Best Coyote code snippet using Microsoft.Coyote.Actors.Mocks.MockEventQueue.GetCachedState
MockEventQueue.cs
Source:MockEventQueue.cs
...337 [MethodImpl(MethodImplOptions.AggressiveInlining)]338 protected virtual void Assert(bool predicate, string s, object arg0, object arg1, object arg2) =>339 this.Owner.Context.Assert(predicate, s, arg0, arg1, arg2);340 /// <inheritdoc/>341 public int GetCachedState()342 {343 unchecked344 {345 var hash = 19;346 foreach (var (_, _, info) in this.Queue)347 {348 hash = (hash * 31) + info.EventName.GetHashCode();349 if (info.HashedState != 0)350 {351 // Adds the user-defined hashed event state.352 hash = (hash * 31) + info.HashedState;353 }354 }355 return hash;...
GetCachedState
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Mocks;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.Tasks;6using System;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 using (var runtime = RuntimeFactory.Create())13 {14 var configuration = Configuration.Create().WithTestingIterations(10);15 var engine = TestingEngineFactory.Create(runtime, configuration);16 var scheduler = new CoyoteTaskScheduler(runtime);17 var factory = new TaskFactory(scheduler);18 engine.Run(async () =>19 {20 var actor = runtime.CreateActor(typeof(MyActor));21 var queue = new MockEventQueue(runtime, actor.Id);22 var task = factory.StartNew(async () =>23 {24 runtime.SendEvent(actor.Id, new MyEvent());25 await Task.Delay(100);26 var state = queue.GetCachedState();27 Console.WriteLine($"Cached state: {state}");28 });29 await task;30 });31 }32 }33 }34 {35 protected override Task OnInitializeAsync(Event initialEvent)36 {37 Console.WriteLine($"Current state: {this.State}");
GetCachedState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Mocks;9using Microsoft.Coyote.SystematicTesting;10{11 {12 static void Main(string[] args)13 {14 TestRuntime runtime = TestRuntime.Create();15 runtime.CreateActor(typeof(Actor1));16 runtime.Run();17 }18 }19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 var mockEventQueue = (MockEventQueue) this.Runtime.EventQueue;23 var state = mockEventQueue.GetCachedState();24 var stream = new MemoryStream();25 state.Save(stream);26 stream.Position = 0;27 var state2 = new ActorState();28 state2.Load(stream);29 if (state2.Id != state.Id)30 {31 throw new Exception();32 }33 await this.Runtime.CreateActorAndExecuteAsync(typeof(Actor2));34 await this.Runtime.CreateActorAndExecuteAsync(typeof(Actor3));35 }36 }37 {38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 await this.Runtime.CreateActorAndExecuteAsync(typeof(Actor4));41 }42 }43 {44 protected override async Task OnInitializeAsync(Event initialEvent)45 {46 await this.Runtime.CreateActorAndExecuteAsync(typeof(Actor5));47 }48 }49 {50 }51 {52 }53}54using System;55using System.Collections.Generic;56using System.IO;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.Mocks;62using Microsoft.Coyote.SystematicTesting;63{64 {65 static void Main(string[] args)66 {67 TestRuntime runtime = TestRuntime.Create();68 runtime.CreateActor(typeof(Actor1));69 runtime.Run();70 }71 }72 {73 protected override async Task OnInitializeAsync(Event initialEvent)74 {
GetCachedState
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9{10 {11 public Test(ITestOutputHelper output)12 : base(output)13 {14 }15 {16 public int Value;17 public E(int value)18 {19 this.Value = value;20 }21 }22 {23 private int Value;24 [OnEntry(nameof(InitOnEntry))]25 [OnEventGotoState(typeof(E), typeof(S1))]26 {27 }28 private void InitOnEntry(Event e)29 {30 this.Value = (e as E).Value;31 }32 [OnEntry(nameof(S1OnEntry))]33 [OnEventGotoState(typeof(E), typeof(S2))]34 {35 }36 private void S1OnEntry(Event e)37 {38 this.Value = (e as E).Value;39 }40 [OnEntry(nameof(S2OnEntry))]41 {42 }43 private void S2OnEntry(Event e)44 {45 this.Value = (e as E).Value;46 }47 }48 public void TestGetCachedState()49 {50 var configuration = Configuration.Create();51 configuration.EnableMocking = true;52 configuration.MockingIterations = 2;53 configuration.SchedulingIterations = 2;54 configuration.SchedulingStrategy = SchedulingStrategy.DFS;55 configuration.RandomSchedulingSeed = 1;56 this.TestWithError(async () =>57 {58 var eventQueue = new MockEventQueue();59 var runtime = RuntimeFactory.Create(configuration);60 var id = runtime.CreateActor(typeof(M), new E(1));61 var m = runtime.GetActor(id) as M;62 var state = m.GetCachedState();63 this.Assert(state is M.Init);64 eventQueue.EnqueueEvent(m.Id, new E(2));65 runtime.RunNextEvent(eventQueue);66 state = m.GetCachedState();67 this.Assert(state
