How to use InitOnEntry method of Microsoft.Coyote.Actors.Tests.Performance.StateMachines.CreationThroughputBenchmark class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.Performance.StateMachines.CreationThroughputBenchmark.InitOnEntry

CreationThroughputBenchmark.cs

Source:CreationThroughputBenchmark.cs Github

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...28 }29 private class M : StateMachine30 {31 [Start]32 [OnEntry(nameof(InitOnEntry))]33 private class Init : State34 {35 }36 private void InitOnEntry(Event e)37 {38 var tcs = (e as SetupEvent).Tcs;39 var numMachines = (e as SetupEvent).NumMachines;40 var doHalt = (e as SetupEvent).DoHalt;41 var counter = Interlocked.Increment(ref (e as SetupEvent).Counter);42 if (counter == numMachines)43 {44 tcs.TrySetResult(true);45 }46 if (doHalt)47 {48 this.RaiseHaltEvent();49 }50 }...

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.TestingServices;7using Microsoft.Coyote.Actors.TestingServices.Timers;8using Microsoft.Coyote.Actors.TestingServices.Threading;9using Microsoft.Coyote.Actors.TestingServices.Utilities;10using Microsoft.Coyote.IO;11using Microsoft.Coyote.Runtime;12using Microsoft.Coyote.Specifications;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.Tests.Common;15using Microsoft.Coyote.Tests.Common.Actors;16using Microsoft.Coyote.Tests.Common.TestingServices;17using Microsoft.Coyote.Tests.Common.Utilities;18using Microsoft.Coyote.Tests.Performance;19using Microsoft.Coyote.Tests.Performance.Actors;20using Microsoft.Coyote.Tests.Performance.StateMachines;21using Microsoft.Coyote.Tests.Performance.Tasks;22using Microsoft.Coyote.Tests.Performance.Utilities;23using Microsoft.Coyote.Tests.Utilities;24using Microsoft.Coyote.Tests.Utilities.Actors;25using Microsoft.Coyote.Tests.Utilities.StateMachines;26using Microsoft.Coyote.Tests.Utilities.Tasks;27using Microsoft.Coyote.Tests.Utilities.Threading;28using Microsoft.Coyote.Threading;29using Microsoft.Coyote.Timers;30using Microsoft.Coyote.Timers.TestingServices;31using Microsoft.Coyote.Timers.TestingServices.Utilities;32using Microsoft.Coyote.Timers.Utilities;33using Microsoft.Coyote.Utilities;34using Microsoft.Coyote.Actors.StateMachines;35{36 {37 {38 public int NumActors;39 public Config(int numActors)40 {41 this.NumActors = numActors;42 }43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 [OnEventDoAction(typeof(Ping), nameof(SendPong))]54 {55 }56 private void SendPong()57 {58 this.Send(this.Id, new Pong());59 }60 }61 {

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.TestingServices;11using Microsoft.Coyote.Actors.BugFinding;12using Microsoft.Coyote.Actors.BugFinding.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Coverage;14using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageGraphs;15using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageGraphs.CoverageGraphBuilders;16using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageGraphs.CoverageGraphBuilders.DirectedGraphs;17using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageGraphs.CoverageGraphBuilders.UndirectedGraphs;18using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageGraphs.CoverageGraphBuilders.UndirectedGraphs.BugFinding;19using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageGraphs.CoverageGraphBuilders.UndirectedGraphs.BugFinding.DirectedGraphs;20using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageGraphs.CoverageGraphBuilders.UndirectedGraphs.BugFinding.UndirectedGraphs;21using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageGraphs.CoverageGraphBuilders.UndirectedGraphs.BugFinding.UndirectedGraphs.DirectedGraphs;22using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageGraphs.CoverageGraphBuilders.UndirectedGraphs.BugFinding.UndirectedGraphs.UndirectedGraphs;23using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageGraphs.CoverageGraphBuilders.UndirectedGraphs.BugFinding.UndirectedGraphs.UndirectedGraphs.DirectedGraphs;24using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageGraphs.CoverageGraphBuilders.UndirectedGraphs.BugFinding.UndirectedGraphs.UndirectedGraphs.UndirectedGraphs;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateCoverage;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateCoverage.CoverageGraphs;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateCoverage.CoverageGraphs.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateCoverage.CoverageGraphs.Strategies.Fairness;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateCoverage.CoverageGraphs.Strategies.Fairness.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateCoverage.CoverageGraphs.Strategies.Fairness.Strategies.StateFairness;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateCoverage.CoverageGraphs.Strategies.Fairness.Strategies.StateFairness.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateCoverage.CoverageGraphs.Strategies.Fairness.Strategies.StateFairness.Strategies.StateFairness;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateCoverage.CoverageGraphs.Strategies.Fairness.Strategies.StateFairness.Strategies.StateFairness.Strategies;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateCoverage.CoverageGraphs.Strategies.Fairness.Strategies.StateFairness.Strategies.StateFairness.Strategies.StateFairness;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateCoverage.CoverageGraphs.Strategies.Fairness.Strategies.StateFairness.Strategies.StateFairness.Strategies.StateFairness.Strategies;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.PerformanceTesting;6using Microsoft.Coyote.PerformanceTesting.Services;7using Microsoft.Coyote.Specifications;8{9 {10 private int Iterations;11 private MachineId Client;12 private int Count;13 private int TotalCount;14 private int IterationCount;15 private int TotalIterationCount;16 private MachineId Timer;17 private int NumMachines;18 [OnEventDoAction(typeof(StartEvent), nameof(InitOnEntry))]19 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]20 [OnEventDoAction(typeof(StopEvent), nameof(OnStop))]21 {22 }23 private void InitOnEntry()24 {25 this.IterationCount = 0;26 this.Iterations = 100;27 this.NumMachines = 1000;28 this.TotalIterationCount = this.Iterations * this.NumMachines;29 this.TotalCount = 0;30 this.Count = 0;31 this.Client = this.CreateMachine(typeof(Client), new Client.Config(this.Id));32 this.Timer = this.CreateTimer(this.Id, 1000, true);33 }34 private void OnTimerElapsed()35 {36 this.IterationCount++;37 if (this.IterationCount == this.Iterations)38 {39 this.Send(this.Client, new Client.ReportEvent(this.TotalCount));40 this.IterationCount = 0;41 }42 this.Count = 0;43 }44 private void OnStop()45 {46 this.Raise(new Halt());47 }48 {49 private MachineId Owner;50 private int Count;51 {52 public MachineId Owner;53 public Config(MachineId owner)54 {55 this.Owner = owner;56 }57 }58 {59 public int Count;60 public ReportEvent(int count)61 {62 this.Count = count;63 }64 }65 [OnEntry(nameof(InitOnEntry))]66 [OnEventDoAction(typeof(ReportEvent), nameof(OnReport))]

