Best Coyote code snippet using Microsoft.Coyote.Actors.Mocks.MockEventQueue.OnIgnoreEvent
MockEventQueue.cs
Source:MockEventQueue.cs
...116 if (this.IsEventIgnored(this.RaisedEvent.e))117 {118 // TODO: should the user be able to raise an ignored event?119 // The raised event is ignored in the current state.120 this.OnIgnoreEvent(this.RaisedEvent.e, this.RaisedEvent.eventGroup, this.RaisedEvent.info);121 this.RaisedEvent = default;122 }123 else124 {125 (Event e, EventGroup eventGroup, EventInfo info) raisedEvent = this.RaisedEvent;126 this.RaisedEvent = default;127 return (DequeueStatus.Raised, raisedEvent.e, raisedEvent.eventGroup, raisedEvent.info);128 }129 }130 // Make sure this happens before a potential dequeue.131 var hasDefaultHandler = this.IsDefaultHandlerAvailable();132 // Try to dequeue the next event, if there is one.133 var (e, eventGroup, info) = this.TryDequeueEvent();134 if (e != null)135 {136 // Found next event that can be dequeued.137 return (DequeueStatus.Success, e, eventGroup, info);138 }139 // No event can be dequeued, so check if there is a default event handler.140 if (!hasDefaultHandler)141 {142 // There is no default event handler installed, so do not return an event.143 this.IsEventHandlerRunning = false;144 return (DequeueStatus.NotAvailable, null, null, null);145 }146 // TODO: check op-id of default event.147 // A default event handler exists.148 string stateName = this.Owner is StateMachine stateMachine ?149 NameResolver.GetStateNameForLogging(stateMachine.CurrentState) : string.Empty;150 var eventOrigin = new EventOriginInfo(this.Owner.Id, this.Owner.GetType().FullName, stateName);151 return (DequeueStatus.Default, DefaultEvent.Instance, null, new EventInfo(DefaultEvent.Instance, eventOrigin));152 }153 /// <summary>154 /// Dequeues the next event and its metadata, if there is one available, else returns null.155 /// </summary>156 private (Event e, EventGroup eventGroup, EventInfo info) TryDequeueEvent(bool checkOnly = false)157 {158 // Try to dequeue the next event, if there is one.159 var node = this.Queue.First;160 while (node != null)161 {162 // Iterates through the events and metadata in the inbox.163 var nextNode = node.Next;164 var currentEvent = node.Value;165 if (this.IsEventIgnored(currentEvent.e))166 {167 if (!checkOnly)168 {169 // Removes an ignored event.170 this.Queue.Remove(node);171 this.OnIgnoreEvent(currentEvent.e, currentEvent.eventGroup, currentEvent.info);172 }173 node = nextNode;174 continue;175 }176 else if (this.IsEventDeferred(currentEvent.e))177 {178 // Skips a deferred event.179 this.OnDeferEvent(currentEvent.e, currentEvent.eventGroup, currentEvent.info);180 node = nextNode;181 continue;182 }183 if (!checkOnly)184 {185 this.Queue.Remove(node);186 }187 return currentEvent;188 }189 return default;190 }191 /// <inheritdoc/>192 public void RaiseEvent(Event e, EventGroup eventGroup)193 {194 string stateName = this.Owner is StateMachine stateMachine ?195 NameResolver.GetStateNameForLogging(stateMachine.CurrentState) : string.Empty;196 var eventOrigin = new EventOriginInfo(this.Owner.Id, this.Owner.GetType().FullName, stateName);197 var info = new EventInfo(e, eventOrigin);198 this.RaisedEvent = (e, eventGroup, info);199 this.OnRaiseEvent(e, eventGroup, info);200 }201 /// <inheritdoc/>202 public Task<Event> ReceiveEventAsync(Type eventType, Func<Event, bool> predicate = null)203 {204 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>205 {206 { eventType, predicate }207 };208 return this.ReceiveEventAsync(eventWaitTypes);209 }210 /// <inheritdoc/>211 public Task<Event> ReceiveEventAsync(params Type[] eventTypes)212 {213 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();214 foreach (var type in eventTypes)215 {216 eventWaitTypes.Add(type, null);217 }218 return this.ReceiveEventAsync(eventWaitTypes);219 }220 /// <inheritdoc/>221 public Task<Event> ReceiveEventAsync(params Tuple<Type, Func<Event, bool>>[] events)222 {223 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();224 foreach (var e in events)225 {226 eventWaitTypes.Add(e.Item1, e.Item2);227 }228 return this.ReceiveEventAsync(eventWaitTypes);229 }230 /// <summary>231 /// Waits for an event to be enqueued.232 /// </summary>233 private Task<Event> ReceiveEventAsync(Dictionary<Type, Func<Event, bool>> eventWaitTypes)234 {235 this.OnReceiveInvoked();236 (Event e, EventGroup