How to use OnReceiveEventWithoutWaiting method of Microsoft.Coyote.Actors.Mocks.MockEventQueue class

Best Coyote code snippet using Microsoft.Coyote.Actors.Mocks.MockEventQueue.OnReceiveEventWithoutWaiting

MockEventQueue.cs

Source:MockEventQueue.cs Github

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...253 this.EventWaitTypes = eventWaitTypes;254 this.OnWaitEvent(this.EventWaitTypes.Keys);255 return this.ReceiveCompletionSource.Task;256 }257 this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, receivedEvent.info);258 return Task.FromResult(receivedEvent.e);259 }260 /// <summary>261 /// Checks if the specified event is currently ignored.262 /// </summary>263 [MethodImpl(MethodImplOptions.AggressiveInlining)]264 protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);265 /// <summary>266 /// Checks if the specified event is currently deferred.267 /// </summary>268 [MethodImpl(MethodImplOptions.AggressiveInlining)]269 protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);270 /// <summary>271 /// Checks if a default handler is currently available.272 /// </summary>273 [MethodImpl(MethodImplOptions.AggressiveInlining)]274 protected virtual bool IsDefaultHandlerAvailable()275 {276 bool result = this.Owner.IsDefaultHandlerInstalled();277 if (result)278 {279 this.Owner.Context.Scheduler.ScheduleNextOperation();280 }281 return result;282 }283 /// <summary>284 /// Notifies the actor that an event has been enqueued.285 /// </summary>286 [MethodImpl(MethodImplOptions.AggressiveInlining)]287 protected virtual void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>288 this.Owner.OnEnqueueEvent(e, eventGroup, eventInfo);289 /// <summary>290 /// Notifies the actor that an event has been raised.291 /// </summary>292 [MethodImpl(MethodImplOptions.AggressiveInlining)]293 protected virtual void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>294 this.Owner.OnRaiseEvent(e, eventGroup, eventInfo);295 /// <summary>296 /// Notifies the actor that it is waiting to receive an event of one of the specified types.297 /// </summary>298 [MethodImpl(MethodImplOptions.AggressiveInlining)]299 protected virtual void OnWaitEvent(IEnumerable<Type> eventTypes) => this.Owner.OnWaitEvent(eventTypes);300 /// <summary>301 /// Notifies the actor that an event it was waiting to receive has been enqueued.302 /// </summary>303 [MethodImpl(MethodImplOptions.AggressiveInlining)]304 protected virtual void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>305 this.Owner.OnReceiveEvent(e, eventGroup, eventInfo);306 /// <summary>307 /// Notifies the actor that an event it was waiting to receive was already in the308 /// event queue when the actor invoked the receive statement.309 /// </summary>310 [MethodImpl(MethodImplOptions.AggressiveInlining)]311 protected virtual void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo) =>312 this.Owner.OnReceiveEventWithoutWaiting(e, eventGroup, eventInfo);313 /// <summary>314 /// Notifies the actor that <see cref="ReceiveEventAsync(Type[])"/> or one of its overloaded methods was invoked.315 /// </summary>316 [MethodImpl(MethodImplOptions.AggressiveInlining)]317 protected virtual void OnReceiveInvoked() => this.Owner.OnReceiveInvoked();318 /// <summary>319 /// Notifies the actor that an event has been ignored.320 /// </summary>321 [MethodImpl(MethodImplOptions.AggressiveInlining)]322 protected virtual void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnIgnoreEvent(e);323 /// <summary>324 /// Notifies the actor that an event has been deferred.325 /// </summary>326 [MethodImpl(MethodImplOptions.AggressiveInlining)]...

