How to use OnSetup method of Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests.OnSetup

CreateActorIdFromNameTests.cs

Source:CreateActorIdFromNameTests.cs Github

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...30 private class TestMonitor : Monitor31 {32 private SetupEvent Setup;33 [Start]34 [OnEventDoAction(typeof(SetupEvent), nameof(OnSetup))]35 [OnEventDoAction(typeof(CompletedEvent), nameof(OnCompleted))]36 private class S1 : State37 {38 }39 private void OnSetup(Event e)40 {41 this.Setup = (SetupEvent)e;42 }43 private void OnCompleted()44 {45 this.Setup.Count--;46 if (this.Setup.Count is 0)47 {48 this.Setup.Completed.SetResult(true);49 }50 }51 }52 private class M : StateMachine53 {...

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OnSetup

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.Tasks;6using System;7using System.Collections.Generic;8using System.Threading.Tasks;9{10 {11 {12 }13 {14 }15 {16 }17 {18 }19 {20 }21 {22 }23 {24 }25 {26 }27 {28 }29 {30 }31 {32 }33 {34 }35 {36 }37 {38 }39 {40 }41 {42 }43 {44 }45 {46 }47 {48 }49 {50 }51 {52 }53 {54 }55 {56 }57 {58 }59 {60 }61 {62 }63 {64 protected override async Task OnInitializeAsync(Event initialEvent)65 {66 this.Assert(this.Id.Name == "Actor");67 this.Assert(this.Id.GetFullName() == "Actor");68 this.Assert(this.Id.GetUniqueName() == "Actor");69 var id = ActorId.CreateFromName(this.Id, "A");70 this.Assert(id.Name == "A");71 this.Assert(id.GetFullName() == "Actor.A");72 this.Assert(id.GetUniqueName() == "Actor.A");73 id = ActorId.CreateFromName(this.Id, "AA");74 this.Assert(id.Name == "AA");

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OnSetup

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 {15 public ActorId Id;16 public E(ActorId id)17 {18 this.Id = id;19 }20 }21 {22 }23 {24 }25 {26 private ActorId Id;27 protected override Task OnSetupEvent(Event e)28 {29 this.Id = this.CreateActorIdFromName("A");30 this.SendEvent(this.Id, new M());31 this.SendEvent(this.Id, new N());32 this.SendEvent(this.Id, new E(this.Id));33 return Task.CompletedTask;34 }35 protected override Task OnEvent(Event e)36 {37 if (e is M)38 {39 this.Assert(this.Id == this.CreateActorIdFromName("A"));40 }41 else if (e is N)42 {43 this.Assert(this.Id == this.CreateActorIdFromName("A"));44 }45 else if (e is E)46 {47 this.Assert(this.Id == (e as E).Id);48 }49 {50 this.Assert(false, "Reached unreachable code.");51 }52 return Task.CompletedTask;53 }54 }55 [Fact(Timeout = 5000)]56 public void TestCreateActorIdFromName()57 {58 Configuration configuration = Configuration.Create();59 configuration.SchedulingIterations = 100;60 configuration.TestingIterations = 100;61 configuration.MaxFairSchedulingSteps = 100;62 configuration.MaxUnfairSchedulingSteps = 100;63 configuration.LivenessTemperatureThreshold = 500;64 configuration.EnableCycleDetection = true;65 configuration.EnableDataRaceDetection = true;66 configuration.EnableDeadlockDetection = true;67 configuration.EnableIntegerOverflowChecks = true;68 configuration.EnableObjectDisposedChecks = true;69 configuration.EnableTaskCancelationChecks = true;70 configuration.EnableActorGarbageCollection = true;

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OnSetup

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.Tests.Common;8using Xunit;9using Xunit.Abstractions;10{11 {12 public CreateActorIdFromNameTests(ITestOutputHelper output)13 : base(output)14 {15 }16 {17 public ActorId Id;18 public E(ActorId id)19 {20 this.Id = id;21 }22 }23 {24 }25 {26 }27 {28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 this.SendEvent(this.Id, new N());31 return Task.CompletedTask;32 }33 }34 {35 protected override Task OnInitializeAsync(Event initialEvent)36 {37 this.SendEvent(this.Id, new N());38 return Task.CompletedTask;39 }40 }41 {42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.SendEvent(this.Id, new N());45 return Task.CompletedTask;46 }47 }48 {49 protected override Task OnInitializeAsync(Event initialEvent)50 {51 this.SendEvent(this.Id, new N());52 return Task.CompletedTask;53 }54 }55 [Fact(Timeout = 5000)]56 public void TestCreateActorIdFromName()57 {58 this.TestWithError(r =>59 {60 r.RegisterMonitor(typeof(SafetyMonitor));61 r.CreateActor(typeof(A), new E(this.CreateActorIdFromName("A")));62 r.CreateActor(typeof(B), new E(this.CreateActorIdFromName("B")));63 r.CreateActor(typeof(C), new E(this.CreateActorIdFromName("C")));64 r.CreateActor(typeof(D), new E(this.CreateActorIdFromName("D")));65 },66 configuration: GetConfiguration().WithTestingIterations(100),67 replay: true);68 }69 }70}

