How to use E2_handler method of Microsoft.Coyote.Actors.Tests.E10 class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.E10.E2_handler

EventInheritanceTests.cs

Source:EventInheritanceTests.cs Github

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...134 }135 [Start]136 [OnEntry(nameof(InitOnEntry))]137 [OnEventDoAction(typeof(E1), nameof(E1_handler))]138 [OnEventDoAction(typeof(E2), nameof(E2_handler))]139 [OnEventDoAction(typeof(E3), nameof(E3_handler))]140 private class S0 : State141 {142 }143 private void InitOnEntry(Event e)144 {145 this.TCS = (e as SetupEvent).TCS;146 }147 private void E1_handler(Event e)148 {149 ++E1count;150 Xunit.Assert.True(e is E1);151 this.CheckComplete();152 }153 private void E2_handler(Event e)154 {155 ++E2count;156 Xunit.Assert.True(e is E1);157 Xunit.Assert.True(e is E2);158 this.CheckComplete();159 }160 private void E3_handler(Event e)161 {162 ++E3count;163 Xunit.Assert.True(e is E1);164 Xunit.Assert.True(e is E2);165 Xunit.Assert.True(e is E3);166 this.CheckComplete();167 }...

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E2_handler

Using AI Code Generation

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1Microsoft.Coyote.Actors.Tests.E10.E2_handler();2Microsoft.Coyote.Actors.Tests.E10.E3_handler();3Microsoft.Coyote.Actors.Tests.E10.E4_handler();4Microsoft.Coyote.Actors.Tests.E10.E5_handler();5Microsoft.Coyote.Actors.Tests.E10.E6_handler();6Microsoft.Coyote.Actors.Tests.E10.E7_handler();7Microsoft.Coyote.Actors.Tests.E10.E8_handler();8Microsoft.Coyote.Actors.Tests.E10.E9_handler();9Microsoft.Coyote.Actors.Tests.E10.E10_handler();10Microsoft.Coyote.Actors.Tests.E10.E11_handler();11Microsoft.Coyote.Actors.Tests.E10.E12_handler();12Microsoft.Coyote.Actors.Tests.E10.E13_handler();13Microsoft.Coyote.Actors.Tests.E10.E14_handler();14Microsoft.Coyote.Actors.Tests.E10.E15_handler();15Microsoft.Coyote.Actors.Tests.E10.E16_handler();

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E2_handler

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8{9 {10 internal async Task E2_handler()11 {12 await this.SendEvent(this.Id, new E1());13 }14 }15}16using Microsoft.Coyote.Actors.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23{24 {25 internal async Task E1_handler()26 {27 await this.SendEvent(this.Id, new E2());28 }29 }30}31using Microsoft.Coyote.Actors.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38{39 {40 internal async Task E1_handler()41 {42 await this.SendEvent(this.Id, new E3());43 }44 }45}46using Microsoft.Coyote.Actors.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53{54 {55 internal async Task E1_handler()56 {57 await this.SendEvent(this.Id, new E4());58 }59 }60}61using Microsoft.Coyote.Actors.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67using Microsoft.Coyote.Actors;68{

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E2_handler

Using AI Code Generation

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1Microsoft.Coyote.Actors.Tests.E10.E2_handler(1, 1);2Microsoft.Coyote.Actors.Tests.E10.E2_handler(1, 1);3Microsoft.Coyote.Actors.Tests.E10.E2_handler(1, 1);4Microsoft.Coyote.Actors.Tests.E10.E2_handler(1, 1);5Microsoft.Coyote.Actors.Tests.E10.E2_handler(1, 1);6Microsoft.Coyote.Actors.Tests.E10.E2_handler(1, 1);7Microsoft.Coyote.Actors.Tests.E10.E2_handler(1, 1);8Microsoft.Coyote.Actors.Tests.E10.E2_handler(1, 1);9Microsoft.Coyote.Actors.Tests.E10.E2_handler(1, 1);10Microsoft.Coyote.Actors.Tests.E10.E2_handler(1, 1);11Microsoft.Coyote.Actors.Tests.E10.E2_handler(1, 1);12Microsoft.Coyote.Actors.Tests.E10.E2_handler(1, 1);13Microsoft.Coyote.Actors.Tests.E10.E2_handler(1, 1);

