Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.Client.HandlePong
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()...
CustomActorRuntimeLogTests.cs
Source:CustomActorRuntimeLogTests.cs
...271 {272 this.ServerId = server;273 }274 }275 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]276 internal class Client : Actor277 {278 public ActorId ServerId;279 protected override SystemTasks.Task OnInitializeAsync(Event initialEvent)280 {281 this.Logger.WriteLine("{0} initializing", this.Id);282 this.ServerId = ((ClientSetupEvent)initialEvent).ServerId;283 this.Logger.WriteLine("{0} sending ping event to server", this.Id);284 this.SendEvent(this.ServerId, new PingEvent(this.Id));285 return base.OnInitializeAsync(initialEvent);286 }287 private void HandlePong()288 {289 this.Logger.WriteLine("{0} received pong event", this.Id);290 }291 }292 internal class Server : StateMachine293 {294 private int Count;295 [Start]296 [OnEventGotoState(typeof(PingEvent), typeof(Pong))]297 private class Init : State298 {299 }300 [OnEntry(nameof(HandlePing))]301 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]...
HandlePong
Using AI Code Generation
1var client = new Client();2client.HandlePong(new Pong());3var client = new Client();4client.HandlePong(new Pong());5var client = new Client();6client.HandlePong(new Pong());7var client = new Client();8client.HandlePong(new Pong());9var client = new Client();10client.HandlePong(new Pong());11var client = new Client();12client.HandlePong(new Pong());13var client = new Client();14client.HandlePong(new Pong());15var client = new Client();16client.HandlePong(new Pong());17var client = new Client();18client.HandlePong(new Pong());19var client = new Client();20client.HandlePong(new Pong());21var client = new Client();22client.HandlePong(new Pong());23var client = new Client();24client.HandlePong(new Pong());25var client = new Client();26client.HandlePong(new Pong());
HandlePong
Using AI Code Generation
1Microsoft.Coyote.Actors.Tests.Client.HandlePong();2Microsoft.Coyote.Actors.Tests.Client.SendPong();3Microsoft.Coyote.Actors.Tests.Client.HandlePong();4Microsoft.Coyote.Actors.Tests.Client.SendPong();5Microsoft.Coyote.Actors.Tests.Client.HandlePong();6Microsoft.Coyote.Actors.Tests.Client.SendPong();7Microsoft.Coyote.Actors.Tests.Client.HandlePong();8Microsoft.Coyote.Actors.Tests.Client.SendPong();9Microsoft.Coyote.Actors.Tests.Client.HandlePong();10Microsoft.Coyote.Actors.Tests.Client.SendPong();11Microsoft.Coyote.Actors.Tests.Client.HandlePong();12Microsoft.Coyote.Actors.Tests.Client.SendPong();13Microsoft.Coyote.Actors.Tests.Client.HandlePong();14Microsoft.Coyote.Actors.Tests.Client.SendPong();15Microsoft.Coyote.Actors.Tests.Client.HandlePong();
HandlePong
Using AI Code Generation
1var client = new Microsoft.Coyote.Actors.Tests.Client();2client.HandlePong();3var client = new Microsoft.Coyote.Actors.Tests.Client();4client.HandlePong();5var client = new Microsoft.Coyote.Actors.Tests.Client();6client.HandlePong();7var client = new Microsoft.Coyote.Actors.Tests.Client();8client.HandlePong();9var client = new Microsoft.Coyote.Actors.Tests.Client();10client.HandlePong();11var client = new Microsoft.Coyote.Actors.Tests.Client();12client.HandlePong();13var client = new Microsoft.Coyote.Actors.Tests.Client();14client.HandlePong();15var client = new Microsoft.Coyote.Actors.Tests.Client();16client.HandlePong();17var client = new Microsoft.Coyote.Actors.Tests.Client();18client.HandlePong();
HandlePong
Using AI Code Generation
1await this.SendEvent(this.Client, new PongEvent());2await this.SendEvent(this.Client, new PongEvent());3await this.SendEvent(this.Client, new PongEvent());4await this.SendEvent(this.Client, new PongEvent());5await this.SendEvent(this.Client, new PongEvent());6await this.SendEvent(this.Client, new PongEvent());7await this.SendEvent(this.Client, new PongEvent());8await this.SendEvent(this.Client, new PongEvent());9await this.SendEvent(this.Client, new PongEvent());10await this.SendEvent(this.Client, new PongEvent());11await this.SendEvent(this.Client, new PongEvent());
HandlePong
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using System;6using System.Collections.Generic;7using System.Diagnostics;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 private int _id;14 private ActorId _server;15 private int _count;16 public Client(int id, ActorId server, int count)17 {18 this._id = id;19 this._server = server;20 this._count = count;21 }22 [OnEventDoAction(typeof(UnitEvent), nameof(SendPing))]23 private class Init : State { }24 private void SendPing()25 {26 this.SendEvent(this._server, new Ping(this._id));27 this.RaiseGotoStateEvent<WaitPong>();28 }29 [OnEventDoAction(typeof(Pong), nameof(HandlePong))]30 private class WaitPong : State { }31 private void HandlePong()32 {33 if (this._count > 0)34 {35 this.SendEvent(this._server, new Ping(this._id));36 }37 {38 this.RaiseGotoStateEvent<Done>();39 }40 }41 [OnEntry(nameof(OnDone))]42 private class Done : State { }43 private void OnDone()44 {45 this.RaiseHaltEvent();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Tests;51using Microsoft.Coyote.Actors.Timers;52using Microsoft.Coyote.Specifications;53using System;54using System.Collections.Generic;55using System.Diagnostics;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60 {61 private int _id;62 private ActorId _server;63 private int _count;64 public Client(int id, ActorId server, int count)65 {66 this._id = id;67 this._server = server;68 this._count = count;69 }
HandlePong
Using AI Code Generation
1var client = new Client();2client.HandlePong("Ping");3var client = new Client();4client.HandlePong("Ping");5var client = new Client();6client.HandlePong("Ping");7var client = new Client();8client.HandlePong("Ping");9var client = new Client();10client.HandlePong("Ping");11var client = new Client();12client.HandlePong("Ping");13var client = new Client();14client.HandlePong("Ping");
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