Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.E.InitOnEntry
GotoStateTransitionTests.cs
Source:GotoStateTransitionTests.cs
...16 }17 private class M1 : TraceableStateMachine18 {19 [Start]20 [OnEntry(nameof(InitOnEntry))]21 private class Init : State22 {23 }24 private void InitOnEntry()25 {26 this.Trace("InitOnEntry");27 this.RaiseGotoStateEvent<Final>();28 }29 [OnEntry(nameof(FinalOnEntry))]30 private class Final : State31 {32 }33 private void FinalOnEntry()34 {35 this.Trace("FinalOnEntry");36 this.OnFinalEvent();37 }38 }39 private class M2 : TraceableStateMachine40 {41 [Start]42 [OnEntry(nameof(InitOnEntry))]43 [OnEventGotoState(typeof(Message), typeof(Final))]44 private class Init : State45 {46 }47 private void InitOnEntry()48 {49 this.Trace("InitOnEntry");50 }51 [OnEntry(nameof(FinalOnEntry))]52 private class Final : State53 {54 }55 private void FinalOnEntry()56 {57 this.Trace("FinalOnEntry");58 this.OnFinalEvent();59 }60 }61 private class M3 : TraceableStateMachine62 {63 [Start]64 [OnEntry(nameof(InitOnEntry))]65 [OnEventGotoState(typeof(Message), typeof(Final))]66 private class Init : State67 {68 }69 private void InitOnEntry()70 {71 this.Trace("InitOnEntry");72 this.RaiseEvent(new Message());73 }74 [OnEntry(nameof(FinalOnEntry))]75 private class Final : State76 {77 }78 private void FinalOnEntry()79 {80 this.Trace("FinalOnEntry");81 this.OnFinalEvent();82 }83 }84 [Fact(Timeout = 5000)]85 public void TestGotoStateTransition()86 {87 this.Test(async (IActorRuntime runtime) =>88 {89 var op = new EventGroupList();90 runtime.CreateActor(typeof(M1), null, op);91 await this.GetResultAsync(op.Task);92 var actual = op.ToString();93 Assert.Equal("InitOnEntry, CurrentState=Final, FinalOnEntry", actual);94 });95 }96 [Fact(Timeout = 5000)]97 public void TestGotoStateTransitionAfterSend()98 {99 this.Test(async (IActorRuntime runtime) =>100 {101 var op = new EventGroupList();102 var id = runtime.CreateActor(typeof(M2), null, op);103 runtime.SendEvent(id, new Message());104 await this.GetResultAsync(op.Task);105 var actual = op.ToString();106 Assert.Equal("InitOnEntry, CurrentState=Final, FinalOnEntry", actual);107 });108 }109 [Fact(Timeout = 5000)]110 public void TestGotoStateTransitionAfterRaise()111 {112 this.Test(async (IActorRuntime runtime) =>113 {114 var op = new EventGroupList();115 var id = runtime.CreateActor(typeof(M3), null, op);116 await this.GetResultAsync(op.Task);117 var actual = op.ToString();118 Assert.Equal("InitOnEntry, CurrentState=Final, FinalOnEntry", actual);119 });120 }121 }122}...
TimerStressTests.cs
Source:TimerStressTests.cs
...25 private class T1 : StateMachine26 {27 private TaskCompletionSource<bool> Tcs;28 [Start]29 [OnEntry(nameof(InitOnEntry))]30 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]31 private class Init : State32 {33 }34 private void InitOnEntry(Event e)35 {36 this.Tcs = (e as SetupEvent).Tcs;37 // Start a regular timer.38 this.StartTimer(TimeSpan.FromTicks(1));39 }40 private void HandleTimeout()41 {42 this.Tcs.SetResult(true);43 this.RaiseHaltEvent();44 }45 }46 [Fact(Timeout = 6000)]47 public async SystemTasks.Task TestTimerLifetime()48 {49 await this.RunAsync(async r =>50 {51 int numTimers = 1000;52 var awaiters = new Task[numTimers];53 for (int i = 0; i < numTimers; i++)54 {55 var tcs = TaskCompletionSource.Create<bool>();56 r.CreateActor(typeof(T1), new SetupEvent(tcs));57 awaiters[i] = tcs.Task;58 }59 Task task = Task.WhenAll(awaiters);60 await this.WaitAsync(task);61 });62 }63 private class T2 : StateMachine64 {65 private TaskCompletionSource<bool> Tcs;66 private int Counter;67 [Start]68 [OnEntry(nameof(InitOnEntry))]69 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]70 private class Init : State71 {72 }73 private void InitOnEntry(Event e)74 {75 this.Tcs = (e as SetupEvent).Tcs;76 this.Counter = 0;77 // Start a periodic timer.78 this.StartPeriodicTimer(TimeSpan.FromTicks(1), TimeSpan.FromTicks(1));79 }80 private void HandleTimeout()81 {82 this.Counter++;83 if (this.Counter is 10)84 {85 this.Tcs.SetResult(true);86 this.RaiseHaltEvent();87 }...
