How to use OnDeferEvent method of Microsoft.Coyote.Actors.Mocks.MockEventQueue class

Best Coyote code snippet using Microsoft.Coyote.Actors.Mocks.MockEventQueue.OnDeferEvent

MockEventQueue.cs

Source:MockEventQueue.cs Github

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...175 }176 else if (this.IsEventDeferred(currentEvent.e))177 {178 // Skips a deferred event.179 this.OnDeferEvent(currentEvent.e, currentEvent.eventGroup, currentEvent.info);180 node = nextNode;181 continue;182 }183 if (!checkOnly)184 {185 this.Queue.Remove(node);186 }187 return currentEvent;188 }189 return default;190 }191 /// <inheritdoc/>192 public void RaiseEvent(Event e, EventGroup eventGroup)193 {194 string stateName = this.Owner is StateMachine stateMachine ?195 NameResolver.GetStateNameForLogging(stateMachine.CurrentState) : string.Empty;196 var eventOrigin = new EventOriginInfo(this.Owner.Id, this.Owner.GetType().FullName, stateName);197 var info = new EventInfo(e, eventOrigin);198 this.RaisedEvent = (e, eventGroup, info);199 this.OnRaiseEvent(e, eventGroup, info);200 }201 /// <inheritdoc/>202 public Task<Event> ReceiveEventAsync(Type eventType, Func<Event, bool> predicate = null)203 {204 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>205 {206 { eventType, predicate }207 };208 return this.ReceiveEventAsync(eventWaitTypes);209 }210 /// <inheritdoc/>211 public Task<Event> ReceiveEventAsync(params Type[] eventTypes)212 {213 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();214 foreach (var type in eventTypes)215 {216 eventWaitTypes.Add(type, null);217 }218 return this.ReceiveEventAsync(eventWaitTypes);219 }220 /// <inheritdoc/>221 public Task<Event> ReceiveEventAsync(params Tuple<Type, Func<Event, bool>>[] events)222 {223 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();224 foreach (var e in events)225 {226 eventWaitTypes.Add(e.Item1, e.Item2);227 }228 return this.ReceiveEventAsync(eventWaitTypes);229 }230 /// <summary>231 /// Waits for an event to be enqueued.232 /// </summary>233 private Task<Event> ReceiveEventAsync(Dictionary<Type, Func<Event, bool>> eventWaitTypes)234 {235 this.OnReceiveInvoked();236 (Event e, EventGroup eventGroup, EventInfo info) receivedEvent = default;237 var node = this.Queue.First;238 while (node != null)239 {240 // Dequeue the first event that the caller waits to receive, if there is one in the queue.241 if (eventWaitTypes.TryGetValue(node.Value.e.GetType(), out Func<Event, bool> predicate) &&242 (predicate is null || predicate(node.Value.e)))243 {244 receivedEvent = node.Value;245 this.Queue.Remove(node);246 break;247 }248 node = node.Next;249 }250 if (receivedEvent == default)251 {252 this.ReceiveCompletionSource = new TaskCompletionSource<Event>();253 this.EventWaitTypes = eventWaitTypes;254 this.OnWaitEvent(this.EventWaitTypes.Keys);255 return this.ReceiveCompletionSource.Task;256 }257 this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, receivedEvent.info);258 return Task.FromResult(receivedEvent.e);259 }260 /// <summary>261 /// Checks if the specified event is currently ignored.262 /// </summary>263 [MethodImpl(MethodImplOptions.AggressiveInlining)]264 protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);265 /// <summary>266 /// Checks if the specified event is currently deferred.267 /// </summary>268 [MethodImpl(MethodImplOptions.AggressiveInlining)]269 protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);270 /// <summary>271 /// Checks if a default handler is currently available.272 /// </summary>273 [MethodImpl(MethodImplOptions.AggressiveInlining)]274 protected virtual bool IsDefaultHandlerAvailable()275 {276 bool result = this.Owner.IsDefaultHandlerInstalled();277 if (result)278 {279 this.Owner.Context.Scheduler.ScheduleNextOperation();280 }281 return result;282 }283 /// <summary>284 /// Notifies the actor that an event has been enqueued.285 /// </summary>286 [MethodImpl(MethodImplOptions.AggressiveInlining)]287 protected virtual void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>288 this.Owner.OnEnqueueEvent(e, eventGroup, eventInfo);289 /// <summary>290 /// Notifies the actor that an event has been raised.291 /// </summary>292 [MethodImpl(MethodImplOptions.AggressiveInlining)]293 protected virtual void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>294 this.Owner.OnRaiseEvent(e, eventGroup, eventInfo);295 /// <summary>296 /// Notifies the actor that it is waiting to receive an event of one of the specified types.297 /// </summary>298 [MethodImpl(MethodImplOptions.AggressiveInlining)]299 protected virtual void OnWaitEvent(IEnumerable<Type> eventTypes) => this.Owner.OnWaitEvent(eventTypes);300 /// <summary>301 /// Notifies the actor that an event it was waiting to receive has been enqueued.302 /// </summary>303 [MethodImpl(MethodImplOptions.AggressiveInlining)]304 protected virtual void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>305 this.Owner.OnReceiveEvent(e, eventGroup, eventInfo);306 /// <summary>307 /// Notifies the actor that an event it was waiting to receive was already in the308 /// event queue when the actor invoked the receive statement.309 /// </summary>310 [MethodImpl(MethodImplOptions.AggressiveInlining)]311 protected virtual void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo) =>312 this.Owner.OnReceiveEventWithoutWaiting(e, eventGroup, eventInfo);313 /// <summary>314 /// Notifies the actor that <see cref="ReceiveEventAsync(Type[])"/> or one of its overloaded methods was invoked.315 /// </summary>316 [MethodImpl(MethodImplOptions.AggressiveInlining)]317 protected virtual void OnReceiveInvoked() => this.Owner.OnReceiveInvoked();318 /// <summary>319 /// Notifies the actor that an event has been ignored.320 /// </summary>321 [MethodImpl(MethodImplOptions.AggressiveInlining)]322 protected virtual void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnIgnoreEvent(e);323 /// <summary>324 /// Notifies the actor that an event has been deferred.325 /// </summary>326 [MethodImpl(MethodImplOptions.AggressiveInlining)]327 protected virtual void OnDeferEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnDeferEvent(e);328 /// <summary>329 /// Notifies the actor that an event has been dropped.330 /// </summary>331 [MethodImpl(MethodImplOptions.AggressiveInlining)]332 protected virtual void OnDropEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>333 this.Owner.OnDropEvent(e, eventInfo);334 /// <summary>335 /// Checks if the assertion holds, and if not, throws an <see cref="AssertionFailureException"/> exception.336 /// </summary>337 [MethodImpl(MethodImplOptions.AggressiveInlining)]338 protected virtual void Assert(bool predicate, string s, object arg0, object arg1, object arg2) =>339 this.Owner.Context.Assert(predicate, s, arg0, arg1, arg2);340 /// <inheritdoc/>341 public int GetCachedState()...

