How to use ToString method of Microsoft.Coyote.Actors.SendOptions class

Best Coyote code snippet using Microsoft.Coyote.Actors.SendOptions.ToString

SendOptions.cs

Source:SendOptions.cs Github

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...36 }37 /// <summary>38 /// A string that represents the current options.39 /// </summary>40 public override string ToString() =>41 string.Format("SendOptions[MustHandle='{0}', Assert='{1}', HashedState='{2}']",42 this.MustHandle, this.Assert, this.HashedState);43 }44}...

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1using Microsoft.Coyote.Actors;2{3 {4 static void Main(string[] args)5 {6 var options = new SendOptions();7 var str = options.ToString();8 }9 }10}11using Microsoft.Coyote.Actors;12{13 {14 static void Main(string[] args)15 {16 var id = ActorId.CreateRandom();17 var str = id.ToString();18 }19 }20}21using Microsoft.Coyote.Actors;22{23 {24 static void Main(string[] args)25 {26 var id = ActorId.CreateRandom();27 var str = id.ToString();28 }29 }30}31using Microsoft.Coyote.Actors;32{33 {34 static void Main(string[] args)35 {36 var e = new Event();37 var str = e.ToString();38 }39 }40}41using Microsoft.Coyote.Actors;42{43 {44 static void Main(string[] args)45 {46 var e = new Event();47 var str = e.ToString();48 }49 }50}51using Microsoft.Coyote.Actors;52{53 {54 static void Main(string[] args)55 {56 var e = new Event();57 var str = e.ToString();58 }59 }60}61using Microsoft.Coyote.Actors;62{63 {64 static void Main(string[] args)65 {66 var e = new Event();67 var str = e.ToString();68 }69 }70}

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Specifications;3using System;4{5 {6 static void Main(string[] args)7 {8 SendOptions sendOptions = new SendOptions();9 string str = sendOptions.ToString();10 Console.WriteLine(str);11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Specifications;16using System;17{18 {19 static void Main(string[] args)20 {21 ActorId actorId = new ActorId(1);22 string str = actorId.ToString();23 Console.WriteLine(str);24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Specifications;29using System;30{31 {32 static void Main(string[] args)33 {34 ActorRuntime actorRuntime = new ActorRuntime();35 string str = actorRuntime.ToString();36 Console.WriteLine(str);37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Specifications;42using System;43{44 {45 static void Main(string[] args)46 {47 Actor actor = new Actor();48 string str = actor.ToString();49 Console.WriteLine(str);50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Specifications;55using System;56{57 {58 static void Main(string[] args)59 {60 ActorId actorId = new ActorId(1);61 string str = actorId.ToString();62 Console.WriteLine(str);63 }64 }65}66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Specifications;68using System;69{70 {

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ToString

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static void Main(string[] args)8 {9 Task.Run(async () => {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActor(typeof(Actor1), null);12 }).Wait();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.SendEvent(this.Id, new Event1(), new SendOptions());19 await this.SendEvent(this.Id, new Event1(), new SendOptions {TargetName = "Actor2"});20 await this.SendEvent(this.Id, new Event1(), new SendOptions {TargetName = "Actor2", ResponseEvent = new Event2()});21 await this.SendEvent(this.Id, new Event1(), new SendOptions {TargetName = "Actor2", ResponseEvent = new Event2(), Timeout = TimeSpan.FromSeconds(10)});22 }23 }24 {25 }26 {27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33{34 {35 public static void Main(string[] args)36 {37 Task.Run(async () => {38 var runtime = RuntimeFactory.Create();39 await runtime.CreateActor(typeof(Actor1), null);40 }).Wait();41 }42 }43 {44 protected override async Task OnInitializeAsync(Event initialEvent)45 {46 await this.ReceiveEvent(typeof(Event1));47 await this.ReceiveEvent(typeof(Event1), (e) => { return true; });48 await this.ReceiveEvent(typeof(Event1), (e) => { return true; }, new ReceiveOptions());49 await this.ReceiveEvent(typeof(Event1), (e) => { return true; }, new ReceiveOptions {SourceName = "Actor2"});50 await this.ReceiveEvent(typeof(Event1), (e) => { return true; }, new ReceiveOptions {SourceName = "Actor2", Timeout = TimeSpan.FromSeconds(10)});51 }52 }53 {54 }

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ToString

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1using Microsoft.Coyote.Actors;2{3 public static void Main()4 {5 var sendOptions = new SendOptions();6 var sendOptionsString = sendOptions.ToString();7 System.Console.WriteLine(sendOptionsString);8 }9}10using Microsoft.Coyote.Actors;11{12 public static void Main()13 {14 var receiveOptions = new ReceiveOptions();15 var receiveOptionsString = receiveOptions.ToString();16 System.Console.WriteLine(receiveOptionsString);17 }18}19using Microsoft.Coyote.Actors;20{21 public static void Main()22 {23 var createActorOptions = new CreateActorOptions();24 var createActorOptionsString = createActorOptions.ToString();25 System.Console.WriteLine(createActorOptionsString);26 }27}28using Microsoft.Coyote.Actors;29{30 public static void Main()31 {32 var actorId = ActorId.CreateRandom();33 var actorIdString = actorId.ToString();34 System.Console.WriteLine(actorIdString);35 }36}37using Microsoft.Coyote.Actors;38{39 public static void Main()40 {41 var actor = new Actor();42 var actorString = actor.ToString();43 System.Console.WriteLine(actorString);44 }45}46using Microsoft.Coyote.Actors;47{48 public static void Main()49 {50 var actor = new Actor();51 var actorString = actor.ToString();52 System.Console.WriteLine(actorString);53 }54}55using Microsoft.Coyote.Actors;56{57 public static void Main()58 {59 var actor = new Actor();60 var actorString = actor.ToString();61 System.Console.WriteLine(actorString);62 }63}