HandleEventTests.cs
Source:HandleEventTests.cs
...22 }23 private class M1 : TraceableStateMachine24 {25 [Start]26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(E1), nameof(HandleE1))]28 private class Init : State29 {30 }31 private void InitOnEntry()32 {33 this.Trace("InitOnEntry");34 }35 private void HandleE1()36 {37 this.Trace("HandleE1");38 this.OnFinalEvent();39 }40 }41 private class M2 : TraceableStateMachine42 {43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 [OnEventDoAction(typeof(E1), nameof(HandleE1))]46 [OnEventDoAction(typeof(E2), nameof(HandleE2))]47 [OnEventDoAction(typeof(E3), nameof(HandleE3))]48 private class Init : State49 {50 }51 private void InitOnEntry()52 {53 this.Trace("InitOnEntry");54 }55 private void HandleE1()56 {57 this.Trace("HandleE1");58 }59 private void HandleE2()60 {61 this.Trace("HandleE2");62 }63 private void HandleE3()64 {65 this.Trace("HandleE3");66 this.OnFinalEvent();67 }68 }69 [Fact(Timeout = 5000)]70 public void TestHandleEventInStateMachine()71 {72 this.Test(async (IActorRuntime runtime) =>73 {74 var op = new EventGroupList();75 var id = runtime.CreateActor(typeof(M1), null, op);76 runtime.SendEvent(id, new E1());77 await this.GetResultAsync(op.Task);78 var actual = op.ToString();79 Assert.Equal("InitOnEntry, HandleE1", actual);80 });81 }82 [Fact(Timeout = 5000)]83 public void TestHandleMultipleEventsInStateMachine()84 {85 this.Test(async (IActorRuntime runtime) =>86 {87 var op = new EventGroupList();88 var id = runtime.CreateActor(typeof(M2), null, op);89 runtime.SendEvent(id, new E1());90 runtime.SendEvent(id, new E2());91 runtime.SendEvent(id, new E3());92 await this.GetResultAsync(op.Task);93 var actual = op.ToString();94 Assert.Equal("InitOnEntry, HandleE1, HandleE2, HandleE3", actual);95 });96 }97 }98}...
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Actors.Counter;10using Microsoft.Coyote.Tests.Common.Actors.StateMachines;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.Runtime;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Microsoft.Coyote.Tests.Common.Utilities;15using Microsoft.Coyote.Tests.Tasks;16using Microsoft.Coyote.Tests.Tasks.Actors;17using Microsoft.Coyote.Tests.Tasks.StateMachines;18using Microsoft.Coyote.Tests.Tasks.SystematicTesting;19using Microsoft.Coyote.Tests.Tasks.Timers;20using Microsoft.Coyote.Tests.Tasks.UserTasks;21using Microsoft.Coyote.Tests.Tasks.Workflows;22using Microsoft.Coyote.Tests.Tasks.Workflows.Coyote;23using Microsoft.Coyote.Tests.Tasks.Workflows.Coyote.SystematicTesting;24using Microsoft.Coyote.Tests.Tasks.Workflows.Coyote.SystematicTesting.FaultInjection;25using Microsoft.Coyote.Tests.Tasks.Workflows.Coyote.SystematicTesting.FaultInjection.Strategies;26using Microsoft.Coyote.Tests.Tasks.Workflows.Coyote.SystematicTesting.Strategies;27using Microsoft.Coyote.Tests.Tasks.Workflows.Coyote.SystematicTesting.Strategies.FaultInjection;28using Microsoft.Coyote.Tests.Tasks.Workflows.Coyote.SystematicTesting.Strategies.FaultInjection.Strategies;29using Microsoft.Coyote.Tests.Tasks.Workflows.Coyote.SystematicTesting.Strategies.FaultInjection.Strategies.StateExploration;30using Microsoft.Coyote.Tests.Tasks.Workflows.Coyote.SystematicTesting.Strategies.FaultInjection.Strategies.StateExploration.Strategies;31using Microsoft.Coyote.Tests.Tasks.Workflows.Coyote.SystematicTesting.Strategies.FaultInjection.Strategies.StateExploration.Strategies.MCT;32using Microsoft.Coyote.Tests.Tasks.Workflows.Coyote.SystematicTesting.Strategies.FaultInjection.Strategies.StateExploration.Strategies.SMC;33using Microsoft.Coyote.Tests.Tasks.Workflows.Coyote.SystematicTesting.Strategies.FaultInjection.Strategies.StateExploration.Strategies.SMC.Strategies;
InitOnEntry
Using AI Code Generation
1{2 public E()3 {4 this.InitOnEntry(() =>5 {6 });7 }8}9{10 public E(int x)11 {12 this.InitOnEntry(() =>13 {14 }, x);15 }16}17{18 public E(int x, string y)19 {20 this.InitOnEntry(() =>21 {22 }, x, y);23 }24}25{26 public E(int x, string y, double z)27 {28 this.InitOnEntry(() =>29 {
