How to use CheckEvent method of Microsoft.Coyote.Actors.Tests.EventGroupingTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.EventGroupingTests.CheckEvent

EventGroupingTests.cs

Source:EventGroupingTests.cs Github

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...47 var result = await this.GetResultAsync(e.Tcs);48 Assert.True(result is null);49 });50 }51 [OnEventDoAction(typeof(E), nameof(CheckEvent))]52 private class M3 : Actor53 {54 private SetupEvent Setup;55 protected override SystemTasks.Task OnInitializeAsync(Event e)56 {57 this.Setup = e as SetupEvent;58 this.SendEvent(this.Id, new E(), new EventGroup(name: this.Setup.Name));59 return base.OnInitializeAsync(e);60 }61 private void CheckEvent()62 {63 this.Setup.Tcs.SetResult(this.CurrentEventGroup?.Name);64 }65 }66 [Fact(Timeout = 5000)]67 public void TestEventGroupSetByHand()68 {69 this.Test(async r =>70 {71 var e = new SetupEvent() { Name = EventGroup1 };72 r.CreateActor(typeof(M3), e);73 var result = await this.GetResultAsync(e.Tcs);74 Assert.Equal(EventGroup1, result);75 });76 }77 [Fact(Timeout = 5000)]78 public void TestEventGroupChangedBySend()79 {80 this.Test(async r =>81 {82 var e = new SetupEvent() { Name = EventGroup1 };83 r.CreateActor(typeof(M3), e, new EventGroup(name: EventGroup2));84 var result = await this.GetResultAsync(e.Tcs);85 Assert.Equal(EventGroup1, result);86 });87 }88 private class M4A : Actor89 {90 protected override SystemTasks.Task OnInitializeAsync(Event e)91 {92 this.CurrentEventGroup = null; // clear the EventGroup93 this.CreateActor(typeof(M4B), e);94 return base.OnInitializeAsync(e);95 }96 }97 private class M4B : Actor98 {99 protected override SystemTasks.Task OnInitializeAsync(Event e)100 {101 var tcs = (e as SetupEvent).Tcs;102 tcs.SetResult(this.CurrentEventGroup?.Name);103 return base.OnInitializeAsync(e);104 }105 }106 [Fact(Timeout = 5000)]107 public void TestEventGroupClearedByCreate()108 {109 this.Test(async r =>110 {111 var e = new SetupEvent();112 r.CreateActor(typeof(M4A), e, new EventGroup(name: EventGroup1));113 var result = await this.GetResultAsync(e.Tcs);114 Assert.True(result is null);115 });116 }117 private class M5A : Actor118 {119 protected override SystemTasks.Task OnInitializeAsync(Event e)120 {121 var target = this.CreateActor(typeof(M5B), e);122 this.SendEvent(target, new E(), EventGroup.Null);123 return base.OnInitializeAsync(e);124 }125 }126 [OnEventDoAction(typeof(E), nameof(CheckEvent))]127 private class M5B : Actor128 {129 private SetupEvent Setup;130 protected override SystemTasks.Task OnInitializeAsync(Event e)131 {132 this.Setup = e as SetupEvent;133 return base.OnInitializeAsync(e);134 }135 private void CheckEvent()136 {137 this.Setup.Tcs.SetResult(this.CurrentEventGroup?.Name);138 }139 }140 [Fact(Timeout = 5000)]141 public void TestEventGroupClearedBySend()142 {143 this.Test(async r =>144 {145 var e = new SetupEvent();146 r.CreateActor(typeof(M5A), e, new EventGroup(name: EventGroup1));147 var result = await this.GetResultAsync(e.Tcs);148 Assert.True(result is null);149 });150 }151 [OnEventDoAction(typeof(E), nameof(HandleEvent))]152 private class M6A : Actor153 {154 private SetupEvent Setup;155 private ActorId Child;156 protected override SystemTasks.Task OnInitializeAsync(Event e)157 {158 this.Setup = e as SetupEvent;159 this.Assert(this.CurrentEventGroup?.Name == EventGroup1);160 this.Child = this.CreateActor(typeof(M6B), e);161 return base.OnInitializeAsync(e);162 }163 private void HandleEvent()164 {165 this.Assert(this.CurrentEventGroup is null, "M6A event group is not null");166 // propagate the null event group.167 this.SendEvent(this.Child, new E(this.Id));168 }169 }170 [OnEventDoAction(typeof(E), nameof(HandleEvent))]171 private class M6B : Actor172 {173 private SetupEvent Setup;174 protected override SystemTasks.Task OnInitializeAsync(Event e)175 {176 this.Setup = e as SetupEvent;177 this.Assert(this.CurrentEventGroup?.Name == EventGroup1);178 return base.OnInitializeAsync(e);179 }180 private void HandleEvent()181 {182 this.Assert(this.CurrentEventGroup is null, "M6B event group is not null");183 this.Setup.Tcs.SetResult("ok");184 }185 }186 [Fact(Timeout = 5000)]187 public void TestNullEventGroupPropagation()188 {189 this.Test(async r =>190 {191 var e = new SetupEvent();192 var a = r.CreateActor(typeof(M6A), e, new EventGroup(name: EventGroup1));193 r.SendEvent(a, new E(), EventGroup.Null); // clear the event group!194 var result = await this.GetResultAsync(e.Tcs);195 Assert.True(result is "ok", string.Format("result is {0}", result));196 });197 }198 [OnEventDoAction(typeof(E), nameof(CheckEvent))]199 private class M7A : Actor200 {201 private SetupEvent Setup;202 protected override SystemTasks.Task OnInitializeAsync(Event e)203 {204 this.Setup = e as SetupEvent;205 var target = this.CreateActor(typeof(M7B), e);206 this.SendEvent(target, new E(this.Id));207 return base.OnInitializeAsync(e);208 }209 private void CheckEvent()210 {211 this.Setup.Tcs.SetResult(this.CurrentEventGroup?.Name);212 }213 }214 [OnEventDoAction(typeof(E), nameof(CheckEvent))]215 private class M7B : Actor216 {217 private void CheckEvent(Event e)218 {219 // change the EventGroup on the send back to the caller.220 this.SendEvent((e as E).Id, new E(), new EventGroup(name: EventGroup2));221 }222 }223 [Fact(Timeout = 5000)]224 public void TestEventGroupTwoActorsSendBack()225 {226 this.Test(async r =>227 {228 var e = new SetupEvent();229 r.CreateActor(typeof(M7A), e, new EventGroup(name: EventGroup1));230 var result = await this.GetResultAsync(e.Tcs);231 Assert.Equal(EventGroup2, result);232 });233 }234 [OnEventDoAction(typeof(E), nameof(CheckEvent))]235 private class M8A : Actor236 {237 private SetupEvent Setup;238 protected override SystemTasks.Task OnInitializeAsync(Event e)239 {240 this.Setup = e as SetupEvent;241 var target = this.CreateActor(typeof(M8B));242 this.SendEvent(target, new E(this.Id));243 return base.OnInitializeAsync(e);244 }245 private void CheckEvent()246 {247 this.Setup.Tcs.SetResult(this.CurrentEventGroup?.Name);248 }249 }250 [OnEventDoAction(typeof(E), nameof(CheckEvent))]251 private class M8B : Actor252 {253 private void CheckEvent(Event e)254 {255 this.SendEvent((e as E).Id, new E(), EventGroup.Null);256 }257 }258 [Fact(Timeout = 5000)]259 public void TestEventGroupTwoActorsSendBackCleared()260 {261 this.Test(async r =>262 {263 var e = new SetupEvent();264 r.CreateActor(typeof(M8A), e, new EventGroup(name: EventGroup1));265 var result = await this.GetResultAsync(e.Tcs);266 Assert.True(result is null);267 });268 }269 private class M9A : Actor270 {271 protected override SystemTasks.Task OnInitializeAsync(Event e)272 {273 var op = this.CurrentEventGroup as EventGroupCounter;274 this.Assert(op != null, "M9A has unexpected null CurrentEventGroup");275 op.SetResult(true);276 var target = this.CreateActor(typeof(M9B));277 this.SendEvent(target, new E());278 return base.OnInitializeAsync(e);279 }280 }281 [OnEventDoAction(typeof(E), nameof(CheckEvent))]282 private class M9B : Actor283 {284 private void CheckEvent()285 {286 var op = this.CurrentEventGroup as EventGroupCounter;287 this.Assert(op != null, "M9B has unexpected null CurrentEventGroup");288 op.SetResult(true);289 var c = this.CreateActor(typeof(M9C));290 this.SendEvent(c, new E());291 }292 }293 [OnEventDoAction(typeof(E), nameof(CheckEvent))]294 private class M9C : Actor295 {296 private void CheckEvent()297 {298 // now we can complete the outer EventGroup299 var op = this.CurrentEventGroup as EventGroupCounter;300 this.Assert(op != null, "M9C has unexpected null CurrentEventGroup");301 op.SetResult(true);302 }303 }304 [Fact(Timeout = 5000)]305 public void TestEventGroupThreeActorGroup()306 {307 this.Test(async r =>308 {309 // setup an EventGroup that will be completed 3 times by 3 different actors310 var op = new EventGroupCounter(3);...

