Best Coyote code snippet using Microsoft.Coyote.Actors.Mocks.MockEventQueue.IsDefaultHandlerAvailable
MockEventQueue.cs
Source:MockEventQueue.cs
...127 return (DequeueStatus.Raised, raisedEvent.e, raisedEvent.eventGroup, raisedEvent.info);128 }129 }130 // Make sure this happens before a potential dequeue.131 var hasDefaultHandler = this.IsDefaultHandlerAvailable();132 // Try to dequeue the next event, if there is one.133 var (e, eventGroup, info) = this.TryDequeueEvent();134 if (e != null)135 {136 // Found next event that can be dequeued.137 return (DequeueStatus.Success, e, eventGroup, info);138 }139 // No event can be dequeued, so check if there is a default event handler.140 if (!hasDefaultHandler)141 {142 // There is no default event handler installed, so do not return an event.143 this.IsEventHandlerRunning = false;144 return (DequeueStatus.NotAvailable, null, null, null);145 }146 // TODO: check op-id of default event.147 // A default event handler exists.148 string stateName = this.Owner is StateMachine stateMachine ?149 NameResolver.GetStateNameForLogging(stateMachine.CurrentState) : string.Empty;150 var eventOrigin = new EventOriginInfo(this.Owner.Id, this.Owner.GetType().FullName, stateName);151 return (DequeueStatus.Default, DefaultEvent.Instance, null, new EventInfo(DefaultEvent.Instance, eventOrigin));152 }153 /// <summary>154 /// Dequeues the next event and its metadata, if there is one available, else returns null.155 /// </summary>156 private (Event e, EventGroup eventGroup, EventInfo info) TryDequeueEvent(bool checkOnly = false)157 {158 // Try to dequeue the next event, if there is one.159 var node = this.Queue.First;160 while (node != null)161 {162 // Iterates through the events and metadata in the inbox.163 var nextNode = node.Next;164 var currentEvent = node.Value;165 if (this.IsEventIgnored(currentEvent.e))166 {167 if (!checkOnly)168 {169 // Removes an ignored event.170 this.Queue.Remove(node);171 this.OnIgnoreEvent(currentEvent.e, currentEvent.eventGroup, currentEvent.info);172 }173 node = nextNode;174 continue;175 }176 else if (this.IsEventDeferred(currentEvent.e))177 {178 // Skips a deferred event.179 this.OnDeferEvent(currentEvent.e, currentEvent.eventGroup, currentEvent.info);180 node = nextNode;181 continue;182 }183 if (!checkOnly)184 {185 this.Queue.Remove(node);186 }187 return currentEvent;188 }189 return default;190 }191 /// <inheritdoc/>192 public void RaiseEvent(Event e, EventGroup eventGroup)193 {194 string stateName = this.Owner is StateMachine stateMachine ?195 NameResolver.GetStateNameForLogging(stateMachine.CurrentState) : string.Empty;196 var eventOrigin = new EventOriginInfo(this.Owner.Id, this.Owner.GetType().FullName, stateName);197 var info = new EventInfo(e, eventOrigin);198 this.RaisedEvent = (e, eventGroup, info);199 this.OnRaiseEvent(e, eventGroup, info);200 }201 /// <inheritdoc/>202 public Task<Event> ReceiveEventAsync(Type eventType, Func<Event, bool> predicate = null)203 {204 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>205 {206 { eventType, predicate }207 };208 return this.ReceiveEventAsync(eventWaitTypes);209 }210 /// <inheritdoc/>211 public Task<Event> ReceiveEventAsync(params Type[] eventTypes)212 {213 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();214 foreach (var type in eventTypes)215 {216 eventWaitTypes.Add(type, null);217 }218 return this.ReceiveEventAsync(eventWaitTypes);219 }220 /// <inheritdoc/>221 public Task<Event> ReceiveEventAsync(params Tuple<Type, Func<Event, bool>>[] events)222 {223 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();224 foreach (var e in events)225 {226 eventWaitTypes.Add(e.Item1, e.Item2);227 }228 return this.ReceiveEventAsync(eventWaitTypes);229 }230 /// <summary>231 /// Waits for an event to be enqueued.232 /// </summary>233 private Task<Event> ReceiveEventAsync(Dictionary<Type, Func<Event, bool>> eventWaitTypes)234 {235 this.OnReceiveInvoked();236 (Event e, EventGroup eventGroup, EventInfo info) receivedEvent = default;237 var node = this.Queue.First;238 while (node != null)239 {240 // Dequeue the first event that the caller waits to receive, if there is one in the queue.241 if (eventWaitTypes.TryGetValue(node.Value.e.GetType(), out Func<Event, bool> predicate) &&242 (predicate is null || predicate(node.Value.e)))243 {244 receivedEvent = node.Value;245 this.Queue.Remove(node);246 break;247 }248 node = node.Next;249 }250 if (receivedEvent == default)251 {252 this.ReceiveCompletionSource = new TaskCompletionSource<Event>();253 this.EventWaitTypes = eventWaitTypes;254 this.OnWaitEvent(this.EventWaitTypes.Keys);255 return this.ReceiveCompletionSource.Task;256 }257 this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, receivedEvent.info);258 return Task.FromResult(receivedEvent.e);259 }260 /// <summary>261 /// Checks if the specified event is currently ignored.262 /// </summary>263 [MethodImpl(MethodImplOptions.AggressiveInlining)]264 protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);265 /// <summary>266 /// Checks if the specified event is currently deferred.267 /// </summary>268 [MethodImpl(MethodImplOptions.AggressiveInlining)]269 protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);270 /// <summary>271 /// Checks if a default handler is currently available.272 /// </summary>273 [MethodImpl(MethodImplOptions.AggressiveInlining)]274 protected virtual bool IsDefaultHandlerAvailable()275 {276 bool result = this.Owner.IsDefaultHandlerInstalled();277 if (result)278 {279 this.Owner.Context.Scheduler.ScheduleNextOperation();280 }281 return result;282 }283 /// <summary>284 /// Notifies the actor that an event has been enqueued.285 /// </summary>286 [MethodImpl(MethodImplOptions.AggressiveInlining)]287 protected virtual void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>288 this.Owner.OnEnqueueEvent(e, eventGroup, eventInfo);...
IsDefaultHandlerAvailable
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.VisualStudio.TestTools.UnitTesting;11{12 {13 {14 public int id;15 public E(int id)16 {17 this.id = id;18 }19 }20 {21 public int id;22 public M(int id)23 {24 this.id = id;25 }26 }27 {28 [OnEventDoAction(typeof(E), nameof(HandleE))]29 [OnEventDoAction(typeof(M), nameof(HandleM))]30 {31 }32 private void HandleE(Event e)33 {34 this.SendEvent(this.Id, new M((e as E).id));35 }36 private void HandleM(Event e)37 {38 this.SendEvent(this.Id, new E((e as M).id));39 }40 }41 public void Test()42 {43 var configuration = Configuration.Create().WithTestingIterations(100);44 var test = new Action<PSharpRuntime>((r) => {45 r.RegisterMonitor(typeof(M3));46 r.CreateActor(typeof(A));47 });48 base.AssertSucceeded(configuration, test);49 }50 {51 [OnEventGotoState(typeof(E), typeof(S1))]52 [OnEventGotoState(typeof(M), typeof(S2))]53 {54 }55 {56 }57 {58 }59 }60 }61}62using System;63using System.Threading.Tasks;64using Microsoft.Coyote;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.Mocks;67using Microsoft.Coyote.Specifications;
IsDefaultHandlerAvailable
