How to use OnSetup method of Microsoft.Coyote.Actors.Tests.CustomActorRuntimeLogTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.CustomActorRuntimeLogTests.OnSetup

CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...31 internal class TestMonitor : Monitor32 {33 private TaskCompletionSource<bool> Completed;34 [Start]35 [OnEventDoAction(typeof(SetupEvent), nameof(OnSetup))]36 [OnEventDoAction(typeof(CompletedEvent), nameof(OnCompleted))]37 private class Init : State38 {39 }40 private void OnSetup(Event e)41 {42 this.Completed = ((SetupEvent)e).Tcs;43 }44 private void OnCompleted()45 {46 this.Completed.TrySetResult(true);47 }48 }49 internal class E : Event50 {51 public ActorId Id;52 public E(ActorId id)53 {54 this.Id = id;55 }56 }57 [OnEventDoAction(typeof(E), nameof(Act))]58 internal class M : Actor59 {60 protected override async SystemTasks.Task OnInitializeAsync(Event e)61 {62 await base.OnInitializeAsync(e);63 var n = this.CreateActor(typeof(N));64 this.SendEvent(n, new E(this.Id));65 }66 private void Act()67 {68 this.Monitor<TestMonitor>(new CompletedEvent());69 }70 }71 internal class S : Monitor72 {73 [Start]74 [Hot]75 [OnEventDoAction(typeof(E), nameof(OnE))]76 private class Init : State77 {78 }79 [Cold]80 private class Done : State81 {82 }83 private void OnE() => this.RaiseGotoStateEvent<Done>();84 }85 internal class N : StateMachine86 {87 [Start]88 [OnEntry(nameof(OnInitEntry))]89 [OnEventGotoState(typeof(E), typeof(Act))]90 private class Init : State91 {92 }93#pragma warning disable CA1822 // Mark members as static94 private void OnInitEntry()95#pragma warning restore CA1822 // Mark members as static96 {97 }98 [OnEntry(nameof(ActOnEntry))]99 private class Act : State100 {101 }102 private void ActOnEntry(Event e)103 {104 this.Monitor<S>(e);105 ActorId m = (e as E).Id;106 this.SendEvent(m, new E(this.Id));107 }108 }109 [Fact(Timeout = 5000)]110 public void TestCustomLogger()111 {112 this.Test(async runtime =>113 {114 using (CustomLogger logger = new CustomLogger())115 {116 runtime.Logger = logger;117 var tcs = TaskCompletionSource.Create<bool>();118 runtime.RegisterMonitor<TestMonitor>();119 runtime.Monitor<TestMonitor>(new SetupEvent(tcs));120 runtime.CreateActor(typeof(M));121 await this.WaitAsync(tcs.Task);122 await Task.Delay(200);123 Assert.True(tcs.Task.IsCompleted, "The task await returned but the task is not completed???");124 string expected = @"<CreateLog> TestMonitor was created.125<MonitorLog> TestMonitor enters state 'Init'.126<MonitorLog> TestMonitor is processing event 'SetupEvent' in state 'Init'.127<MonitorLog> TestMonitor executed action 'OnSetup' in state 'Init'.128<CreateLog> M() was created by task ''.129<CreateLog> N() was created by M().130<SendLog> M() in state '' sent event 'E' to N().131<EnqueueLog> N() enqueued event 'E'.132<StateLog> N() enters state 'Init'.133<ActionLog> N() invoked action 'OnInitEntry' in state 'Init'.134<DequeueLog> N() dequeued event 'E' in state 'Init'.135<GotoLog> N() is transitioning from state 'Init' to state 'N.Act'.136<StateLog> N() exits state 'Init'.137<StateLog> N() enters state 'Act'.138<ActionLog> N() invoked action 'ActOnEntry' in state 'Act'.139<SendLog> N() in state 'Act' sent event 'E' to M().140<EnqueueLog> M() enqueued event 'E'.141<DequeueLog> M() dequeued event 'E'....