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CheckEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Threading;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.Actors;15using Microsoft.Coyote.Tests.Common.Events;16using Microsoft.Coyote.Tests.Common.Tasks;17using Microsoft.Coyote.Tests.Common.TestingServices;18using Microsoft.Coyote.Tests.Common.Utilities;19using Microsoft.Coyote.Tests.Systematic;20using Microsoft.Coyote.Tests.Systematic.Actors;21using Microsoft.Coyote.Tests.Systematic.Events;22using Microsoft.Coyote.Tests.Systematic.Tasks;23using Microsoft.Coyote.Tests.Systematic.Threading;24using Microsoft.Coyote.Tests.Systematic.Threading.Tasks;25using Microsoft.Coyote.Tests.Systematic.Timers;26using Microsoft.Coyote.Tests.Systematic.Utilities;27using Microsoft.Coyote.Tests.Unit.Actors;28using Microsoft.Coyote.Tests.Unit.Actors.Mocks;29using Microsoft.Coyote.Tests.Unit.Tasks;30using Microsoft.Coyote.Tests.Unit.Timers;31using Microsoft.Coyote.Tests.Unit.Utilities;32using Microsoft.Coyote.Tests.Unit.Utilities.Mocks;33using Microsoft.Coyote.Tests.Unit.Utilities.Mocks.Mocks;34using Microsoft.Coyote.Tests.Unit.Utilities.Mocks.Mocks.Mocks;35using Microsoft.Coyote.Tests.Unit.Utilities.Mocks.Mocks.Mocks.Mocks;36using Microsoft.Coyote.Tests.Unit.Utilities.Mocks.Mocks.Mocks.Mocks.Mocks;37using Microsoft.Coyote.Tests.Unit.Utilities.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;38using Microsoft.Coyote.Tests.Unit.Utilities.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;39using Microsoft.Coyote.Tests.Unit.Utilities.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;40using Microsoft.Coyote.Tests.Unit.Utilities.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;41using Microsoft.Coyote.Tests.Unit.Utilities.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;

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CheckEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Schedulers;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using Xunit;13using Xunit.Abstractions;14using System.Collections.Generic;15{16 {17 public EventGroupingTests(ITestOutputHelper output)18 : base(output)19 {20 }21 [Fact(Timeout = 5000)]22 public void TestEventGrouping()23 {24 this.TestWithError(r =>25 {26 r.RegisterMonitor<EventGroupingMonitor>();27 r.CreateActor(typeof(M));28 },29 configuration: this.GetConfiguration().WithTestingIterations(100),30 replay: true);31 }32 }33 {34 [OnEntry(nameof(InitOnEntry))]35 [OnEventDoAction(typeof(CheckEvent), nameof(Check))]36 class Init : MonitorState { }37 private void InitOnEntry()38 {39 this.RaiseGotoStateEvent<Init>();40 }41 private void Check()42 {43 this.Assert(false, "Detected an assertion failure.");44 }45 }46 {47 [OnEntry(nameof(InitOnEntry))]48 [OnEventDoAction(typeof(CheckEvent), nameof(Check))]49 class Init : MachineState { }50 private void InitOnEntry()51 {52 this.RaiseGotoStateEvent<Init>();53 }54 private void Check()55 {56 this.Monitor<EventGroupingMonitor>(new CheckEvent());57 }58 }59 {60 }61}62using System;63using System.Threading.Tasks;64using Microsoft.Coyote;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Testing;67using Microsoft.Coyote.TestingServices;