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OnSetup

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Specifications;6 using Microsoft.Coyote.TestingServices;7 using Xunit;8 using Xunit.Abstractions;9 using System.IO;10 using System.Collections.Generic;11 using System.Linq;12 using System.Text;13 using System.Threading;14 using Microsoft.Coyote.Actors.SharedObjects;15 {16 public CreateActorIdFromNameTests(ITestOutputHelper output)17 : base(output)18 {19 }20 {21 public ActorId Id;22 public E(ActorId id)23 {24 this.Id = id;25 }26 }27 {28 public MachineId Id;29 public M(MachineId id)30 {31 this.Id = id;32 }33 }34 {35 protected override async Task OnSetupEvent(Event e)36 {37 if (e is E)38 {39 var id = (e as E).Id;40 this.Assert(id.Name.Equals("bob"));41 this.Assert(id.GetFullName(this.Runtime).Equals("bob"));42 }43 }44 }45 {46 protected override async Task OnSetupEvent(Event e)47 {48 if (e is M)49 {50 var id = (e as M).Id;51 this.Assert(id.Name.Equals("bob"));52 this.Assert(id.GetFullName(this.Runtime).Equals("bob"));53 }54 }55 }56 [Fact(Timeout = 5000)]57 public void TestCreateActorIdFromName()58 {59 this.TestWithError(r =>60 {61 var id = ActorId.CreateFromName("bob");62 r.CreateActor(id, typeof(A), new E(id));63 },64 configuration: GetConfiguration().WithTestingIterations(100),65 replay: true);66 }67 [Fact(Timeout = 5000)]68 public void TestCreateMachineIdFromName()69 {70 this.TestWithError(r =>71 {72 var id = MachineId.CreateFromName("bob");73 r.CreateMachine(id, typeof(M1), new M(id));74 },75 configuration: GetConfiguration().WithTestingIterations

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OnSetup

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.SharedObjects;8using Microsoft.Coyote.Actors.SharedObjects.Tests;9using Microsoft.Coyote.Actors.Tests;10using Microsoft.Coyote.Actors.Timers;11using Microsoft.Coyote.Actors.Timers.Tests;12using Microsoft.Coyote.Actors.Utilities;

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OnSetup

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.TestingServices;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.Tasks;6using System;7using System.Collections.Generic;8using System.IO;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;18 configuration.MaxFairSchedulingSteps = 100000;19 configuration.MaxUnfairSchedulingSteps = 100000;20 configuration.MaxStepsFromBugFinding = 100000;21 configuration.SchedulingIterations = 100000;22 configuration.TestingIterations = 1;23 configuration.Verbose = 2;24 configuration.LogWriter = new StreamWriter("log.txt");25 configuration.EnableDataRaceDetection = true;26 configuration.EnableDeadlockDetection = true;27 configuration.EnableLivelockDetection = true;28 configuration.EnableOperationCanceledException = true;29 configuration.EnableObjectDisposedException = true;30 configuration.EnableActorDuplicatedEventExecution = true;31 configuration.EnableActorWaitingAsyncCallInEntry = true;32 configuration.EnableActorWaitingAsyncCallInHotState = true;33 configuration.EnableActorWaitingAsyncCallInColdState = true;34 configuration.EnableActorWaitingAsyncCallInExit = true;35 configuration.EnableActorWaitingAsyncCallInOnEvent = true;36 configuration.EnableActorWaitingAsyncCallInOnException = true;37 configuration.EnableActorWaitingAsyncCallInOnHalt = true;38 configuration.EnableActorWaitingAsyncCallInOnDefault = true;39 configuration.EnableActorWaitingAsyncCallInOnGotoState = true;40 configuration.EnableActorWaitingAsyncCallInOnPopState = true;41 configuration.EnableActorWaitingAsyncCallInOnPushState = true;42 configuration.EnableActorWaitingAsyncCallInOnReceive = true;43 configuration.EnableActorWaitingAsyncCallInOnSend = true;44 configuration.EnableActorWaitingAsyncCallInOnWaitEvent = true;45 configuration.EnableActorWaitingAsyncCallInOnWaitEventTimeout = true;46 configuration.EnableActorWaitingAsyncCallInOnWaitEventWithTimeout = true;47 configuration.EnableActorWaitingAsyncCallInOnWaitEventWithoutTimeout = true;