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12using System.Collections.Generic;13using System.Linq;14using System.Text;15using Microsoft.Coyote.Actors.Timers;16using Microsoft.Coyote.Actors.BugFinding;17{18 {19 public IsDefaultHandlerAvailableTests(ITestOutputHelper output)20 : base(output)21 {22 }23 {24 }25 {26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(E), nameof(HandleE))]28 {29 }30 private void InitOnEntry()31 {32 this.Assert(this.IsDefaultHandlerAvailable(typeof(E), this.Id));33 }34 private void HandleE()35 {36 this.Assert(this.IsDefaultHandlerAvailable(typeof(E), this.Id));37 }38 }39 [Fact(Timeout = 5000)]40 public void TestIsDefaultHandlerAvailable()41 {42 this.TestWithError(r =>43 {44 r.CreateActor(typeof(M));45 },46 configuration: this.GetConfiguration().WithTestingIterations(100),47 replay: true);48 }49 }50}51 Assert.True() Failure52 at Microsoft.Coyote.Production.Tests.Actors.Mocks.IsDefaultHandlerAvailableTests.<>c__DisplayClass1_0.<TestIsDefaultHandlerAvailable>b__0() in /Users/runner/work/coyote/coyote/Tests/Production.Tests/Actors/Mocks/IsDefaultHandlerAvailableTests.cs:line 51
IsDefaultHandlerAvailable
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Coverage;13using Microsoft.Coyote.Tests.Common.Events;14using Microsoft.Coyote.Tests.Common.TestActors;15using Microsoft.Coyote.Tests.Common.TestingServices;16using Microsoft.Coyote.Tests.Common.Utilities;17using Xunit;18using Xunit.Abstractions;19using System.Linq;20using System.Collections.Generic;21using System.Collections.ObjectModel;22using System.Diagnostics;23using System.Threading;24using System.IO;25using Microsoft.Coyote.Actors.Timers;26{27 {28 public IsDefaultHandlerAvailableTests(ITestOutputHelper output)29 : base(output)30 {31 }32 [Fact(Timeout = 5000)]33 public void TestIsDefaultHandlerAvailable()34 {35 this.TestWithError(r =>36 {37 r.CreateActor(typeof(M1));38 },39 configuration: this.GetConfiguration().WithTestingIterations(100),40 replay: true);41 }42 {43 class Init : MachineState { }44 protected override Task OnHaltAsync(Event e)45 {46 var queue = this.Runtime.GetEventQueue();47 var result = queue.IsDefaultHandlerAvailable();48 this.Assert(result == false);49 return base.OnHaltAsync(e);50 }51 }52 }53}
IsDefaultHandlerAvailable
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.StateCaching;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Caching;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Caching.Directed;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Caching.Undirected;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Caching.Undirected.DirectedGraph;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Caching.Undirected.UndirectedGraph;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Caching.Undirected.UndirectedGraph.AdjacencyList;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Caching.Undirected.UndirectedGraph.AdjacencyMatrix;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Caching.Undirected.UndirectedGraph.AdjacencySet;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Caching.Undirected.UndirectedGraph.AdjacencySet.UnionFind;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Caching.Undirected.UndirectedGraph.AdjacencySet.UnionFind.DirectedGraph;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Caching.Undirected.UndirectedGraph.AdjacencySet.UnionFind.UndirectedGraph;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Caching.Undirected.UndirectedGraph.AdjacencySet.UnionFind.UndirectedGraph.AdjacencyList;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Caching.Undirected.UndirectedGraph.AdjacencySet.UnionFind.UndirectedGraph.AdjacencyMatrix;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Caching.Undirected.UndirectedGraph.AdjacencySet.UnionFind.UndirectedGraph.AdjacencySet;
IsDefaultHandlerAvailable