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CheckEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using Microsoft.Coyote.TestingServices.SchedulingStrategies;6using Microsoft.Coyote.TestingServices.Threading;7using Microsoft.Coyote.Tests.Common;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 static void Main(string[] args)16 {17 var config = Configuration.Create();18 config.SchedulingStrategy = SchedulingStrategy.DFS;19 config.MaxSchedulingSteps = 100;20 config.MaxFairSchedulingSteps = 100;21 config.MaxInterleavings = 100;22 config.MaxUnfairSchedulingSteps = 100;23 config.ThrowOnFailure = true;24 config.StopOnFailure = true;25 config.RandomSchedulingSeed = 0;26 config.TestingIterations = 1;27 config.EnableCycleDetection = true;28 config.EnableDataRaceDetection = true;29 config.EnableHotStateDetection = true;30 config.EnableLivenessTesting = true;31 config.EnablePhasePrinting = true;32 config.EnableStateGraphTesting = true;33 config.EnableStateGraphVisualization = true;34 config.EnableStateSnapshotting = true;35 config.EnableVerboseTrace = true;36 config.EnableBuggyTrace = true;37 config.EnableActorGarbageCollection = true;38 config.EnableActorMonitoring = true;39 config.EnableActorStateExploration = true;40 config.EnableActorStateExplorationWithFairSchedule = true;41 config.EnableActorStateExplorationWithRandomSchedule = true;42 config.EnableActorStateExplorationWithRandomFairSchedule = true;43 config.EnableActorStateExplorationWithUnfairSchedule = true;44 config.EnableActorStateExplorationWithRandomUnfairSchedule = true;45 config.EnableExplorationBasedTesting = true;46 config.EnableRandomTesting = true;47 config.EnableRandomExploration = true;48 config.EnableRandomExplorationWithFairSchedule = true;49 config.EnableRandomExplorationWithUnfairSchedule = true;50 config.EnableRandomExplorationWithRandomSchedule = true;51 config.EnableRandomExplorationWithRandomFairSchedule = true;52 config.EnableRandomExplorationWithRandomUnfairSchedule = true;

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CheckEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9using System.Threading.Tasks;10{11 {12 [OnEventDoAction(typeof(UnitEvent), nameof(CheckEvent))]13 {14 protected override void OnInitialize(Event e)15 {16 this.RaiseEvent(new UnitEvent());17 }18 void CheckEvent()19 {20 this.Assert(false, "Assert failed.");21 }22 }23 [Fact(Timeout = 5000)]24 public void TestEventGrouping()25 {26 this.Test(r =>27 {28 r.CreateActor(typeof(M));29 },30 configuration: GetConfiguration().WithTestingIterations(1000));31 }32 }33}

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CheckEvent

Using AI Code Generation

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1var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();2test.CheckEvent();3var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();4test.CheckEvent();5var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();6test.CheckEvent();7var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();8test.CheckEvent();9var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();10test.CheckEvent();11var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();12test.CheckEvent();13var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();14test.CheckEvent();15var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();16test.CheckEvent();17var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();18test.CheckEvent();19var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();20test.CheckEvent();21var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();