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public E(ActorId actorId) : base(actorId)10 {11 this.RegisterEventHandler(typeof(Event1), this.HandleEvent1);12 }13 public void HandleEvent1(object sender, EventArgs args)14 {15 Console.WriteLine("Event1");16 }17 {18 }19 }20}21using Microsoft.Coyote.Actors;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 public E(ActorId actorId) : base(actorId)30 {31 this.RegisterEventHandler(typeof(Event1), this.HandleEvent1);32 }33 public void HandleEvent1(object sender, EventArgs args)34 {35 Console.WriteLine("Event1");36 }37 {38 }39 }40}41using Microsoft.Coyote.Actors;42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47{48 {49 public E(ActorId actorId) : base(actorId)50 {51 this.RegisterEventHandler(typeof(Event1), this.HandleEvent1);52 }53 public void HandleEvent1(object sender, EventArgs args)54 {55 Console.WriteLine("Event1");56 }57 {58 }59 }60}61using Microsoft.Coyote.Actors;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 public E(ActorId actorId) :
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 await E.InitOnEntry();10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 await E.InitOnEntry();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.Tests;27using System;28using System.Threading.Tasks;29{30 {31 static async Task Main(string[] args)32 {33 await E.InitOnEntry();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.Tests;39using System;40using System.Threading.Tasks;41{42 {43 static async Task Main(string[] args)44 {45 await E.InitOnEntry();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static async Task Main(string[] args)56 {57 await E.InitOnEntry();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.Tests;63using System;64using System.Threading.Tasks;65{66 {67 static async Task Main(string[] args)68 {69 await E.InitOnEntry();70 }71 }72}
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using System.Threading.Tasks;3{4 {5 static async Task Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var actor = runtime.CreateActor(typeof(E));9 await runtime.WaitAsync();10 }11 }12}13using Microsoft.Coyote.Actors.Tests;14using System.Threading.Tasks;15{16 {17 static async Task Main(string[] args)18 {19 var runtime = RuntimeFactory.Create();20 var actor = runtime.CreateActor(typeof(E));21 await runtime.WaitAsync();22 }23 }24}25using Microsoft.Coyote.Actors.Tests;26using System.Threading.Tasks;27{28 {29 static async Task Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 var actor = runtime.CreateActor(typeof(E));33 await runtime.WaitAsync();34 }35 }36}37using Microsoft.Coyote.Actors.Tests;38using System.Threading.Tasks;39{40 {41 static async Task Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 var actor = runtime.CreateActor(typeof(E));45 await runtime.WaitAsync();46 }47 }48}49using Microsoft.Coyote.Actors.Tests;50using System.Threading.Tasks;51{52 {53 static async Task Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 var actor = runtime.CreateActor(typeof(E));57 await runtime.WaitAsync();58 }59 }60}61using Microsoft.Coyote.Actors.Tests;62using System.Threading.Tasks;
InitOnEntry
Using AI Code Generation
1{2 {3 public E()4 {5 this.InitOnEntry(() => { });6 }7 }8}9{10 {11 public F()12 {13 this.InitOnEntry(() => { });14 }15 }16}17{18 {19 public G()20 {21 this.InitOnEntry(() => { });22 }23 }24}25{26 {27 public H()28 {29 this.InitOnEntry(() => { });30 }31 }32}33{34 {35 public I()36 {37 this.InitOnEntry(() => { });38 }39 }40}41{42 {43 public J()44 {45 this.InitOnEntry(() => { });46 }47 }48}49{50 {51 public K()52 {53 this.InitOnEntry(() => { });54 }55 }56}57{58 {59 public L()60 {61 this.InitOnEntry(() => { });62 }63 }64}
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public E(ActorId id)7 : base(id)8 {9 }10 public async Task<int> InitOnEntry()11 {12 await Task.CompletedTask;13 return 0;14 }15 }16}17using Microsoft.Coyote.Actors.Tests;18using System;19using System.Threading.Tasks;20{21 {22 public E(ActorId id)23 : base(id)24 {25 }26 public async Task<int> InitOnEntry()27 {28 await Task.CompletedTask;29 return 0;30 }31 }32}33using Microsoft.Coyote.Actors.Tests;34using System;35using System.Threading.Tasks;36{37 {38 public E(ActorId id)39 : base(id)40 {41 }42 public async Task<int> InitOnEntry()43 {44 await Task.CompletedTask;45 return 0;46 }47 }48}49using Microsoft.Coyote.Actors.Tests;50using System;51using System.Threading.Tasks;52{53 {54 public E(ActorId id)55 : base(id)56 {57 }58 public async Task<int> InitOnEntry()59 {60 await Task.CompletedTask;61 return 0;62 }63 }64}65using Microsoft.Coyote.Actors.Tests;66using System;67using System.Threading.Tasks;68{69 {70 public E(ActorId id)71 : base(id)72 {73 }74 public async Task<int> InitOnEntry()75 {
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