How to use ReceiveEventAsync method of Microsoft.Coyote.Actors.Mocks.MockEventQueue class

Best Coyote code snippet using Microsoft.Coyote.Actors.Mocks.MockEventQueue.ReceiveEventAsync

ActorExecutionContext.cs

Source:ActorExecutionContext.cs Github

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...456 internal virtual void LogHandleRaisedEvent(Actor actor, Event e)457 {458 }459 /// <summary>460 /// Logs that the specified actor called <see cref="Actor.ReceiveEventAsync(Type[])"/>461 /// or one of its overloaded methods.462 /// </summary>463 [MethodImpl(MethodImplOptions.AggressiveInlining)]464 internal virtual void LogReceiveCalled(Actor actor)465 {466 }467 /// <summary>468 /// Logs that the specified actor enqueued an event that it was waiting to receive.469 /// </summary>470 internal virtual void LogReceivedEvent(Actor actor, Event e, EventInfo eventInfo)471 {472 if (this.Configuration.IsVerbose)473 {474 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : default;475 this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: true);476 }477 }478 /// <summary>479 /// Logs that the specified actor received an event without waiting because the event480 /// was already in the inbox when the actor invoked the receive statement.481 /// </summary>482 internal virtual void LogReceivedEventWithoutWaiting(Actor actor, Event e, EventInfo eventInfo)483 {484 if (this.Configuration.IsVerbose)485 {486 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : default;487 this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: false);488 }489 }490 /// <summary>491 /// Logs that the specified actor is waiting to receive an event of one of the specified types.492 /// </summary>493 internal virtual void LogWaitEvent(Actor actor, IEnumerable<Type> eventTypes)494 {495 if (this.Configuration.IsVerbose)496 {497 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : default;498 var eventWaitTypesArray = eventTypes.ToArray();499 if (eventWaitTypesArray.Length is 1)500 {501 this.LogWriter.LogWaitEvent(actor.Id, stateName, eventWaitTypesArray[0]);502 }503 else504 {505 this.LogWriter.LogWaitEvent(actor.Id, stateName, eventWaitTypesArray);506 }507 }508 }509 /// <summary>510 /// Logs that the specified state machine entered a state.511 /// </summary>512 internal virtual void LogEnteredState(StateMachine stateMachine)513 {514 if (this.Configuration.IsVerbose)515 {516 this.LogWriter.LogStateTransition(stateMachine.Id, stateMachine.CurrentStateName, isEntry: true);517 }518 }519 /// <summary>520 /// Logs that the specified state machine exited a state.521 /// </summary>522 internal virtual void LogExitedState(StateMachine stateMachine)523 {524 if (this.Configuration.IsVerbose)525 {526 this.LogWriter.LogStateTransition(stateMachine.Id, stateMachine.CurrentStateName, isEntry: false);527 }528 }529 /// <summary>530 /// Logs that the specified state machine invoked pop.531 /// </summary>532 [MethodImpl(MethodImplOptions.AggressiveInlining)]533 internal virtual void LogPopState(StateMachine stateMachine)534 {535 }536 /// <summary>537 /// Logs that the specified state machine invoked an action.538 /// </summary>539 internal virtual void LogInvokedOnEntryAction(StateMachine stateMachine, MethodInfo action)540 {541 if (this.Configuration.IsVerbose)542 {543 this.LogWriter.LogExecuteAction(stateMachine.Id, stateMachine.CurrentStateName,544 stateMachine.CurrentStateName, action.Name);545 }546 }547 /// <summary>548 /// Logs that the specified state machine invoked an action.549 /// </summary>550 internal virtual void LogInvokedOnExitAction(StateMachine stateMachine, MethodInfo action)551 {552 if (this.Configuration.IsVerbose)553 {554 this.LogWriter.LogExecuteAction(stateMachine.Id, stateMachine.CurrentStateName,555 stateMachine.CurrentStateName, action.Name);556 }557 }558 /// <summary>559 /// Builds the coverage graph information, if any. This information is only available560 /// when <see cref="Configuration.ReportActivityCoverage"/> is enabled.561 /// </summary>562 internal CoverageInfo BuildCoverageInfo()563 {564 var result = this.CoverageInfo;565 if (result != null)566 {567 var builder = this.LogWriter.GetLogsOfType<ActorRuntimeLogGraphBuilder>().FirstOrDefault();568 if (builder != null)569 {570 result.CoverageGraph = builder.SnapshotGraph(this.Configuration.IsDgmlBugGraph);571 }572 var eventCoverage = this.LogWriter.GetLogsOfType<ActorRuntimeLogEventCoverage>().FirstOrDefault();573 if (eventCoverage != null)574 {575 result.EventInfo = eventCoverage.EventCoverage;576 }577 }578 return result;579 }580 /// <summary>581 /// Returns the current hashed state of the actors.582 /// </summary>583 /// <remarks>584 /// The hash is updated in each execution step.585 /// </remarks>586 internal virtual int GetHashedActorState() => 0;587 /// <summary>588 /// Returns the program counter of the specified actor.589 /// </summary>590 [MethodImpl(MethodImplOptions.AggressiveInlining)]591 internal virtual int GetActorProgramCounter(ActorId actorId) => 0;592 /// <inheritdoc/>593 public void RegisterMonitor<T>()594 where T : Monitor =>595 this.TryCreateMonitor(typeof(T));596 /// <inheritdoc/>597 public void Monitor<T>(Event e)598 where T : Monitor599 {600 // If the event is null then report an error and exit.601 this.Assert(e != null, "Cannot monitor a null event.");602 this.InvokeMonitor(typeof(T), e, null, null, null);603 }604 /// <summary>605 /// Tries to create a new <see cref="Specifications.Monitor"/> of the specified <see cref="Type"/>.606 /// </summary>607 protected bool TryCreateMonitor(Type type) => this.SpecificationEngine.TryCreateMonitor(608 type, this.CoverageInfo, this.LogWriter);609 /// <summary>610 /// Invokes the specified <see cref="Specifications.Monitor"/> with the specified <see cref="Event"/>.611 /// </summary>612 internal void InvokeMonitor(Type type, Event