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Events;14using Xunit;15using Xunit.Abstractions;16{17 {18 public MockEventQueueTests(ITestOutputHelper output)19 : base(output)20 {21 }22 [Fact(Timeout = 5000)]23 public void TestMockEventQueueIsDefaultHandlerAvailable()24 {25 var test = new Action<PSharpRuntime>((r) => {26 var e = new E();27 var mockEventQueue = new MockEventQueue();28 var isDefaultHandlerAvailable = mockEventQueue.IsDefaultHandlerAvailable(typeof(E));29 Assert.False(isDefaultHandlerAvailable);30 r.RegisterEvent(typeof(E));31 isDefaultHandlerAvailable = mockEventQueue.IsDefaultHandlerAvailable(typeof(E));32 Assert.True(isDefaultHandlerAvailable);33 });34 base.AssertSucceeded(test);35 }36 }37}38using System;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.Mocks;42using Microsoft.Coyote.Specifications;43using Microsoft.Coyote.Tasks;44using Microsoft.Coyote.TestingServices;45using Microsoft.Coyote.TestingServices.Runtime;46using Microsoft.Coyote.TestingServices.SchedulingStrategies;47using Microsoft.Coyote.TestingServices.Tracing.Schedule;48using Microsoft.Coyote.Tests.Common;49using Microsoft.Coyote.Tests.Common.Actors;50using Microsoft.Coyote.Tests.Common.Events;51using Xunit;52using Xunit.Abstractions;53{54 {55 public MockEventQueueTests(ITestOutputHelper output)56 : base(output)57 {58 }59 [Fact(Timeout = 5000)]
IsDefaultHandlerAvailable
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 {10 public int Id;11 public E(int id)12 {13 this.Id = id;14 }15 }16 {17 public int Id;18 public M(int id)19 {20 this.Id = id;21 }22 }23 {24 public int Id;25 public N(int id)26 {27 this.Id = id;28 }29 }30 {31 private int Count;32 [OnEntry(nameof(InitOnEntry))]33 {34 }35 private void InitOnEntry(Event e)36 {37 this.SendEvent(this.Id, new E(1));38 this.SendEvent(this.Id, new E(2));39 this.SendEvent(this.Id, new E(3));40 this.SendEvent(this.Id, new M(1));41 this.SendEvent(this.Id, new M(2));42 this.SendEvent(this.Id, new M(3));43 this.SendEvent(this.Id, new N(1));44 this.SendEvent(this.Id, new N(2));45 this.SendEvent(this.Id, new N(3));46 this.RaiseGotoStateEvent<Done>();47 }48 [OnEventDoAction(typeof(E), nameof(HandleE))]49 [OnEventDoAction(typeof(M), nameof(HandleM))]50 [OnEventDoAction(typeof(N), nameof(HandleN))]51 {52 }53 private void HandleE(Event e)54 {55 this.Assert((e as E).Id == this.Count + 1);56 this.Count++;57 }58 private void HandleM(Event e)59 {60 this.Assert((e as M).Id == this.Count + 1);61 this.Count++;62 }63 private void HandleN(Event e)64 {65 this.Assert((e as N).Id == this.Count + 1);66 this.Count++;67 }68 public static void Main(string[] args)69 {70 var configuration = Configuration.Create().WithVerbosityEnabled
IsDefaultHandlerAvailable
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Tasks;7{8 [OnEventDoAction(typeof(E1), nameof(OnE1))]9 [OnEventDoAction(typeof(E2), nameof(OnE2))]10 {11 private TaskCompletionSource<bool> tcs;12 [OnEntry(nameof(OnInitEntry))]13 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]14 {15 }16 private void OnInitEntry()17 {18 this.tcs = (TaskCompletionSource<bool>)this.ReceivedEvent.Payload;19 this.SendEvent(this.Id, new E1());20 }21 private void OnE1()22 {23 this.SendEvent(this.Id, new E2());24 }25 private void OnE2()26 {27 this.RaiseEvent(new UnitEvent());28 }29 private void OnUnitEvent()30 {31 this.tcs.SetResult(true);32 }33 }34 {35 }36 {37 }38 {39 }40 {41 private static void Main(string[] args)42 {43 var config = Configuration.Create();44 config.SchedulingIterations = 1000;45 config.Verbose = 2;46 config.SchedulingStrategy = SchedulingStrategy.DFS;47 config.EnableCycleDetection = true;48 config.EnableDataRaceDetection = true;49 config.EnableHotStateDetection = true;50 config.EnableOperationInterleavings = true;51 config.EnableRandomExecution = true;52 config.EnableStateGraphTesting = true;53 config.RandomSchedulingSeed = 2;54 config.TestingIterations = 1000;55 config.UserAssemblies = new string[] { "3.exe" };56 var runtime = RuntimeFactory.Create(config);57 runtime.RegisterMonitor(typeof(Monitor));58 runtime.CreateActor(typeof(M));59 runtime.Wait();60 }61 }62}63using System;64using System.Threading.Tasks;65using Microsoft.Coyote;