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CheckEvent

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Actors.Utilities;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Tests;8using System;9using System.Collections.Generic;10using System.Diagnostics;11using System.Linq;12using System.Threading.Tasks;13{14 {15 public static void CheckEvent(int x)16 {17 if (x > 0)18 {19 Console.WriteLine("EventGroupingTests.CheckEvent: x > 0");20 }21 {22 Console.WriteLine("EventGroupingTests.CheckEvent: x <= 0");23 }24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.Tests;29using Microsoft.Coyote.Actors.Timers;30using Microsoft.Coyote.Actors.Utilities;31using Microsoft.Coyote.Specifications;32using Microsoft.Coyote.SystematicTesting;33using Microsoft.Coyote.SystematicTesting.Tests;34using System;35using System.Collections.Generic;36using System.Diagnostics;37using System.Linq;38using System.Threading.Tasks;39{40 {41 public static void CheckEvent(int x)42 {43 if (x > 0)44 {45 Console.WriteLine("EventGroupingTests.CheckEvent: x > 0");46 }47 {48 Console.WriteLine("EventGroupingTests.CheckEvent: x <= 0");49 }50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.Tests;55using Microsoft.Coyote.Actors.Timers;56using Microsoft.Coyote.Actors.Utilities;57using Microsoft.Coyote.Specifications;58using Microsoft.Coyote.SystematicTesting;59using Microsoft.Coyote.SystematicTesting.Tests;60using System;61using System.Collections.Generic;62using System.Diagnostics;63using System.Linq;64using System.Threading.Tasks;65{

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CheckEvent

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1var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();2test.CheckEvent();3var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();4test.CheckEvent();5var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();6test.CheckEvent();7var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();8test.CheckEvent();9var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();10test.CheckEvent();11var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();12test.CheckEvent();13var test = new Microsoft.Coyote.Actors.Tests.EventGroupingTests();14test.CheckEvent();

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CheckEvent

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 private static async Task CheckEvent(Event e)8 {9 var eventGroup = new EventGroup();10 eventGroup.Add(e);11 var state = eventGroup.GetState();12 Console.WriteLine(state);13 }14 static void Main(string[] args)15 {16 var e = new Event();17 var task = CheckEvent(e);18 task.Wait();19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26{27 {28 private static async Task CheckEvent(Event e)29 {30 var eventGroup = new EventGroup();31 eventGroup.Add(e);32 var state = eventGroup.GetState();33 Console.WriteLine(state);34 }35 static void Main(string[] args)36 {37 var e = new Event();38 var task = CheckEvent(e);39 task.Wait();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47{48 {49 private static async Task CheckEvent(Event e)50 {51 var eventGroup = new EventGroup();52 eventGroup.Add(e);53 var state = eventGroup.GetState();54 Console.WriteLine(state);55 }56 static void Main(string[] args)57 {58 var e = new Event();59 var task = CheckEvent(e);60 task.Wait();61 }62 }63}

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CheckEvent

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.Testing.Services;7using Microsoft.Coyote.Testing.Systematic;8using Microsoft.Coyote.Testing.Systematic.Strategies;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12using System.Collections.Generic;13using System.Threading;14{15 {16 public EventGroupingTests(ITestOutputHelper output)17 : base(output)18 {19 }20 [Fact(Timeout = 5000)]21 public void TestEventGrouping()22 {23 this.TestWithError(r =>24 {25 r.RegisterMonitor(typeof(EventGroupingMonitor));26 r.CreateActor(typeof(A));27 },28 configuration: GetConfiguration().WithTestingIterations(100),29 replay: true);30 }31 {32 [OnEventGotoState(typeof(e1), typeof(S1))]33 [OnEventDoAction(typeof(e2), nameof(CheckEvent))]34 [OnEventDoAction(typeof(e3), nameof(CheckEvent))]35 [OnEventDoAction(typeof(e4), nameof(CheckEvent))]36 [OnEventDoAction(typeof(e5), nameof(CheckEvent))]37 [OnEventDoAction(typeof(e6), nameof(CheckEvent))]38 [OnEventDoAction(typeof(e7), nameof(CheckEvent))]39 [OnEventDoAction(typeof(e8), nameof(CheckEvent))]40 [OnEventDoAction(typeof(e9), nameof(CheckEvent))]41 [OnEventDoAction(typeof(e10), nameof(CheckEvent))]42 [OnEventDoAction(typeof(e11), nameof(CheckEvent))]43 [OnEventDoAction(typeof(e12), nameof(Check

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