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OnDeferEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Mocks;9using Microsoft.Coyote.Specifications;10{11 {12 static void Main(string[] args)13 {14 Runtime.RegisterMonitor(typeof(Monitor1));15 Runtime.RegisterMonitor(typeof(Monitor2));16 Runtime.RegisterMonitor(typeof(Monitor3));17 Runtime.RegisterMonitor(typeof(Monitor4));18 Runtime.RegisterMonitor(typeof(Monitor5));19 Runtime.RegisterMonitor(typeof(Monitor6));20 Runtime.RegisterMonitor(typeof(Monitor7));21 Runtime.RegisterMonitor(typeof(Monitor8));22 Runtime.RegisterMonitor(typeof(Monitor9));23 Runtime.RegisterMonitor(typeof(Monitor10));24 Runtime.RegisterMonitor(typeof(Monitor11));25 Runtime.RegisterMonitor(typeof(Monitor12));26 Runtime.RegisterMonitor(typeof(Monitor13));27 Runtime.RegisterMonitor(typeof(Monitor14));28 Runtime.RegisterMonitor(typeof(Monitor15));29 Runtime.RegisterMonitor(typeof(Monitor16));30 Runtime.RegisterMonitor(typeof(Monitor17));31 Runtime.RegisterMonitor(typeof(Monitor18));32 Runtime.RegisterMonitor(typeof(Monitor19));33 Runtime.RegisterMonitor(typeof(Monitor20));34 Runtime.RegisterMonitor(typeof(Monitor21));35 Runtime.RegisterMonitor(typeof(Monitor22));36 Runtime.RegisterMonitor(typeof(Monitor23));37 Runtime.RegisterMonitor(typeof(Monitor24));38 Runtime.RegisterMonitor(typeof(Monitor25));39 Runtime.RegisterMonitor(typeof(Monitor26));40 Runtime.RegisterMonitor(typeof(Monitor27));41 Runtime.RegisterMonitor(typeof(Monitor28));42 Runtime.RegisterMonitor(typeof(Monitor29));43 Runtime.RegisterMonitor(typeof(Monitor30));44 Runtime.RegisterMonitor(typeof(Monitor31));45 Runtime.RegisterMonitor(typeof(Monitor32));46 Runtime.RegisterMonitor(typeof(Monitor33));47 Runtime.RegisterMonitor(typeof(Monitor34));48 Runtime.RegisterMonitor(typeof(Monitor35));49 Runtime.RegisterMonitor(typeof(Monitor36));50 Runtime.RegisterMonitor(typeof(Monitor37));51 Runtime.RegisterMonitor(typeof(Monitor38));52 Runtime.RegisterMonitor(typeof(Monitor39));53 Runtime.RegisterMonitor(typeof(Monitor40));54 Runtime.RegisterMonitor(typeof(Monitor41));55 Runtime.RegisterMonitor(typeof(Monitor42));56 Runtime.RegisterMonitor(typeof(Monitor43));57 Runtime.RegisterMonitor(typeof(Monitor44));58 Runtime.RegisterMonitor(typeof(Monitor45));59 Runtime.RegisterMonitor(typeof(Monitor46));60 Runtime.RegisterMonitor(typeof(Monitor47));