e, string senderName, string senderType, string senderStateName) =>613 this.SpecificationEngine.InvokeMonitor(type, e, senderName, senderType, senderStateName);614 /// <inheritdoc/>615 [MethodImpl(MethodImplOptions.AggressiveInlining)]616 public void Assert(bool predicate) => this.SpecificationEngine.Assert(predicate);617 /// <inheritdoc/>618 [MethodImpl(MethodImplOptions.AggressiveInlining)]619 public void Assert(bool predicate, string s, object arg0) => this.SpecificationEngine.Assert(predicate, s, arg0);620 /// <inheritdoc/>621 [MethodImpl(MethodImplOptions.AggressiveInlining)]622 public void Assert(bool predicate, string s, object arg0, object arg1) => this.SpecificationEngine.Assert(predicate, s, arg0, arg1);623 /// <inheritdoc/>624 [MethodImpl(MethodImplOptions.AggressiveInlining)]625 public void Assert(bool predicate, string s, object arg0, object arg1, object arg2) =>626 this.SpecificationEngine.Assert(predicate, s, arg0, arg1, arg2);627 /// <inheritdoc/>628 [MethodImpl(MethodImplOptions.AggressiveInlining)]629 public void Assert(bool predicate, string s, params object[] args) => this.SpecificationEngine.Assert(predicate, s, args);630 /// <summary>631 /// Asserts that the actor calling an actor method is also the actor that is currently executing.632 /// </summary>633 [MethodImpl(MethodImplOptions.AggressiveInlining)]634 internal virtual void AssertExpectedCallerActor(Actor caller, string calledAPI)635 {636 }637 /// <summary>638 /// Raises the <see cref="OnFailure"/> event with the specified <see cref="Exception"/>.639 /// </summary>640 internal void RaiseOnFailureEvent(Exception exception) => this.Runtime.RaiseOnFailureEvent(exception);641 /// <summary>642 /// Handle the specified dropped <see cref="Event"/>.643 /// </summary>644 internal void HandleDroppedEvent(Event e, ActorId id) => this.OnEventDropped?.Invoke(e, id);645 /// <summary>646 /// Throws an <see cref="AssertionFailureException"/> exception containing the specified exception.647 /// </summary>648#if !DEBUG649 [DebuggerHidden]650#endif651 internal void WrapAndThrowException(Exception exception, string s, params object[] args) =>652 this.SpecificationEngine.WrapAndThrowException(exception, s, args);653 /// <inheritdoc/>654 [Obsolete("Please set the Logger property directory instead of calling this method.")]655 public TextWriter SetLogger(TextWriter logger)656 {657 var result = this.LogWriter.SetLogger(new TextWriterLogger(logger));658 if (result != null)659 {660 return result.TextWriter;661 }662 return null;663 }664 /// <inheritdoc/>665 public void RegisterLog(IActorRuntimeLog log) => this.LogWriter.RegisterLog(log);666 /// <inheritdoc/>667 public void RemoveLog(IActorRuntimeLog log) => this.LogWriter.RemoveLog(log);668 /// <inheritdoc/>669 public void Stop() => this.Scheduler.ForceStop();670 /// <summary>671 /// Disposes runtime resources.672 /// </summary>673 protected virtual void Dispose(bool disposing)674 {675 if (disposing)676 {677 this.ActorMap.Clear();678 }679 }680 /// <inheritdoc/>681 public void Dispose()682 {683 this.Dispose(true);684 GC.SuppressFinalize(this);685 }686 /// <summary>687 /// The mocked execution context of an actor program.688 /// </summary>689 internal sealed class Mock : ActorExecutionContext690 {691 /// <summary>692 /// Map that stores all unique names and their corresponding actor ids.693 /// </summary>694 private readonly ConcurrentDictionary<string, ActorId> NameValueToActorId;695 /// <summary>696 /// Map of program counters used for state-caching to distinguish697 /// scheduling from non-deterministic choices.698 /// </summary>699 private readonly ConcurrentDictionary<ActorId, int> ProgramCounterMap;700 /// <summary>701 /// If true, the actor execution is controlled, else false.702 /// </summary>703 internal override bool IsExecutionControlled => true;704 /// <summary>705 /// Initializes a new instance of the <see cref="Mock"/> class.706 /// </summary>707 internal Mock(Configuration configuration, CoyoteRuntime runtime, OperationScheduler scheduler,708 SpecificationEngine specificationEngine, IRandomValueGenerator valueGenerator, LogWriter logWriter)709 : base(configuration, runtime, scheduler, specificationEngine, valueGenerator, logWriter)710 {711 this.NameValueToActorId = new ConcurrentDictionary<string, ActorId>();712 this.ProgramCounterMap = new ConcurrentDictionary<ActorId, int>();713 }714 /// <inheritdoc/>715 public override ActorId CreateActorIdFromName(Type type, string name)716 {717 // It is important that all actor ids use the monotonically incrementing718 // value as the id during testing, and not the unique name.719 return this.NameValueToActorId.GetOrAdd(name, key => this.CreateActorId(type, key));720 }721 /// <inheritdoc/>722 public override ActorId CreateActor(Type type, Event initialEvent = null, EventGroup eventGroup = null) =>723 this.CreateActor(null, type, null, initialEvent, eventGroup);724 /// <inheritdoc/>725 public override ActorId CreateActor(Type type, string name, Event initialEvent = null, EventGroup eventGroup = null) =>726 this.CreateActor(null, type, name, initialEvent, eventGroup);727 /// <inheritdoc/>728 public override ActorId CreateActor(ActorId id, Type type, Event initialEvent = null, EventGroup eventGroup = null)729 {730 this.Assert(id != null, "Cannot create an actor using a null actor id.");731 return this.CreateActor(id, type, null, initialEvent, eventGroup);732 }733 /// <inheritdoc/>734 public override Task<ActorId> CreateActorAndExecuteAsync(Type type, Event initialEvent = null, EventGroup eventGroup = null) =>735 this.CreateActorAndExecuteAsync(null, type, null, initialEvent, eventGroup);736 /// <inheritdoc/>737 public override Task<ActorId> CreateActorAndExecuteAsync(Type type, string name, Event initialEvent = null, EventGroup eventGroup = null) =>738 