IsDefaultHandlerAvailable
Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var mockEventQueue = new MockEventQueue(runtime);12 var mockEvent = new MockEvent();13 mockEventQueue.EnqueueEvent(mockEvent);14 Console.WriteLine("IsDefaultHandlerAvailable: {0}", mockEventQueue.IsDefaultHandlerAvailable);15 }16 }17}
IsDefaultHandlerAvailable
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Samples;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Testing;10using Microsoft.Coyote.TestingServices;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandom;21using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConserving;22using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingDeterministic;23using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingProbabilistic;24using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingRandom;25using Microsoft.Coyote.TestingServices.Threading;26using Microsoft.Coyote.Tests.Common;27using Microsoft.Coyote.Tests.Common.Actors;28using Microsoft.Coyote.Tests.Common.Events;29using Microsoft.Coyote.Tests.Common.Tasks;30using Microsoft.Coyote.Tests.Common.Timers;31using Microsoft.Coyote.Tests.Common.Utilities;32using Microsoft.Coyote.Tests.TestingServices;33using Microsoft.Coyote.Tests.TestingServices.SchedulingStrategies;34using Microsoft.Coyote.Tests.TestingServices.SchedulingStrategies.DPOR;35using Microsoft.Coyote.Tests.TestingServices.SchedulingStrategies.Fuzzing;36using Microsoft.Coyote.Tests.TestingServices.SchedulingStrategies.Probabilistic;37using Microsoft.Coyote.Tests.TestingServices.SchedulingStrategies.RandomExecution;38using Microsoft.Coyote.Tests.TestingServices.SchedulingStrategies.StateExploration;
IsDefaultHandlerAvailable
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var config = Configuration.Create();12 config.SchedulingIterations = 1;13 config.SchedulingStrategy = SchedulingStrategy.Random;14 config.SchedulingSeed = 0;15 config.Verbose = 1;16 config.MaxFairSchedulingSteps = 100;17 config.MaxUnfairSchedulingSteps = 100;18 config.MaxStepsFromEntryToExit = 100;19 config.MaxStepsFromCreateToHalt = 100;20 config.MaxSchedulingSteps = 100;21 config.MaxProgramSteps = 100;22 config.MaxAsyncSteps = 100;23 config.MaxFairSchedulingSteps = 100;24 config.MaxUnfairSchedulingSteps = 100;25 config.MaxStepsFromEntryToExit = 100;26 config.MaxStepsFromCreateToHalt = 100;27 config.MaxSchedulingSteps = 100;28 config.MaxProgramSteps = 100;29 config.MaxAsyncSteps = 100;30 config.MaxFairSchedulingSteps = 100;31 config.MaxUnfairSchedulingSteps = 100;32 config.MaxStepsFromEntryToExit = 100;33 config.MaxStepsFromCreateToHalt = 100;34 config.MaxSchedulingSteps = 100;35 config.MaxProgramSteps = 100;36 config.MaxAsyncSteps = 100;37 config.MaxFairSchedulingSteps = 100;38 config.MaxUnfairSchedulingSteps = 100;39 config.MaxStepsFromEntryToExit = 100;40 config.MaxStepsFromCreateToHalt = 100;41 config.MaxSchedulingSteps = 100;42 config.MaxProgramSteps = 100;43 config.MaxAsyncSteps = 100;44 config.MaxFairSchedulingSteps = 100;45 config.MaxUnfairSchedulingSteps = 100;46 config.MaxStepsFromEntryToExit = 100;47 config.MaxStepsFromCreateToHalt = 100;48 config.MaxSchedulingSteps = 100;49 config.MaxProgramSteps = 100;
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