How to use OnDropEvent method of Microsoft.Coyote.Actors.Mocks.MockEventQueue class

Best Coyote code snippet using Microsoft.Coyote.Actors.Mocks.MockEventQueue.OnDropEvent

MockEventQueue.cs

Source:MockEventQueue.cs Github

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...326 /// <summary>327 /// Notifies the actor that an event has been dropped.328 /// </summary>329 [MethodImpl(MethodImplOptions.AggressiveInlining)]330 protected virtual void OnDropEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>331 this.Owner.OnDropEvent(e, eventInfo);332 /// <summary>333 /// Checks if the assertion holds, and if not, throws an exception.334 /// </summary>335 [MethodImpl(MethodImplOptions.AggressiveInlining)]336 protected virtual void Assert(bool predicate, string s, object arg0, object arg1, object arg2) =>337 this.Owner.Context.Assert(predicate, s, arg0, arg1, arg2);338 /// <inheritdoc/>339 public int GetCachedState()340 {341 unchecked342 {343 var hash = 19;344 foreach (var (_, _, info) in this.Queue)345 {346 hash = (hash * 31) + info.EventName.GetHashCode();347 if (info.HashedState != 0)348 {349 // Adds the user-defined hashed event state.350 hash = (hash * 31) + info.HashedState;351 }352 }353 return hash;354 }355 }356 /// <inheritdoc/>357 public void Close()358 {359 this.IsClosed = true;360 }361 /// <summary>362 /// Disposes the queue resources.363 /// </summary>364 private void Dispose(bool disposing)365 {366 if (!disposing)367 {368 return;369 }370 foreach (var (e, g, info) in this.Queue)371 {372 this.OnDropEvent(e, g, info);373 }374 this.Queue.Clear();375 }376 /// <inheritdoc/>377 public void Dispose()378 {379 this.Dispose(true);380 GC.SuppressFinalize(this);381 }382 }383}...

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OnDropEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Mocks;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.StateCaching;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.MemoryOptimized;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.MemoryOptimized.SplayTree;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.MemoryOptimized.SplayTree.SplaySet;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.MemoryOptimized.SplayTree.SplayTree;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.MemoryOptimized.Trie;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.MemoryOptimized.Trie.TrieMap;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.MemoryOptimized.Trie.TrieSet;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.MemoryOptimized.Trie.TrieSet.SplayTree;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.MemoryOptimized.Trie.TrieSet.TrieMap;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.MemoryOptimized.Trie.TrieSet.TrieMap.SplayTree;

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OnDropEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Mocks;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var queue = new MockEventQueue();12 var evt = new Event();13 queue.OnDropEvent(evt);14 }15 }16}17using Microsoft.Coyote.Actors.Mocks;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 var queue = new MockEventQueue();28 var evt = new Event();29 queue.OnDropEvent(evt);30 }31 }32}33using Microsoft.Coyote.Actors.Mocks;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 var queue = new MockEventQueue();44 var evt = new Event();45 queue.OnDropEvent(evt);46 }47 }48}49using Microsoft.Coyote.Actors.Mocks;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 var queue = new MockEventQueue();60 var evt = new Event();61 queue.OnDropEvent(evt);62 }63 }64}65using Microsoft.Coyote.Actors.Mocks;66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{72 {73 static void Main(string[] args)74 {

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OnDropEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Mocks;7using Microsoft.Coyote;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Actors.Timers;12using Microsoft.Coyote.Actors.BugFinding;13using Microsoft.Coyote.Runtime;14using Microsoft.Coyote.IO;15using Microsoft.Coyote.Actors.SharedObjects;16using Microsoft.Coyote.Actors.SharedObjects.Mocks;17{18 {19 public static void Main()20 {21 RuntimeEnvironment.Initialize();22 var eventQueue = new MockEventQueue();23 var actorRuntime = new ActorRuntime(new Configuration(), new BugFindingRuntimeMonitor(), eventQueue);24 var actor = actorRuntime.CreateActor(typeof(Actor1));25 actorRuntime.SendEvent(actor, new E());26 if (eventQueue.IsEmpty)27 {28 Console.WriteLine("Event queue is empty");29 }30 {31 Console.WriteLine("Event queue is not empty");32 }33 eventQueue.DropEvent();34 if (eventQueue.IsEmpty)35 {36 Console.WriteLine("Event queue is empty");37 }38 {39 Console.WriteLine("Event queue is not empty");40 }41 }42 }43 {44 [OnEventDoAction(typeof(E), nameof(Handler))]45 {46 }47 private void Handler()48 {49 Console.WriteLine("Event E received");50 }51 }52 {53 }54}55using System;56using System.Collections.Generic;57using System.Threading;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.Mocks;61using Microsoft.Coyote;

