Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.E3.InitOnEntry
ReceiveEventTests.cs
Source: ReceiveEventTests.cs
...23 }24 private class M1 : TraceableStateMachine25 {26 [Start]27 [OnEntry(nameof(InitOnEntry))]28 private class Init : State29 {30 }31 private async Task InitOnEntry()32 {33 this.Trace("Receiving");34 Event e = await this.ReceiveEventAsync(typeof(E1));35 this.Trace("Received:{0}", e.GetType().Name);36 this.OnFinalEvent();37 }38 }39 private class M2 : TraceableStateMachine40 {41 [Start]42 [OnEntry(nameof(InitOnEntry))]43 private class Init : State44 {45 }46 private async Task InitOnEntry()47 {48 this.Trace("Receiving");49 var e = await this.ReceiveEventAsync(typeof(E1));50 this.Trace("Received:{0}", e.GetType().Name);51 e = await this.ReceiveEventAsync(typeof(E2));52 this.Trace("Received:{0}", e.GetType().Name);53 e = await this.ReceiveEventAsync(typeof(E3));54 this.Trace("Received:{0}", e.GetType().Name);55 this.OnFinalEvent();56 }57 }58 private class M3 : TraceableStateMachine59 {60 [Start]61 [OnEntry(nameof(InitOnEntry))]62 private class Init : State63 {64 }65 private async Task InitOnEntry()66 {67 this.Trace("Receiving");68 var e = await this.ReceiveEventAsync(typeof(E1), typeof(E2), typeof(E3));69 this.Trace("Received:{0}", e.GetType().Name);70 this.OnFinalEvent();71 }72 }73 private class M4 : TraceableStateMachine74 {75 [Start]76 [OnEntry(nameof(InitOnEntry))]77 private class Init : State78 {79 }80 private async Task InitOnEntry()81 {82 this.Trace("Receiving");83 var e = await this.ReceiveEventAsync(typeof(E1), typeof(E2), typeof(E3));84 this.Trace("Received:{0}", e.GetType().Name);85 e = await this.ReceiveEventAsync(typeof(E1), typeof(E2), typeof(E3));86 this.Trace("Received:{0}", e.GetType().Name);87 e = await this.ReceiveEventAsync(typeof(E1), typeof(E2), typeof(E3));88 this.Trace("Received:{0}", e.GetType().Name);89 this.OnFinalEvent();90 }91 }92 [Fact(Timeout = 5000)]93 public void TestReceiveEventStatement()94 {...
HandleEventTests.cs
Source: HandleEventTests.cs
...22 }23 private class M1 : TraceableStateMachine24 {25 [Start]26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(E1), nameof(HandleE1))]28 private class Init : State29 {30 }31 private void InitOnEntry()32 {33 this.Trace("InitOnEntry");34 }35 private void HandleE1()36 {37 this.Trace("HandleE1");38 this.OnFinalEvent();39 }40 }41 private class M2 : TraceableStateMachine42 {43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 [OnEventDoAction(typeof(E1), nameof(HandleE1))]46 [OnEventDoAction(typeof(E2), nameof(HandleE2))]47 [OnEventDoAction(typeof(E3), nameof(HandleE3))]48 private class Init : State49 {50 }51 private void InitOnEntry()52 {53 this.Trace("InitOnEntry");54 }55 private void HandleE1()56 {57 this.Trace("HandleE1");58 }59 private void HandleE2()60 {61 this.Trace("HandleE2");62 }63 private void HandleE3()64 {65 this.Trace("HandleE3");66 this.OnFinalEvent();67 }68 }69 [Fact(Timeout = 5000)]70 public void TestHandleEventInStateMachine()71 {72 this.Test(async (IActorRuntime runtime) =>73 {74 var op = new EventGroupList();75 var id = runtime.CreateActor(typeof(M1), null, op);76 runtime.SendEvent(id, new E1());77 await this.GetResultAsync(op.Task);78 var actual = op.ToString();79 Assert.Equal("InitOnEntry, HandleE1", actual);80 });81 }82 [Fact(Timeout = 5000)]83 public void TestHandleMultipleEventsInStateMachine()84 {85 this.Test(async (IActorRuntime runtime) =>86 {87 var op = new EventGroupList();88 var id = runtime.CreateActor(typeof(M2), null, op);89 runtime.SendEvent(id, new E1());90 runtime.SendEvent(id, new E2());91 runtime.SendEvent(id, new E3());92 await this.GetResultAsync(op.Task);93 var actual = op.ToString();94 Assert.Equal("InitOnEntry, HandleE1, HandleE2, HandleE3", actual);95 });96 }97 }98}...