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OnSetup

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Xunit;11using Xunit.Abstractions;12{13 {14 public CustomActorRuntimeLogTests(ITestOutputHelper output)15 : base(output)16 {17 }18 {19 public ActorId Id;20 public E(ActorId id)21 {22 this.Id = id;23 }24 }25 {26 public ActorId Id;27 public M(ActorId id)28 {29 this.Id = id;30 }31 }32 {33 public ActorId Id;34 public N(ActorId id)35 {36 this.Id = id;37 }38 }39 {40 public ActorId Id;41 public Config(ActorId id)42 {43 this.Id = id;44 }45 }46 {47 public ActorId Id;48 public Setup(ActorId id)49 {50 this.Id = id;51 }52 }53 {54 }55 {56 [OnEventDoAction(typeof(E), nameof(HandleE))]57 [OnEventDoAction(typeof(M), nameof(HandleM))]58 [OnEventDoAction(typeof(N), nameof(HandleN))]59 [OnEventDoAction(typeof(Config), nameof(HandleConfig))]60 [OnEventDoAction(typeof(Setup), nameof(HandleSetup))]61 [OnEventDoAction(typeof(Done), nameof(HandleDone))]62 [IgnoreEvents(typeof(Default))]63 {64 }65 private void HandleE(Event e)66 {67 this.Assert(false, "Received unexpected E event.");68 }69 private void HandleM(Event e)70 {71 this.Assert(false, "Received unexpected M event.");72 }73 private void HandleN(Event e)74 {75 this.Assert(false, "Received unexpected N event.");76 }77 private void HandleConfig(Event e)78 {79 this.Assert(false, "

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OnSetup

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Actors.TestingServices;5using Microsoft.Coyote.Actors.TestingServices.Logging;6using Microsoft.Coyote.Actors.TestingServices.Scheduling;7using Microsoft.Coyote.Actors.TestingServices.Threading;8using Microsoft.Coyote.Actors.TestingServices.Threading.Strategies;9using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks;10using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.Scheduling;11using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies;12using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.DPOR;13using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.FairScheduling;14using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.Probabilistic;15using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.Probabilistic.Timed;16using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.Probabilistic.Timed.Strategies;17using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.SchedulingPolicy;18using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.SchedulingPolicy.SchedulingPolicy;19using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.SchedulingPolicy.SchedulingPolicy.Strategies;20using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.SchedulingPolicy.SchedulingPolicy.Strategies.FairScheduling;21using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.SchedulingPolicy.SchedulingPolicy.Strategies.Probabilistic;22using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.SchedulingPolicy.SchedulingPolicy.Strategies.Probabilistic.Timed;23using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.SchedulingPolicy.SchedulingPolicy.Strategies.Probabilistic.Timed.Strategies;24using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.SchedulingPolicy.SchedulingPolicy.Strategies.Probabilistic.Timed.Strategies.FairScheduling;

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OnSetup

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 protected override bool IsSystematicTest => true;13 protected override ActorRuntime CreateActorRuntime()14 {15 return new ActorRuntime(this.Test, true);16 }17 protected override void OnSetup()18 {19 this.Test.Assert(true, "OnSetup called.");20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.Timers;25using Microsoft.Coyote.Specifications;26using Microsoft.Coyote.SystematicTesting;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 protected override bool IsSystematicTest => true;35 protected override ActorRuntime CreateActorRuntime()36 {37 return new ActorRuntime(this.Test, true);38 }39 protected override void OnCleanup()40 {41 this.Test.Assert(true, "OnCleanup called.");42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.Timers;47using Microsoft.Coyote.Specifications;48using Microsoft.Coyote.SystematicTesting;49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{55 {56 protected override bool IsSystematicTest => true;57 protected override ActorRuntime CreateActorRuntime()58 {59 return new ActorRuntime(this.Test, true);60 }61 protected override void OnNext(Event e)62 {63 this.Test.Assert(true, "OnNext called.");64 }65 }66}

