Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.CompletedEvent.OnSetup
CustomActorRuntimeLogTests.cs
Source:CustomActorRuntimeLogTests.cs
...31 internal class TestMonitor : Monitor32 {33 private TaskCompletionSource<bool> Completed;34 [Start]35 [OnEventDoAction(typeof(SetupEvent), nameof(OnSetup))]36 [OnEventDoAction(typeof(CompletedEvent), nameof(OnCompleted))]37 private class Init : State38 {39 }40 private void OnSetup(Event e)41 {42 this.Completed = ((SetupEvent)e).Tcs;43 }44 private void OnCompleted()45 {46 this.Completed.TrySetResult(true);47 }48 }49 internal class E : Event50 {51 public ActorId Id;52 public E(ActorId id)53 {54 this.Id = id;55 }56 }57 [OnEventDoAction(typeof(E), nameof(Act))]58 internal class M : Actor59 {60 protected override async SystemTasks.Task OnInitializeAsync(Event e)61 {62 await base.OnInitializeAsync(e);63 var n = this.CreateActor(typeof(N));64 this.SendEvent(n, new E(this.Id));65 }66 private void Act()67 {68 this.Monitor<TestMonitor>(new CompletedEvent());69 }70 }71 internal class S : Monitor72 {73 [Start]74 [Hot]75 [OnEventDoAction(typeof(E), nameof(OnE))]76 private class Init : State77 {78 }79 [Cold]80 private class Done : State81 {82 }83 private void OnE() => this.RaiseGotoStateEvent<Done>();84 }85 internal class N : StateMachine86 {87 [Start]88 [OnEntry(nameof(OnInitEntry))]89 [OnEventGotoState(typeof(E), typeof(Act))]90 private class Init : State91 {92 }93#pragma warning disable CA1822 // Mark members as static94 private void OnInitEntry()95#pragma warning restore CA1822 // Mark members as static96 {97 }98 [OnEntry(nameof(ActOnEntry))]99 private class Act : State100 {101 }102 private void ActOnEntry(Event e)103 {104 this.Monitor<S>(e);105 ActorId m = (e as E).Id;106 this.SendEvent(m, new E(this.Id));107 }108 }109 [Fact(Timeout = 5000)]110 public void TestCustomLogger()111 {112 this.Test(async runtime =>113 {114 using (CustomLogger logger = new CustomLogger())115 {116 runtime.Logger = logger;117 var tcs = TaskCompletionSource.Create<bool>();118 runtime.RegisterMonitor<TestMonitor>();119 runtime.Monitor<TestMonitor>(new SetupEvent(tcs));120 runtime.CreateActor(typeof(M));121 await this.WaitAsync(tcs.Task);122 await Task.Delay(200);123 Assert.True(tcs.Task.IsCompleted, "The task await returned but the task is not completed???");124 string expected = @"<CreateLog> TestMonitor was created.125<MonitorLog> TestMonitor enters state 'Init'.126<MonitorLog> TestMonitor is processing event 'SetupEvent' in state 'Init'.127<MonitorLog> TestMonitor executed action 'OnSetup' in state 'Init'.128<CreateLog> M() was created by task ''.129<CreateLog> N() was created by M().130<SendLog> M() in state '' sent event 'E' to N().131<EnqueueLog> N() enqueued event 'E'.132<StateLog> N() enters state 'Init'.133<ActionLog> N() invoked action 'OnInitEntry' in state 'Init'.134<DequeueLog> N() dequeued event 'E' in state 'Init'.135<GotoLog> N() is transitioning from state 'Init' to state 'N.Act'.136<StateLog> N() exits state 'Init'.137<StateLog> N() enters state 'Act'.138<ActionLog> N() invoked action 'ActOnEntry' in state 'Act'.139<SendLog> N() in state 'Act' sent event 'E' to M().140<EnqueueLog> M() enqueued event 'E'.141<DequeueLog> M() dequeued event 'E'....
CreateActorIdFromNameTests.cs
Source:CreateActorIdFromNameTests.cs
...29 private class TestMonitor : Monitor30 {31 private SetupEvent Setup;32 [Start]33 [OnEventDoAction(typeof(SetupEvent), nameof(OnSetup))]34 [OnEventDoAction(typeof(CompletedEvent), nameof(OnCompleted))]35 private class S1 : State36 {37 }38 private void OnSetup(Event e)39 {40 this.Setup = (SetupEvent)e;41 }42 private void OnCompleted()43 {44 this.Setup.Count--;45 if (this.Setup.Count is 0)46 {47 this.Setup.Completed.SetResult(true);48 }49 }50 }51 private class M : StateMachine52 {...