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OnDeferEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Mocks;9using Microsoft.Coyote.Specifications;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 1000;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableLivelockDetection = true;20 var runtime = RuntimeFactory.Create(config);21 runtime.CreateActor(typeof(A));22 var mockEventQueue = (MockEventQueue)runtime.EventQueue;23 mockEventQueue.OnDeferEvent += (sender, e) =>24 {25 Console.WriteLine("Defered event {0}", e.Event);26 };27 runtime.Wait();28 }29 }30 {31 [OnEntry(nameof(InitOnEntry))]32 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]33 {34 }35 private void InitOnEntry()36 {37 this.SendEvent(this.Id, new UnitEvent());38 }39 private void HandleUnitEvent()40 {41 this.SendEvent(this.Id, new UnitEvent());42 }43 }44}

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OnDeferEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 {10 static void Main(string[] args)11 {12 using (var runtime = RuntimeFactory.Create())13 {14 runtime.CreateActor(typeof(Tester));15 runtime.Wait();16 }17 }18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new E());23 this.SendEvent(this.Id, new E());24 this.SendEvent(this.Id, new E());25 this.SendEvent(this.Id, new E());26 return Task.CompletedTask;27 }28 protected override Task OnEventAsync(Event e)29 {30 this.Assert(e is E);31 this.Assert(this.MockEventQueue.Count == 4);32 this.MockEventQueue.OnDeferEvent(e);33 this.Assert(this.MockEventQueue.Count == 3);34 return Task.CompletedTask;35 }36 }37 {38 }39}

