How to use SetupEvent method of Microsoft.Coyote.Actors.Tests.E1 class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.E1.SetupEvent

MaxEventInstancesTests.cs

Source:MaxEventInstancesTests.cs Github

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...10 public MaxEventInstancesTests(ITestOutputHelper output)11 : base(output)12 {13 }14 private class SetupEvent : Event15 {16 public ActorId Id;17 public SetupEvent(ActorId id)18 {19 this.Id = id;20 }21 }22 private class E1 : Event23 {24 }25 private class E2 : Event26 {27 public int Value;28 public E2(int value)29 {30 this.Value = value;31 }32 }33 private class E3 : Event34 {35 }36 private class E4 : Event37 {38 }39 private class M : StateMachine40 {41 private ActorId N;42 [Start]43 [OnEntry(nameof(InitOnEntry))]44 [OnEventPushState(typeof(UnitEvent), typeof(S1))]45 [OnEventGotoState(typeof(E4), typeof(S2))]46 [OnEventDoAction(typeof(E2), nameof(Action1))]47 private class Init : State48 {49 }50 private void InitOnEntry()51 {52 this.N = this.CreateActor(typeof(N));53 this.SendEvent(this.N, new SetupEvent(this.Id));54 this.RaiseEvent(UnitEvent.Instance);55 }56 [OnEntry(nameof(EntryS1))]57 private class S1 : State58 {59 }60 private void EntryS1()61 {62 this.SendEvent(this.N, new E1(), options: new SendOptions(assert: 1));63 this.SendEvent(this.N, new E1(), options: new SendOptions(assert: 1)); // Error.64 }65 [OnEntry(nameof(EntryS2))]66 [OnEventGotoState(typeof(UnitEvent), typeof(S3))]67 private class S2 : State68 {69 }70 private void EntryS2() => this.RaiseEvent(UnitEvent.Instance);71 [OnEventGotoState(typeof(E4), typeof(S3))]72 private class S3 : State73 {74 }75 private void Action1(Event e)76 {77 this.Assert((e as E2).Value is 100);78 this.SendEvent(this.N, new E3());79 this.SendEvent(this.N, new E3());80 }81 }82 private class N : StateMachine83 {84 private ActorId M;85 [Start]86 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]87 [OnEventGotoState(typeof(UnitEvent), typeof(GhostInit))]88 private class Init : State89 {90 }91 private void SetupEvent(Event e)92 {93 this.M = (e as SetupEvent).Id;94 this.RaiseEvent(UnitEvent.Instance);95 }96 [OnEventGotoState(typeof(E1), typeof(S1))]97 private class GhostInit : State98 {99 }100 [OnEntry(nameof(EntryS1))]101 [OnEventGotoState(typeof(E3), typeof(S2))]102 [IgnoreEvents(typeof(E1))]103 private class S1 : State104 {105 }106 private void EntryS1()107 {...

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IgnoreEventTests.cs

Source:IgnoreEventTests.cs Github

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...11 public IgnoreEventTests(ITestOutputHelper output)12 : base(output)13 {14 }15 private class SetupEvent : Event16 {17 internal readonly ActorId Id;18 internal SetupEvent(ActorId id)19 {20 this.Id = id;21 }22 }23 private class E1 : Event24 {25 }26 private class E2 : Event27 {28 internal readonly ActorId Id;29 internal readonly Event IgnoredEvent;30 internal E2(ActorId id, Event ignoredEvent)31 {32 this.Id = id;33 this.IgnoredEvent = ignoredEvent;34 }35 }36 private class Harness : StateMachine37 {38 [Start]39 [OnEntry(nameof(InitOnEntry))]40 private class Init : State41 {42 }43 private async Task InitOnEntry(Event e)44 {45 var m = (e as SetupEvent).Id;46 this.SendEvent(m, new E1());47 this.SendEvent(m, new E2(this.Id, null));48 var receivedEvent = await this.ReceiveEventAsync(typeof(E2));49 var ignoredEvent = (receivedEvent as E2).IgnoredEvent;50 this.Assert(ignoredEvent is null, $"Found ignored event of type {ignoredEvent?.GetType().Name}.");51 }52 }53 private class M1 : StateMachine54 {55 private Event IgnoredEvent;56 [Start]57 [OnEventDoAction(typeof(E1), nameof(Foo))]58 [IgnoreEvents(typeof(UnitEvent))]59 [OnEventDoAction(typeof(E2), nameof(Bar))]60 private class Init : State61 {62 }63 private void Foo() => this.RaiseEvent(UnitEvent.Instance);64 private void Bar(Event e)65 {66 this.SendEvent((e as E2).Id, new E2(this.Id, this.IgnoredEvent));67 }68 protected override void OnEventIgnored(Event e)69 {70 this.IgnoredEvent = e;71 }72 }73 [Fact(Timeout = 5000)]74 public void TestIgnoreRaisedEventHandledInStateMachine()75 {76 this.TestWithError(r =>77 {78 var id = r.CreateActor(typeof(M1));79 r.CreateActor(typeof(Harness), new SetupEvent(id));80 },81 configuration: this.GetConfiguration(),82 expectedError: "Found ignored event of type UnitEvent.",83 replay: true);84 }85 private class M2 : StateMachine86 {87 private Event IgnoredEvent;88 [Start]89 [IgnoreEvents(typeof(E1))]90 [OnEventDoAction(typeof(E2), nameof(Bar))]91 private class Init : State92 {93 }94 private void Bar(Event e)95 {96 this.SendEvent((e as E2).Id, new E2(this.Id, this.IgnoredEvent));97 }98 protected override void OnEventIgnored(Event e)99 {100 this.IgnoredEvent = e;101 }102 }103 [Fact(Timeout = 5000)]104 public void TestIgnoreSentEventHandledInStateMachine()105 {106 this.TestWithError(r =>107 {108 var id = r.CreateActor(typeof(M2));109 r.CreateActor(typeof(Harness), new SetupEvent(id));110 },111 configuration: this.GetConfiguration(),112 expectedError: "Found ignored event of type E1.",113 replay: true);114 }115 }116}...