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OnSetup

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.Tests.Common;8using Xunit;9using Xunit.Abstractions;10{11 {12 public CreateActorIdFromNameTests(ITestOutputHelper output)13 : base(output)14 {15 }16 {17 public ActorId Id;18 public E(ActorId id)19 {20 this.Id = id;21 }22 }23 {24 public ActorId Id;25 public M(ActorId id)26 {27 this.Id = id;28 }29 }30 {31 }32 {33 }34 {35 protected override Task OnInitializeAsync(Event initialEvent)36 {37 this.CreateActor(typeof(B), "B");38 this.CreateActor(typeof(C), "C");39 this.CreateActor(typeof(D), "D");40 this.CreateActor(typeof(E), "E");41 this.CreateActor(typeof(F), "F");42 this.CreateActor(typeof(G), "G");43 this.CreateActor(typeof(H), "H");44 this.CreateActor(typeof(I), "I");45 this.CreateActor(typeof(J), "J");46 this.CreateActor(typeof(K), "K");47 this.CreateActor(typeof(L), "L");48 this.CreateActor(typeof(M), "M");49 this.CreateActor(typeof(N), "N");50 this.CreateActor(typeof(O), "O");51 this.CreateActor(typeof(P), "P");52 this.CreateActor(typeof(Q), "Q");53 this.CreateActor(typeof(R), "R");54 this.CreateActor(typeof(S), "S");55 this.CreateActor(typeof(T), "T");56 this.CreateActor(typeof(U), "U");57 this.CreateActor(typeof(V), "V");58 this.CreateActor(typeof(W), "W");59 this.CreateActor(typeof(X), "X");60 this.CreateActor(typeof(Y), "Y");61 this.CreateActor(typeof(Z), "Z");62 return Task.CompletedTask;63 }64 }65 {

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OnSetup

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11using System.Threading;12using System.Diagnostics;13using System.Runtime.CompilerServices;14using System.Runtime.InteropServices;15using System.IO;16using System.Text.RegularExpressions;17using Microsoft.Coyote.Actors.BugFinding;18using Microsoft.Coyote.Actors.BugFinding.Configurations;19using Microsoft.Coyote.Actors.BugFinding.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Traces;21using Microsoft.Coyote.Actors.BugFinding.Reproducers;22using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies;23using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateExploration;24using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateExploration.Probabilistic;25using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateExploration.Probabilistic.StateSpace;26using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateExploration.Probabilistic.StateSpace.Strategies;27using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateExploration.Probabilistic.StateSpace.Strategies.DFS;28using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateExploration.Probabilistic.StateSpace.Strategies.DFS.StateExploration;29using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateExploration.Probabilistic.StateSpace.Strategies.DFS.StateExploration.Strategies;30using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateExploration.Probabilistic.StateSpace.Strategies.DFS.StateExploration.Strategies.StateSpace;31using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateExploration.Probabilistic.StateSpace.Strategies.DFS.StateExploration.Strategies.StateSpace.Strategies;32using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.StateExploration.Probabilistic.StateSpace.Strategies.DFS.StateExploration.Strategies.StateSpace.Strategies.DFS;

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OnSetup

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1{2 public static void Main(string[] args)3 {4 Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests test = new Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests();5 test.OnSetup();6 }7}8{9 public static void Main(string[] args)10 {11 Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests test = new Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests();12 test.OnSetup();13 }14}15{16 public static void Main(string[] args)17 {18 Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests test = new Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests();19 test.OnSetup();20 }21}22{23 public static void Main(string[] args)24 {25 Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests test = new Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests();26 test.OnSetup();27 }28}29{30 public static void Main(string[] args)31 {32 Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests test = new Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests();33 test.OnSetup();34 }35}36{37 public static void Main(string[] args)38 {39 Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests test = new Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests();40 test.OnSetup();41 }42}

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OnSetup

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 [OnEntry(nameof(OnInitEntry))]11 [OnEventDoAction(typeof(UnitEvent), nameof(SendEvent))]12 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]13 [OnEventDoAction(typeof(Default), nameof(HandleDefault))]14 {15 }16 void OnInitEntry()17 {18 this.CreateActor(typeof(A), "A");19 this.CreateActor(typeof(B), "B");20 this.CreateActor(typeof(C), "C");21 }22 void SendEvent()23 {24 this.SendEvent(this.ActorId, UnitEvent.Instance);25 }26 void HandleTimeout()27 {28 this.SendEvent(this.ActorId, UnitEvent.Instance);29 }30 void HandleDefault()31 {32 this.SendEvent(this.ActorId, UnitEvent.Instance);33 }34 [OnEntry(nameof(OnAEntry))]35 [OnEventDoAction(typeof(UnitEvent), nameof(OnAUnitEvent))]36 {37 }38 void OnAEntry()39 {40 this.SendEvent(this.ActorId, UnitEvent.Instance);41 }42 void OnAUnitEvent()43 {44 this.SendEvent(this.ActorId, UnitEvent.Instance);45 }46 [OnEntry(nameof(OnBEntry))]47 [OnEventDoAction(typeof(UnitEvent), nameof(OnBUnitEvent))]48 {49 }50 void OnBEntry()51 {52 this.SendEvent(this.ActorId, UnitEvent.Instance);53 }54 void OnBUnitEvent()55 {56 this.SendEvent(this.ActorId, UnitEvent.Instance);57 }58 [OnEntry(nameof(OnCEntry))]59 [OnEventDoAction(typeof(UnitEvent), nameof(OnCUnitEvent))]60 {61 }62 void OnCEntry()63 {64 this.SendEvent(this.ActorId, UnitEvent.Instance);65 }66 void OnCUnitEvent()67 {68 this.SendEvent(this.ActorId, UnitEvent.Instance

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