this.CreateActorAndExecuteAsync(null, type, name, initialEvent, eventGroup);739 /// <inheritdoc/>740 public override Task<ActorId> CreateActorAndExecuteAsync(ActorId id, Type type, Event initialEvent = null, EventGroup eventGroup = null)741 {742 this.Assert(id != null, "Cannot create an actor using a null actor id.");743 return this.CreateActorAndExecuteAsync(id, type, null, initialEvent, eventGroup);744 }745 /// <summary>746 /// Creates a new actor of the specified <see cref="Type"/> and name, using the specified747 /// unbound actor id, and passes the specified optional <see cref="Event"/>. This event748 /// can only be used to access its payload, and cannot be handled.749 /// </summary>750 internal ActorId CreateActor(ActorId id, Type type, string name, Event initialEvent = null, EventGroup eventGroup = null)751 {752 var creatorOp = this.Scheduler.GetExecutingOperation<ActorOperation>();753 return this.CreateActor(id, type, name, initialEvent, creatorOp?.Actor, eventGroup);754 }755 /// <summary>756 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>.757 /// </summary>758 internal override ActorId CreateActor(ActorId id, Type type, string name, Event initialEvent, Actor creator, EventGroup eventGroup)759 {760 this.AssertExpectedCallerActor(creator, "CreateActor");761 Actor actor = this.CreateActor(id, type, name, creator, eventGroup);762 this.RunActorEventHandler(actor, initialEvent, true, null);763 return actor.Id;764 }765 /// <summary>766 /// Creates a new actor of the specified <see cref="Type"/> and name, using the specified767 /// unbound actor id, and passes the specified optional <see cref="Event"/>. This event768 /// can only be used to access its payload, and cannot be handled. The method returns only769 /// when the actor is initialized and the <see cref="Event"/> (if any) is handled.770 /// </summary>771 internal Task<ActorId> CreateActorAndExecuteAsync(ActorId id, Type type, string name, Event initialEvent = null,772 EventGroup eventGroup = null)773 {774 var creatorOp = this.Scheduler.GetExecutingOperation<ActorOperation>();775 return this.CreateActorAndExecuteAsync(id, type, name, initialEvent, creatorOp?.Actor, eventGroup);776 }777 /// <summary>778 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>. The method779 /// returns only when the actor is initialized and the <see cref="Event"/> (if any)780 /// is handled.781 /// </summary>782 internal override async Task<ActorId> CreateActorAndExecuteAsync(ActorId id, Type type, string name, Event initialEvent,783 Actor creator, EventGroup eventGroup)784 {785 this.AssertExpectedCallerActor(creator, "CreateActorAndExecuteAsync");786 this.Assert(creator != null, "Only an actor can call 'CreateActorAndExecuteAsync': avoid calling " +787 "it directly from the test method; instead call it through a test driver actor.");788 Actor actor = this.CreateActor(id, type, name, creator, eventGroup);789 this.RunActorEventHandler(actor, initialEvent, true, creator);790 // Wait until the actor reaches quiescence.791 await creator.ReceiveEventAsync(typeof(QuiescentEvent), rev => (rev as QuiescentEvent).ActorId == actor.Id);792 return await Task.FromResult(actor.Id);793 }794 /// <summary>795 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>.796 /// </summary>797 internal override Actor CreateActor(ActorId id, Type type, string name, Actor creator, EventGroup eventGroup)798 {799 this.Assert(type.IsSubclassOf(typeof(Actor)), "Type '{0}' is not an actor.", type.FullName);800 // Using ulong.MaxValue because a Create operation cannot specify801 // the id of its target, because the id does not exist yet.802 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Create);803 this.ResetProgramCounter(creator);804 if (id is null)805 {806 id = this.CreateActorId(type, name);807 }808 else809 {810 this.Assert(id.Runtime is null || id.Runtime == this, "Unbound actor id '{0}' was created by another runtime.", id.Value);811 this.Assert(id.Type == type.FullName, "Cannot bind actor id '{0}' of type '{1}' to an actor of type '{2}'.",812 id.Value, id.Type, type.FullName);813 id.Bind(this);814 }815 // If a group was not provided, inherit the current event group from the creator (if any).816 if (eventGroup is null && creator != null)817 {818 eventGroup = creator.EventGroup;819 }820 Actor actor = ActorFactory.Create(type);821 ActorOperation op = new ActorOperation(id.Value, id.Name, actor, this.Scheduler);822 IEventQueue eventQueue = new MockEventQueue(actor);823 actor.Configure(this, id, op, eventQueue, eventGroup);824 actor.SetupEventHandlers();825 if (this.Configuration.ReportActivityCoverage)826 {827 actor.ReportActivityCoverage(this.CoverageInfo);828 }829 bool result = this.Scheduler.RegisterOperation(op);830 this.Assert(result, "Actor id '{0}' is used by an existing or previously halted actor.", id.Value);831 if (actor is StateMachine)832 {833 this.LogWriter.LogCreateStateMachine(id, creator?.Id.Name, creator?.Id.Type);834 }835 else836 {837 this.LogWriter.LogCreateActor(id, creator?.Id.Name, creator?.Id.Type);838 }839 return actor;840 }841 /// <inheritdoc/>842 public override void SendEvent(ActorId targetId, Event initialEvent, EventGroup eventGroup = default, SendOptions options = null)843 {844 var senderOp = this.Scheduler.GetExecutingOperation<ActorOperation>();845 this.SendEvent(targetId, initialEvent, senderOp?.Actor, eventGroup, options);846 }847 /// <inheritdoc/>848 public override Task<bool> SendEventAndExecuteAsync(ActorId targetId, Event initialEvent,849 EventGroup eventGroup = null, SendOptions options = null)850 {851 var senderOp = this.Scheduler.GetExecutingOperation<ActorOperation>();852 return this.SendEventAndExecuteAsync(targetId, initialEvent, senderOp?.Actor, eventGroup, options);853 }854 /// <summary>855 /// Sends an asynchronous <see cref="Event"/> to an actor.856 /// </summary>857 internal