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SetupEvent

Using AI Code Generation

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1SetupEvent<Microsoft.Coyote.Actors.Tests.E1>(new Microsoft.Coyote.Actors.Tests.E1());2SetupEvent<Microsoft.Coyote.Actors.Tests.E2>(new Microsoft.Coyote.Actors.Tests.E2());3SetupEvent<Microsoft.Coyote.Actors.Tests.E3>(new Microsoft.Coyote.Actors.Tests.E3());4SetupEvent<Microsoft.Coyote.Actors.Tests.E4>(new Microsoft.Coyote.Actors.Tests.E4());5SetupEvent<Microsoft.Coyote.Actors.Tests.E5>(new Microsoft.Coyote.Actors.Tests.E5());6SetupEvent<Microsoft.Coyote.Actors.Tests.E6>(new Microsoft.Coyote.Actors.Tests.E6());7SetupEvent<Microsoft.Coyote.Actors.Tests.E7>(new Microsoft.Coyote.Actors.Tests.E7());8SetupEvent<Microsoft.Coyote.Actors.Tests.E8>(new Microsoft.Coyote.Actors.Tests.E8());9SetupEvent<Microsoft.Coyote.Actors.Tests.E9>(new Microsoft.Coyote.Actors.Tests.E9());10SetupEvent<Microsoft.Coyote.Actors.Tests.E10>(new Microsoft.Coyote.Actors.Tests.E10());11SetupEvent<Microsoft.Coyote.Actors.Tests.E11>(new Microsoft.Coyote.Actors.Tests.E11());12SetupEvent<Microsoft.Coyote.Actors.Tests.E12>(new Microsoft.Coyote.Actors.Tests.E12());

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SetupEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 SetupEvent e = new SetupEvent();13 e.Type = "Type";14 e.Name = "Name";15 e.Value = "Value";16 E1.SetupEvent(e);17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.Tests;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 SetupEvent e = new SetupEvent();32 e.Type = "Type";33 e.Name = "Name";34 e.Value = "Value";35 E1.SetupEvent(e);36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.Tests;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 SetupEvent e = new SetupEvent();51 e.Type = "Type";52 e.Name = "Name";53 e.Value = "Value";54 E1.SetupEvent(e);55 }56 }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.Tests;60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65{66 {67 static void Main(string[] args)68 {69 SetupEvent e = new SetupEvent();70 e.Type = "Type";71 e.Name = "Name";72 e.Value = "Value";73 E1.SetupEvent(e);74 }75 }76}

