Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.E1.InitOnEntry
HandleEventTests.cs
Source: HandleEventTests.cs
...22 }23 private class M1 : TraceableStateMachine24 {25 [Start]26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(E1), nameof(HandleE1))]28 private class Init : State29 {30 }31 private void InitOnEntry()32 {33 this.Trace("InitOnEntry");34 }35 private void HandleE1()36 {37 this.Trace("HandleE1");38 this.OnFinalEvent();39 }40 }41 private class M2 : TraceableStateMachine42 {43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 [OnEventDoAction(typeof(E1), nameof(HandleE1))]46 [OnEventDoAction(typeof(E2), nameof(HandleE2))]47 [OnEventDoAction(typeof(E3), nameof(HandleE3))]48 private class Init : State49 {50 }51 private void InitOnEntry()52 {53 this.Trace("InitOnEntry");54 }55 private void HandleE1()56 {57 this.Trace("HandleE1");58 }59 private void HandleE2()60 {61 this.Trace("HandleE2");62 }63 private void HandleE3()64 {65 this.Trace("HandleE3");66 this.OnFinalEvent();67 }68 }69 [Fact(Timeout = 5000)]70 public void TestHandleEventInStateMachine()71 {72 this.Test(async (IActorRuntime runtime) =>73 {74 var op = new EventGroupList();75 var id = runtime.CreateActor(typeof(M1), null, op);76 runtime.SendEvent(id, new E1());77 await this.GetResultAsync(op.Task);78 var actual = op.ToString();79 Assert.Equal("InitOnEntry, HandleE1", actual);80 });81 }82 [Fact(Timeout = 5000)]83 public void TestHandleMultipleEventsInStateMachine()84 {85 this.Test(async (IActorRuntime runtime) =>86 {87 var op = new EventGroupList();88 var id = runtime.CreateActor(typeof(M2), null, op);89 runtime.SendEvent(id, new E1());90 runtime.SendEvent(id, new E2());91 runtime.SendEvent(id, new E3());92 await this.GetResultAsync(op.Task);93 var actual = op.ToString();94 Assert.Equal("InitOnEntry, HandleE1, HandleE2, HandleE3", actual);95 });96 }97 }98}...
CompletenessTests.cs
Source: CompletenessTests.cs
...38 }39 private class M1 : StateMachine40 {41 [Start]42 [OnEntry(nameof(InitOnEntry))]43 private class S : State44 {45 }46 private void InitOnEntry()47 {48 this.Monitor<P>(new E1());49 }50 }51 private class M2 : StateMachine52 {53 [Start]54 [OnEntry(nameof(InitOnEntry))]55 private class S : State56 {57 }58 private void InitOnEntry()59 {60 this.Monitor<P>(new E2());61 }62 }63 [Fact(Timeout = 5000)]64 public void TestCompleteness1()65 {66 this.TestWithError(r =>67 {68 r.RegisterMonitor<P>();69 r.CreateActor(typeof(M2));70 r.CreateActor(typeof(M1));71 },72 configuration: this.GetConfiguration().WithTestingIterations(100),...
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void Main()11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(E1), null);14 runtime.Run();15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.SendEvent(this.Id, new E2());21 return Task.CompletedTask;22 }23 private Task OnE2HandlerAsync(Event e)24 {25 this.SendEvent(this.Id, new E3());26 return Task.CompletedTask;27 }28 private Task OnE3HandlerAsync(Event e)29 {30 this.SendEvent(this.Id, new E4());31 return Task.CompletedTask;32 }33 private Task OnE4HandlerAsync(Event e)34 {35 this.SendEvent(this.Id, new E5());36 return Task.CompletedTask;37 }38 private Task OnE5HandlerAsync(Event e)39 {40 this.SendEvent(this.Id, new E6());41 return Task.CompletedTask;42 }43 private Task OnE6HandlerAsync(Event e)44 {45 this.SendEvent(this.Id, new E7());46 return Task.CompletedTask;47 }48 private Task OnE7HandlerAsync(Event e)49 {50 this.SendEvent(this.Id, new E8());51 return Task.CompletedTask;52 }53 private Task OnE8HandlerAsync(Event e)54 {55 this.SendEvent(this.Id, new E9());56 return Task.CompletedTask;57 }58 private Task OnE9HandlerAsync(Event e)59 {60 this.SendEvent(this.Id, new E10());61 return Task.CompletedTask;62 }63 private Task OnE10HandlerAsync(Event e)64 {65 this.SendEvent(this.Id, new E11());66 return Task.CompletedTask;67 }68 private Task OnE11HandlerAsync(Event e)69 {70 this.SendEvent(this.Id, new E12());71 return Task.CompletedTask;72 }73 private Task OnE12HandlerAsync(Event e)74 {75 this.SendEvent(this.Id, new E13());76 return Task.CompletedTask;77 }78 private Task OnE13HandlerAsync(Event e)79 {
InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 E1 e1 = new E1();8 e1.InitOnEntry();9 }10 }11}12using System;13using Microsoft.Coyote.Actors;14{15 {16 static void Main(string[] args)17 {18 E1 e1 = new E1();19 e1.InitOnEvent();20 }21 }22}23using System;24using Microsoft.Coyote.Actors;25{26 {27 static void Main(string[] args)28 {29 E1 e1 = new E1();30 e1.InitOnEvent();31 }32 }33}34using System;35using Microsoft.Coyote.Actors;36{37 {38 static void Main(string[] args)39 {40 E1 e1 = new E1();41 e1.InitOnEvent();42 }43 }44}45using System;46using Microsoft.Coyote.Actors;47{48 {49 static void Main(string[] args)50 {51 E1 e1 = new E1();52 e1.InitOnEvent();53 }54 }55}56using System;57using Microsoft.Coyote.Actors;58{59 {60 static void Main(string[] args)61 {62 E1 e1 = new E1();63 e1.InitOnEvent();64 }65 }66}