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Tasks;9{10 {11 {12 public int NumActors;13 public int NumMessages;14 public TaskCompletionSource<bool> Tcs;15 public Config(int numActors, int numMessages, TaskCompletionSource<bool> tcs)16 {17 this.NumActors = numActors;18 this.NumMessages = numMessages;19 this.Tcs = tcs;20 }21 }22 {23 }24 {25 }26 {27 }28 {29 }30 {31 }32 private int NumActors;33 private int NumMessages;34 private TaskCompletionSource<bool> Tcs;35 private int NumActorsCreated;36 private int NumMessagesSent;37 private int NumMessagesReceived;38 [OnEntry(nameof(InitOnEntry))]39 [OnEventDoAction(typeof(DoneWithInit), nameof(InitOnDoneWithInit))]40 {41 }42 private void InitOnEntry()43 {44 this.NumActorsCreated = 0;45 this.NumMessagesSent = 0;46 this.NumMessagesReceived = 0;47 this.RaiseEvent(new DoneWithInit());48 }49 private void InitOnDoneWithInit()50 {51 for (int idx = 0; idx < this.NumActors; idx++)52 {53 this.CreateActor(typeof(A), new A.Config(this.Id, this.NumMessages));54 }55 this.RaiseEvent(new Done());56 }57 [OnEventDoAction(typeof(Done), nameof(OnDone))]58 [OnEventDoAction(typeof(DoneWithSend), nameof(OnDoneWithSend))]59 [OnEventDoAction(typeof(DoneWithReceive), nameof(OnDoneWithReceive))]60 {61 }62 private void OnDone()63 {64 this.RaiseEvent(new DoneWithInit());

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 private static void Main(string[] args)5 {6 ActorRuntime.Create().InitOnEntry(typeof(CreationThroughputBenchmark));7 }8 }9}10{11 {12 private readonly int NumActors;13 private readonly int NumMessages;14 private readonly int NumIterations;15 private readonly ActorId[] Actors;16 private int Iteration;17 private long StartTime;18 [OnEntry(nameof(InitOnEntry))]19 [OnEventGotoState(typeof(Start), typeof(Start))]20 [OnEventGotoState(typeof(Stop), typeof(Stop))]21 {22 }23 private void InitOnEntry()24 {25 this.NumActors = 1000;26 this.NumMessages = 1000;27 this.NumIterations = 10;28 this.Iteration = 0;29 this.Actors = new ActorId[this.NumActors];30 for (int idx = 0; idx < this.NumActors; idx++)31 {32 this.Actors[idx] = this.CreateActor(typeof(PingPong));33 }34 this.RaiseEvent(new Start());35 }36 {37 }38 {39 }40 private void Start()41 {42 this.Iteration++;43 this.StartTime = DateTime.Now.Ticks;44 for (int idx = 0; idx < this.NumActors; idx++)45 {46 this.SendEvent(this.Actors[idx], new Ping());47 }48 }49 private void Stop()50 {51 if (this.Iteration < this.NumIterations)52 {53 this.RaiseEvent(new Start());54 }

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests.Performance.StateMachines;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var benchmark = new CreationThroughputBenchmark();9 benchmark.InitOnEntry();10 Console.WriteLine("Hello World!");11 }12 }13}

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