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OnReceiveEventWithoutWaiting

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 public static void Main(string[] args)12 {13 var config = Configuration.Create().WithTestingIterations(100);14 var test = new SystematicTest(config);15 test.RegisterMonitor<Monitor>();16 test.RegisterActor<Actor1>();17 test.RegisterActor<Actor2>();18 test.RegisterActor<Actor3>();19 test.Execute();20 }21 }22 {23 private ActorId actor2;24 private ActorId actor3;25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.actor2 = this.CreateActor(typeof(Actor2));28 this.actor3 = this.CreateActor(typeof(Actor3));29 this.SendEvent(this.actor2, new E1());30 return Task.CompletedTask;31 }32 }33 {34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 this.SendEvent(this.Id, new E2());37 return Task.CompletedTask;38 }39 }40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 this.SendEvent(this.Id, new E3());44 return Task.CompletedTask;45 }46 }47 {48 [OnEventDoAction(typeof(E1), nameof(HandleE1))]49 [OnEventDoAction(typeof(E2), nameof(HandleE2))]50 [OnEventDoAction(typeof(E3), nameof(HandleE3))]51 {52 }53 private void HandleE1(Event e)54 {55 this.Assert(false, "E1 received");56 }57 private void HandleE2(Event e)58 {59 this.Assert(false, "E2 received");60 }61 private void HandleE3(Event e)62 {63 this.Assert(false, "E3 received");64 }65 }66 {67 }68 {69 }70 {71 }72}

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OnReceiveEventWithoutWaiting

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.StateCaching;12using Microsoft.Coyote.TestingServices.StateCaching.Strategies;13using Microsoft.Coyote.TestingServices.Threading;14{15 {16 public static void Main(string[] args)17 {18 var configuration = Configuration.Create();19 configuration.TestingIterations = 1;20 configuration.SchedulingIterations = 1;21 configuration.SchedulingStrategy = SchedulingStrategy.DFS;22 configuration.CacheStrategy = CacheStrategy.Bounded;23 configuration.MaxFairSchedulingSteps = 100;24 configuration.MaxUnfairSchedulingSteps = 100;25 configuration.MaxStepsFromFairScheduling = 100;

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OnReceiveEventWithoutWaiting

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Mocks;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using System.Threading;12{13 {14 static void Main(string[] args)15 {16 var test = new SystematicTestDriver();17 test.Test += Test;18 test.Run();19 }20 static void Test(Action<ActorRuntime> configuration)21 {22 using (var runtime = RuntimeFactory.Create(configuration))23 {24 var id = runtime.CreateActor(typeof(A));

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OnReceiveEventWithoutWaiting

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Mocks;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.MaxStepsFromEntryToExit = 1000;14 config.MaxFairStepsFromEntryToExit = 1000;15 var runtime = RuntimeFactory.Create(config);16 runtime.RegisterMonitor(typeof(Monitor1));17 runtime.CreateActor(typeof(Actor1));18 runtime.RunAsync().Wait();19 }20 }21 {22 [OnEventDoAction(typeof(Actor1Done), nameof(HandleActor1Done))]23 class Init : MonitorState { }24 void HandleActor1Done()25 {26 this.RaiseGotoStateEvent<Done>();27 }28 [OnEventDoAction(typeof(ReceiveEventWithoutWaiting), nameof(HandleReceiveEventWithoutWaiting))]29 class Done : MonitorState { }30 void HandleReceiveEventWithoutWaiting()31 {32 this.Assert(false, "Received event without waiting.");33 }34 }35 {36 [OnEventGotoState(typeof(UnitEvent), typeof(A))]37 class Init : State { }38 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]39 class A : State { }40 void HandleUnitEvent()41 {42 this.RaiseEvent(new UnitEvent());43 }44 protected override void OnReceiveEventWithoutWaiting(Event e)45 {46 this.Assert(false, "Received event without waiting.");47 }48 protected override Task OnHaltAsync(Event e)49 {50 this.Monitor<Monitor1>(new Actor1Done());51 return Task.CompletedTask;52 }53 }54 class UnitEvent : Event { }55 class Actor1Done : Event { }56 class ReceiveEventWithoutWaiting : Event { }57}

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OnReceiveEventWithoutWaiting