GetCachedState
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Specifications;7{8 {9 public int Value { get; set; }10 }11 {12 protected override Task OnInitializeAsync(Event initialEvent)13 {14 this.SendEvent(this.Id, new TestEvent { Value = 1 });15 this.SendEvent(this.Id, new TestEvent { Value = 2 });16 this.SendEvent(this.Id, new TestEvent { Value = 3 });17 this.SendEvent(this.Id, new TestEvent { Value = 4 });18 this.SendEvent(this.Id, new TestEvent { Value = 5 });19 return Task.CompletedTask;20 }21 protected override Task OnEventAsync(Event e)22 {23 if (e is TestEvent te)24 {25 this.Assert(te.Value <= 3, "Expected value <= 3");26 }27 return Task.CompletedTask;28 }29 }30 {31 public static void Main(string[] args)32 {33 var runtime = RuntimeFactory.CreateMock();34 var queue = runtime.GetMockEventQueue();35 var actor = runtime.CreateActor(typeof(TestActor));36 var state = queue.GetCachedState(actor);37 Assert.IsTrue(state is Event e && e is TestEvent te && te.Value == 1, "Expected value == 1");38 runtime.Run();39 }40 }41}
GetCachedState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Mocks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var eventQueue = new MockEventQueue();14 var actor = runtime.CreateActor(typeof(Actor1), eventQueue);15 runtime.SendEvent(actor, new E1());16 var state = eventQueue.GetCachedState();17 Console.WriteLine(state);18 }19 }20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.State = "Hello";24 return Task.CompletedTask;25 }26 }27 class E1 : Event { }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.Mocks;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 var eventQueue = new MockEventQueue();42 var actor = runtime.CreateActor(typeof(Actor1), eventQueue, new E1());43 runtime.SendEvent(actor, new E2());44 var state = eventQueue.GetCachedState();45 Console.WriteLine(state);46 }47 }48 {49 protected override Task OnInitializeAsync(Event initialEvent)50 {51 this.State = "Hello";52 return Task.CompletedTask;53 }54 }55 class E1 : Event { }56 class E2 : Event { }57}58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.Mocks;
GetCachedState
Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.ConfigureEventQueue<MockEventQueue>();11 runtime.CreateActor(typeof(MyActor));12 runtime.Run();13 var eventQueue = runtime.GetEventQueue<MockEventQueue>();14 var state = eventQueue.GetCachedState();15 Console.WriteLine(state);16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.SendEvent(this.Id, new E1());22 return Task.CompletedTask;23 }24 [OnEventDoAction(typeof(E1), nameof(HandleE1))]25 {26 }27 private void HandleE1()28 {29 this.SendEvent(this.Id, new E2());30 }31 [OnEventDoAction(typeof(E2), nameof(HandleE2))]32 {33 }34 private void HandleE2()35 {36 this.SendEvent(this.Id, new E3());37 }38 [OnEventDoAction(typeof(E3), nameof(HandleE3))]39 {40 }41 private void HandleE3()42 {43 this.SendEvent(this.Id, new E4());44 }45 [OnEventDoAction(typeof(E4), nameof(HandleE4))]46 {47 }48 private void HandleE4()49 {50 this.RaiseHaltEvent();51 }52 }53 {54 }55 {56 }57 {58 }59 {60 }61}62{ System.Collections.Generic.List`1[System.Collections.Generic.KeyValuePair`2[System.UInt64,System.Collections.Generic.List`1[Microsoft.Coyote.Actors.Event]]] }63using Microsoft.Coyote.Actors.Mocks;
GetCachedState
Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2using System;3{4 {5 static void Main(string[] args)6 {7 var mock = new MockEventQueue();8 var state = mock.GetCachedState();9 Console.WriteLine(state);10 }11 }12}13using Microsoft.Coyote.Actors.Mocks;14using System;15{16 {17 static void Main(string[] args)18 {19 var mock = new MockEventQueue();20 var state = mock.GetCachedState();21 Console.WriteLine(state);22 }23 }24}25using Microsoft.Coyote.Actors.Mocks;26using System;27{28 {29 static void Main(string[] args)30 {31 var mock = new MockEventQueue();32 var state = mock.GetCachedState();33 Console.WriteLine(state);34 }35 }36}37using Microsoft.Coyote.Actors.Mocks;38using System;39{40 {41 static void Main(string[] args)42 {43 var mock = new MockEventQueue();44 var state = mock.GetCachedState();45 Console.WriteLine(state);46 }47 }48}49using Microsoft.Coyote.Actors.Mocks;50using System;51{52 {53 static void Main(string[] args)54 {55 var mock = new MockEventQueue();56 var state = mock.GetCachedState();57 Console.WriteLine(state);58 }59 }60}61using Microsoft.Coyote.Actors.Mocks;62using System;63{64 {65 static void Main(string[] args)66 {67 var mock = new MockEventQueue();
GetCachedState
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8{9 {10 public static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(100);13 var test = new GetCachedState.Test();14 var result = TestingEngineFactory.CreateTestingEngine(configuration).Run(test);15 }16 }17 {18 public async Task Test()19 {20 var e = new MockEventQueue();21 var state = e.GetCachedState();22 await e.EnqueueEventAsync(new Microsoft.Coyote.Actors.Mocks.MockEvent());23 state = e.GetCachedState();24 await e.EnqueueEventAsync(new Microsoft.Coyote.Actors.Mocks.MockEvent());25 state = e.GetCachedState();26 await e.EnqueueEventAsync(new Microsoft.Coyote.Actors.Mocks.MockEvent());27 state = e.GetCachedState();28 await e.EnqueueEventAsync(new Microsoft.Coyote.Actors.Mocks.MockEvent());29 state = e.GetCachedState();
GetCachedState
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5{6 {7 public int Value;8 public E(int value)9 {10 this.Value = value;11 }12 }13 {14 public int Value;15 public M(int value)16 {17 this.Value = value;18 }19 }20 {21 public int Value;22 public N(int value)23 {24 this.Value = value;25 }26 }27 {28 public int Value;29 public P(int value)30 {31 this.Value = value;32 }33 }34 {35 public int Value;36 public Q(int value)37 {38 this.Value = value;39 }40 }41 {42 public int Value;43 public R(int value)44 {45 this.Value = value;46 }47 }48 {49 public int Value;50 public S(int value)51 {52 this.Value = value;53 }54 }55 {56 public int Value;57 public T(int value)58 {59 this.Value = value;60 }61 }62 {63 public int Value;64 public U(int value)65 {66 this.Value = value;67 }68 }69 {70 public int Value;71 public V(int value)72 {73 this.Value = value;74 }75 }76 {77 public int Value;78 public W(int value)79 {80 this.Value = value;81 }82 }83 {84 public int Value;85 public X(int value)86 {87 this.Value = value;88 }89 }90 {91 public int Value;92 public Y(int value)93 {94 this.Value = value;95 }96 }97 {98 public int Value;99 public Z(int value)100 {101 this.Value = value;102 }103 }104 {105 public int Value;106 public A(int
GetCachedState
Using AI Code Generation
1{2 public static void Main(string[] args)3 {4 var config = Configuration.Create();5 var runtime = RuntimeFactory.Create(config);6 runtime.CreateActor(typeof(Monitor));7 runtime.CreateActor(typeof(Actor1));8 runtime.CreateActor(typeof(Actor2));9 runtime.Wait();10 }11}12{13 private int count;14 [OnEntry(nameof(InitOnEntry))]15 [OnEventDoAction(typeof(Increment), nameof(IncrementAction))]16 {17 }18 private void InitOnEntry()19 {20 this.count = 0;21 this.SendEvent(this.Id, new Increment());22 }23 private void IncrementAction()24 {25 this.count++;26 if (this.count == 2)27 {28 this.Assert(false, "Assertion failed.");29 }30 {31 this.SendEvent(this.Id, new Increment());32 }33 }34}35{36 [OnEntry(nameof(InitOnEntry))]37 [OnEventDoAction(typeof(Increment), nameof(IncrementAction))]38 {39 }40 private void InitOnEntry()41 {42 this.SendEvent(this.Id, new Increment());43 }44 private void IncrementAction()45 {46 this.Assert(false, "Assertion failed.");47 }48}49{50 [OnEntry(nameof(InitOnEntry))]51 [OnEventDoAction(typeof(Increment), nameof(IncrementAction))]52 {53 }54 private void InitOnEntry()55 {56 this.SendEvent(this.Id, new Increment());57 }58 private void IncrementAction()59 {60 this.Assert(false, "Assertion failed.");61 }62}
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