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E2_handler

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests.E10;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Actors.SharedObjects;5using Microsoft.Coyote.Actors.SharedObjects.SharedObjects;6using Microsoft.Coyote.Actors.SharedObjects.SharedObjects.SharedObjects;7using Microsoft.Coyote.Actors.SharedObjects.SharedObjects.SharedObjects.SharedObjects;8using Microsoft.Coyote.Actors.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;9using Microsoft.Coyote.Actors.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;10using Microsoft.Coyote.Actors.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;11using Microsoft.Coyote.Actors.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;12using Microsoft.Coyote.Actors.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;13using Microsoft.Coyote.Actors.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;14using Microsoft.Coyote.Actors.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;15using Microsoft.Coyote.Actors.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;16using Microsoft.Coyote.Actors.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;17using Microsoft.Coyote.Actors.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;18using Microsoft.Coyote.Actors.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;

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E2_handler

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3{4 {5 static void Main(string[] args)6 {7 E10 e10 = new E10();8 e10.E2_handler();9 }10 }11}12The type or namespace name 'E10' could not be found (are you missing a using directive or an assembly reference?)13The E10 class is in the Microsoft.Coyote.Actors.Tests namespace, which is not imported in the code above. To fix this, you need to import the namespace by adding the following code:14using Microsoft.Coyote.Actors.Tests;15The type or namespace name 'E10' could not be found (are you missing a using directive or an assembly reference?)16The E10 class is in the E10 namespace, which is not imported in the code above. To fix this, you need to import the namespace by adding the following code:17using E10;18The type or namespace name 'E10' could not be found (are you missing a using directive or an assembly reference?)19The E10 class is in the E10 namespace, which is not imported in the code above. To fix this, you need to import the namespace by adding the following code:20using E10;21The type or namespace name 'E10' could not be found (are you missing a using directive or an assembly reference?)22The E10 class is in the E10 namespace, which is not imported in the code above. To fix this, you need to import the namespace by adding the following code:23using E10;24The type or namespace name 'E10' could not be found (are you missing a using directive or an assembly reference?)25The E10 class is in the E10 namespace, which is not imported in the code above. To fix this, you need to import the namespace by adding the following code:26using E10;

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E2_handler

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests.E10;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 100;10 config.MaxFairSchedulingSteps = 100;11 config.MaxStepsFromEntryToExit = 100;12 config.MaxStepsFromCreateToHalt = 100;13 config.MaxStepsFromReceiveToRaise = 100;14 config.MaxStepsFromReceiveToGoto = 100;15 config.MaxStepsFromReceiveToDefer = 100;16 config.MaxStepsFromReceiveToPush = 100;17 config.MaxStepsFromReceiveToPop = 100;18 config.MaxStepsFromReceiveToCall = 100;19 config.MaxStepsFromReceiveToReturn = 100;20 config.MaxStepsFromReceiveToNondet = 100;21 config.MaxStepsFromReceiveToWait = 100;22 config.MaxStepsFromReceiveToWaitEvent = 100;23 config.MaxStepsFromReceiveToWaitBool = 100;24 config.MaxStepsFromReceiveToWaitInteger = 100;25 config.MaxStepsFromReceiveToWaitString = 100;26 config.MaxStepsFromReceiveToRaiseEvent = 100;27 config.MaxStepsFromReceiveToGotoState = 100;28 config.MaxStepsFromReceiveToPushState = 100;29 config.MaxStepsFromReceiveToPopState = 100;30 config.MaxStepsFromReceiveToCallAction = 100;31 config.MaxStepsFromReceiveToReturnAction = 100;32 config.MaxStepsFromReceiveToNondetChoice = 100;33 config.MaxStepsFromReceiveToWaitTask = 100;34 config.MaxStepsFromReceiveToWaitTaskOfT = 100;35 config.MaxStepsFromReceiveToWaitEventTask = 100;36 config.MaxStepsFromReceiveToWaitEventTaskOfT = 100;37 config.MaxStepsFromReceiveToWaitBoolTask = 100;38 config.MaxStepsFromReceiveToWaitIntegerTask = 100;39 config.MaxStepsFromReceiveToWaitStringTask = 100;40 config.MaxStepsFromReceiveToRaiseEventTask = 100;41 config.MaxStepsFromReceiveToGotoStateTask = 100;