override void SendEvent(ActorId targetId, Event e, Actor sender, EventGroup eventGroup, SendOptions options)858 {859 if (e is null)860 {861 string message = sender != null ?862 string.Format("{0} is sending a null event.", sender.Id.ToString()) :863 "Cannot send a null event.";864 this.Assert(false, message);865 }866 if (sender != null)867 {868 this.Assert(targetId != null, "{0} is sending event {1} to a null actor.", sender.Id, e);869 }870 else871 {872 this.Assert(targetId != null, "Cannot send event {1} to a null actor.", e);873 }874 this.AssertExpectedCallerActor(sender, "SendEvent");875 EnqueueStatus enqueueStatus = this.EnqueueEvent(targetId, e, sender, eventGroup, options, out Actor target);876 if (enqueueStatus is EnqueueStatus.EventHandlerNotRunning)877 {878 this.RunActorEventHandler(target, null, false, null);879 }880 }881 /// <summary>882 /// Sends an asynchronous <see cref="Event"/> to an actor. Returns immediately if the target was883 /// already running. Otherwise blocks until the target handles the event and reaches quiescense.884 /// </summary>885 internal override async Task<bool> SendEventAndExecuteAsync(ActorId targetId, Event e, Actor sender,886 EventGroup eventGroup, SendOptions options)887 {888 this.Assert(sender is StateMachine, "Only an actor can call 'SendEventAndExecuteAsync': avoid " +889 "calling it directly from the test method; instead call it through a test driver actor.");890 this.Assert(e != null, "{0} is sending a null event.", sender.Id);891 this.Assert(targetId != null, "{0} is sending event {1} to a null actor.", sender.Id, e);892 this.AssertExpectedCallerActor(sender, "SendEventAndExecuteAsync");893 EnqueueStatus enqueueStatus = this.EnqueueEvent(targetId, e, sender, eventGroup, options, out Actor target);894 if (enqueueStatus is EnqueueStatus.EventHandlerNotRunning)895 {896 this.RunActorEventHandler(target, null, false, sender as StateMachine);897 // Wait until the actor reaches quiescence.898 await (sender as StateMachine).ReceiveEventAsync(typeof(QuiescentEvent), rev => (rev as QuiescentEvent).ActorId == targetId);899 return true;900 }901 // EnqueueStatus.EventHandlerNotRunning is not returned by EnqueueEvent902 // (even when the actor was previously inactive) when the event e requires903 // no action by the actor (i.e., it implicitly handles the event).904 return enqueueStatus is EnqueueStatus.Dropped || enqueueStatus is EnqueueStatus.NextEventUnavailable;905 }906 /// <summary>907 /// Enqueues an event to the actor with the specified id.908 /// </summary>909 private EnqueueStatus EnqueueEvent(ActorId targetId, Event e, Actor sender, EventGroup eventGroup,910 SendOptions options, out Actor target)911 {912 target = this.Scheduler.GetOperationWithId<ActorOperation>(targetId.Value)?.Actor;913 this.Assert(target != null,914 "Cannot send event '{0}' to actor id '{1}' that is not bound to an actor instance.",915 e.GetType().FullName, targetId.Value);916 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Send);917 this.ResetProgramCounter(sender as StateMachine);918 // If no group is provided we default to passing along the group from the sender.919 if (eventGroup is null && sender != null)920 {921 eventGroup = sender.EventGroup;922 }923 if (target.IsHalted)924 {925 Guid groupId = eventGroup is null ? Guid.Empty : eventGroup.Id;926 this.LogWriter.LogSendEvent(targetId, sender?.Id.Name, sender?.Id.Type,927 (sender as StateMachine)?.CurrentStateName ?? default, e, groupId, isTargetHalted: true);928 this.Assert(options is null || !options.MustHandle,929 "A must-handle event '{0}' was sent to {1} which has halted.", e.GetType().FullName, targetId);930 this.HandleDroppedEvent(e, targetId);931 return EnqueueStatus.Dropped;932 }933 EnqueueStatus enqueueStatus = this.EnqueueEvent(target, e, sender, eventGroup, options);934 if (enqueueStatus == EnqueueStatus.Dropped)935 {936 this.HandleDroppedEvent(e, targetId);937 }938 return enqueueStatus;939 }940 /// <summary>941 /// Enqueues an event to the actor with the specified id.942 /// </summary>943 private EnqueueStatus EnqueueEvent(Actor actor, Event e, Actor sender, EventGroup eventGroup, SendOptions options)944 {945 EventOriginInfo originInfo;946 string stateName = null;947 if (sender is StateMachine senderStateMachine)948 {949 originInfo = new EventOriginInfo(sender.Id, senderStateMachine.GetType().FullName,950 NameResolver.GetStateNameForLogging(senderStateMachine.CurrentState));951 stateName = senderStateMachine.CurrentStateName;952 }953 else if (sender is Actor senderActor)954 {955 originInfo = new EventOriginInfo(sender.Id, senderActor.GetType().FullName, string.Empty);956 }957 else958 {959 // Message comes from the environment.960 originInfo = new EventOriginInfo(null, "Env", "Env");961 }962 EventInfo eventInfo = new EventInfo(e, originInfo)963 {964 MustHandle = options?.MustHandle ?? false,965 Assert = options?.Assert ?? -1966 };967 Guid opId = eventGroup is null ? Guid.Empty : eventGroup.Id;968 this.LogWriter.LogSendEvent(actor.Id, sender?.Id.Name, sender?.Id.Type, stateName,969 e, opId, isTargetHalted: false);970 return actor.Enqueue(e, eventGroup, eventInfo);971 }972 /// <summary>973 /// Runs a new asynchronous event handler for the specified actor.974 /// This is a fire and forget invocation.975 /// </summary>976 /// <param name="actor">The actor that executes this event handler.</param>977 /// <param name="initialEvent">Optional event for initializing the actor.</param>978 /// <param name="isFresh">If true, then this is a new actor.</param>979 /// <param name="syncCaller">Caller actor that is blocked for quiscence.