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 public static void Main()6 {7 SendOptions s = new SendOptions();8 Console.WriteLine(s.ToString());9 }10 }11}

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1using Microsoft.Coyote.Actors;2using System;3{4 {5 static void Main(string[] args)6 {7 SendOptions sendOptions = new SendOptions();8 Console.WriteLine(sendOptions.ToString());9 }10 }11}12using Microsoft.Coyote.Actors;13using System;14{15 {16 static void Main(string[] args)17 {18 StateMachine stateMachine = new StateMachine();19 Console.WriteLine(stateMachine.ToString());20 }21 }22}23using Microsoft.Coyote.Actors;24using System;25{26 {27 static void Main(string[] args)28 {29 StateMachine<string, string> stateMachine = new StateMachine<string, string>();30 Console.WriteLine(stateMachine.ToString());31 }32 }33}34using Microsoft.Coyote.Actors;35using System;36{37 {38 static void Main(string[] args)39 {40 StateMachine<string, string, string> stateMachine = new StateMachine<string, string, string>();41 Console.WriteLine(stateMachine.ToString());42 }43 }44}45using Microsoft.Coyote.Actors;46using System;47{48 {49 static void Main(string[] args)50 {51 StateMachine<string, string, string, string> stateMachine = new StateMachine<string, string, string, string>();52 Console.WriteLine(stateMachine.ToString());53 }54 }55}

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 public static async Task Main(string[] args)10 {11 Runtime.RegisterMonitor(typeof(Monitor));12 await Runtime.RunAsync(new Config { TestReportDir = @"C:\Users\user\Desktop\coyote\reports" }, () => {13 var m = Actor.CreateActor(typeof(M));14 var n = Actor.CreateActor(typeof(N));15 Actor.SendEvent(m, new E(n));16 });17 }18 }19 {20 public ActorId N;21 public E(ActorId n)22 {23 this.N = n;24 }25 }26 {27 private ActorId N;28 [OnEntry(nameof(InitOnEntry))]29 [OnEventDoAction(typeof(E), nameof(HandleE))]30 class Init : MachineState { }31 private void InitOnEntry(Event e)32 {33 this.N = (e as E).N;34 this.RaiseEvent(new E(this.N));35 }36 private void HandleE(Event e)37 {38 this.Assert(this.N == (e as E).N);39 }40 }41 {42 [OnEventDoAction(typeof(E), nameof(HandleE))]43 class Init : MachineState { }44 private void HandleE(Event e)45 {46 this.Assert(this.Id == (e as E).N);47 }48 }49 {50 [OnEventGotoState(typeof(Default), typeof(Check))]51 class Init : MonitorState { }52 [OnEventGotoState(typeof(Default), typeof(Check))]53 class Check : MonitorState { }54 protected override Task OnInitializeAsync(Event initialEvent)55 {56 this.Assert(false, "Monitor initialized.");57 return Task.CompletedTask;58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Specifications;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7 {8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 SendOptions options = new SendOptions();11 Console.WriteLine(options.ToString());12 }13 }14}

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5{6 {7 public static async Task Main(string[] args)8 {9 Runtime.RegisterMonitor(typeof(Program));10 await Runtime.RunAsync(new SystematicTesting());11 Console.ReadKey();12 }13 [OnEventDoAction(typeof(StartEvent), nameof(Start))]14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new StartEvent());18 return Task.CompletedTask;19 }20 private void Start()21 {22 SendOptions options = new SendOptions();23 Console.WriteLine("SendOptions.ToString() = {0}", options.ToString());24 }25 }26 }27}28SendOptions.ToString() = Microsoft.Coyote.Actors.SendOptions29Method Description ToString Returns a string that represents the current object. (Inherited from Object.)30using Microsoft.Coyote.Actors;31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34{35 {

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1using Microsoft.Coyote.Actors;2using System;3{4 {5 static void Main(string[] args)6 {7 int delay = 0;8 int maxRetries = 0;9 SendOptions options = new SendOptions(delay, maxRetries);10 Console.WriteLine(options.ToString());11 }12 }13}14using Microsoft.Coyote.Actors;15using System;16{17 {18 static void Main(string[] args)19 {20 Event e = new Event();21 Console.WriteLine(e.ToString());22 }23 }24}25using Microsoft.Coyote.Actors;26using System;27{28 {29 static void Main(string[] args)30 {31 Event e = new Event();32 Console.WriteLine(e.ToString());33 }34 }35}36using Microsoft.Coyote.Actors;37using System;38{39 {40 static void Main(string[] args)41 {42 Event e = new Event();43 Console.WriteLine(e.ToString());44 }45 }46}47using Microsoft.Coyote.Actors;48using System;49{50 {51 static void Main(string[] args)52 {53 Event e = new Event();54 Console.WriteLine(e.ToString());55 }56 }57}58using Microsoft.Coyote.Actors;59using System;60{61 {62 static void Main(string[] args)63 {64 Event e = new Event();65 Console.WriteLine(e.ToString());66 }67 }68}69using Microsoft.Coyote.Actors;70using System;71{72 {73 static void Main(string[] args)74 {75 Event e = new Event();76 Console.WriteLine(e.ToString

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