How to use TestEventInheritanceInStateMachine method of Microsoft.Coyote.Actors.Tests.E3 class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.E3.TestEventInheritanceInStateMachine

EventInheritanceTests.cs

Source:EventInheritanceTests.cs Github

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...179 private class E2 : E1180 {181 }182 [Fact(Timeout = 5000)]183 public void TestEventInheritanceInStateMachine()184 {185 var tcs = new TaskCompletionSource<bool>();186 var configuration = Configuration.Create();187 var runtime = RuntimeFactory.Create(configuration);188 var a = runtime.CreateActor(typeof(A), null, new A.SetupEvent(tcs));189 runtime.SendEvent(a, new A.E3());190 runtime.SendEvent(a, new E1());191 runtime.SendEvent(a, new E2());192 Assert.True(tcs.Task.Wait(3000), "Test timed out");193 }194 }195}...

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TestEventInheritanceInStateMachine

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.TestingServices;7using Microsoft.Coyote.Actors.TestingServices.Logging;8using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.Actors.TestingServices.StateCaching;10using Microsoft.Coyote.Actors.TestingServices.Threading;11using Microsoft.Coyote.Actors.TestingServices.Threading.Strategies;12using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default;14using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies;15using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;16using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;17using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing.Operations;18using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing.Operations.Coverage;19using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing.Operations.Coverage.CoverageStrategies;20using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing.Operations.Coverage.CoverageStrategies.Bounded;21using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing.Operations.Coverage.CoverageStrategies.Bounded.Fuzzing;22using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing.Operations.Coverage.CoverageStrategies.Bounded.Fuzzing.Strategies;23using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing.Operations.Coverage.CoverageStrategies.Bounded.Fuzzing.Strategies.StateMachine;24using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing.Operations.Coverage.CoverageStrategies.Bounded.Fuzzing.Strategies.StateMachine.Strategies;

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TestEventInheritanceInStateMachine

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Actors.TestingServices;8using Microsoft.Coyote.Actors.TestingServices.Timers;9using Microsoft.Coyote.Actors.TestingServices.Runtime;10using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers;11{12 {13 public static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.TestingIterations = 1;17 configuration.TestingProcessors = 1;18 configuration.SchedulingIterations = 1;19 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;20 configuration.SchedulingRandomSeed = 0;21 configuration.Verbose = 1;22 configuration.Tracing = 1;23 configuration.LogWriter = new LogWriter();24 configuration.EnableCycleDetection = false;25 configuration.EnableDataRaceDetection = false;26 configuration.EnableHotStateDetection = false;27 configuration.EnableLivenessChecking = false;28 configuration.EnableOperationInterleavings = false;29 configuration.EnablePCT = false;30 configuration.EnableStateGraph = false;31 configuration.EnableStateMap = false;32 configuration.EnableStateVector = false;33 configuration.EnableTaskInterleavings = false;34 configuration.EnableUnfairScheduling = false;35 configuration.EnableUnfairSchedulingHeuristic = false;36 configuration.EnableUnfairSchedulingRandomization = false;37 configuration.EnableUnfairSchedulingWithFairness = false;38 configuration.EnableUnfairSchedulingWithFairnessHeuristic = false;39 configuration.EnableUnfairSchedulingWithFairnessRandomization = false;40 configuration.EnableUnfairSchedulingWithFairnessWithRandomization = false;41 configuration.EnableUnfairSchedulingWithRandomization = false;42 configuration.EnableUnfairSchedulingWithWeightedRandomization = false;43 configuration.EnableUnfairSchedulingWithWeightedRandomizationHeuristic = false;44 configuration.EnableUnfairSchedulingWithWeightedRandomizationWithFairness = false;45 configuration.EnableUnfairSchedulingWithWeightedRandomizationWithFairnessHeuristic = false;46 configuration.EnableUnfairSchedulingWithWeightedRandomizationWithFairnessWithRandomization = false;47 configuration.EnableUnfairSchedulingWithWeightedRandomizationWithRandomization = false;

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TestEventInheritanceInStateMachine

