Best Coyote code snippet using Microsoft.Coyote.Actors.SendOptions.SendOptions
SendOptions.cs
Source:SendOptions.cs
...4{5 /// <summary>6 /// Represents a send event configuration that is used during testing.7 /// </summary>8 public class SendOptions9 {10 /// <summary>11 /// The default send options.12 /// </summary>13 public static SendOptions Default { get; } = new SendOptions();14 /// <summary>15 /// True if this event must always be handled, else false.16 /// </summary>17 public bool MustHandle { get; private set; }18 /// <summary>19 /// Asserts that there must not be more than N instances of the20 /// event in the inbox queue of the receiver.21 /// </summary>22 public int Assert { get; private set; }23 /// <summary>24 /// User-defined hash of the event. The default value is 0. Override to25 /// improve the accuracy of stateful techniques during testing.26 /// </summary>27 public int HashedState { get; private set; }28 /// <summary>29 /// Initializes a new instance of the <see cref="SendOptions"/> class.30 /// </summary>31 public SendOptions(bool mustHandle = false, int assert = -1, int hashedState = 0)32 {33 this.MustHandle = mustHandle;34 this.Assert = assert;35 this.HashedState = hashedState;36 }37 /// <summary>38 /// A string that represents the current options.39 /// </summary>40 public override string ToString() =>41 string.Format("SendOptions[MustHandle='{0}', Assert='{1}', HashedState='{2}']",42 this.MustHandle, this.Assert, this.HashedState);43 }44}...
SendOptions
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Runtime;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.TestingServices;12using Microsoft.Coyote.TestingServices.Runtime;13using Microsoft.Coyote.TestingServices.Runtime.Loggers;14using Microsoft.Coyote.TestingServices.SchedulingStrategies;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution.Coverage;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;20using Microsoft.Coyote.TestingServices.Tracing.Schedule;21using Microsoft.Coyote.Tests.Common;22using Microsoft.Coyote.Tests.Common.Actors;23using Microsoft.Coyote.Tests.Common.CoyoteSystem;24using Microsoft.Coyote.Tests.Common.TestReporters;25using Microsoft.Coyote.Tests.Common.TestingServices;26using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;27using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;28using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;29using Microsoft.Coyote.Tests.Common.Utilities;30using Microsoft.Coyote.Tests.Common.Utilities.Collections;31using Microsoft.Coyote.Tests.Common.Utilities.Mocks;32using Microsoft.Coyote.Tests.Common.Utilities.System;33using Microsoft.Coyote.Tests.Common.Utilities.TestReporters;34using Microsoft.Coyote.Tests.Common.Utilities.Tracing.Schedule;35using Microsoft.Coyote.Tests.Common.Utilities.Tracing.Schedule.Default;36using Microsoft.Coyote.Tests.Common.Utilities.Tracing.Schedule.Default.Coverage;37using Microsoft.Coyote.Tests.Common.Utilities.Tracing.Schedule.Default.Coverage.Strategies;38using Microsoft.Coyote.Tests.Common.Utilities.Tracing.Schedule.Default.Coverage.Strategies.ProbabilisticRandomExecution;39using Microsoft.Coyote.Tests.Common.Utilities.Tracing.Schedule.Default.Coverage.Strategies.ProbabilisticRandomExecution.Probabilistic;40using Microsoft.Coyote.Tests.Common.Utilities.Tracing.Schedule.Default.Coverage.Strategies.ProbabilisticRandomExecution.Probabilistic.Probabilistic;
SendOptions
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Specifications;3using System;4{5 {6 public static void Main()7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Actor1));10 runtime.Wait();11 }12 }13 {14 protected override void OnInitialize()15 {16 this.SendEvent(this.Id, new E(), new SendOptions { TargetName = "Actor2" });17 }18 }19 {20 protected override void OnEvent(Event e)21 {22 this.Assert(e is E, "Expected event E.");23 }24 }25 public class E : Event { }26}
SendOptions
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 protected override Task OnInitializeAsync(Event initialEvent)7 {8 var options = new SendOptions();9 options.ReceiverId = 2;10 options.DeliveryType = EventDeliveryType.Reliable;11 this.SendEvent(options, new Event1());12 return Task.CompletedTask;13 }14 }15 {16 protected override Task OnEventAsync(Event e)17 {18 if (e is Event1)19 {20 Console.WriteLine("Event1 received");21 }22 return Task.CompletedTask;23 }24 }25 public class Event1 : Event { }26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(Actor1));31 runtime.CreateActor(typeof(Actor2));32 runtime.Wait();33 Console.WriteLine("Press enter to exit...");34 Console.ReadLine();35 }36 }37}38using System;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41{42 {43 protected override Task OnInitializeAsync(Event initialEvent)44 {45 var options = new SendOptions();46 options.ReceiverId = 2;47 options.DeliveryType = EventDeliveryType.Reliable;48 this.SendEvent(options, new Event1());49 return Task.CompletedTask;50 }51 }52 {53 protected override Task OnEventAsync(Event e)54 {55 if (e is Event1)56 {57 Console.WriteLine("Event1 received");58 }59 return Task.CompletedTask;60 }61 }62 public class Event1 : Event { }63 {64 static void Main(string[] args)65 {66 var runtime = RuntimeFactory.Create();67 runtime.CreateActor(typeof(Actor1));68 runtime.CreateActor(typeof(Actor2));69 runtime.Wait();70 Console.WriteLine("Press enter to exit...");71 Console.ReadLine();72 }73 }74}75using System;76using System.Threading.Tasks;
