How to use TryUpdate method of Microsoft.Coyote.Actors.SharedObjects.SharedDictionaryTKey class

Best Coyote code snippet using Microsoft.Coyote.Actors.SharedObjects.SharedDictionaryTKey.TryUpdate

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 {10 public static async Task Main(string[] args)11 {12 Runtime.RegisterMonitor(typeof(Monitor));13 await Runtime.RunAsync(new Configuration(), async () =>14 {15 var a = ActorId.CreateRandom();16 var b = ActorId.CreateRandom();17 var c = ActorId.CreateRandom();18 var d = ActorId.CreateRandom();19 var e = ActorId.CreateRandom();20 var f = ActorId.CreateRandom();21 var g = ActorId.CreateRandom();22 var h = ActorId.CreateRandom();23 var i = ActorId.CreateRandom();24 var j = ActorId.CreateRandom();25 var k = ActorId.CreateRandom();26 var l = ActorId.CreateRandom();27 var m = ActorId.CreateRandom();28 var n = ActorId.CreateRandom();29 var o = ActorId.CreateRandom();30 var p = ActorId.CreateRandom();31 var q = ActorId.CreateRandom();32 var r = ActorId.CreateRandom();33 var s = ActorId.CreateRandom();34 var t = ActorId.CreateRandom();35 var u = ActorId.CreateRandom();36 var v = ActorId.CreateRandom();37 var w = ActorId.CreateRandom();38 var x = ActorId.CreateRandom();39 var y = ActorId.CreateRandom();40 var z = ActorId.CreateRandom();41 var aa = ActorId.CreateRandom();42 var bb = ActorId.CreateRandom();43 var cc = ActorId.CreateRandom();44 var dd = ActorId.CreateRandom();45 var ee = ActorId.CreateRandom();46 var ff = ActorId.CreateRandom();47 var gg = ActorId.CreateRandom();48 var hh = ActorId.CreateRandom();49 var ii = ActorId.CreateRandom();50 var jj = ActorId.CreateRandom();51 var kk = ActorId.CreateRandom();52 var ll = ActorId.CreateRandom();53 var mm = ActorId.CreateRandom();54 var nn = ActorId.CreateRandom();55 var oo = ActorId.CreateRandom();56 var pp = ActorId.CreateRandom();57 var qq = ActorId.CreateRandom();58 var rr = ActorId.CreateRandom();59 var ss = ActorId.CreateRandom();

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TryUpdate

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1using Microsoft.Coyote.Actors.SharedObjects;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SharedDictionary<int, string> sd = new SharedDictionary<int, string>();12 sd.TryAdd(1, "one");13 sd.TryAdd(2, "two");14 sd.TryAdd(3, "three");15 sd.TryUpdate(3, "three1", "three");16 Console.WriteLine("After updating value of key 3 is {0}", sd[3]);17 }18 }19}20public bool TryRemove(TKey key, out TValue value)21using Microsoft.Coyote.Actors.SharedObjects;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 SharedDictionary<int, string> sd = new SharedDictionary<int, string>();32 sd.TryAdd(1, "one");33 sd.TryAdd(2, "two");34 sd.TryAdd(3, "three");35 sd.TryRemove(3, out string value);36 Console.WriteLine("After removing value of key 3 is {0}", value);37 }38 }39}40public bool TryGetValue(TKey key, out TValue value)

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.SharedObjects;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Actor1));12 runtime.Wait();13 }14 }15 {16 private SharedDictionary<int, int> Dict;17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.Dict = SharedDictionary.Create<int, int>(this.Id.Runtime);20 this.Dict.TryAdd(1, 2);21 return base.OnInitializeAsync(initialEvent);22 }23 protected override async Task OnEventAsync(Event e)24 {25 switch (e)26 {27 this.Dict.TryUpdate(1, 3, 2);28 break;29 this.Dict.TryUpdate(1, 3, 3);30 break;31 this.Dict.TryUpdate(1, 3, 4);32 break;33 }34 }35 }36 public class e1 : Event { }37 public class e2 : Event { }38 public class e3 : Event { }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.SharedObjects;45{46 {47 public static void Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 runtime.CreateActor(typeof(Actor1));51 runtime.Wait();52 }53 }54 {55 private SharedDictionary<int, int> Dict;56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 this.Dict = SharedDictionary.Create<int, int>(this.Id.Runtime);59 this.Dict.TryAdd(1, 2);60 return base.OnInitializeAsync(initialEvent);61 }62 protected override async Task OnEventAsync(Event e)63 {64 switch (e)65 {66 this.Dict.TryRemove(1, 2);67 break;

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.SharedObjects;4{5 {6 public static void Main(string[] args)7 {8 SharedDictionary<int, int> dict = new SharedDictionary<int, int>();9 dict.TryAdd(1, 1);10 dict.TryAdd(2, 2);11 dict.TryUpdate(1, 3, 1);12 Console.WriteLine("Value of key 1: " + dict[1]);13 Console.WriteLine("Value of key 2: " + dict[2]);14 }15 }16}17public bool TryAdd(TKey key, TValue value);18using System;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.SharedObjects;21{22 {23 public static void Main(string[] args)24 {25 SharedDictionary<int, int> dict = new SharedDictionary<int, int>();26 dict.TryAdd(1, 1);27 dict.TryAdd(2, 2);28 Console.WriteLine("Value of key 1: " + dict[1]);29 Console.WriteLine("Value of key 2: " + dict[2]);30 }31 }32}33public bool TryRemove(TKey key, out TValue value);