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4{5 static void Main(string[] args)6 {7 var test = new E3();8 test.TestEventInheritanceInStateMachine();9 Console.WriteLine("Hello World!");10 }11}12using Microsoft.Coyote.Actors.Tests;13using System;14using System.Threading.Tasks;15{16 static void Main(string[] args)17 {18 var test = new E4();19 test.TestEventInheritanceInStateMachine();20 Console.WriteLine("Hello World!");21 }22}23using Microsoft.Coyote.Actors.Tests;24using System;25using System.Threading.Tasks;26{27 static void Main(string[] args)28 {29 var test = new E5();30 test.TestEventInheritanceInStateMachine();31 Console.WriteLine("Hello World!");32 }33}34using Microsoft.Coyote.Actors.Tests;35using System;36using System.Threading.Tasks;37{38 static void Main(string[] args)39 {40 var test = new E6();41 test.TestEventInheritanceInStateMachine();42 Console.WriteLine("Hello World!");43 }44}45using Microsoft.Coyote.Actors.Tests;46using System;47using System.Threading.Tasks;48{49 static void Main(string[] args)50 {51 var test = new E7();52 test.TestEventInheritanceInStateMachine();53 Console.WriteLine("Hello World!");54 }55}56using Microsoft.Coyote.Actors.Tests;57using System;58using System.Threading.Tasks;59{60 static void Main(string[] args)61 {62 var test = new E8();63 test.TestEventInheritanceInStateMachine();64 Console.WriteLine("Hello World!");65 }66}

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TestEventInheritanceInStateMachine

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.Tests;3{4 {5 public static void Main(string[] args)6 {7 new E3().TestEventInheritanceInStateMachine();8 }9 }10}11 public static void Main(string[] args)12{13 {14 public void TestEventInheritanceInStateMachine()15 {16 var configuration = Configuration.Create();17 configuration.MaxSchedulingSteps = 100;18 configuration.Verbose = 1;19 configuration.SchedulingIterations = 10;20 configuration.TestingIterations = 100;21 configuration.RandomSchedulingSeed = 2;22 configuration.EnableCycleDetection = true;23 configuration.LivenessTemperatureThreshold = 50;24 configuration.EnableFairScheduling = true;25 configuration.EnableBuggyImplHacks = true;26 configuration.EnableDataRaceDetection = true;27 configuration.EnableHotStateDetection = true;28 configuration.EnableHotStateTemperatureThreshold = 10;29 configuration.EnableHotStateIterationThreshold = 10;30 configuration.EnableStateGraph = true;31 configuration.EnableStateGraphSlicing = true;32 configuration.EnableStateGraphSlicingTemperatureThreshold = 10;33 configuration.EnableStateGraphSlicingIterationThreshold = 10;34 configuration.EnableStateGraphSlicingHotStateThreshold = 10;35 configuration.EnableStateGraphSlicingHotStateIterationThreshold = 10;36 configuration.EnableStateGraphSlicingHotStateTemperatureThreshold = 10;37 configuration.EnableStateGraphSlicingUnfairSchedulingThreshold = 10;38 configuration.EnableStateGraphSlicingUnfairSchedulingIterationThreshold = 10;39 configuration.EnableStateGraphSlicingUnfairSchedulingTemperatureThreshold = 10;40 configuration.EnableStateGraphSlicingFairSchedulingThreshold = 10;41 configuration.EnableStateGraphSlicingFairSchedulingIterationThreshold = 10;42 configuration.EnableStateGraphSlicingFairSchedulingTemperatureThreshold = 10;

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TestEventInheritanceInStateMachine

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 E3.TestEventInheritanceInStateMachine();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.Tests;16using Microsoft.Coyote.Specifications;17using System;18using System.Threading.Tasks;19{20 {21 public static void Main(string[] args)22 {23 E4.TestEventInheritanceInStateMachine();24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.Tests;29using Microsoft.Coyote.Specifications;30using System;31using System.Threading.Tasks;32{33 {34 public static void Main(string[] args)35 {36 E5.TestEventInheritanceInStateMachine();37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.Tests;42using Microsoft.Coyote.Specifications;43using System;44using System.Threading.Tasks;45{46 {47 public static void Main(string[] args)48 {49 E6.TestEventInheritanceInStateMachine();50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.Tests;55using Microsoft.Coyote.Specifications;56using System;57using System.Threading.Tasks;58{59 {60 public static void Main(string[] args)61 {62 E7.TestEventInheritanceInStateMachine();63 }64 }65}

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TestEventInheritanceInStateMachine

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5using System.Collections.Generic;6{7{8static void Main(string[] args)9{10TestEventInheritanceInStateMachine();11}12static void TestEventInheritanceInStateMachine()13{14ActorRuntime runtime = new ActorRuntime();15runtime.RegisterActor(typeof(E3));16runtime.CreateActor(typeof(E3), new ActorId(1));17}18}19}20using Microsoft.Coyote.Actors;21using System.Threading.Tasks;22using System;23using System.Collections.Generic;24{25{26protected override Task OnInitializeAsync(Event initialEvent)27{28return this.ReceiveEventAsync(typeof(E1), async (Event e) =>29{30});31}32}33}34using Microsoft.Coyote.Actors;35using System.Threading.Tasks;36using System;37using System.Collections.Generic;38{39{40}41}42using Microsoft.Coyote.Actors;43using System.Threading.Tasks;44using System;45using System.Collections.Generic;46{47{48}49}

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