</param>980 private void RunActorEventHandler(Actor actor, Event initialEvent, bool isFresh, Actor syncCaller)981 {982 var op = actor.Operation;983 Task task = new Task(async () =>984 {985 try986 {987 // Update the current asynchronous control flow with this runtime instance,988 // allowing future retrieval in the same asynchronous call stack.989 CoyoteRuntime.AssignAsyncControlFlowRuntime(this.Runtime);990 this.Scheduler.StartOperation(op);991 if (isFresh)992 {993 await actor.InitializeAsync(initialEvent);994 }995 await actor.RunEventHandlerAsync();996 if (syncCaller != null)997 {998 this.EnqueueEvent(syncCaller, new QuiescentEvent(actor.Id), actor, actor.CurrentEventGroup, null);999 }1000 if (!actor.IsHalted)1001 {1002 this.ResetProgramCounter(actor);1003 }1004 IODebug.WriteLine("<ScheduleDebug> Completed operation {0} on task '{1}'.", actor.Id, Task.CurrentId);1005 op.OnCompleted();1006 // The actor is inactive or halted, schedule the next enabled operation.1007 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Stop);1008 }1009 catch (Exception ex)1010 {1011 this.ProcessUnhandledExceptionInOperation(op, ex);1012 }1013 });1014 task.Start();1015 this.Scheduler.WaitOperationStart(op);1016 }1017 /// <summary>1018 /// Creates a new timer that sends a <see cref="TimerElapsedEvent"/> to its owner actor.1019 /// </summary>1020 internal override IActorTimer CreateActorTimer(TimerInfo info, Actor owner)1021 {1022 var id = this.CreateActorId(typeof(MockStateMachineTimer));1023 this.CreateActor(id, typeof(MockStateMachineTimer), new TimerSetupEvent(info, owner, this.Configuration.TimeoutDelay));1024 return this.Scheduler.GetOperationWithId<ActorOperation>(id.Value).Actor as MockStateMachineTimer;1025 }1026 /// <inheritdoc/>1027 public override EventGroup GetCurrentEventGroup(ActorId currentActorId)1028 {1029 var callerOp = this.Scheduler.GetExecutingOperation<ActorOperation>();1030 this.Assert(callerOp != null && currentActorId == callerOp.Actor.Id,1031 "Trying to access the event group id of {0}, which is not the currently executing actor.",1032 currentActorId);1033 return callerOp.Actor.CurrentEventGroup;1034 }1035 /// <summary>1036 /// Returns a controlled nondeterministic boolean choice.1037 /// </summary>1038 internal override bool GetNondeterministicBooleanChoice(int maxValue, string callerName, string callerType)1039 {1040 var caller = this.Scheduler.GetExecutingOperation<ActorOperation>()?.Actor;1041 if (caller is Actor callerActor)1042 {1043 this.IncrementActorProgramCounter(callerActor.Id);1044 }1045 var choice = this.Scheduler.GetNextNondeterministicBooleanChoice(maxValue);1046 this.LogWriter.LogRandom(choice, callerName ?? caller?.Id.Name, callerType ?? caller?.Id.Type);1047 return choice;1048 }1049 /// <summary>1050 /// Returns a controlled nondeterministic integer choice.1051 /// </summary>1052 internal override int GetNondeterministicIntegerChoice(int maxValue, string callerName, string callerType)1053 {1054 var caller = this.Scheduler.GetExecutingOperation<ActorOperation>()?.Actor;1055 if (caller is Actor callerActor)1056 {1057 this.IncrementActorProgramCounter(callerActor.Id);1058 }1059 var choice = this.Scheduler.GetNextNondeterministicIntegerChoice(maxValue);1060 this.LogWriter.LogRandom(choice, callerName ?? caller?.Id.Name, callerType ?? caller?.Id.Type);1061 return choice;1062 }1063 /// <inheritdoc/>1064 internal override void LogInvokedAction(Actor actor, MethodInfo action, string handlingStateName, string currentStateName) =>1065 this.LogWriter.LogExecuteAction(actor.Id, handlingStateName, currentStateName, action.Name);1066 /// <inheritdoc/>1067 [MethodImpl(MethodImplOptions.AggressiveInlining)]1068 internal override void LogEnqueuedEvent(Actor actor, Event e, EventGroup eventGroup, EventInfo eventInfo) =>1069 this.LogWriter.LogEnqueueEvent(actor.Id, e);1070 /// <inheritdoc/>1071 internal override void LogDequeuedEvent(Actor actor, Event e, EventInfo eventInfo, bool isFreshDequeue)1072 {1073 if (!isFreshDequeue)1074 {1075 // Skip the scheduling point, as this is the first dequeue of the event handler,1076 // to avoid unecessery context switches.1077 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Receive);1078 this.ResetProgramCounter(actor);1079 }1080 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1081 this.LogWriter.LogDequeueEvent(actor.Id, stateName, e);1082 }1083 /// <inheritdoc/>1084 internal override void LogDefaultEventDequeued(Actor actor)1085 {1086 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Receive);1087 this.ResetProgramCounter(actor);1088 }1089 /// <inheritdoc/>1090 [MethodImpl(MethodImplOptions.AggressiveInlining)]1091 internal override void LogDefaultEventHandlerCheck(Actor actor) => this.Scheduler.ScheduleNextOperation();1092 /// <inheritdoc/>1093 internal override void LogRaisedEvent(Actor actor, Event e, EventGroup eventGroup, EventInfo eventInfo)1094 {1095 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1096 this.LogWriter.LogRaiseEvent(actor.Id, stateName, e);1097 }1098 /// <inheritdoc/>1099 internal override void LogHandleRaisedEvent(Actor actor, Event e)1100 {1101 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1102 this.LogWriter.LogHandleRaisedEvent(actor.Id, stateName, e);1103 }1104 /// <inheritdoc/>1105 [MethodImpl(MethodImplOptions.AggressiveInlining)]1106 internal override void LogReceiveCalled(Actor actor) => this.AssertExpectedCallerActor(actor, "ReceiveEventAsync");1107 /// <inheritdoc/>1108 internal override void LogReceivedEvent(Actor actor, Event e, EventInfo eventInfo)1109 {1110 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1111 this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: true);1112 }1113 /// <inheritdoc/>1114 internal override void LogReceivedEventWithoutWaiting(Actor actor, Event e, EventInfo eventInfo)1115 {1116 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1117 this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: false);1118 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Receive);1119 this.ResetProgramCounter(actor);1120 }...