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Threading.Tasks;5{6 {7 {8 public ActorId Id;9 public E2(ActorId id) { this.Id = id; }10 }11 {12 public ActorId Id;13 public E1(ActorId id) { this.Id = id; }14 }15 {16 public ActorId Id;17 public E0(ActorId id) { this.Id = id; }18 }19 [OnEntry(nameof(InitOnEntry))]20 [OnEventDoAction(typeof(E2), nameof(HandleE2))]21 {22 }23 void InitOnEntry()24 {25 this.Send(this.Id, new E0(this.Id));26 }27 void HandleE2()28 {29 this.Send(this.Id, new E1(this.Id));30 }31 [OnEventDoAction(typeof(E0), nameof(HandleE0))]32 [OnEventDoAction(typeof(E1), nameof(HandleE1))]33 {34 }35 void HandleE0()36 {37 this.Send(this.Id, new E2(this.Id));38 }39 void HandleE1()40 {41 this.RaiseHaltEvent();42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.Timers;47using System;48using System.Threading.Tasks;49{50 {51 {52 public ActorId Id;53 public E2(ActorId id) { this.Id = id; }54 }55 {56 public ActorId Id;57 public E1(ActorId id) { this.Id = id; }58 }59 {60 public ActorId Id;61 public E0(ActorId id) { this.Id = id; }62 }63 [OnEntry(nameof(InitOnEntry))]
InitOnEntry
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.RegisterMonitor(typeof(E3));7 runtime.CreateActor(typeof(E3), new Event());8 runtime.Run();9 }10 }11}12{13 {14 static void Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 runtime.RegisterMonitor(typeof(E3));18 runtime.CreateActor(typeof(E3), new Event());19 runtime.Run();20 }21 }22}23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 runtime.RegisterMonitor(typeof(E3));29 runtime.CreateActor(typeof(E3), new Event());30 runtime.Run();31 }32 }33}34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 runtime.RegisterMonitor(typeof(E3));40 runtime.CreateActor(typeof(E3), new Event());41 runtime.Run();42 }43 }44}45{46 {47 static void Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 runtime.RegisterMonitor(typeof(E3));51 runtime.CreateActor(typeof(E3), new Event());52 runtime.Run();53 }54 }55}56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.RegisterMonitor(typeof(E3));62 runtime.CreateActor(typeof(E3), new Event());
InitOnEntry
Using AI Code Generation
1{2 {3 public E3(ActorId id)4 : base(id)5 {6 }7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.RegisterEventHandler<InitOnEntry>(this.InitOnEntryHandler);10 return Task.CompletedTask;11 }12 private Task InitOnEntryHandler(Event e)13 {14 this.SendEvent(this.Id, new InitOnEntry());15 return Task.CompletedTask;16 }17 }18}19{20 {21 public E3(ActorId id)22 : base(id)23 {24 }25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.RegisterEventHandler<InitOnEntry>(this.InitOnEntryHandler);28 return Task.CompletedTask;29 }30 private Task InitOnEntryHandler(Event e)31 {32 this.SendEvent(this.Id, new InitOnEntry());33 return Task.CompletedTask;34 }35 }36}37{38 {39 public E3(ActorId id)40 : base(id)41 {42 }43 protected override Task OnInitializeAsync(Event initialEvent)44 {45 this.RegisterEventHandler<InitOnEntry>(this.InitOnEntryHandler);46 return Task.CompletedTask;47 }48 private Task InitOnEntryHandler(Event e)49 {50 this.SendEvent(this.Id, new InitOnEntry());51 return Task.CompletedTask;52 }53 }54}55{56 {57 public E3(ActorId id)58 : base(id)59 {60 }61 protected override Task OnInitializeAsync(Event initialEvent)62 {63 this.RegisterEventHandler<InitOnEntry>(this.InitOnEntryHandler);64 return Task.CompletedTask;65 }66 private Task InitOnEntryHandler(Event e)67 {
InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Tests;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Actors.Timers.Tests;6using Microsoft.Coyote.Actors.Timers.Tests.Testing;7using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models;8using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels;9using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers;10using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies;11using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies.FairDrop;12using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies.FifoDrop;13using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies.LifoDrop;14using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies.MixedDrop;15using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies.RandomDrop;16using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies.RoundRobinDrop;17using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies.SmartDrop;18using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies.TailDrop;19using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies.UnfairDrop;20using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies.Unbounded;21using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies.Watermark;22using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies.WatermarkDrop;23using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies.WatermarkFifoDrop;24using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies.WatermarkLifoDrop;25using Microsoft.Coyote.Actors.Timers.Tests.Testing.Models.Channels.Buffers.Strategies.WatermarkMixedDrop;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 [OnEntry(nameof(InitOnEntry))]8 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]9 {10 }11 void InitOnEntry(Event e)12 {13 this.RaiseEvent(new UnitEvent());14 }15 [OnEntry(nameof(DoneOnEntry))]16 {17 }18 void DoneOnEntry(Event e)19 {20 this.RaiseHaltEvent();21 }22 }23}24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.Tests;26using System;27using System.Threading.Tasks;28{29 {30 [OnEntry(nameof(InitOnEntry))]31 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]32 {33 }34 void InitOnEntry(Event e)35 {36 this.RaiseEvent(new UnitEvent());37 }38 [OnEntry(nameof(DoneOnEntry))]39 {40 }41 void DoneOnEntry(Event e)42 {43 this.RaiseHaltEvent();44 }45 }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.Tests;49using System;50using System.Threading.Tasks;51{52 {53 [OnEntry(nameof(InitOnEntry))]54 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]55 {56 }57 void InitOnEntry(Event e)58 {59 this.RaiseEvent(new UnitEvent());60 }61 [OnEntry(nameof(DoneOnEntry))]62 {63 }64 void DoneOnEntry(Event e)65 {66 this.RaiseHaltEvent();67 }68 }69}
InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System.Threading.Tasks;5using System.Threading;6{7 {8 [OnEntry(nameof(InitOnEntry))]9 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]10 {11 }12 private void InitOnEntry()13 {14 this.Send(this.Id, UnitEvent.Instance);15 }16 private void HandleUnitEvent()17 {18 this.RaiseHaltEvent();19 }20 }21}22using System;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.Timers;25using System.Threading.Tasks;26using System.Threading;27{28 {29 [OnEntry(nameof(InitOnEntry))]30 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]31 {32 }33 private void InitOnEntry()34 {35 this.Send(this.Id, UnitEvent.Instance);36 }37 private void HandleUnitEvent()38 {39 this.RaiseHaltEvent();40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.Timers;46using System.Threading.Tasks;47using System.Threading;48{49 {50 [OnEntry(nameof(InitOnEntry))]51 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]52 {53 }54 private void InitOnEntry()55 {56 this.Send(this.Id, UnitEvent.Instance);57 }58 private void HandleUnitEvent()59 {60 this.RaiseHaltEvent();61 }62 }63}64using System;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.Timers;
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