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OnDeferEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Mocks;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 1000;15 config.MaxFairSchedulingSteps = 1000;16 config.MaxStepsFromEntryActionToFirstOperation = 1000;17 config.MaxStepsFromLastOperationToExitAction = 1000;18 config.MaxStepsFromLastOperationToTermination = 1000;19 config.MaxStepsFromLastOperationToAnyAction = 1000;20 config.MaxStepsFromLastOperationToAnyOperation = 1000;21 config.MaxStepsFromEntryActionToTermination = 1000;22 config.MaxStepsFromEntryActionToAnyAction = 1000;23 config.MaxStepsFromEntryActionToAnyOperation = 1000;24 config.MaxStepsFromLastOperationToAnyAction = 1000;25 config.MaxStepsFromLastOperationToTermination = 1000;26 config.MaxStepsFromLastOperationToAnyOperation = 1000;27 config.MaxStepsFromAnyActionToTermination = 1000;28 config.MaxStepsFromAnyActionToAnyOperation = 1000;29 config.MaxStepsFromAnyActionToAnyAction = 1000;30 config.MaxStepsFromAnyOperationToTermination = 1000;31 config.MaxStepsFromAnyOperationToAnyOperation = 1000;32 config.MaxStepsFromAnyOperationToAnyAction = 1000;33 config.MaxStepsFromAnyActionToAnyOperation = 1000;34 config.MaxStepsFromAnyActionToAnyAction = 1000;35 config.MaxStepsFromAnyOperationToTermination = 1000;36 config.MaxStepsFromAnyOperationToAnyOperation = 1000;37 config.MaxStepsFromAnyOperationToAnyAction = 1000;38 config.MaxStepsFromAnyActionToTermination = 1000;39 config.MaxStepsFromAnyActionToAnyOperation = 1000;40 config.MaxStepsFromAnyActionToAnyAction = 1000;41 config.MaxStepsFromEntryActionToTermination = 1000;

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OnDeferEvent

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Mocks;4using Microsoft.Coyote.Specifications;5using System;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 Task.Run(() => MainAsync(args)).Wait();12 }13 public static async Task MainAsync(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.WithTestingIterations(100);17 configuration.WithRandomSchedulingSeed(1);18 await Runtime.RunAsync(configuration, async () =>19 {20 var id = ActorId.CreateRandom();21 var mock = Actor.CreateActorFromTask<MockActor>(id, async (actor, cancellationToken) =>22 {23 await actor.ReceiveEventAsync<StartEvent>();24 });25 var mockEventQueue = new MockEventQueue(mock);26 mockEventQueue.OnDeferEvent += MockEventQueue_OnDeferEvent;27 mockEventQueue.OnEnqueueEvent += MockEventQueue_OnEnqueueEvent;28 mockEventQueue.OnReceiveEvent += MockEventQueue_OnReceiveEvent;29 mockEventQueue.OnSendEvent += MockEventQueue_OnSendEvent;30 mockEventQueue.OnWaitEvent += MockEventQueue_OnWaitEvent;31 mockEventQueue.OnWaitEventAsync += MockEventQueue_OnWaitEventAsync;32 mockEventQueue.OnWaitEventAsyncTimeout += MockEventQueue_OnWaitEventAsyncTimeout;33 var e = new StartEvent();34 mockEventQueue.EnqueueEvent(e);35 mockEventQueue.DeferEvent(e);36 mockEventQueue.SendEvent(mock, e);37 mockEventQueue.SendEvent(mock, e, null);38 mockEventQueue.SendEvent(mock, e, null, null);39 mockEventQueue.SendEvent(mock, e, null, null, null);40 mockEventQueue.SendEvent(mock, e, null, null, null, null);41 mockEventQueue.SendEvent(mock, e, null, null, null, null, null);42 mockEventQueue.SendEvent(mock, e, null, null, null, null, null, null);43 mockEventQueue.SendEvent(mock, e, null, null, null, null, null, null, null);44 mockEventQueue.SendEvent(mock, e, null, null, null, null, null, null, null, null);45 mockEventQueue.SendEvent(mock, e, null,