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MockEventQueue.cs

Source:MockEventQueue.cs Github

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...198 this.RaisedEvent = (e, eventGroup, info);199 this.OnRaiseEvent(e, eventGroup, info);200 }201 /// <inheritdoc/>202 public Task<Event> ReceiveEventAsync(Type eventType, Func<Event, bool> predicate = null)203 {204 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>205 {206 { eventType, predicate }207 };208 return this.ReceiveEventAsync(eventWaitTypes);209 }210 /// <inheritdoc/>211 public Task<Event> ReceiveEventAsync(params Type[] eventTypes)212 {213 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();214 foreach (var type in eventTypes)215 {216 eventWaitTypes.Add(type, null);217 }218 return this.ReceiveEventAsync(eventWaitTypes);219 }220 /// <inheritdoc/>221 public Task<Event> ReceiveEventAsync(params Tuple<Type, Func<Event, bool>>[] events)222 {223 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();224 foreach (var e in events)225 {226 eventWaitTypes.Add(e.Item1, e.Item2);227 }228 return this.ReceiveEventAsync(eventWaitTypes);229 }230 /// <summary>231 /// Waits for an event to be enqueued.232 /// </summary>233 private Task<Event> ReceiveEventAsync(Dictionary<Type, Func<Event, bool>> eventWaitTypes)234 {235 this.OnReceiveInvoked();236 (Event e, EventGroup eventGroup, EventInfo info) receivedEvent = default;237 var node = this.Queue.First;238 while (node != null)239 {240 // Dequeue the first event that the caller waits to receive, if there is one in the queue.241 if (eventWaitTypes.TryGetValue(node.Value.e.GetType(), out Func<Event, bool> predicate) &&242 (predicate is null || predicate(node.Value.e)))243 {244 receivedEvent = node.Value;245 this.Queue.Remove(node);246 break;247 }248 node = node.Next;249 }250 if (receivedEvent == default)251 {252 this.ReceiveCompletionSource = new TaskCompletionSource<Event>();253 this.EventWaitTypes = eventWaitTypes;254 this.OnWaitEvent(this.EventWaitTypes.Keys);255 return this.ReceiveCompletionSource.Task;256 }257 this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, receivedEvent.info);258 return Task.FromResult(receivedEvent.e);259 }260 /// <summary>261 /// Checks if the specified event is currently ignored.262 /// </summary>263 [MethodImpl(MethodImplOptions.AggressiveInlining)]264 protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);265 /// <summary>266 /// Checks if the specified event is currently deferred.267 /// </summary>268 [MethodImpl(MethodImplOptions.AggressiveInlining)]269 protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);270 /// <summary>271 /// Checks if a default handler is currently available.272 /// </summary>273 [MethodImpl(MethodImplOptions.AggressiveInlining)]274 protected virtual bool IsDefaultHandlerAvailable()275 {276 bool result = this.Owner.IsDefaultHandlerInstalled();277 if (result)278 {279 this.Owner.Context.Scheduler.ScheduleNextOperation();280 }281 return result;282 }283 /// <summary>284 /// Notifies the actor that an event has been enqueued.285 /// </summary>286 [MethodImpl(MethodImplOptions.AggressiveInlining)]287 protected virtual void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>288 this.Owner.OnEnqueueEvent(e, eventGroup, eventInfo);289 /// <summary>290 /// Notifies the actor that an event has been raised.291 /// </summary>292 [MethodImpl(MethodImplOptions.AggressiveInlining)]293 protected virtual void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>294 this.Owner.OnRaiseEvent(e, eventGroup, eventInfo);295 /// <summary>296 /// Notifies the actor that it is waiting to receive an event of one of the specified types.297 /// </summary>298 [MethodImpl(MethodImplOptions.AggressiveInlining)]299 protected virtual void OnWaitEvent(IEnumerable<Type> eventTypes) => this.Owner.OnWaitEvent(eventTypes);300 /// <summary>301 /// Notifies the actor that an event it was waiting to receive has been enqueued.302 /// </summary>303 [MethodImpl(MethodImplOptions.AggressiveInlining)]304 protected virtual void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>305 this.Owner.OnReceiveEvent(e, eventGroup, eventInfo);306 /// <summary>307 /// Notifies the actor that an event it was waiting to receive was already in the308 /// event queue when the actor invoked the receive statement.309 /// </summary>310 [MethodImpl(MethodImplOptions.AggressiveInlining)]311 protected virtual void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo) =>312 this.Owner.OnReceiveEventWithoutWaiting(e, eventGroup, eventInfo);313 /// <summary>314 /// Notifies the actor that <see cref="ReceiveEventAsync(Type[])"/> or one of its overloaded methods was invoked.315 /// </summary>316 [MethodImpl(MethodImplOptions.AggressiveInlining)]317 protected virtual void OnReceiveInvoked() => this.Owner.OnReceiveInvoked();318 /// <summary>319 /// Notifies the actor that an event has been ignored.320 /// </summary>321 [MethodImpl(MethodImplOptions.AggressiveInlining)]322 protected virtual void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnIgnoreEvent(e);323 /// <summary>324 /// Notifies the actor that an event has been deferred.325 /// </summary>326 [MethodImpl(MethodImplOptions.AggressiveInlining)]327 protected virtual void OnDeferEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnDeferEvent(e);328 /// <summary>...