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5{6 {7 private static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableActorGarbageCollection = false;14 config.EnableActorMonitoring = true;15 var runtime = RuntimeFactory.Create(config);16 runtime.CreateActor(typeof(Actor1));17 runtime.CreateActor(typeof(Actor2));18 runtime.Run();19 }20 }21 {22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.SendEvent(this.Id, new Event1());25 }26 protected override async Task OnEventAsync(Event e)27 {28 if (e is Event1)29 {30 await this.SendEvent(this.Id, new Event2());31 }32 else if (e is Event2)33 {34 await this.SendEvent(this.Id, new Event3());35 }36 else if (e is Event3)37 {38 await this.SendEvent(this.Id, new Event4());39 }40 else if (e is Event4)41 {42 await this.SendEvent(this.Id, new Event5());43 }44 else if (e is Event5)45 {46 await this.SendEvent(this.Id, new Event6());47 }48 else if (e is Event6)49 {50 await this.SendEvent(this.Id, new Event7());51 }52 else if (e is Event7)53 {54 await this.SendEvent(this.Id, new Event8());55 }56 else if (e is Event8)57 {58 await this.SendEvent(this.Id, new Event9());59 }60 else if (e is Event9)61 {62 await this.SendEvent(this.Id, new Event10());63 }64 else if (e is Event10)65 {66 await this.SendEvent(this.Id, new Event11());67 }68 else if (e is Event11)69 {70 await this.SendEvent(this.Id, new Event12());71 }72 else if (e is Event12)73 {74 await this.SendEvent(this.Id, new Event13());75 }76 else if (e is Event13)

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OnReceiveEventWithoutWaiting

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var runtime = TestingEngine.Create();12 runtime.Configuration.TestingIterations = 1000;13 runtime.Configuration.SchedulingIterations = 10000;14 runtime.Configuration.SchedulingStrategy = SchedulingStrategy.DFS;15 runtime.Configuration.Verbose = 2;16 await runtime.RunAsync(async () =>17 {18 var mock = new MockEventQueue();19 var actor = new Actor1();20 var task = Task.Run(async () =>21 {22 await actor.RunAsync(mock);23 });24 await Task.Run(async () =>25 {26 for (int i = 0; i < 100; i++)27 {28 mock.OnReceiveEventWithoutWaiting(new MyEvent());29 }30 });31 await task;32 });33 }34 }35 class MyEvent : Event { }36 {37 protected override Task OnInitializeAsync(Event initialEvent)38 {39 this.CreateActor(typeof(Actor2));40 return Task.CompletedTask;41 }42 protected override Task OnEventAsync(Event e)43 {44 if (e is MyEvent)45 {46 this.CreateActor(typeof(Actor2));47 }48 return Task.CompletedTask;49 }50 }51 {52 protected override Task OnEventAsync(Event e)53 {54 return Task.CompletedTask;55 }56 }57}

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OnReceiveEventWithoutWaiting

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.TestingIterations = 100;15 config.SchedulingIterations = 100;16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.MaxFairSchedulingSteps = 1000;18 config.MaxUnfairSchedulingSteps = 1000;19 config.MaxStepsFromEntryToExit = 1000;20 config.EnableDataRaceDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableOperationInterleavings = true;23 config.EnableActorGarbageCollection = true;24 config.EnableCycleDetection = true;25 config.EnableHotStateDetection = true;26 config.EnableLivenessChecking = true;27 config.EnableTimerPrecision = true;28 config.EnableBuggyActorDetection = true;29 config.EnableStateGraphTesting = true;30 config.EnableStateGraphScheduling = true;31 config.EnableRandomExecution = true;32 config.EnableRandomTesting = true;33 config.EnableRandomScheduling = true;34 config.EnableTestingIterations = true;35 config.EnableFairScheduling = true;36 config.EnableFairSchedulingSteps = true;37 config.EnableUnfairSchedulingSteps = true;38 config.EnableStepsFromEntryToExit = true;39 config.EnableActorStateExploration = true;40 config.EnableActorStateExplorationSteps = true;41 config.EnableActorStateExplorationBound = true;42 config.EnableStateGraphExploration = true;43 config.EnableStateGraphExplorationSteps = true;44 config.EnableStateGraphExplorationBound = true;45 config.EnableStateGraphSchedulingSteps = true;46 config.EnableStateGraphSchedulingBound = true;47 config.EnableFairSchedulingBound = true;48 config.EnableUnfairSchedulingBound = true;49 config.EnableBuggyActorDetectionBound = true;50 config.EnableRandomExecutionBound = true;51 config.EnableRandomTestingBound = true;52 config.EnableRandomSchedulingBound = true;53 config.EnableTestingIterationsBound = true;