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OnDeferEvent

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Actor1));12 await Task.Delay(1000);13 runtime.Stop();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.SendEvent(this.Id, new E1());20 return Task.CompletedTask;21 }22 protected override async Task OnEventAsync(Event e)23 {24 switch (e)25 {26 await Task.Delay(1000);27 this.SendEvent(this.Id, new E2());28 break;29 this.SendEvent(this.Id, new E3());30 break;31 this.SendEvent(this.Id, new E4());32 break;33 this.SendEvent(this.Id, new E5());34 break;35 this.SendEvent(this.Id, new E6());36 break;37 this.SendEvent(this.Id, new E7());38 break;39 this.SendEvent(this.Id, new E8());40 break;41 this.SendEvent(this.Id, new E9());42 break;43 this.SendEvent(this.Id, new E10());44 break;45 this.SendEvent(this.Id, new E11());46 break;47 this.SendEvent(this.Id, new E12());48 break;49 this.SendEvent(this.Id, new E13());50 break;51 this.SendEvent(this.Id, new E14());52 break;53 this.SendEvent(this.Id, new E15());54 break;55 this.SendEvent(this.Id, new E16());56 break;57 this.SendEvent(this.Id, new E17());58 break;59 this.SendEvent(this.Id, new E18());60 break;

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OnDeferEvent

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Actors.Timers;7{8 {9 public static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.TestingIterations = 1;13 config.TestingEngineTraceLevel = 0;14 config.SchedulingIterations = 1;15 config.SchedulingStrategy = SchedulingStrategy.DFS;16 config.SchedulingRandomSeed = 1;17 config.SchedulingMaxSteps = 1000;18 config.SchedulingVerbosity = 0;19 config.SchedulingSearchDepth = 1000;20 config.SchedulingExplorationBound = 1000;21 config.SchedulingFairScheduling = false;22 config.SchedulingFairSchedulingProbability = 0.5;23 config.SchedulingMaxFairSchedulingSteps = 100;24 config.SchedulingMaxUnfairSchedulingSteps = 100;25 config.SchedulingMaxInterleavings = 100;26 config.SchedulingMaxInterleavingSteps = 100;27 config.SchedulingMaxSchedulingSteps = 100;28 config.SchedulingMaxStepsPerIteration = 1000;29 config.SchedulingMaxStepsPerScheduling = 1000;30 config.SchedulingMaxStepsPerTesting = 1000;31 config.SchedulingMaxStepsPerTestCase = 1000;32 config.SchedulingMaxStepsPerTest = 1000;33 config.SchedulingMaxStepsPerOperation = 1000;34 config.SchedulingMaxStepsPerAction = 1000;35 config.SchedulingMaxStepsPerWait = 1000;36 config.SchedulingMaxStepsPerReceive = 1000;37 config.SchedulingMaxStepsPerSend = 1000;38 config.SchedulingMaxStepsPerCreate = 1000;39 config.SchedulingMaxStepsPerGotoState = 1000;40 config.SchedulingMaxStepsPerOnEvent = 1000;41 config.SchedulingMaxStepsPerOnHalt = 1000;42 config.SchedulingMaxStepsPerOnDefault = 1000;43 config.SchedulingMaxStepsPerOnGotoState = 1000;44 config.SchedulingMaxStepsPerOnPopState = 1000;

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OnDeferEvent

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Mocks;4using System.Threading.Tasks;5using System.Threading;6{7 {8 private static void Main(string[] args)9 {10 var config = Configuration.Create();11 var runtime = RuntimeFactory.Create(config);12 runtime.RegisterMonitor(typeof(Monitor1));13 runtime.CreateActor(typeof(Actor1));14 runtime.Run();15 }16 }17 {18 [OnEventDoAction(typeof(E1), nameof(OnE1))]19 {20 }21 private void OnE1()22 {23 Console.WriteLine("Monitor1 received E1");24 var actor = this.Runtime.GetActor("Actor1");25 var queue = actor.GetEventQueue() as MockEventQueue;26 queue.OnDeferEvent(new E2());27 }28 }29 {30 [OnEventDoAction(typeof(E1), nameof(OnE1))]31 [OnEventDoAction(typeof(E2), nameof(OnE2))]32 {33 }34 private void OnE1()35 {36 Console.WriteLine("Actor1 received E1");37 this.RaiseEvent(new E2());38 }39 private void OnE2()40 {41 Console.WriteLine("Actor1 received E2");42 }43 }44 {45 }46 {47 }48}

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