eventGroup, EventInfo info) receivedEvent = default;237 var node = this.Queue.First;238 while (node != null)239 {240 // Dequeue the first event that the caller waits to receive, if there is one in the queue.241 if (eventWaitTypes.TryGetValue(node.Value.e.GetType(), out Func<Event, bool> predicate) &&242 (predicate is null || predicate(node.Value.e)))243 {244 receivedEvent = node.Value;245 this.Queue.Remove(node);246 break;247 }248 node = node.Next;249 }250 if (receivedEvent == default)251 {252 this.ReceiveCompletionSource = new TaskCompletionSource<Event>();253 this.EventWaitTypes = eventWaitTypes;254 this.OnWaitEvent(this.EventWaitTypes.Keys);255 return this.ReceiveCompletionSource.Task;256 }257 this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, receivedEvent.info);258 return Task.FromResult(receivedEvent.e);259 }260 /// <summary>261 /// Checks if the specified event is currently ignored.262 /// </summary>263 [MethodImpl(MethodImplOptions.AggressiveInlining)]264 protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);265 /// <summary>266 /// Checks if the specified event is currently deferred.267 /// </summary>268 [MethodImpl(MethodImplOptions.AggressiveInlining)]269 protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);270 /// <summary>271 /// Checks if a default handler is currently available.272 /// </summary>273 [MethodImpl(MethodImplOptions.AggressiveInlining)]274 protected virtual bool IsDefaultHandlerAvailable()275 {276 bool result = this.Owner.IsDefaultHandlerInstalled();277 if (result)278 {279 this.Owner.Context.Scheduler.ScheduleNextOperation();280 }281 return result;282 }283 /// <summary>284 /// Notifies the actor that an event has been enqueued.285 /// </summary>286 [MethodImpl(MethodImplOptions.AggressiveInlining)]287 protected virtual void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>288 this.Owner.OnEnqueueEvent(e, eventGroup, eventInfo);289 /// <summary>290 /// Notifies the actor that an event has been raised.291 /// </summary>292 [MethodImpl(MethodImplOptions.AggressiveInlining)]293 protected virtual void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>294 this.Owner.OnRaiseEvent(e, eventGroup, eventInfo);295 /// <summary>296 /// Notifies the actor that it is waiting to receive an event of one of the specified types.297 /// </summary>298 [MethodImpl(MethodImplOptions.AggressiveInlining)]299 protected virtual void OnWaitEvent(IEnumerable<Type> eventTypes) => this.Owner.OnWaitEvent(eventTypes);300 /// <summary>301 /// Notifies the actor that an event it was waiting to receive has been enqueued.302 /// </summary>303 [MethodImpl(MethodImplOptions.AggressiveInlining)]304 protected virtual void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>305 this.Owner.OnReceiveEvent(e, eventGroup, eventInfo);306 /// <summary>307 /// Notifies the actor that an event it was waiting to receive was already in the308 /// event queue when the actor invoked the receive statement.309 /// </summary>310 [MethodImpl(MethodImplOptions.AggressiveInlining)]311 protected virtual void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo) =>312 this.Owner.OnReceiveEventWithoutWaiting(e, eventGroup, eventInfo);313 /// <summary>314 /// Notifies the actor that <see cref="ReceiveEventAsync(Type[])"/> or one of its overloaded methods was invoked.315 /// </summary>316 [MethodImpl(MethodImplOptions.AggressiveInlining)]317 protected virtual void OnReceiveInvoked() => this.Owner.OnReceiveInvoked();318 /// <summary>319 /// Notifies the actor that an event has been ignored.320 /// </summary>321 [MethodImpl(MethodImplOptions.AggressiveInlining)]322 protected virtual void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnIgnoreEvent(e);323 /// <summary>324 /// Notifies the actor that an event has been deferred.325 /// </summary>326 [MethodImpl(MethodImplOptions.AggressiveInlining)]327 protected virtual void OnDeferEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnDeferEvent(e);328 /// <summary>329 /// Notifies the actor that an event has been dropped.330 /// </summary>331 [MethodImpl(MethodImplOptions.AggressiveInlining)]332 protected virtual void OnDropEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>333 this.Owner.OnDropEvent(e, eventInfo);334 /// <summary>335 /// Checks if the assertion holds, and if not, throws an <see cref="AssertionFailureException"/> exception.336 /// </summary>...
OnIgnoreEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithTestingIterations(1000);14 var testEngine = TestingEngineFactory.CreateBugFindingEngine(configuration, null);15 testEngine.Run(async () =>16 {17 var runtime = testEngine.TestRuntime as ITestingRuntime;18 var actor = runtime.CreateActor(typeof(MyActor));19 runtime.SendEvent(actor, new MyEvent());
OnIgnoreEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]10 {11 [OnEntry(nameof(InitOnEntry))]12 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction))]13 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction2))]14 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction3))]15 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction4))]16 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction5))]17 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction6))]18 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction7))]19 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction8))]20 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction9))]21 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction10))]22 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction11))]23 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction12))]24 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction13))]25 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction14))]26 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction15))]27 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction16))]28 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction17))]29 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction18))]30 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction19))]31 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction20))]32 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction21))]33 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction22))]34 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction23))]35 [OnEventDoAction(typeof(UnitEvent), nameof(InitDoAction24))]
OnIgnoreEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Runtime;12using Xunit;13using Xunit.Abstractions;14{15 {16 public MockEventQueueTests(ITestOutputHelper output)17 : base(output)18 {19 }20 {21 }22 {23 }24 {25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 public MachineId Id;72 public Config(MachineId id)73 {74 this.Id = id;75 }76 }77 {78 }79 {80 private MachineId Id;81 [OnEntry(nameof(InitOnEntry))]
OnIgnoreEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Mocks;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.Threading;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 public OnIgnoreEventTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestOnIgnoreEvent()20 {21 this.TestWithError(r =>22 {23 r.RegisterMonitor(typeof(M));24 r.CreateActor(typeof(A));25 },26 configuration: GetConfiguration().WithTestingIterations(10),27 replay: true);28 }29 {30 [OnEventDoAction(typeof(EventA), nameof(OnEventA))]31 {32 }33 private void OnEventA(Event e)34 {35 this.Assert(false, "Detected an assertion failure.");36 }37 }38 {39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 await this.SendEventAsync(this.Id, new EventA());42 }43 }44 {45 }46 }47}48using System;49using System.Collections.Generic;50using System.Linq;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.Mocks;54using Microsoft.Coyote.TestingServices;55using Microsoft.Coyote.TestingServices.Runtime;56using Microsoft.Coyote.TestingServices.SchedulingStrategies;57using Microsoft.Coyote.TestingServices.Threading;58using Microsoft.Coyote.TestingServices.Tracing.Schedule;59using Microsoft.Coyote.Tests.Common;60using Xunit;61using Xunit.Abstractions;62{63 {
OnIgnoreEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Mocks;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using System.Threading;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.SchedulingIterations = 10;16 config.SchedulingSeed = 0;17 config.SchedulingStrategy = SchedulingStrategy.DFS;18 config.SchedulingMaxSteps = 10;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableHotStateDetection = true;22 config.EnableLivelockDetection = true;23 config.EnableOperationCanceledException = true;24 config.EnablePCT = true;25 config.EnableRandomExecution = true;26 config.EnableTimerCancellation = true;27 config.EnableUnfairnessDetection = true;28 config.EnableVerbosity = true;29 config.EnableActorLogging = true;30 config.EnableStateGraph = true;31 config.EnableActivityCoverage = true;32 config.EnableBuggyTraceTesting = true;33 config.EnableFairScheduling = true;34 config.EnableFairSchedulingRandomization = true;35 config.EnableFairSchedulingRandomizationInterval = 1000;36 config.EnableFairSchedulingRandomizationProbability = 0.5;37 config.EnableActorMonitoring = true;38 config.EnableStateGraph = true;39 config.EnableActivityCoverage = true;40 config.EnableBuggyTraceTesting = true;41 config.EnableFairScheduling = true;42 config.EnableFairSchedulingRandomization = true;43 config.EnableFairSchedulingRandomizationInterval = 1000;44 config.EnableFairSchedulingRandomizationProbability = 0.5;45 var runtime = RuntimeFactory.Create(config);46 runtime.CreateActor(typeof(A));47 runtime.CreateActor(typeof(B));48 runtime.CreateActor(typeof(C));49 runtime.CreateActor(typeof(D));50 runtime.CreateActor(typeof(E));51 runtime.CreateActor(typeof(F));52 runtime.CreateActor(typeof(G));53 runtime.CreateActor(typeof(H));54 runtime.CreateActor(typeof(I));55 runtime.CreateActor(typeof(J));56 runtime.CreateActor(typeof(K));57 runtime.CreateActor(typeof(L));58 runtime.CreateActor(typeof(M));59 runtime.CreateActor(typeof(N));60 runtime.CreateActor(typeof(O));61 runtime.CreateActor(typeof(P));
OnIgnoreEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 public static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithNumberOfIterations(1);13 var test = new SystematicTestingEngine(configuration);14 test.RegisterMonitor(typeof(Monitor));15 test.Run();16 }17 }18 {19 [OnEventDoAction(typeof(E
OnIgnoreEvent
Using AI Code Generation
1{2 {3 public MockEventQueue(IActorRuntime runtime, Actor actor, Event initialEvent)4 : base(runtime, actor, initialEvent)5 {6 }7 public void OnIgnoreEvent(Event e)8 {9 this.OnIgnoreEvent(e, null);10 }11 }12}13{14 {15 public MockActor()16 {17 this.OnEvent<MockEvent>(this.HandleMockEvent);18 }19 private void HandleMockEvent(Event e)20 {21 this.Assert((e as MockEvent).Value == 10, "Value is not 10.");22 this.RaiseEvent(new Halt());23 }24 }25}26{27 {28 public int Value;29 public MockEvent(int value)30 {31 this.Value = value;32 }33 }34}35{36 {37 public MockRuntime()38 : base(new ActorRuntimeOptions())39 {40 }41 protected override EventQueue CreateEventQueue(IActorRuntime runtime, Actor actor, Event initialEvent)42 {43 return new MockEventQueue(runtime, actor, initialEvent);44 }45 }46}47{48 {49 public static void Main()50 {51 var runtime = new MockRuntime();52 runtime.CreateActor(typeof(MockActor));53 runtime.SendEvent(new MockEvent(10));54 runtime.Run();55 }56 }57}58{59 {60 public static void Main()61 {62 var runtime = new MockRuntime();63 runtime.CreateActor(typeof(MockActor));64 runtime.SendEvent(new MockEvent(10));65 runtime.Run();66 }67 }68}69{70 {
OnIgnoreEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Mocks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Actor1));15 runtime.CreateActor(typeof(Actor2));16 runtime.CreateActor(typeof(Actor3));17 runtime.CreateActor(typeof(Actor4));18 runtime.CreateActor(typeof(Actor5));19 runtime.CreateActor(typeof(Actor6));20 runtime.CreateActor(typeof(Actor7));21 runtime.CreateActor(typeof(Actor8));22 runtime.CreateActor(typeof(Actor9));23 runtime.CreateActor(typeof(Actor10));24 runtime.CreateActor(typeof(Actor11));25 runtime.CreateActor(typeof(Actor12));26 runtime.CreateActor(typeof(Actor13));27 runtime.CreateActor(typeof(Actor14));28 runtime.CreateActor(typeof(Actor15));29 runtime.CreateActor(typeof(Actor16));30 runtime.CreateActor(typeof(Actor17));31 runtime.CreateActor(typeof(Actor18));32 runtime.CreateActor(typeof(Actor19));33 runtime.CreateActor(typeof(Actor20));34 runtime.CreateActor(typeof(Actor21));35 runtime.CreateActor(typeof(Actor22));36 runtime.CreateActor(typeof(Actor23));37 runtime.CreateActor(typeof(Actor24));38 runtime.CreateActor(typeof(Actor25));39 runtime.CreateActor(typeof(Actor26));40 runtime.CreateActor(typeof(Actor27));41 runtime.CreateActor(typeof(Actor28));42 runtime.CreateActor(typeof(Actor29));43 runtime.CreateActor(typeof(Actor30));44 runtime.CreateActor(typeof(Actor31));45 runtime.CreateActor(typeof(Actor32));46 runtime.CreateActor(typeof(Actor33));47 runtime.CreateActor(typeof(Actor34));48 runtime.CreateActor(typeof(Actor35));49 runtime.CreateActor(typeof(Actor36));50 runtime.CreateActor(typeof(Actor37));51 runtime.CreateActor(typeof(Actor38));52 runtime.CreateActor(typeof(Actor39));53 runtime.CreateActor(typeof(Actor40));54 runtime.CreateActor(typeof(Actor41));55 runtime.CreateActor(typeof(Actor42));56 runtime.CreateActor(typeof(Actor43));57 runtime.CreateActor(typeof(Actor44));58 runtime.CreateActor(typeof(Actor45));59 runtime.CreateActor(typeof(Actor46));
OnIgnoreEvent
Using AI Code Generation
1{2 public static void Main()3 {4 var config = Configuration.Create().WithTestingIterations(100);5 var runtime = TestingEngineFactory.Create(config, typeof(TestingEngine));6 var test = new Test1();7 runtime.RegisterMonitor(typeof(TestingEngine)
OnIgnoreEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Mocks;3using System;4using System.Threading.Tasks;5{6 {7 protected override async Task OnInitializeAsync(Event initialEvent)8 {9 await this.SendEvent(this.Id, new E1());10 await this.SendEvent(this.Id, new E2());11 await this.SendEvent(this.Id, new E3());12 await this.SendEvent(this.Id, new E4());13 await this.SendEvent(this.Id, new E5());14 await this.SendEvent(this.Id, new E6());15 }16 protected override async Task OnEventAsync(Event e)17 {18 if (e is E1)19 {20 await this.SendEvent(this.Id, new E7());21 await this.SendEvent(this.Id, new E8());22 await this.SendEvent(this.Id, new E9());23 await this.SendEvent(this.Id, new E10());24 await this.SendEvent(this.Id, new E11());25 await this.SendEvent(this.Id, new E12());26 }27 else if (e is E2)28 {29 await this.SendEvent(this.Id, new E13());30 await this.SendEvent(this.Id, new E14());31 await this.SendEvent(this.Id, new E15());32 await this.SendEvent(this.Id, new E16());33 await this.SendEvent(this.Id, new E17());34 await this.SendEvent(this.Id, new E18());35 }36 else if (e is E3)37 {38 await this.SendEvent(this.Id, new E19());39 await this.SendEvent(this.Id, new E20());40 await this.SendEvent(this.Id, new E21());41 await this.SendEvent(this.Id, new E22());42 await this.SendEvent(this.Id, new E23());43 await this.SendEvent(this.Id, new E24());44 }45 else if (e is E4)46 {47 await this.SendEvent(this.Id, new E25());48 await this.SendEvent(this
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