Best Coyote code snippet using Microsoft.Coyote.Actors.Mocks.MockEventQueue.OnWaitEvent
MockEventQueue.cs
Source:MockEventQueue.cs
...250 if (receivedEvent == default)251 {252 this.ReceiveCompletionSource = new TaskCompletionSource<Event>();253 this.EventWaitTypes = eventWaitTypes;254 this.OnWaitEvent(this.EventWaitTypes.Keys);255 return this.ReceiveCompletionSource.Task;256 }257 this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, receivedEvent.info);258 return Task.FromResult(receivedEvent.e);259 }260 /// <summary>261 /// Checks if the specified event is currently ignored.262 /// </summary>263 [MethodImpl(MethodImplOptions.AggressiveInlining)]264 protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);265 /// <summary>266 /// Checks if the specified event is currently deferred.267 /// </summary>268 [MethodImpl(MethodImplOptions.AggressiveInlining)]269 protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);270 /// <summary>271 /// Checks if a default handler is currently available.272 /// </summary>273 [MethodImpl(MethodImplOptions.AggressiveInlining)]274 protected virtual bool IsDefaultHandlerAvailable()275 {276 bool result = this.Owner.IsDefaultHandlerInstalled();277 if (result)278 {279 this.Owner.Context.Scheduler.ScheduleNextOperation();280 }281 return result;282 }283 /// <summary>284 /// Notifies the actor that an event has been enqueued.285 /// </summary>286 [MethodImpl(MethodImplOptions.AggressiveInlining)]287 protected virtual void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>288 this.Owner.OnEnqueueEvent(e, eventGroup, eventInfo);289 /// <summary>290 /// Notifies the actor that an event has been raised.291 /// </summary>292 [MethodImpl(MethodImplOptions.AggressiveInlining)]293 protected virtual void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>294 this.Owner.OnRaiseEvent(e, eventGroup, eventInfo);295 /// <summary>296 /// Notifies the actor that it is waiting to receive an event of one of the specified types.297 /// </summary>298 [MethodImpl(MethodImplOptions.AggressiveInlining)]299 protected virtual void OnWaitEvent(IEnumerable<Type> eventTypes) => this.Owner.OnWaitEvent(eventTypes);300 /// <summary>301 /// Notifies the actor that an event it was waiting to receive has been enqueued.302 /// </summary>303 [MethodImpl(MethodImplOptions.AggressiveInlining)]304 protected virtual void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>305 this.Owner.OnReceiveEvent(e, eventGroup, eventInfo);306 /// <summary>307 /// Notifies the actor that an event it was waiting to receive was already in the308 /// event queue when the actor invoked the receive statement.309 /// </summary>310 [MethodImpl(MethodImplOptions.AggressiveInlining)]311 protected virtual void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo) =>312 this.Owner.OnReceiveEventWithoutWaiting(e, eventGroup, eventInfo);313 /// <summary>...
OnWaitEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Mocks;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 public MockEventQueueTest(ITestOutputHelper output)16 : base(output)17 {18 }19 {20 public int Value;21 public E(int value)22 {23 this.Value = value;24 }25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 public bool EnableActorLogging;54 public Config(bool enableActorLogging)55 {56 this.EnableActorLogging = enableActorLogging;57 }58 }59 {60 }61 {62 private TaskCompletionSource<bool> Tcs;63 public A(TaskCompletionSource<bool> tcs)64 {65 this.Tcs = tcs;66 }67 protected override async Task OnInitializeAsync(Event initialEvent)68 {69 this.SendEvent(this.Id, new M());70 this.SendEvent(this.Id, new N());71 this.SendEvent(this.Id, new P());72 this.SendEvent(this.Id, new Q());73 this.SendEvent(this.Id, new R());74 this.SendEvent(this.Id, new S());75 this.SendEvent(this.Id, new T());76 this.SendEvent(this.Id, new U());77 this.SendEvent(this.Id, new V());
OnWaitEvent
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Mocks;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime runtime = ActorRuntime.Create();14 runtime.RegisterActor(typeof(Actor1));15 runtime.RegisterActor(typeof(Actor2));16 runtime.Start();17 runtime.CreateActor(typeof(Actor1), new ActorId("Actor1"));18 runtime.CreateActor(typeof(Actor2), new ActorId("Actor2"));19 Console.ReadLine();20 }21 }22 {23 private ActorId _actor2;24 [OnEventDoAction(typeof(Start), nameof(StartHandler))]25 [OnEventDoAction(typeof(Event2), nameof(Event2Handler))]26 class Init : State { }27 private void StartHandler(Event e)28 {29 _actor2 = (e as Start).Actor2;30 this.SendEvent(_actor2, new Event1());31 }32 private void Event2Handler(Event e)33 {34 this.SendEvent(_actor2, new Event1());35 }36 }37 {38 private ActorId _actor1;39 [OnEventDoAction(typeof(Start), nameof(StartHandler))]40 [OnEventDoAction(typeof(Event1), nameof(Event1Handler))]41 class Init : State { }42 private void StartHandler(Event e)43 {44 _actor1 = (e as Start).Actor1;45 }46 private void Event1Handler(Event e)47 {48 this.SendEvent(_actor1, new Event2());49 }50 }51 {52 public ActorId Actor1;53 public ActorId Actor2;54 public Start(ActorId actor1, ActorId actor2)55 {56 this.Actor1 = actor1;57 this.Actor2 = actor2;58 }59 }60 class Event1 : Event { }61 class Event2 : Event { }62}63using Microsoft.Coyote;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.Mocks;
OnWaitEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.Mocks;4using Microsoft.Coyote.Specifications;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var mock = new MockEventQueue(runtime);11 var actor = new ActorId(1, "1");12 var e = new Event(2);13 mock.SendEvent(actor, e);14 await mock.OnWaitEvent(actor, e);15 Specification.Assert(!mock.IsEventPending(actor, e));16 }17 }18}19Microsoft (R) F# Interactive version 10.2.3 for F# 4.520For help type #help;;
OnWaitEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var mockRuntime = new MockRuntime();10 var mockActor = new MockActor(mockRuntime, new ActorId());11 var mockEventQueue = mockRuntime.GetEventQueue(mockActor.Id);12 var e = new Event();13 mockEventQueue.Enqueue(e);14 mockEventQueue.OnWaitEvent(e);15 }16 }17}18 at Microsoft.Coyote.Actors.Mocks.MockEventQueue.OnWaitEvent(Event e)19 at CoyoteTest.Program.Main(String[] args) in C:\Users\user1\source\repos\CoyoteTest\CoyoteTest\Program.cs:line 1720 at Microsoft.Coyote.Actors.Mocks.MockEventQueue.OnWaitEvent(Event e)21 at Microsoft.Coyote.Actors.Mocks.MockActor.OnWaitEvent(Event e)22 at CoyoteTest.Program.Main(String[] args) in C:\Users\user1\source\repos\CoyoteTest\CoyoteTest\Program.cs:line 18
OnWaitEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Mocks;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Tasks;13using Microsoft.Coyote.Tests.Common.Utilities;14using Xunit;15using Xunit.Abstractions;16{17 {18 public TestOnWaitEventMethod(ITestOutputHelper output)19 : base(output)20 {21 }22 {23 public ActorId Id;24 public E(ActorId id)25 {26 this.Id = id;27 }28 }29 {30 }31 {32 }33 {34 }35 {36 }37 {38 }39 {40 }41 {42 }43 {44 }45 {46 }47 {48 }49 {50 }51 {52 }53 {54 }55 {56 }57 {58 }59 {60 }61 {62 }63 {64 }65 {66 }67 {68 }69 {70 }71 {72 }73 {74 }75 {76 }77 {
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