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OnDropEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5{6 {7 internal static void Main(string[] args)8 {9 var queue = new MockEventQueue();10 var actor = new Actor(queue);11 var e = new Event();12 actor.SendEvent(e);13 var e2 = new Event();14 queue.OnDropEvent(e2);15 var e3 = new Event();16 queue.OnDropEvent(e3);17 var e4 = new Event();18 queue.OnDropEvent(e4);19 var e5 = new Event();20 queue.OnDropEvent(e5);21 var e6 = new Event();22 queue.OnDropEvent(e6);23 var e7 = new Event();24 queue.OnDropEvent(e7);25 var e8 = new Event();26 queue.OnDropEvent(e8);27 var e9 = new Event();28 queue.OnDropEvent(e9);29 var e10 = new Event();30 queue.OnDropEvent(e10);31 var e11 = new Event();32 queue.OnDropEvent(e11);33 var e12 = new Event();34 queue.OnDropEvent(e12);35 var e13 = new Event();36 queue.OnDropEvent(e13);37 var e14 = new Event();

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OnDropEvent

Using AI Code Generation

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1{2 {3 public void OnDropEvent(ActorId actorId, Event e)4 {5 this.DropEvent(actorId, e);6 }7 }8}9{10 {11 public void OnDropEvent(ActorId actorId, Event e)12 {13 this.EventQueue.OnDropEvent(actorId, e);14 }15 }16}17{18 {19 public void OnDropEvent(ActorId actorId, Event e)20 {21 this.EventQueue.OnDropEvent(actorId, e);22 }23 }24}25{26 {27 public void OnDropEvent(ActorId actorId, Event e)28 {29 this.EventQueue.OnDropEvent(actorId, e);30 }31 }32}33{34 {35 public void OnDropEvent(ActorId actorId, Event e)36 {37 this.EventQueue.OnDropEvent(actorId, e);38 }39 }40}41{42 {43 public void OnDropEvent(ActorId actorId, Event e)44 {

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OnDropEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote;10using System.Threading;11using System.Runtime.CompilerServices;12using System.Diagnostics;13{14 {15 public readonly int Value;16 public Event(int value)17 {18 this.Value = value;19 }20 }21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.SendEvent(this.Id, new Event(1));25 this.SendEvent(this.Id, new Event(2));26 this.SendEvent(this.Id, new Event(3));27 this.SendEvent(this.Id, new Event(4));28 this.SendEvent(this.Id, new Event(5));29 return Task.CompletedTask;30 }31 protected override Task OnEventAsync(Event e)32 {33 this.SendEvent(this.Id, new Event(e.Value + 1));34 return Task.CompletedTask;35 }36 }37 {38 public static void Main(string[] args)39 {40 var configuration = Configuration.Create().WithTestingIterations(100);41 var test = new Action<PSharpRuntime>((r) => {42 r.CreateActor(typeof(A));43 });44 var testEngine = TestingEngineFactory.CreateTestingEngine(test, configuration);45 testEngine.Run();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.Mocks;54using Microsoft.Coyote.SystematicTesting;55using Microsoft.Coyote.Specifications;56using Microsoft.Coyote.Tasks;57using Microsoft.Coyote;58using System.Threading;59using System.Runtime.CompilerServices;60using System.Diagnostics;61{62 {63 public readonly int Value;64 public Event(int value)65 {66 this.Value = value;67 }68 }69 {70 protected override Task OnInitializeAsync(Event initialEvent)71 {

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OnDropEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4{5 {6 static void Main(string[] args)7 {8 var eventQueue = new MockEventQueue();9 eventQueue.EnqueueEvent(new Event());10 Event e = eventQueue.DequeueEvent();11 Console.WriteLine("Event: {0}", e);12 eventQueue.OnDropEvent();13 e = eventQueue.DequeueEvent();14 Console.WriteLine("Event: {0}", e);15 Console.ReadLine();16 }17 }18}

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OnDropEvent

Using AI Code Generation

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1{2 public async Task M()3 {4 var mock = new MockEventQueue();5 var ev = new Event();6 mock.OnDropEvent(ev);7 }8}9{10 public async Task M()11 {12 var mock = new MockEventQueue();13 var ev = new Event();14 mock.OnDropEvent(ev);15 }16}17{18 public async Task M()19 {20 var mock = new MockEventQueue();21 var ev = new Event();22 mock.OnDropEvent(ev);23 }24}25{26 public async Task M()27 {28 var mock = new MockEventQueue();29 var ev = new Event();30 mock.OnDropEvent(ev);31 }32}33{34 public async Task M()35 {36 var mock = new MockEventQueue();37 var ev = new Event();38 mock.OnDropEvent(ev);39 }40}41{42 public async Task M()43 {44 var mock = new MockEventQueue();45 var ev = new Event();46 mock.OnDropEvent(ev);47 }48}49{50 public async Task M()51 {52 var mock = new MockEventQueue();53 var ev = new Event();54 mock.OnDropEvent(ev);55 }56}57{58 public async Task M()59 {60 var mock = new MockEventQueue();

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OnDropEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Mocks;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var mock = new MockEventQueue(runtime);11 mock.OnDropEvent((e) => { Console.WriteLine("Dropping event {0}", e); });12 mock.EnqueueEvent(new Event());13 mock.EnqueueEvent(new Ev

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