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OnReceiveEventWithoutWaiting

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Specifications;6{7 {8 }9 {10 [OnEntry(nameof(InitializeOnEntry))]11 [OnEventDoAction(typeof(E), nameof(HandleEvent))]12 [OnEventDoAction(typeof(Halt), nameof(Halt))]13 {14 }15 void InitializeOnEntry()16 {17 this.SendEvent(this.Id, new E());18 }19 void HandleEvent()20 {21 this.RaiseGotoStateEvent<Init>();22 }23 void Halt()24 {25 this.RaiseHaltEvent();26 }27 }28 {29 public static void Main()30 {31 var runtime = RuntimeFactory.Create();32 var mock = runtime.CreateActor(typeof(M));33 var eventQueue = new MockEventQueue(runtime);34 runtime.RegisterEventQueue(eventQueue);35 var e = eventQueue.Dequeue();36 Specification.Assert(e is E, "Expected event E to be received.");37 var halt = eventQueue.Dequeue();38 Specification.Assert(halt is Halt, "Expected event Halt to be received.");39 runtime.Dispose();40 }41 }42}

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OnReceiveEventWithoutWaiting

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Specifications;6{7 {8 static void Main(string[] args)9 {10 MockEventQueue eventQueue = new MockEventQueue();11 ActorId actor = ActorId.CreateRandom();12 eventQueue.CreateActor(actor, typeof(Actor1));13 Event e = new Event1();14 eventQueue.OnReceiveEventWithoutWaiting(actor, e);15 e = new Event2();16 eventQueue.OnReceiveEventWithoutWaiting(actor, e);17 e = new Event3();18 eventQueue.OnReceiveEventWithoutWaiting(actor, e);19 e = new Event4();20 eventQueue.OnReceiveEventWithoutWaiting(actor, e);21 e = new Event5();22 eventQueue.OnReceiveEventWithoutWaiting(actor, e);23 e = new Event6();24 eventQueue.OnReceiveEventWithoutWaiting(actor, e);25 e = new Event7();26 eventQueue.OnReceiveEventWithoutWaiting(actor, e);27 e = new Event8();28 eventQueue.OnReceiveEventWithoutWaiting(actor, e);29 e = new Event9();30 eventQueue.OnReceiveEventWithoutWaiting(actor, e);31 e = new Event10();32 eventQueue.OnReceiveEventWithoutWaiting(actor, e);33 e = new Event11();34 eventQueue.OnReceiveEventWithoutWaiting(actor, e);35 e = new Event12();36 eventQueue.OnReceiveEventWithoutWaiting(actor, e);37 e = new Event13();38 eventQueue.OnReceiveEventWithoutWaiting(actor, e

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OnReceiveEventWithoutWaiting

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 public UnitTest3(ITestOutputHelper output)15 : base(output)16 {17 }18 {19 }20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.SendEventAsync(this.Id, new E());24 await this.SendEventAsync(this.Id, new E());25 }26 protected override Task OnEventReceivedAsync(Event e)27 {28 this.Assert(e is E);29 this.Assert(this.CurrentStateName.Equals("S1") ||30 this.CurrentStateName.Equals("S2"));31 this.Assert(this.CurrentStateName.Equals("S1") ||32 this.CurrentStateName.Equals("S2"));33 return Task.CompletedTask;34 }35 }36 [Fact(Timeout = 5000)]37 public void TestEventSendingWithoutWaiting()38 {39 this.TestWithError(async r =>40 {41 var config = Configuration.Create();42 config.SchedulingIterations = 1;43 config.SchedulingStrategy = SchedulingStrategy.DFS;44 config.MaxFairSchedulingSteps = 10;45 config.MaxUnfairSchedulingSteps = 10;46 config.Verbose = 2;47 config.EnableCycleDetection = true;48 config.EnableDataRaceDetection = true;49 config.EnableHotStateDetection = true;50 config.EnableIntegerOverflowChecks = true;51 config.EnableObjectInequalityChecks = true;52 config.EnablePhaseTimers = true;53 config.EnableRandomExecution = true;

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