OnSetup
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2CompletedEvent e = new CompletedEvent();3e.OnSetup();4using Microsoft.Coyote.Actors.Tests;5CompletedEvent e = new CompletedEvent();6e.OnSetup();7using Microsoft.Coyote.Actors.Tests;8CompletedEvent e = new CompletedEvent();9e.OnSetup();10using Microsoft.Coyote.Actors.Tests;11CompletedEvent e = new CompletedEvent();12e.OnSetup();13using Microsoft.Coyote.Actors.Tests;14CompletedEvent e = new CompletedEvent();15e.OnSetup();16using Microsoft.Coyote.Actors.Tests;17CompletedEvent e = new CompletedEvent();18e.OnSetup();19using Microsoft.Coyote.Actors.Tests;20CompletedEvent e = new CompletedEvent();21e.OnSetup();22using Microsoft.Coyote.Actors.Tests;23CompletedEvent e = new CompletedEvent();24e.OnSetup();25using Microsoft.Coyote.Actors.Tests;26CompletedEvent e = new CompletedEvent();27e.OnSetup();28using Microsoft.Coyote.Actors.Tests;29CompletedEvent e = new CompletedEvent();30e.OnSetup();31using Microsoft.Coyote.Actors.Tests;32CompletedEvent e = new CompletedEvent();33e.OnSetup();
OnSetup
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Common.Actors;8using Xunit;9using Xunit.Abstractions;10{11 {12 public TestCompletedEvent(ITestOutputHelper output)13 : base(output)14 {15 }16 {17 public int Value;18 public E(int value)19 {20 this.Value = value;21 }22 }23 {24 private int Value;25 [OnEntry(nameof(OnInitEntry))]26 [OnEventDoAction(typeof(E), nameof(OnE))]27 {28 }29 private void OnInitEntry()30 {31 this.Value = 0;32 }33 private void OnE()34 {35 this.Value++;36 }37 }38 [Fact(Timeout = 5000)]39 public void TestCompletedEventWithOnSetup()40 {41 this.Test(r =>42 {43 r.CreateActor(typeof(M1));44 r.CreateActor(typeof(M1));45 r.CreateActor(typeof(M1));46 });47 }48 }49}50at Microsoft.Coyote.Actors.Runtime.StateMachine`1.HandleEvent(Event e, EventInfo eventInfo) in C:\Users\user\source\repos\coyote\Source\Runtime\Actors\Runtime\StateMachine.cs:line 122751at Microsoft.Coyote.Actors.Runtime.StateMachine`1.ProcessEvent(Event e,
OnSetup
Using AI Code Generation
1{2 {3 public CompletedEvent()4 {5 this.OnSetup();6 }7 }8}9{10 {11 public CompletedEvent()12 {13 this.OnSetup();14 }15 }16}17{18 {19 public CompletedEvent()20 {21 this.OnSetup();22 }23 }24}25{26 {27 public CompletedEvent()28 {29 this.OnSetup();30 }31 }32}33{34 {35 public CompletedEvent()36 {37 this.OnSetup();38 }39 }40}41{42 {43 public CompletedEvent()44 {45 this.OnSetup();46 }47 }48}49{50 {51 public CompletedEvent()52 {53 this.OnSetup();54 }55 }56}57{58 {59 public CompletedEvent()60 {61 this.OnSetup();62 }63 }64}
OnSetup
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4{5 {6 public static void Main()7 {8 CompletedEvent ev = new CompletedEvent();9 ev.OnSetup();10 }11 }12}13{14 {15 public CompletedEvent()16 {17 this.OnSetup();18 }19 public void OnSetup()20 {21 this.OnSetup(0);22 }23 public void OnSetup(int i)24 {25 this.OnSetup(i, 0);26 }27 public void OnSetup(int i, int j)28 {29 this.OnSetup(i, j, 0);30 }31 public void OnSetup(int i, int j, int k)32 {33 this.OnSetup(i, j, k, 0);34 }35 public void OnSetup(int i, int j, int k, int l)36 {37 this.OnSetup(i, j, k, l, 0);38 }39 public void OnSetup(int i, int j, int k, int l, int m)40 {41 this.OnSetup(i, j, k, l, m, 0);42 }43 public void OnSetup(int i, int j, int k, int l, int m, int n)44 {45 this.OnSetup(i, j, k, l, m, n, 0);46 }47 public void OnSetup(int i, int j, int k, int l, int m, int n, int o)48 {49 this.OnSetup(i, j, k, l, m, n, o, 0);50 }51 public void OnSetup(int i, int j, int k, int l, int m, int n, int o, int p)52 {53 this.OnSetup(i, j, k, l, m, n, o, p, 0);54 }55 public void OnSetup(int i, int j, int k, int l, int m, int n, int o, int p, int q)56 {57 this.OnSetup(i, j, k, l, m, n, o, p, q, 0);58 }59 public void OnSetup(int i, int j
OnSetup
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.Tests;7using Microsoft.Coyote.Actors.Tests.Machines;8using Microsoft.Coyote.Actors.Tests.Runtime;9using Microsoft.Coyote.Actors.Tests.Runtime.Actors;10using Microsoft.Coyote.Actors.Tests.Runtime.Actors.Actors;11using Microsoft.Coyote.Actors.Tests.Runtime.Actors.Actors.Actors;12using Microsoft.Coyote.Actors.Tests.Runtime.Actors.Actors.Actors.Actors;13using Microsoft.Coyote.Actors.Tests.Runtime.Actors.Actors.Actors.Actors.Actors;14using Microsoft.Coyote.Actors.Tests.Runtime.Actors.Actors.Actors.Actors.Actors.Actors;15using Microsoft.Coyote.Actors.Tests.Runtime.Actors.Actors.Actors.Actors.Actors.Actors.Actors;16using Microsoft.Coyote.Actors.Tests.Runtime.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors;17using Microsoft.Coyote.Actors.Tests.Runtime.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors;18using Microsoft.Coyote.Actors.Tests.Runtime.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors;19using Microsoft.Coyote.Actors.Tests.Runtime.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors;20using Microsoft.Coyote.Actors.Tests.Runtime.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors;21using Microsoft.Coyote.Actors.Tests.Runtime.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors;22using Microsoft.Coyote.Actors.Tests.Runtime.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors;
OnSetup
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Actor1));13 runtime.Wait();14 }15 }16 {17 protected override Task OnSetupEvent(Event e)18 {19 Console.WriteLine("OnSetupEvent");20 return Task.CompletedTask;21 }22 }23}
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