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ReceiveEventAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 public static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var configuration = Configuration.Create().WithNumberOfIterations(1000);15 var tester = new SystematicTester(runtime, configuration);16 tester.RegisterMonitor(typeof(Monitor));17 tester.RegisterActor(typeof(A));18 tester.RegisterActor(typeof(B));19 tester.RegisterActor(typeof(C));20 tester.RegisterActor(typeof(D));21 tester.RegisterActor(typeof(E));22 tester.RegisterActor(typeof(F));23 tester.RegisterActor(typeof(G));24 tester.RegisterActor(typeof(H));25 tester.RegisterActor(typeof(I));26 tester.RegisterActor(typeof(J));27 tester.RegisterActor(typeof(K));28 tester.RegisterActor(typeof(L));29 tester.RegisterActor(typeof(M));30 tester.RegisterActor(typeof(N));31 tester.RegisterActor(typeof(O));32 tester.RegisterActor(typeof(P));33 tester.RegisterActor(typeof(Q));34 tester.RegisterActor(typeof(R));35 tester.RegisterActor(typeof(S));36 tester.RegisterActor(typeof(T));37 tester.RegisterActor(typeof(U));38 tester.RegisterActor(typeof(V));39 tester.RegisterActor(typeof(W));40 tester.RegisterActor(typeof(X));41 tester.RegisterActor(typeof(Y));42 tester.RegisterActor(typeof(Z));43 tester.RegisterActor(typeof(A1));44 tester.RegisterActor(typeof(B1));45 tester.RegisterActor(typeof(C1));46 tester.RegisterActor(typeof(D1));47 tester.RegisterActor(typeof(E1));48 tester.RegisterActor(typeof(F1));49 tester.RegisterActor(typeof(G1));50 tester.RegisterActor(typeof(H1));51 tester.RegisterActor(typeof(I1));52 tester.RegisterActor(typeof(J1));53 tester.RegisterActor(typeof(K1));54 tester.RegisterActor(typeof(L1));55 tester.RegisterActor(typeof(M1));56 tester.RegisterActor(typeof(N1));57 tester.RegisterActor(typeof(O1));58 tester.RegisterActor(typeof(P1));59 tester.RegisterActor(typeof(Q1));60 tester.RegisterActor(typeof(R1));61 tester.RegisterActor(typeof(S1));62 tester.RegisterActor(typeof(T1));63 tester.RegisterActor(typeof(U1));64 tester.RegisterActor(typeof(V1));65 tester.RegisterActor(typeof(W1));66 tester.RegisterActor(typeof(X1));

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ReceiveEventAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Threading;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecution;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecutionWithFairScheduling;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecutionWithWeightedRandomScheduling;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomScheduling;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomSchedulingWithFairScheduling;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomSchedulingWithWeightedRandomScheduling;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExplorationWithFairScheduling;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExplorationWithWeightedRandomScheduling;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.WeightedRandomExecution;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.WeightedRandomExecutionWithFairScheduling;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.WeightedRandomExecutionWithWeightedRandomScheduling;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.WeightedRandomScheduling;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.WeightedRandomSchedulingWithFairScheduling;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.WeightedRandomSchedulingWithWeightedRandomScheduling;

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ReceiveEventAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Scheduling;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PCT;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Random;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExploration;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomProbabilistic;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomProbabilisticExploration;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomProbabilisticWithFairScheduling;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomWithFairScheduling;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomWithFairSchedulingExploration;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomWithFairSchedulingProbabilistic;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomWithFairSchedulingProbabilisticExploration;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.SchedulingPolicy;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.SchedulingPolicyExploration;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateGraph;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateGraphExploration;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateGraphWithFairScheduling;

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ReceiveEventAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Specifications;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(100);11 var runtime = RuntimeFactory.Create(config);12 var queue = new MockEventQueue();13 var actor = new ActorId();14 queue.EnqueueEvent(new Event(), actor);15 var receivedEvent = await queue.ReceiveEventAsync();16 Console.WriteLine("receivedEvent: " + receivedEvent);17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.Mocks;24using Microsoft.Coyote.Specifications;25{26 {27 public static async Task Main(string[] args)28 {29 var config = Configuration.Create().WithTestingIterations(100);30 var runtime = RuntimeFactory.Create(config);31 var queue = new MockEventQueue();32 var actor = new ActorId();33 queue.EnqueueEvent(new Event(), actor);34 var receivedEvent = await queue.ReceiveEventAsync();35 Console.WriteLine("receivedEvent: " + receivedEvent);36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.Mocks;43using Microsoft.Coyote.Specifications;44{45 {46 public static async Task Main(string[] args)47 {48 var config = Configuration.Create().WithTestingIterations(100);49 var runtime = RuntimeFactory.Create(config);50 var queue = new MockEventQueue();51 var actor = new ActorId();52 queue.EnqueueEvent(new Event(), actor);53 var receivedEvent = await queue.ReceiveEventAsync();54 Console.WriteLine("receivedEvent: " + receivedEvent);55 }56 }57}58using System;