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SetupEvent

Using AI Code Generation

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1var event1 = new Microsoft.Coyote.Actors.Tests.E1();2Microsoft.Coyote.Actors.Tests.SetupEvent(event1);3var event2 = new Microsoft.Coyote.Actors.Tests.E2();4Microsoft.Coyote.Actors.Tests.SetupEvent(event2);5var event3 = new Microsoft.Coyote.Actors.Tests.E3();6Microsoft.Coyote.Actors.Tests.SetupEvent(event3);7var event4 = new Microsoft.Coyote.Actors.Tests.E4();8Microsoft.Coyote.Actors.Tests.SetupEvent(event4);9var event5 = new Microsoft.Coyote.Actors.Tests.E5();10Microsoft.Coyote.Actors.Tests.SetupEvent(event5);11var event6 = new Microsoft.Coyote.Actors.Tests.E6();12Microsoft.Coyote.Actors.Tests.SetupEvent(event6);13var event7 = new Microsoft.Coyote.Actors.Tests.E7();14Microsoft.Coyote.Actors.Tests.SetupEvent(event7);15var event8 = new Microsoft.Coyote.Actors.Tests.E8();16Microsoft.Coyote.Actors.Tests.SetupEvent(event8);17var event9 = new Microsoft.Coyote.Actors.Tests.E9();18Microsoft.Coyote.Actors.Tests.SetupEvent(event9);19var event10 = new Microsoft.Coyote.Actors.Tests.E10();20Microsoft.Coyote.Actors.Tests.SetupEvent(event10);21var event11 = new Microsoft.Coyote.Actors.Tests.E11();22Microsoft.Coyote.Actors.Tests.SetupEvent(event11);

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SetupEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2E1 e1 = new E1();3e1.SetupEvent(new E1Event());4using Microsoft.Coyote.Actors.Tests;5E2 e2 = new E2();6e2.SetupEvent(new E2Event());7using Microsoft.Coyote.Actors.Tests;8E3 e3 = new E3();9e3.SetupEvent(new E3Event());10using Microsoft.Coyote.Actors.Tests;11E4 e4 = new E4();12e4.SetupEvent(new E4Event());13using Microsoft.Coyote.Actors.Tests;14E5 e5 = new E5();15e5.SetupEvent(new E5Event());16using Microsoft.Coyote.Actors.Tests;17E6 e6 = new E6();18e6.SetupEvent(new E6Event());19using Microsoft.Coyote.Actors.Tests;20E7 e7 = new E7();21e7.SetupEvent(new E7Event());22using Microsoft.Coyote.Actors.Tests;23E8 e8 = new E8();24e8.SetupEvent(new E8Event());25using Microsoft.Coyote.Actors.Tests;26E9 e9 = new E9();27e9.SetupEvent(new E9Event());28using Microsoft.Coyote.Actors.Tests;29E10 e10 = new E10();30e10.SetupEvent(new E10Event());31using Microsoft.Coyote.Actors.Tests;32E11 e11 = new E11();33e11.SetupEvent(new E11Event());

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SetupEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.SystematicTesting;3using Microsoft.Coyote.Tasks;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading;10using System.Diagnostics;11using System.IO;12{13 {14 public E1(ActorId id) : base(id)15 {16 }17 private async Task SetupEvent()18 {19 var e = new E2(this.Id);20 var id = await this.Runtime.CreateActorAsync(typeof(E2), e);21 await this.SendEventAsync(id, new E3());22 }23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 await this.SetupEvent();26 }27 }28 {29 public E2(ActorId id) : base(id)30 {31 }32 protected override Task OnEventAsync(Event e)33 {34 return Task.CompletedTask;35 }36 }37 {38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.SystematicTesting;42using Microsoft.Coyote.Tasks;43using System;44using System.Threading.Tasks;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading;49using System.Diagnostics;50using System.IO;51{52 {53 public E4(ActorId id) : base(id)54 {55 }56 private async Task SetupEvent()57 {58 var e = new E5(this.Id);59 var id = await this.Runtime.CreateActorAsync(typeof(E5), e);60 await this.SendEventAsync(id, new E6());61 }62 protected override async Task OnInitializeAsync(Event initialEvent)63 {64 await this.SetupEvent();65 }66 }67 {68 public E5(ActorId id) : base(id)69 {70 }71 protected override Task OnEventAsync(Event e)72 {73 return Task.CompletedTask;74 }75 }76 {77 }78}

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SetupEvent

Using AI Code Generation

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1{2 public async Task SetupEvent()3 {4 await Task.CompletedTask;5 }6}7{8 public async Task SetupEvent()9 {10 await Task.CompletedTask;11 }12}13{14 public async Task SetupEvent()15 {16 await Task.CompletedTask;17 }18}19{20 public async Task SetupEvent()21 {22 await Task.CompletedTask;23 }24}25{26 public async Task SetupEvent()27 {28 await Task.CompletedTask;29 }30}31{32 public async Task SetupEvent()33 {34 await Task.CompletedTask;35 }36}37{38 public async Task SetupEvent()39 {40 await Task.CompletedTask;41 }42}43{44 public async Task SetupEvent()45 {46 await Task.CompletedTask;47 }48}49{50 public async Task SetupEvent()51 {52 await Task.CompletedTask;53 }54}55{56 public async Task SetupEvent()57 {58 await Task.CompletedTask;59 }60}

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