Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.M.HandlePong
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()...
CustomActorRuntimeLogTests.cs
Source:CustomActorRuntimeLogTests.cs
...271 {272 this.ServerId = server;273 }274 }275 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]276 internal class Client : Actor277 {278 public ActorId ServerId;279 protected override SystemTasks.Task OnInitializeAsync(Event initialEvent)280 {281 this.Logger.WriteLine("{0} initializing", this.Id);282 this.ServerId = ((ClientSetupEvent)initialEvent).ServerId;283 this.Logger.WriteLine("{0} sending ping event to server", this.Id);284 this.SendEvent(this.ServerId, new PingEvent(this.Id));285 return base.OnInitializeAsync(initialEvent);286 }287 private void HandlePong()288 {289 this.Logger.WriteLine("{0} received pong event", this.Id);290 }291 }292 internal class Server : StateMachine293 {294 private int Count;295 [Start]296 [OnEventGotoState(typeof(PingEvent), typeof(Pong))]297 private class Init : State298 {299 }300 [OnEntry(nameof(HandlePing))]301 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]...
HandlePong
Using AI Code Generation
1Microsoft.Coyote.Actors.Tests.M.HandlePong();2Microsoft.Coyote.Actors.Tests.M.N.HandlePong();3Microsoft.Coyote.Actors.Tests.M.N.O.HandlePong();4Microsoft.Coyote.Actors.Tests.M.N.O.P.HandlePong();5Microsoft.Coyote.Actors.Tests.M.N.O.P.Q.HandlePong();6Microsoft.Coyote.Actors.Tests.M.N.O.P.Q.R.HandlePong();7Microsoft.Coyote.Actors.Tests.M.N.O.P.Q.R.S.HandlePong();8Microsoft.Coyote.Actors.Tests.M.N.O.P.Q.R.S.T.HandlePong();9Microsoft.Coyote.Actors.Tests.M.HandlePong();10Microsoft.Coyote.Actors.Tests.M.N.HandlePong();11Microsoft.Coyote.Actors.Tests.M.N.O.HandlePong();12Microsoft.Coyote.Actors.Tests.M.N.O.P.HandlePong();13Microsoft.Coyote.Actors.Tests.M.N.O.P.Q.HandlePong();
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