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E2_handler

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main()7 {8 E10 e10 = new E10();9 e10.E2_handler();10 }11 }12}13using Microsoft.Coyote.Actors.Tests;14using System;15using System.Threading.Tasks;16{17 {18 public static void Main()19 {20 E10 e10 = new E10();21 e10.E3_handler();22 }23 }24}25using Microsoft.Coyote.Actors.Tests;26using System;27using System.Threading.Tasks;28{29 {30 public static void Main()31 {32 E10 e10 = new E10();33 e10.E4_handler();34 }35 }36}37using Microsoft.Coyote.Actors.Tests;38using System;39using System.Threading.Tasks;40{41 {42 public static void Main()43 {44 E10 e10 = new E10();45 e10.E5_handler();46 }47 }48}49using Microsoft.Coyote.Actors.Tests;50using System;51using System.Threading.Tasks;52{53 {54 public static void Main()55 {56 E10 e10 = new E10();57 e10.E6_handler();58 }59 }60}61using Microsoft.Coyote.Actors.Tests;62using System;63using System.Threading.Tasks;64{

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E2_handler

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3{4 {5 public ActorId Id;6 }7}8using Microsoft.Coyote.Actors.Tests;9using Microsoft.Coyote.Actors;10{11 {12 public ActorId Id;13 }14}15using Microsoft.Coyote.Actors.Tests;16using Microsoft.Coyote.Actors;17{18 {19 public ActorId Id;20 }21}22using Microsoft.Coyote.Actors.Tests;23using Microsoft.Coyote.Actors;24{25 {26 public ActorId Id;27 }28}29using Microsoft.Coyote.Actors.Tests;30using Microsoft.Coyote.Actors;31{32 {33 public ActorId Id;34 }35}36using Microsoft.Coyote.Actors.Tests;37using Microsoft.Coyote.Actors;38{39 {40 public ActorId Id;41 }42}43using Microsoft.Coyote.Actors.Tests;44using Microsoft.Coyote.Actors;45{46 {47 public ActorId Id;48 }49}

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E2_handler

Using AI Code Generation

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1{2 public void E10_handler()3 {4 Microsoft.Coyote.Actors.Tests.E10.E10_handler();5 }6}7{8 public void E10_handler()9 {10 Microsoft.Coyote.Actors.Tests.E10.E10_handler();11 }12}13{14 public void E10_handler()15 {16 Microsoft.Coyote.Actors.Tests.E10.E10_handler();17 }18}19{20 public void E10_handler()21 {22 Microsoft.Coyote.Actors.Tests.E10.E10_handler();23 }24}25{26 public void E10_handler()27 {28 Microsoft.Coyote.Actors.Tests.E10.E10_handler();29 }30}31{32 public void E10_handler()33 {34 Microsoft.Coyote.Actors.Tests.E10.E10_handler();35 }36}37{38 public void E10_handler()39 {40 Microsoft.Coyote.Actors.Tests.E10.E10_handler();41 }42}43{44 public void E10_handler()45 {46 Microsoft.Coyote.Actors.Tests.E10.E10_handler();47 }48}49{50 public void E10_handler()51 {

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