Best Coyote code snippet using Microsoft.Coyote.Actors.Mocks.MockEventQueue.OnReceiveEvent
MockEventQueue.cs
Source:MockEventQueue.cs
...78 if (this.EventWaitTypes.TryGetValue(e.GetType(), out Func<Event, bool> predicate) &&79 (predicate is null || predicate(e)))80 {81 this.EventWaitTypes.Clear();82 this.OnReceiveEvent(e, eventGroup, info);83 this.ReceiveCompletionSource.SetResult(e);84 return EnqueueStatus.EventHandlerRunning;85 }86 this.OnEnqueueEvent(e, eventGroup, info);87 this.Queue.AddLast((e, eventGroup, info));88 if (info.Assert >= 0)89 {90 var eventCount = this.Queue.Count(val => val.e.GetType().Equals(e.GetType()));91 this.Assert(eventCount <= info.Assert,92 "There are more than {0} instances of '{1}' in the input queue of {2}.",93 info.Assert, info.EventName, this.Owner.Id);94 }95 if (!this.IsEventHandlerRunning)96 {97 if (this.TryDequeueEvent(true).e is null)98 {99 return EnqueueStatus.NextEventUnavailable;100 }101 else102 {103 this.IsEventHandlerRunning = true;104 return EnqueueStatus.EventHandlerNotRunning;105 }106 }107 return EnqueueStatus.EventHandlerRunning;108 }109 /// <inheritdoc/>110 public (DequeueStatus status, Event e, EventGroup eventGroup, EventInfo info) Dequeue()111 {112 // Try to get the raised event, if there is one. Raised events113 // have priority over the events in the inbox.114 if (this.RaisedEvent != default)115 {116 if (this.IsEventIgnored(this.RaisedEvent.e))117 {118 // TODO: should the user be able to raise an ignored event?119 // The raised event is ignored in the current state.120 this.OnIgnoreEvent(this.RaisedEvent.e, this.RaisedEvent.eventGroup, this.RaisedEvent.info);121 this.RaisedEvent = default;122 }123 else124 {125 (Event e, EventGroup eventGroup, EventInfo info) raisedEvent = this.RaisedEvent;126 this.RaisedEvent = default;127 return (DequeueStatus.Raised, raisedEvent.e, raisedEvent.eventGroup, raisedEvent.info);128 }129 }130 // Make sure this happens before a potential dequeue.131 var hasDefaultHandler = this.IsDefaultHandlerAvailable();132 // Try to dequeue the next event, if there is one.133 var (e, eventGroup, info) = this.TryDequeueEvent();134 if (e != null)135 {136 // Found next event that can be dequeued.137 return (DequeueStatus.Success, e, eventGroup, info);138 }139 // No event can be dequeued, so check if there is a default event handler.140 if (!hasDefaultHandler)141 {142 // There is no default event handler installed, so do not return an event.143 this.IsEventHandlerRunning = false;144 return (DequeueStatus.NotAvailable, null, null, null);145 }146 // TODO: check op-id of default event.147 // A default event handler exists.148 string stateName = this.Owner is StateMachine stateMachine ?149 NameResolver.GetStateNameForLogging(stateMachine.CurrentState) : string.Empty;150 var eventOrigin = new EventOriginInfo(this.Owner.Id, this.Owner.GetType().FullName, stateName);151 return (DequeueStatus.Default, DefaultEvent.Instance, null, new EventInfo(DefaultEvent.Instance, eventOrigin));152 }153 /// <summary>154 /// Dequeues the next event and its metadata, if there is one available, else returns null.155 /// </summary>156 private (Event e, EventGroup eventGroup, EventInfo info) TryDequeueEvent(bool checkOnly = false)157 {158 // Try to dequeue the next event, if there is one.159 var node = this.Queue.First;160 while (node != null)161 {162 // Iterates through the events and metadata in the inbox.163 var nextNode = node.Next;164 var currentEvent = node.Value;165 if (this.IsEventIgnored(currentEvent.e))166 {167 if (!checkOnly)168 {169 // Removes an ignored event.170 this.Queue.Remove(node);171 