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ReceiveEventAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6{7 {8 protected override Task OnInitializeAsync(Event initialEvent)9 {10 this.SendEvent(this.Id, new MyEvent());11 return Task.CompletedTask;12 }13 protected override Task OnEventAsync(Event e)14 {15 if (e is MyEvent)16 {17 Console.WriteLine("Received MyEvent");18 }19 return Task.CompletedTask;20 }21 }22 {23 }24 {25 public static async Task Main(string[] args)26 {27 Runtime runtime = RuntimeFactory.Create();28 await runtime.CreateActorAsync(typeof(MyActor));29 MockEventQueue eventQueue = new MockEventQueue(runtime);30 await eventQueue.ReceiveEventAsync<MyEvent>(runtime.Id);31 }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.Mocks;39{40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 this.SendEvent(this.Id, new MyEvent());44 return Task.CompletedTask;45 }46 protected override Task OnEventAsync(Event e)47 {48 if (e is MyEvent)49 {50 Console.WriteLine("Received MyEvent");51 }52 return Task.CompletedTask;53 }54 }55 {56 }57 {58 public static async Task Main(string[] args)59 {60 Runtime runtime = RuntimeFactory.Create();61 await runtime.CreateActorAsync(typeof(MyActor));62 MockEventQueue eventQueue = new MockEventQueue(runtime);63 await eventQueue.ReceiveEventAsync<MyEvent>(runtime.Id, TimeSpan.FromSeconds(3));64 }65 }66}67using System;68using System.Threading.Tasks;69using Microsoft.Coyote;70using Microsoft.Coyote.Actors;

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ReceiveEventAsync

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1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Specifications;6{7 {8 public static async Task Main(string[] args)9 {10 Configuration configuration = Configuration.Create();11 using (var runtime = RuntimeFactory.Create(configuration))12 {13 var queue = new MockEventQueue();14 var actor = new ActorId();15 runtime.CreateActor(typeof(MyActor), actor, queue);16 runtime.SendEvent(actor, new PingEvent());17 var e = await queue.ReceiveEventAsync();18 Specification.Assert(e is PingEvent, "Received unexpected event.");19 }20 }21 private class PingEvent : Event { }22 {23 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]24 private class Init : State { }25 private void SendPong()26 {27 this.SendEvent(this.Id, new PongEvent());28 }29 }30 }31}

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ReceiveEventAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9{10 {11 }12 {13 }14 {15 }16 {17 }18 {19 }20 {21 }22 {23 }24 {25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {75 }76 {77 }78 {79 }

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ReceiveEventAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11 {12 public static async Task Main(string[] args)13 {14 var configuration = Configuration.Create().WithTestingIterations(100);15 var test = new SystematicTest(configuration);16 test.RegisterMonitor(typeof(MyMonitor));17 await test.RunAsync();18 }19 }20 {21 [OnEventDoAction(typeof(StartEvent), nameof(Start))]22 {23 }24 private void Start()25 {26 var actor = this.CreateActor(typeof(MyActor));27 var eventQueue = (MockEventQueue)this.GetEventQueue(actor);28 var evt = eventQueue.ReceiveEventAsync();29 this.Assert(evt != null);30 }31 }32 {33 protected override void OnInitialize(Event e)34 {35 this.SendEvent(this.Id, new MyEvent());36 }37 }38 {39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.Mocks;46using Microsoft.Coyote.Actors.Timers;47using Microsoft.Coyote.Specifications;48using Microsoft.Coyote.SystematicTesting;49using Microsoft.Coyote.Tasks;50{51 {52 public static async Task Main(string[] args)53 {54 var configuration = Configuration.Create().WithTestingIterations(100);55 var test = new SystematicTest(configuration);56 test.RegisterMonitor(typeof(MyMonitor));57 await test.RunAsync();58 }59 }60 {61 [OnEventDoAction(typeof(StartEvent), nameof(Start))]

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ReceiveEventAsync

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Mocks;4using Microsoft.Coyote.Specifications;5{6 {7 static void Main(string[] args)8 {9 var eventQueue = new MockEventQueue();10 var e = new Event();11 eventQueue.Enqueue(e);12 var receivedEvent = eventQueue.ReceiveEventAsync().Result;13 Specification.Assert(receivedEvent == e, "The received event is not the same as the enqueued event");14 }15 }16}17using System;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Specifications;21{22 {23 static void Main(string[] args)24 {25 Runtime.Run(new Action<Action>(entry =>26 {27 var eventQueue = new MockEventQueue();28 var e = new Event();29 eventQueue.Enqueue(e);30 var receivedEvent = eventQueue.ReceiveEventAsync().Result;31 Specification.Assert(receivedEvent == e, "The received event is not the same as the enqueued event");32 }));33 }34 }35}

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Mocks;4using Microsoft.Coyote.Tests.Common;5using Microsoft.Coyote.Samples.Channels;6using System.Threading.Tasks;7{8 {9 public static async Task Main()10 {11 var configuration = Configuration.Create().WithTestingIterations(1000);12 var runtime = RuntimeFactory.Create(configuration);13 var eventQueue = new MockEventQueue(runtime);14 var channel = new Channel<int>(runtime, eventQueue);15 var sendTask = Task.Run(async () =>16 {17 for (int i = 0; i < 100; i++)18 {19 await channel.SendAsync(i);20 }21 });22 var receiveTask = Task.Run(async () =>23 {24 for (int i = 0; i < 100; i++)25 {26 var value = await channel.ReceiveAsync();27 Console.WriteLine(value);28 }29 });30 await Task.WhenAll(sendTask, receiveTask);31 }32 }33}

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