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.SharedObjects;4using Microsoft.Coyote.Specifications;5{6 {7 public static void Main(string[] args)8 {9 SharedDictionary<int, int> s = new SharedDictionary<int, int>();10 s.Add(1, 1);11 s.Add(2, 2);12 s.Add(3, 3);13 s.Add(4, 4);14 s.Add(5, 5);15 s.Add(6, 6);16 s.Add(7, 7);17 bool b = s.TryUpdate(1, 11, 1);18 Console.WriteLine(b);19 Console.WriteLine(s[1]);20 b = s.TryUpdate(1, 11, 111);21 Console.WriteLine(b);22 Console.WriteLine(s[1]);23 }24 }25}

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.SharedObjects;6using Microsoft.Coyote.Runtime;7{8 {9 static void Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 SharedDictionary<int, string> sharedDictionary = new SharedDictionary<int, string>();14 sharedDictionary.Add(1, "one");15 bool result = sharedDictionary.TryUpdate(1, "ONE", "one");16 Console.WriteLine("Result of TryUpdate method: {0}", result);17 Console.WriteLine("Value of the key in the dictionary: {0}", sharedDictionary[1]);18 }19 }20 }21}22TryUpdate Method (System.Collections.Concurrent.ConcurrentDictionary<TKey,TValue>)

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.SharedObjects;4using Microsoft.Coyote.Specifications;5{6 {7 public static void Main(string[] args)8 {9 Runtime.RegisterMonitor(typeof(SharedDictionaryMonitor));10 Runtime.Start(new MyActor());11 }12 }13 {14 private SharedDictionary<int, int> dict = SharedDictionary<int, int>.Create<int, int>(this.Id.Runtime, 1);15 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]16 private class InitState : State { }17 private void Init()18 {19 this.dict.AddOrUpdate(1, 10);20 this.dict.AddOrUpdate(2, 20);21 this.SendEvent(this.Id, new UnitEvent());22 }23 [OnEventDoAction(typeof(UnitEvent), nameof(Process))]24 private class ProcessingState : State { }25 private void Process()26 {27 int val;28 bool result = this.dict.TryUpdate(1, 11, 10);29 if (result)30 {31 this.dict.TryGetValue(1, out val);32 this.Assert(val == 11);33 }34 {35 this.Assert(false);36 }37 }38 }39 {40 [OnEntry(nameof(Initialize))]41 [OnEventGotoState(typeof(Default), typeof(Processing))]42 private class Init : MonitorState { }43 private void Initialize()44 {45 this.RaiseGotoStateEvent<Processing>();46 }47 [OnEventDoAction(typeof(UnitEvent), nameof(Process))]48 private class Processing : MonitorState { }49 private void Process()50 {51 this.Assert(false, "Monitor failed");52 }53 }54}55public bool TryUpdate(TKey key, TValue newValue, TValue comparisonValue)

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1{2 {3 public SharedDictionary(IActorRuntime runtime, string name, bool isPublic = false, IEqualityComparer<TKey> comparer = null)4 : base(runtime, name, isPublic, comparer)5 {6 }7 }8}9{10 {11 public SharedDictionary(IActorRuntime runtime, string name, bool isPublic = false, IEqualityComparer<TKey> comparer = null)12 : base(runtime, name, isPublic, comparer)13 {14 }15 }16}17{18 {19 public SharedDictionary(IActorRuntime runtime, string name, bool isPublic = false, IEqualityComparer<TKey> comparer = null)20 : base(runtime, name, isPublic, comparer)21 {22 }23 }24}25{26 {27 public SharedDictionary(IActorRuntime runtime, string name, bool isPublic = false, IEqualityComparer<TKey> comparer = null)28 : base(runtime, name, isPublic, comparer)29 {30 }31 }32}33{

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1{2 using Microsoft.Coyote;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Actors.SharedObjects;5 using System;6 using System.Threading.Tasks;7 {8 static void Main(string[] args)9 {10 RunAsync().Wait();11 }12 static async Task RunAsync()13 {14 var sharedDictionary = SharedDictionary<int, string>.Create(new ActorId(1));15 sharedDictionary.TryAdd(1, "one");16 sharedDictionary.TryAdd(2, "two");17 sharedDictionary.TryAdd(3, "three");18 sharedDictionary.TryAdd(4, "four");19 sharedDictionary.TryAdd(5, "five");20 sharedDictionary.TryAdd(6, "six");21 sharedDictionary.TryAdd(7, "seven");22 sharedDictionary.TryAdd(8, "eight");23 sharedDictionary.TryAdd(9, "nine");24 sharedDictionary.TryAdd(10, "ten");25 sharedDictionary.TryUpdate(1, "ONE");26 var value = sharedDictionary[1];27 Console.WriteLine(value);28 Console.ReadLine();29 }30 }31}

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Most used method in SharedDictionaryTKey