SendOptions
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 runtime.CreateActor(typeof(Actor1));12 }13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(SendEvent))]17 {18 }19 private void SendEvent()20 {21 this.SendEvent(this.Id, new UnitEvent(), new SendOptions { TargetId = this.Id });22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Specifications;27using System;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 using (var runtime = RuntimeFactory.Create())34 {35 runtime.CreateActor(typeof(Actor1));36 }37 }38 }39 {40 [OnEventDoAction(typeof(UnitEvent), nameof(SendEvent))]41 {42 }43 private void SendEvent()44 {45 this.SendEvent(this.Id, new UnitEvent(), new SendOptions { TargetId = this.Id, EventGroupId = 1 });46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Specifications;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 using (var runtime = RuntimeFactory.Create())58 {59 runtime.CreateActor(typeof(Actor1));60 }61 }62 }63 {64 [OnEventDoAction(typeof(UnitEvent),
SendOptions
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 private ActorId actor2;7 [OnEventDoAction(typeof(Initialize), nameof(Init))]8 [OnEventDoAction(typeof(Start), nameof(Start))]9 private class InitState : State { }10 private void Init()11 {12 this.actor2 = this.CreateActor(typeof(Actor2));13 this.SendEvent(this.actor2, new Start());14 }15 private void Start()16 {17 this.RaiseEvent(new Halt());18 }19 }20 {21 private int count = 0;22 [OnEventDoAction(typeof(Start), nameof(Start))]23 [OnEventDoAction(typeof(Continue), nameof(Continue))]24 private class InitState : State { }25 private void Start()26 {27 this.SendEvent(this.Id, new Continue(), new SendOptions { TargetAffinity = 1 });28 }29 private void Continue()30 {31 this.count++;32 if (this.count < 5)33 {34 this.SendEvent(this.Id, new Continue(), new SendOptions { TargetAffinity = 1 });35 }36 {37 this.RaiseEvent(new Halt());38 }39 }40 }41}42using Microsoft.Coyote.Actors;43using System;44using System.Threading.Tasks;45{46 {47 private ActorId actor2;48 [OnEventDoAction(typeof(Initialize), nameof(Init))]49 [OnEventDoAction(typeof(Start), nameof(Start))]50 private class InitState : State { }51 private void Init()52 {53 this.actor2 = this.CreateActor(typeof(Actor2));54 this.SendEvent(this.actor2, new Start());55 }56 private void Start()57 {58 this.RaiseEvent(new Halt());59 }60 }61 {62 private int count = 0;63 [OnEventDoAction(typeof(Start), nameof(Start))]64 [OnEventDoAction(typeof(Continue), nameof(Continue))]65 private class InitState : State {
SendOptions
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 Console.WriteLine("Actor {0} initialized", this.Id);10 return Task.CompletedTask;11 }12 protected override Task OnEventAsync(Event e)13 {14 Console.WriteLine("Actor {0} received event {1}", this.Id, e);15 return Task.CompletedTask;16 }17 protected override Task OnTimerAsync(object info)18 {19 Console.WriteLine("Actor {0} received timer event {1}", this.Id, info);20 return Task.CompletedTask;21 }22 protected override Task OnHaltAsync(Event e)23 {24 Console.WriteLine("Actor {0} halted", this.Id);25 return Task.CompletedTask;26 }27 }28 {29 public int Value { get; set; }30 }31 {32 public static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(MyActor));36 runtime.SendEvent(new MyEvent(), new SendOptions { ReceiverId = 1 });37 runtime.SendEvent(new MyEvent(), new SendOptions { ReceiverId = 1, Delay = TimeSpan.FromSeconds(2) });38 runtime.SendEvent(new MyEvent(), new SendOptions { ReceiverId = 1, Delay = TimeSpan.FromSeconds(4) });39 runtime.SendEvent(new MyEvent(), new SendOptions { ReceiverId = 1, Delay = TimeSpan.FromSeconds(6) });40 runtime.SendEvent(new MyEvent(), new SendOptions { ReceiverId = 1, Delay = TimeSpan.FromSeconds(8) });41 runtime.SendEvent(new MyEvent(), new SendOptions { ReceiverId = 1, Delay = TimeSpan.FromSeconds(10) });42 runtime.SendEvent(new MyEvent(), new SendOptions { ReceiverId = 1, Delay = TimeSpan.FromSeconds(12) });43 runtime.SendEvent(new MyEvent(), new SendOptions { ReceiverId = 1, Delay = TimeSpan.FromSeconds(14) });44 runtime.SendEvent(new MyEvent(), new SendOptions { ReceiverId = 1, Delay = TimeSpan.FromSeconds(16) });45 runtime.SendEvent(new MyEvent(), new SendOptions { ReceiverId = 1, Delay = TimeSpan.FromSeconds(18) });
SendOptions
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using System.Threading.Tasks;5{6{7public int Value;8public MyEvent(int val)9{10Value = val;11}12}13{14protected override Task OnInitializeAsync(Event initialEvent)15{16this.SendEvent(this.Id, new MyEvent(1));17this.SendEvent(this.Id, new MyEvent(2), TimeSpan.FromMilliseconds(100));18this.SendEvent(new ActorId(1), new MyEvent(3), TimeSpan.FromMilliseconds(100));19this.SendEvent(new ActorId(1), new MyEvent(4));20this.SendEvent(new ActorId(1), new MyEvent(5), new SendOptions{TargetCompletionEventId = new EventId(1)});21this.SendEvent(new ActorId(1), new MyEvent(6), new SendOptions{TargetCompletionEventId = new EventId(1), Delay = TimeSpan.FromMilliseconds(100)});22return Task.CompletedTask;23}24}25{26public static void Main()27{28Runtime.RegisterNewEvent<MyEvent>();29Runtime.RegisterNewActor<MyActor>();30Runtime.Start();31}32}33}34using System;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;
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