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OnSetup

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.Tests.Common;6using Microsoft.Coyote.Tests.Common.Actors;7using Microsoft.Coyote.Tests.Common.Runtime;8using System;9using System.Collections.Generic;10using System.Diagnostics;11using System.Threading.Tasks;12{13 {14 {15 public TestCustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)16 {17 }18 protected override void OnSetup()19 {20 this.Runtime.OnActorCreate += this.OnActorCreateHandler;21 this.Runtime.OnActorEvent += this.OnActorEventHandler;22 this.Runtime.OnActorTimer += this.OnActorTimerHandler;23 this.Runtime.OnActorWait += this.OnActorWaitHandler;24 this.Runtime.OnActorMonitor += this.OnActorMonitorHandler;25 this.Runtime.OnActorRandom += this.OnActorRandomHandler;26 this.Runtime.OnActorCreateGroup += this.OnActorCreateGroupHandler;27 this.Runtime.OnActorSendGroup += this.OnActorSendGroupHandler;28 this.Runtime.OnActorReceive += this.OnActorReceiveHandler;29 this.Runtime.OnActorReceiveGroup += this.OnActorReceiveGroupHandler;30 this.Runtime.OnActorWaitNext += this.OnActorWaitNextHandler;31 }32 protected override void OnCleanup()33 {34 this.Runtime.OnActorCreate -= this.OnActorCreateHandler;35 this.Runtime.OnActorEvent -= this.OnActorEventHandler;36 this.Runtime.OnActorTimer -= this.OnActorTimerHandler;37 this.Runtime.OnActorWait -= this.OnActorWaitHandler;38 this.Runtime.OnActorMonitor -= this.OnActorMonitorHandler;39 this.Runtime.OnActorRandom -= this.OnActorRandomHandler;40 this.Runtime.OnActorCreateGroup -= this.OnActorCreateGroupHandler;41 this.Runtime.OnActorSendGroup -= this.OnActorSendGroupHandler;42 this.Runtime.OnActorReceive -= this.OnActorReceiveHandler;43 this.Runtime.OnActorReceiveGroup -= this.OnActorReceiveGroupHandler;44 this.Runtime.OnActorWaitNext -= this.OnActorWaitNextHandler;45 }46 private void OnActorCreateHandler(object sender, ActorId actorId)47 {48 this.Write($"Actor '{actorId}' was created

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OnSetup

Using AI Code Generation

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1using System;2using System.Linq;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.SystematicTesting;7using Xunit;8using Xunit.Abstractions;9{10 {11 private readonly ITestOutputHelper output;12 public CustomActorRuntimeLogTests(ITestOutputHelper output)13 {14 this.output = output;15 }16 {17 public ActorId Id;18 public E(ActorId id)19 {20 this.Id = id;21 }22 }23 {24 }25 {26 public ActorId Id;27 public M(ActorId id)28 {29 this.Id = id;30 }31 }32 {33 public ActorId Id;34 public N(ActorId id)35 {36 this.Id = id;37 }38 }39 {40 }41 {42 public ActorId Id;43 public Ping(ActorId id)44 {45 this.Id = id;46 }47 }48 {49 public ActorId Id;50 public Pong(ActorId id)51 {52 this.Id = id;53 }54 }55 {56 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]57 {58 }59 private void HandlePing(Event e)60 {61 var ping = (Ping)e;62 this.Send(ping.Id, new Pong(this.Id));63 }64 }65 {66 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]67 {68 }69 private void HandlePing(Event e)70 {71 var ping = (Ping)e;72 this.Send(ping.Id, new Pong(this.Id));73 this.RaiseGotoStateEvent<Init>();74 }75 }76 {77 [OnEventDoAction(typeof(Ping

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OnSetup

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.Tests.Common;6using Xunit;7using Xunit.Abstractions;8{9 {10 public CustomActorRuntimeLogTests(ITestOutputHelper output)11 : base(output)12 {13 }14 {15 }16 {17 }18 {19 }20 {21 }22 {23 }24 {25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {75 }76 {77 }78 {79 }

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OnSetup

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Xunit;13using Xunit.Abstractions;14{15 {16 public CustomActorRuntimeLogTests(ITestOutputHelper output)17 : base(output)18 {19 }20 {21 public MachineId Id;22 public E(MachineId id)23 {24 this.Id = id;25 }26 }27 {28 [OnEventDoAction(typeof(E), nameof(Handle))]29 {30 }31 private void Handle()32 {33 this.Send(this.ReceivedEvent.Id, new E(this.Id));34 }35 }36 {37 public bool OnSetupCalled;38 public void OnSetup()39 {40 this.OnSetupCalled = true;41 }42 public void OnCreateActor(MachineId id, Type type, Event initialEvent, Guid opGroupId, EventInfo currentEventInfo, EventInfo creatorEventInfo)43 {44 }45 public void OnHaltActor(MachineId id, Event currentEvent, EventInfo currentEventInfo)46 {47 }48 public void OnWaitEvent(MachineId id, Event currentEvent, EventInfo currentEventInfo, Type type)49 {50 }51 public void OnRaiseEvent(MachineId id, Event e, EventInfo currentEventInfo, EventInfo creatorEventInfo)52 {53 }54 public void OnGotoState(MachineId id, Event currentEvent, EventInfo currentEventInfo, State state)55 {56 }57 public void OnPopState(MachineId id, Event currentEvent, EventInfo currentEventInfo, State poppedState, State currentState)58 {59 }60 public void OnPushState(MachineId id, Event currentEvent, EventInfo currentEventInfo, State pushedState, State currentState)61 {62 }

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