How to use HandlePing method of Microsoft.Coyote.Actors.Tests.Client class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.Client.HandlePing

CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...296 [OnEventGotoState(typeof(PingEvent), typeof(Pong))]297 private class Init : State298 {299 }300 [OnEntry(nameof(HandlePing))]301 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]302 private class Pong : State303 {304 }305 private void HandlePing(Event e)306 {307 this.Count++;308 PingEvent ping = (PingEvent)e;309 this.Logger.WriteLine("Server handling ping");310 this.Logger.WriteLine("Server sending pong back to caller");311 this.SendEvent(ping.Caller, new PongEvent());312 if (this.Count is 3)313 {314 this.RaiseGotoStateEvent<Complete>();315 }316 }317 [OnEntry(nameof(HandleComplete))]318 private class Complete : State319 {...

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HandlePing

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Microsoft.Coyote.Tests.Common.Actors.Automata;11using Microsoft.Coyote.Tests.Common.Actors.StateCaching;12using Microsoft.Coyote.Tests.Common.Actors.Timers;13using Microsoft.Coyote.Tests.Common.Actors.Workers;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.Runtime;16using Microsoft.Coyote.Tests.Common.StateCaching;17using Microsoft.Coyote.Tests.Common.Timers;18using Microsoft.Coyote.Tests.Common.Workers;19using Microsoft.Coyote.Tests.Tasks;20using Microsoft.Coyote.Tests.Tasks.Actors;21using Microsoft.Coyote.Tests.Tasks.Actors.Automata;22using Microsoft.Coyote.Tests.Tasks.Actors.StateCaching;23using Microsoft.Coyote.Tests.Tasks.Actors.Timers;24using Microsoft.Coyote.Tests.Tasks.Actors.Workers;25using Microsoft.Coyote.Tests.Tasks.Common;26using Microsoft.Coyote.Tests.Tasks.Common.Actors;27using Microsoft.Coyote.Tests.Tasks.Common.Actors.Automata;28using Microsoft.Coyote.Tests.Tasks.Common.Actors.StateCaching;29using Microsoft.Coyote.Tests.Tasks.Common.Actors.Timers;30using Microsoft.Coyote.Tests.Tasks.Common.Actors.Workers;31using Microsoft.Coyote.Tests.Tasks.Common.Events;32using Microsoft.Coyote.Tests.Tasks.Common.Runtime;33using Microsoft.Coyote.Tests.Tasks.Common.StateCaching;34using Microsoft.Coyote.Tests.Tasks.Common.Timers;35using Microsoft.Coyote.Tests.Tasks.Common.Workers;36using Microsoft.Coyote.Tests.Tasks.Runtime;37using Microsoft.Coyote.Tests.Tasks.Runtime.Actors;38using Microsoft.Coyote.Tests.Tasks.Runtime.Actors.Automata;39using Microsoft.Coyote.Tests.Tasks.Runtime.Actors.StateCaching;40using Microsoft.Coyote.Tests.Tasks.Runtime.Actors.Timers;41using Microsoft.Coyote.Tests.Tasks.Runtime.Actors.Workers;42using Microsoft.Coyote.Tests.Tasks.Runtime.Common;43using Microsoft.Coyote.Tests.Tasks.Runtime.Common.Actors;44using Microsoft.Coyote.Tests.Tasks.Runtime.Common.Actors.Automata;45using Microsoft.Coyote.Tests.Tasks.Runtime.Common.Actors.StateCaching;

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HandlePing

Using AI Code Generation

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1var client = new Client();2client.HandlePing(new Ping());3var client = new Client();4client.HandlePing(new Ping());5var client = new Client();6client.HandlePing(new Ping());7var client = new Client();8client.HandlePing(new Ping());9var client = new Client();10client.HandlePing(new Ping());11var client = new Client();12client.HandlePing(new Ping());13var client = new Client();14client.HandlePing(new Ping());15var client = new Client();16client.HandlePing(new Ping());17var client = new Client();18client.HandlePing(new Ping());19var client = new Client();20client.HandlePing(new Ping());21var client = new Client();22client.HandlePing(new Ping());23var client = new Client();24client.HandlePing(new Ping());25var client = new Client();26client.HandlePing(new Ping());27var client = new Client();28client.HandlePing(new Ping());

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HandlePing

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Actors.Tests.PingPong;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.SystematicTesting.Strategies;6using Microsoft.Coyote.SystematicTesting.Strategies.ErrorHandling;7using Microsoft.Coyote.SystematicTesting.Strategies.Scheduling;8using System;9using System.Threading.Tasks;10{11 {12 static async Task Main(string[] args)13 {14 var config = Configuration.Create();15 config.SchedulingStrategy = new RandomStrategy();16 config.SchedulingIterations = 1000;17 config.TestingIterations = 1000;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableIntegerOverflowDetection = true;21 config.EnableActorGarbageCollection = true;22 config.EnableActorMonitoring = true;23 config.EnableActorStatePrinting = true;24 config.EnableHotStateDetection = true;25 config.EnableOperationInterleavings = true;26 config.EnableUnfairnessDetection = true;27 config.EnableStateGraphPrinting = true;28 config.ErrorHandlerStrategy = new RandomStrategy();29 config.SchedulingStrategy = new RandomStrategy();30 config.SchedulingIterations = 1000;31 config.TestingIterations = 1000;32 config.EnableCycleDetection = true;33 config.EnableDataRaceDetection = true;34 config.EnableIntegerOverflowDetection = true;35 config.EnableActorGarbageCollection = true;36 config.EnableActorMonitoring = true;37 config.EnableActorStatePrinting = true;38 config.EnableHotStateDetection = true;39 config.EnableOperationInterleavings = true;40 config.EnableUnfairnessDetection = true;41 config.EnableStateGraphPrinting = true;42 config.ErrorHandlerStrategy = new RandomStrategy();43 config.SchedulingStrategy = new RandomStrategy();44 config.SchedulingIterations = 1000;45 config.TestingIterations = 1000;46 config.EnableCycleDetection = true;47 config.EnableDataRaceDetection = true;48 config.EnableIntegerOverflowDetection = true;49 config.EnableActorGarbageCollection = true;50 config.EnableActorMonitoring = true;51 config.EnableActorStatePrinting = true;52 config.EnableHotStateDetection = true;53 config.EnableOperationInterleavings = true;54 config.EnableUnfairnessDetection = true;55 config.EnableStateGraphPrinting = true;