this.OnIgnoreEvent(currentEvent.e, currentEvent.eventGroup, currentEvent.info);172 }173 node = nextNode;174 continue;175 }176 else if (this.IsEventDeferred(currentEvent.e))177 {178 // Skips a deferred event.179 this.OnDeferEvent(currentEvent.e, currentEvent.eventGroup, currentEvent.info);180 node = nextNode;181 continue;182 }183 if (!checkOnly)184 {185 this.Queue.Remove(node);186 }187 return currentEvent;188 }189 return default;190 }191 /// <inheritdoc/>192 public void RaiseEvent(Event e, EventGroup eventGroup)193 {194 string stateName = this.Owner is StateMachine stateMachine ?195 NameResolver.GetStateNameForLogging(stateMachine.CurrentState) : string.Empty;196 var eventOrigin = new EventOriginInfo(this.Owner.Id, this.Owner.GetType().FullName, stateName);197 var info = new EventInfo(e, eventOrigin);198 this.RaisedEvent = (e, eventGroup, info);199 this.OnRaiseEvent(e, eventGroup, info);200 }201 /// <inheritdoc/>202 public Task<Event> ReceiveEventAsync(Type eventType, Func<Event, bool> predicate = null)203 {204 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>205 {206 { eventType, predicate }207 };208 return this.ReceiveEventAsync(eventWaitTypes);209 }210 /// <inheritdoc/>211 public Task<Event> ReceiveEventAsync(params Type[] eventTypes)212 {213 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();214 foreach (var type in eventTypes)215 {216 eventWaitTypes.Add(type, null);217 }218 return this.ReceiveEventAsync(eventWaitTypes);219 }220 /// <inheritdoc/>221 public Task<Event> ReceiveEventAsync(params Tuple<Type, Func<Event, bool>>[] events)222 {223 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();224 foreach (var e in events)225 {226 eventWaitTypes.Add(e.Item1, e.Item2);227 }228 return this.ReceiveEventAsync(eventWaitTypes);229 }230 /// <summary>231 /// Waits for an event to be enqueued.232 /// </summary>233 private Task<Event> ReceiveEventAsync(Dictionary<Type, Func<Event, bool>> eventWaitTypes)234 {235 this.OnReceiveInvoked();236 (Event e, EventGroup eventGroup, EventInfo info) receivedEvent = default;237 var node = this.Queue.First;238 while (node != null)239 {240 // Dequeue the first event that the caller waits to receive, if there is one in the queue.241 if (eventWaitTypes.TryGetValue(node.Value.e.GetType(), out Func<Event, bool> predicate) &&242 (predicate is null || predicate(node.Value.e)))243 {244 receivedEvent = node.Value;245 this.Queue.Remove(node);246 break;247 }248 node = node.Next;249 }250 if (receivedEvent == default)251 {252 this.ReceiveCompletionSource = new TaskCompletionSource<Event>();253 this.EventWaitTypes = eventWaitTypes;254 this.OnWaitEvent(this.EventWaitTypes.Keys);255 return this.ReceiveCompletionSource.Task;256 }257 this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, receivedEvent.info);258 return Task.FromResult(receivedEvent.e);259 }260 /// <summary>261 /// Checks if the specified event is currently ignored.262 /// </summary>263 [MethodImpl(MethodImplOptions.AggressiveInlining)]264 protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);265 /// <summary>266 /// Checks if the specified event is currently deferred.267 /// </summary>268 [MethodImpl(MethodImplOptions.AggressiveInlining)]269 protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);270 /// <summary>271 /// Checks if a default handler is currently available.272 /// </summary>273 [MethodImpl(MethodImplOptions.AggressiveInlining)]274 protected virtual bool IsDefaultHandlerAvailable()275 {276 bool result = this.Owner.IsDefaultHandlerInstalled();277 if (result)278 {279 this.Owner.Context.Scheduler.ScheduleNextOperation();280 }281 return result;282 }283 /// <summary>284 /// Notifies the actor that an event has been enqueued.285 /// </summary>286 [MethodImpl(MethodImplOptions.AggressiveInlining)]287 protected virtual void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>288 this.Owner.OnEnqueueEvent(e, eventGroup, eventInfo);289 /// <summary>290 /// Notifies the actor that an event has been raised.291 /// </summary>292 [MethodImpl(MethodImplOptions.AggressiveInlining)]293 protected virtual void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>294 this.Owner.OnRaiseEvent(e, eventGroup, eventInfo);295 /// <summary>296 /// Notifies the actor that it is waiting to receive an event of one of the specified types.297 /// </summary>298 [MethodImpl(MethodImplOptions.AggressiveInlining)]299 protected virtual void OnWaitEvent(IEnumerable<Type> eventTypes) => this.Owner.OnWaitEvent(eventTypes);300 /// <summary>301 /// Notifies the actor that an event it was waiting to receive has been enqueued.302 /// </summary>303 [MethodImpl(MethodImplOptions.AggressiveInlining)]304 protected virtual void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>305 this.Owner.OnReceiveEvent(e, eventGroup, eventInfo);306 /// <summary>307 /// Notifies the actor that an event it was waiting to receive was already in the308 /// event queue when the actor invoked the receive statement.309 /// </summary>310 [MethodImpl(MethodImplOptions.AggressiveInlining)]311 protected virtual void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo) =>312 this.Owner.OnReceiveEventWithoutWaiting(e, eventGroup, eventInfo);313 /// <summary>314 /// Notifies the actor that <see cref="ReceiveEventAsync(Type[])"/> or one of its overloaded methods was invoked.315 /// </summary>316 [MethodImpl(MethodImplOptions.AggressiveInlining)]317 protected virtual void OnReceiveInvoked() => this.Owner.OnReceiveInvoked();318 /// <summary>319 /// Notifies the actor that an event has been ignored.320 /// </summary>321 [MethodImpl(MethodImplOptions.AggressiveInlining)]322 protected virtual void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnIgnoreEvent(e);323 /// <summary>324 /// Notifies the actor that an event has been deferred.325 /// </summary>326 [MethodImpl(MethodImplOptions.AggressiveInlining)]...
OnReceiveEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Mocks;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create().WithTestingIterations(100);15 var test = new CoyoteTest(configuration, () =>16 {17 var runtime = RuntimeFactory.Create();18 var eventQueue = new MockEventQueue();19 runtime.RegisterEventQueue(eventQueue);20 runtime.CreateActor(typeof(Actor1));21 runtime.CreateActor(typeof(Actor2));22 runtime.CreateActor(typeof(Actor3));23 runtime.CreateActor(typeof(Actor4));24 runtime.Start();25 });26 test.Execute();27 }28 }29 {30 public int Value;31 public e(int value)32 {33 this.Value = value;34 }35 }36 {37 protected override Task OnInitializeAsync(Event initialEvent)38 {39 this.SendEvent(this.Id, new e(1));40 return Task.CompletedTask;41 }42 }43 {44 protected override Task OnInitializeAsync(Event initialEvent)45 {46 this.SendEvent(this.Id, new e(1));47 return Task.CompletedTask;48 }49 }50 {51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 this.SendEvent(this.Id, new e(1));54 return Task.CompletedTask;55 }56 }57 {58 protected override Task OnInitializeAsync(Event initialEvent)59 {60 this.SendEvent(this.Id, new e(1));61 return Task.CompletedTask;62 }63 }64}
OnReceiveEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 {10 public static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(Monitor));14 runtime.RegisterMonitor(typeof(Monitor2));15 runtime.CreateActor(typeof(Producer));16 runtime.CreateActor(typeof(Consumer));17 runtime.CreateActor(typeof(Consumer2));18 runtime.CreateActor(typeof(Consumer3));19 runtime.Run();20 }21 }22 {23 [OnEventDoAction(typeof(OnReceiveEvent), nameof(OnReceive))]24 class Init : MonitorState { }25 private void OnReceive(Event e)26 {27 Console.WriteLine("Monitor received event {0}", e);28 }29 }30 {31 [OnEventDoAction(typeof(OnReceiveEvent), nameof(OnReceive))]32 class Init : MonitorState { }33 private void OnReceive(Event e)34 {35 Console.WriteLine("Monitor2 received event {0}", e);36 }37 }38 {39 private int count = 0;40 [OnEventDoAction(typeof(UnitEvent), nameof(Send))]41 private class Init : State { }42 private void Send()43 {44 this.count++;45 this.SendEvent(this.Id, new E(this.count));46 this.SendEvent(this.Id, new UnitEvent());47 }48 }49 {50 [OnEventDoAction(typeof(E), nameof(Receive))]51 private class Init : State { }52 private void Receive()53 {54 this.Assert(this.ReceivedEvent is E);55 Console.WriteLine("Consumer received event {0}", this.ReceivedEvent);56 }57 }58 {59 [OnEventDoAction(typeof(E), nameof(Receive))]60 private class Init : State { }61 private void Receive()62 {63 this.Assert(this.ReceivedEvent is E);64 Console.WriteLine("Consumer2 received event {0}", this.ReceivedEvent);65 }66 }
OnReceiveEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tasks;9{10 {11 public static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var mockEventQueue = new MockEventQueue();15 var actor = runtime.CreateActor(typeof(Actor1), new ActorId(1), mockEventQueue);16 runtime.SendEvent(actor, new e1());17 runtime.SendEvent(actor, new e2());18 runtime.SendEvent(actor, new e3());19 runtime.SendEvent(actor, new e4());20 runtime.SendEvent(actor, new e5());21 runtime.SendEvent(actor, new e6());22 runtime.SendEvent(actor, new e7());23 runtime.SendEvent(actor, new e8());24 runtime.SendEvent(actor, new e9());25 runtime.SendEvent(actor, new e10());26 runtime.SendEvent(actor, new e11());27 runtime.SendEvent(actor, new e12());28 runtime.SendEvent(actor, new e13());29 runtime.SendEvent(actor, new e14());30 runtime.SendEvent(actor, new e15());31 runtime.SendEvent(actor, new e16());32 runtime.SendEvent(actor, new e17
OnReceiveEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 internal static void Main(string[] args)10 {11 var eventQueue = new MockEventQueue();12 var runtime = new MockRuntime(eventQueue);13 var actor = runtime.CreateActor(typeof(TestActor));14 runtime.SendEvent(actor, new TestEvent());15 var receivedEvent = eventQueue.Dequeue();16 Specification.Assert(receivedEvent is TestEvent, "Received event is not of the expected type.");17 }18 }19 {20 }21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.SendEvent(this.Id, new TestEvent());25 return Task.CompletedTask;26 }27 }28}29using System;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.Mocks;33using Microsoft.Coyote.Specifications;34using Microsoft.Coyote.Tasks;35{36 {37 internal static void Main(string[] args)38 {39 var eventQueue = new MockEventQueue();40 var runtime = new MockRuntime(eventQueue);
OnReceiveEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Actors.Timers.Mocks;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Mocks;11using Microsoft.Coyote.SystematicTesting.Timers;12using Microsoft.Coyote.SystematicTesting.Timers.Mocks;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.Tasks.Mocks;15using Microsoft.Coyote.Tasks.Timers;16using Microsoft.Coyote.Tasks.Timers.Mocks;17using Microsoft.Coyote.Tests.Common;18using Microsoft.Coyote.Tests.Common.Mocks;19using Microsoft.Coyote.Tests.Common.Timers;20using Microsoft.Coyote.Tests.Common.Timers.Mocks;21using Microsoft.Coyote.Tests.Common.Tasks;22using Microsoft.Coyote.Tests.Common.Tasks.Mocks;23using Microsoft.Coyote.Tests.Common.Tasks.Timers;24using Microsoft.Coyote.Tests.Common.Tasks.Timers.Mocks;25using Microsoft.Coyote.Tests.Common.Actors;26using Microsoft.Coyote.Tests.Common.Actors.Mocks;27using Microsoft.Coyote.Tests.Common.Actors.Timers;28using Microsoft.Coyote.Tests.Common.Actors.Timers.Mocks;29{30 {31 public MockEventQueue() { }32 public MockEventQueue(ActorId actorId) : base(actorId) { }33 public MockEventQueue(ActorId actorId, int maxEventCount) : base(actorId, maxEventCount) { }34 public MockEventQueue(ActorId actorId, int maxEventCount, int maxBufferedEventCount) : base(actorId, maxEventCount, maxBufferedEventCount) { }35 public MockEventQueue(ActorId actorId, int maxEventCount, int maxBufferedEventCount, int maxSchedulingSteps) : base(actorId, maxEventCount, maxBufferedEventCount, maxSchedulingSteps) { }36 public MockEventQueue(ActorId actorId, int maxEventCount, int maxBufferedEventCount, int maxSchedulingSteps, bool enableBoundedRandomExploration) : base(actorId, maxEventCount, maxBufferedEventCount, maxSchedulingSteps,
OnReceiveEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Runtime;12using Microsoft.Coyote.Tests.Common.TestingServices;13using Microsoft.Coyote.Tests.Common.TestingServices.Runtime;14using Microsoft.Coyote.Tests.Common.TestScenarios;15using Microsoft.Coyote.Tests.Common.Utilities;16using Microsoft.Coyote.Tests.Mocks;17using Microsoft.Coyote.Tests.TestScenarios;18using Microsoft.Coyote.Tests.Utilities;19using Xunit;20using Xunit.Abstractions;21{22 {23 public e1()24 {25 }26 }27 {28 [OnEventDoAction(typeof(e1), nameof(HandleEvent))]29 {30 }31 private void HandleEvent()32 {33 }34 }35 {36 private readonly ITestOutputHelper output;37 public UnitTest1(ITestOutputHelper output)38 {39 this.output = output;40 }41 [Fact(Timeout = 5000)]42 public void Test1()43 {44 var configuration = Configuration.Create();45 var runtime = TestingEngineFactory.Create(configuration, this.output);46 runtime.CreateActor(typeof(A));47 var actor = runtime.GetActor<A>();48 var e = new e1();49 runtime.SendEvent(actor, e);50 var queue = new MockEventQueue(runtime, actor);51 Assert.True(queue.OnReceiveEvent(e));52 }53 }54}
OnReceiveEvent
Using AI Code Generation
1{2 protected override async Task OnInitializeAsync(Event initialEvent)3 {4 this.OnReceiveEvent += this.MyActor_OnReceiveEvent;5 }6 private void MyActor_OnReceiveEvent(object sender, Event e)7 {8 }9}10{11 protected override async Task OnInitializeAsync(Event initialEvent)12 {13 this.OnReceiveEvent += this.MyActor_OnReceiveEvent;14 }15 private void MyActor_OnReceiveEvent(object sender, Event e)16 {17 }18}19{20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 this.Runtime.OnReceiveEvent += this.Runtime_OnReceiveEvent;23 }24 private void Runtime_OnReceiveEvent(object sender, Event e)25 {26 }27}28{29 protected override async Task OnInitializeAsync(Event initialEvent)30 {31 this.Runtime.OnReceiveEvent += this.Runtime_OnReceiveEvent;32 }33 private void Runtime_OnReceiveEvent(object sender, Event e)34 {35 }36}37{38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 this.Runtime.OnReceiveEvent += this.Runtime_OnReceiveEvent;41 }42 private void Runtime_OnReceiveEvent(object sender, Event e)43 {44 }45}46{47 protected override async Task OnInitializeAsync(Event initialEvent)48 {49 this.Runtime.OnReceiveEvent += this.Runtime_OnReceiveEvent;50 }51 private void Runtime_OnReceiveEvent(object sender, Event e)52 {
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