Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.N.HandlePong
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()...
CustomActorRuntimeLogTests.cs
Source:CustomActorRuntimeLogTests.cs
...271 {272 this.ServerId = server;273 }274 }275 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]276 internal class Client : Actor277 {278 public ActorId ServerId;279 protected override SystemTasks.Task OnInitializeAsync(Event initialEvent)280 {281 this.Logger.WriteLine("{0} initializing", this.Id);282 this.ServerId = ((ClientSetupEvent)initialEvent).ServerId;283 this.Logger.WriteLine("{0} sending ping event to server", this.Id);284 this.SendEvent(this.ServerId, new PingEvent(this.Id));285 return base.OnInitializeAsync(initialEvent);286 }287 private void HandlePong()288 {289 this.Logger.WriteLine("{0} received pong event", this.Id);290 }291 }292 internal class Server : StateMachine293 {294 private int Count;295 [Start]296 [OnEventGotoState(typeof(PingEvent), typeof(Pong))]297 private class Init : State298 {299 }300 [OnEntry(nameof(HandlePing))]301 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]...
HandlePong
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Tests;4{5 {6 static void Main(string[] args)7 {8 N n = new N();9 n.HandlePong();10 }11 }12}13using System;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.Tests;16{17 {18 static void Main(string[] args)19 {20 N n = new N();21 n.HandlePong();22 }23 }24}25using System;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.Tests;28{29 {30 static void Main(string[] args)31 {32 N n = new N();33 n.HandlePong();34 }35 }36}37using System;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.Tests;40{41 {42 static void Main(string[] args)43 {44 N n = new N();45 n.HandlePong();46 }47 }48}49using System;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.Tests;52{53 {54 static void Main(string[] args)55 {56 N n = new N();57 n.HandlePong();58 }59 }60}61using System;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Actors.Tests;64{65 {66 static void Main(string[] args)67 {68 N n = new N();69 n.HandlePong();70 }71 }72}
HandlePong
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2N n = new N(1);3n.HandlePong();4using Microsoft.Coyote.Actors.Tests;5N n = new N(1);6n.HandlePong();7using Microsoft.Coyote.Actors.Tests;8N n = new N(1);9n.HandlePong();10using Microsoft.Coyote.Actors.Tests;11N n = new N(1);12n.HandlePong();13using Microsoft.Coyote.Actors.Tests;14N n = new N(1);15n.HandlePong();16using Microsoft.Coyote.Actors.Tests;17N n = new N(1);18n.HandlePong();19using Microsoft.Coyote.Actors.Tests;20N n = new N(1);21n.HandlePong();22using Microsoft.Coyote.Actors.Tests;23N n = new N(1);24n.HandlePong();25using Microsoft.Coyote.Actors.Tests;26N n = new N(1);27n.HandlePong();28using Microsoft.Coyote.Actors.Tests;29N n = new N(1);30n.HandlePong();31using Microsoft.Coyote.Actors.Tests;32N n = new N(1);
HandlePong
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var n = new N();9 n.HandlePong();10 }11 }12}13using Microsoft.Coyote.Actors.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var n = new N();21 n.HandlePong();22 }23 }24}
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