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HandlePing

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 static void Main(string[] args)7 {8 CoyoteRuntime.Create().RunAsync(MainAsync).Wait();9 }10 static async Task MainAsync()11 {12 ActorRuntime runtime = await ActorRuntime.CreateAsync();13 var client = runtime.CreateActor(typeof(Client));14 await runtime.SendEventAsync(client, new PingEvent());15 await runtime.SendEventAsync(client, new PongEvent());16 await runtime.SendEventAsync(client, new PingEvent());17 await runtime.SendEventAsync(client, new PongEvent());18 await runtime.SendEventAsync(client, new PingEvent());19 await runtime.SendEventAsync(client, new PongEvent());20 await runtime.SendEventAsync(client, new PingEvent());21 await runtime.SendEventAsync(client, new PongEvent());22 await runtime.SendEventAsync(client, new PingEvent());23 await runtime.SendEventAsync(client, new PongEvent());24 await runtime.SendEventAsync(client, new PingEvent());25 await runtime.SendEventAsync(client, new PongEvent());26 await runtime.SendEventAsync(client, new PingEvent());27 await runtime.SendEventAsync(client, new PongEvent());28 await runtime.SendEventAsync(client, new PingEvent());

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HandlePing

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void HandlePing(int i)7 {8 Console.WriteLine("Ping");9 }10 }11}12using Microsoft.Coyote.Actors.Tests;13using System;14using System.Threading.Tasks;15{16 {17 public static void HandlePing(int i)18 {19 Console.WriteLine("Ping");20 }21 }22}23using Microsoft.Coyote.Actors.Tests;24using System;25using System.Threading.Tasks;26{27 {28 public static void HandlePing(int i)29 {30 Console.WriteLine("Ping");31 }32 }33}34using Microsoft.Coyote.Actors.Tests;35using System;36using System.Threading.Tasks;37{38 {39 public static void HandlePing(int i)40 {41 Console.WriteLine("Ping");42 }43 }44}45using Microsoft.Coyote.Actors.Tests;46using System;47using System.Threading.Tasks;48{49 {50 public static void HandlePing(int i)51 {52 Console.WriteLine("Ping");53 }54 }55}56using Microsoft.Coyote.Actors.Tests;57using System;58using System.Threading.Tasks;59{60 {61 public static void HandlePing(int i)62 {63 Console.WriteLine("Ping");64 }65 }66}67using Microsoft.Coyote.Actors.Tests;68using System;

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HandlePing

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Actors.TestingServices;5using Microsoft.Coyote.Specifications;6using System;7using System.Collections.Generic;8using System.Threading.Tasks;9{10 {11 private readonly ActorId server;12 private readonly int numPings;13 public Client(ActorId server, int numPings)14 {15 this.server = server;16 this.numPings = numPings;17 }18 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]19 private class Init : State { }20 private void Setup()21 {22 this.SendEvent(this.server, new PingEvent(this.Id));23 }24 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]25 private class Active : State { }26 private void HandlePong()27 {28 this.numPings--;29 if (this.numPings == 0)30 {31 this.RaiseGotoStateEvent<Done>();32 }33 {34 this.SendEvent(this.server, new PingEvent(this.Id));35 }36 }37 private class Done : State { }38 }39}40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.Timers;43using Microsoft.Coyote.Actors.TestingServices;44using Microsoft.Coyote.Specifications;45using System;46using System.Collections.Generic;47using System.Threading.Tasks;48{49 {50 private readonly int numPings;51 public Server(int numPings)52 {53 this.numPings = numPings;54 }55 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]56 private class Init : State { }57 private void Setup()58 {

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HandlePing

Using AI Code Generation

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1HandlePing(new PingMessage());2HandlePong(new PongMessage());3public void HandlePing(PingMessage m)4{5 this.Send(this.Client, m);6}7public void HandlePong(PongMessage m)8{9 this.Send(this.Client, m);10}11{12 public PingMessage()13 {14 }15}16{17 public PongMessage()18 {19 }20}21{22 private readonly string id;23 private int counter;24 private ActorId server;25 public Client(ActorId id, ActorId server)26 {27 this.id = id.Name;28 this.server = server;29 }30 [OnEntry(nameof(OnInit))]31 [OnEventDoAction(typeof(PingMessage), nameof(OnPing))]32 [OnEventDoAction(typeof(PongMessage), nameof(OnPong))]33 {34 }

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