 private TaskCompletionSource<bool> TcsExperiment;79 private long NumMessages;80 private long Counter = 0;81 [Start]82 [OnEventDoAction(typeof(SetupConsumerEvent), nameof(OnSetup))]83 [OnEventDoAction(typeof(Message), nameof(HandleMessage))]84 private class Init : State85 {86 }87 private void OnSetup(Event e)88 {89 var se = (SetupConsumerEvent)e;90 this.TcsExperiment = se.TcsExperiment;91 this.NumMessages = se.NumMessages;92 }93 private void HandleMessage()94 {95 this.Counter++;96 if (this.Counter == this.NumMessages)97 {98 this.TcsExperiment.SetResult(true);99 this.Counter = 0;100 }101 }...
OnSetup
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.PerformanceTesting;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;12using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomExecution;13using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomExploration;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Fuzzing;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingSchedule;16using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticScheduleFuzzing;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomScheduleFuzzing;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkSchedule;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkScheduleWithFairScheduling;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkScheduleWithFairScheduling2;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkScheduleWithFairScheduling3;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkScheduleWithFairScheduling4;24using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkScheduleWithFairScheduling5;25using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkScheduleWithFairScheduling6;26using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkScheduleWithFairScheduling7;27using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkScheduleWithFairScheduling8;28using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkScheduleWithFairScheduling9;29using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkScheduleWithFairScheduling10;30using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkScheduleWithFairScheduling11;31using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkScheduleWithFairScheduling12;
OnSetup
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public DequeueEventThroughputBenchmark(int numActors, int numMessages, bool isFair)9 : base(numActors, numMessages, isFair)10 {11 }12 protected override ActorId CreateActor()13 {14 return this.Runtime.CreateActor(typeof(DequeueEventThroughputActor));15 }16 protected override void OnSetup()17 {18 this.Runtime.SendEvent(this.Actors[0], new SetupEvent(this.Actors));19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 public DequeueEventThroughputBenchmark(int numActors, int numMessages, bool isFair)30 : base(numActors, numMessages, isFair)31 {32 }33 protected override ActorId CreateActor()34 {35 return this.Runtime.CreateActor(typeof(DequeueEventThroughputActor));36 }37 protected override void OnSetup()38 {39 this.Runtime.SendEvent(this.Actors[0], new SetupEvent(this.Actors));40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 public DequeueEventThroughputBenchmark(int numActors, int numMessages, bool isFair)51 : base(numActors, numMessages, isFair)52 {53 }54 protected override ActorId CreateActor()55 {56 return this.Runtime.CreateActor(typeof(DequeueEventThroughputActor));57 }58 protected override void OnSetup()59 {
OnSetup
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Threading.Tasks.Dataflow;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.PerformanceTesting;10{11 {12 private IActorRuntime Runtime;13 private int NumProducers;14 private int NumConsumers;15 private int NumMessages;16 private ActorId Producer;17 private ActorId[] Consumers;18 public DequeueEventThroughputBenchmark(IActorRuntime runtime, int numProducers, int numConsumers, int numMessages)19 {20 this.Runtime = runtime;21 this.NumProducers = numProducers;22 this.NumConsumers = numConsumers;23 this.NumMessages = numMessages;24 }25 public void OnSetup()26 {27 this.Producer = this.Runtime.CreateActor(typeof(Producer));28 this.Consumers = new ActorId[this.NumConsumers];29 for (int idx = 0; idx < this.NumConsumers; idx++)30 {31 this.Consumers[idx] = this.Runtime.CreateActor(typeof(Consumer));32 }33 }34 [OnEventDoAction(typeof(Start), nameof(StartBenchmark))]35 {36 }37 private void StartBenchmark(Event e)38 {39 this.Runtime.SendEvent(this.Producer, new Start(this.NumMessages, this.Consumers));40 }41 {42 public int NumMessages;43 public ActorId[] Consumers;44 public Start(int numMessages, ActorId[] consumers)45 {46 this.NumMessages = numMessages;47 this.Consumers = consumers;48 }49 }50 {51 public int Value;52 public Produce(int value)53 {54 this.Value = value;55 }56 }57 {58 public int Value;59 public Consume(int value)60 {61 this.Value = value;62 }63 }64 {65 }66 {67 private int NumMessages;68 private ActorId[] Consumers;69 [OnEventDoAction(typeof(Start), nameof(
OnSetup
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Actors.BugFinding;10using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection;11using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection.Strategies;12using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection.TestingStrategies;13using Microsoft.Coyote.Tests.Common.Actors.Performance;14using Microsoft.Coyote.Tests.Common.Actors.Performance.StateMachines;15using Microsoft.Coyote.Tests.Common.Actors.Performance.StateMachines.DequeueEventThroughputBenchmark;16using Microsoft.Coyote.Tests.Common.Actors.StateMachines;17using Microsoft.Coyote.Tests.Common.Actors.StateMachines.DequeueEventThroughputBenchmark;18using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Performance;19using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Performance.DequeueEventThroughputBenchmark;20using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Testing;21using Microsoft.Coyote.Tests.Common.Actors.Testing;22using Microsoft.Coyote.Tests.Common.Actors.Testing.BugFinding;23using Microsoft.Coyote.Tests.Common.Actors.Testing.DeadlockDetection;24using Microsoft.Coyote.Tests.Common.Actors.Testing.StateMachines;25using Microsoft.Coyote.Tests.Common.Actors.Testing.StateMachines.BugFinding;26using Microsoft.Coyote.Tests.Common.Actors.Testing.StateMachines.DeadlockDetection;27using Microsoft.Coyote.Tests.Common.Actors.Testing.StateMachines.Performance;28using Microsoft.Coyote.Tests.Common.Runtime;29using Microsoft.Coyote.Tests.Common.StateMachines;30using Microsoft.Coyote.Tests.Common.Timers;31using Microsoft.Coyote.Tests.Common.Utilities;32using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting;33{34 {
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