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(E1));10 await runtime.WaitCompletionAsync();11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.Tests;15using System;16using System.Threading.Tasks;17{18 static async Task Main(string[] args)19 {20 var runtime = RuntimeFactory.Create();21 var actor = runtime.CreateActor(typeof(E2));22 await runtime.WaitCompletionAsync();23 }24}25Error CS0121 The call is ambiguous between the following methods or properties: 'Microsoft.Coyote.Actors.Actor.CreateActor(Microsoft.Coyote.Actors.ActorId, System.Type, object[])' and 'Microsoft.Coyote.Actors.Actor.CreateActor(System.Type, object[])' Program.cs 14 Active26I am using the latest version of Coyote (
InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4{5 {6 protected override async Task OnInitializeAsync(Event initialEvent)7 {8 await this.SendEvent(this.Id, new E1Event());9 }10 }11 {12 public E1Event()13 {14 }15 }16}17using System;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20{21 {22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.SendEvent(this.Id, new E2Event());25 }26 }27 {28 public E2Event()29 {30 }31 }32}33using System;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36{37 {38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 await this.SendEvent(this.Id, new E3Event());41 }42 }43 {44 public E3Event()45 {46 }47 }48}49using System;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52{53 {54 protected override async Task OnInitializeAsync(Event initialEvent)55 {56 await this.SendEvent(this.Id, new E4Event());57 }58 }59 {60 public E4Event()61 {62 }63 }64}65using System;66using Microsoft.Coyote;67using Microsoft.Coyote.Actors;68{
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 ActorRuntime.RegisterActor(typeof(E1));11 ActorId actorId = ActorId.CreateRandom();12 ActorRuntime.CreateActor(typeof(E1), actorId);13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Console.WriteLine("Hello World!");26 ActorRuntime.RegisterActor(typeof(E2));27 ActorId actorId = ActorId.CreateRandom();28 ActorRuntime.CreateActor(typeof(E2), actorId);29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 Console.WriteLine("Hello World!");42 ActorRuntime.RegisterActor(typeof(E3));43 ActorId actorId = ActorId.CreateRandom();44 ActorRuntime.CreateActor(typeof(E3), actorId);45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 Console.WriteLine("Hello World!");58 ActorRuntime.RegisterActor(typeof(E4));59 ActorId actorId = ActorId.CreateRandom();60 ActorRuntime.CreateActor(typeof(E4), actorId);61 Console.ReadLine();62 }63 }64}65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.Tests;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 [OnEventDoAction(typeof(InitEvent), nameof(InitOnEntry))]5 private class InitState : State { }6 private void InitOnEntry()7 { }8 }9}10using Microsoft.Coyote.Actors;11{12 {13 private int State;14 [OnEventDoAction(typeof(InitEvent), nameof(InitOnEntry))]15 private class InitState : State { }16 private void InitOnEntry()17 {18 this.State = 42;19 }20 }21}22using Microsoft.Coyote.Actors;23{24 {25 private int State;26 private int Other;27 [OnEventDoAction(typeof(InitEvent), nameof(InitOnEntry))]28 private class InitState : State { }29 private void InitOnEntry()30 {31 this.State = 42;32 this.Other = 43;33 }34 }35}
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3{4 {5 public ActorId Id;6 public E1(ActorId id)7 {8 this.Id = id;9 }10 }11}12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.Tests;14{15 {16 public ActorId Id;17 public E2(ActorId id)18 {19 this.Id = id;20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.Tests;25{26 {27 public ActorId Id;28 public E3(ActorId id)29 {30 this.Id = id;31 }32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.Tests;36{37 {38 public ActorId Id;39 public E4(ActorId id)40 {41 this.Id = id;42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.Tests;47{48 {49 public ActorId Id;50 public E5(ActorId id)51 {52 this.Id = id;53 }54 }55}56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.Tests;58{59 {60 public ActorId Id;61 public E6(ActorId id)62 {63 this.Id = id;64 }65 }66}
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9using System.Collections.Generic;10{11 {12 public int x;13 public int y;14 public E1(int x, int y)15 {16 this.x = x;17 this.y = y;18 }19 public void M1()20 {21 this.x = this.x + 1;22 this.y = this.y + 1;23 }24 public void M2()25 {26 this.x = this.x + 2;27 this.y = this.y + 2;28 }29 public void M3()30 {31 this.x = this.x + 3;32 this.y = this.y + 3;33 }34 }35 {36 public int x;37 public int y;38 public E2(int x, int y)39 {40 this.x = x;41 this.y = y;42 }43 public void M1()44 {45 this.x = this.x + 1;46 this.y = this.y + 1;47 }48 public void M2()49 {50 this.x = this.x + 2;51 this.y = this.y + 2;52 }53 public void M3()54 {55 this.x = this.x + 3;56 this.y = this.y + 3;57 }58 }59 {60 public int x;61 public int y;62 public E3(int x, int y)63 {64 this.x = x;65 this.y = y;66 }67 public void M1()68 {69 this.x = this.x + 1;70 this.y = this.y + 1;71 }72 public void M2()73 {74 this.x = this.x + 2;75 this.y = this.y + 2;76 }77 public void M3()78 {79 this.x = this.x + 3;80 this.y = this.y + 3;81 }82 }83 {
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