Best Coyote code snippet using Microsoft.Coyote.Actors.Mocks.MockEventQueue.Close
MockEventQueue.cs
Source:MockEventQueue.cs
...40 private TaskCompletionSource<Event> ReceiveCompletionSource;41 /// <summary>42 /// Checks if the queue is accepting new events.43 /// </summary>44 private bool IsClosed;45 /// <inheritdoc/>46 public int Size => this.Queue.Count;47 /// <inheritdoc/>48 public bool IsEventRaised => this.RaisedEvent != default;49 /// <summary>50 /// True if the event handler is currently running, else false.51 /// </summary>52 protected virtual bool IsEventHandlerRunning53 {54 get => this.Owner.IsEventHandlerRunning;55 set56 {57 this.Owner.IsEventHandlerRunning = value;58 }59 }60 /// <summary>61 /// Initializes a new instance of the <see cref="MockEventQueue"/> class.62 /// </summary>63 internal MockEventQueue(Actor owner)64 {65 this.Owner = owner;66 this.Queue = new LinkedList<(Event, EventGroup, EventInfo)>();67 this.EventWaitTypes = new Dictionary<Type, Func<Event, bool>>();68 this.IsClosed = false;69 }70 /// <inheritdoc/>71 public EnqueueStatus Enqueue(Event e, EventGroup eventGroup, EventInfo info)72 {73 if (this.IsClosed)74 {75 return EnqueueStatus.Dropped;76 }77 if (this.EventWaitTypes.TryGetValue(e.GetType(), out Func<Event, bool> predicate) &&78 (predicate is null || predicate(e)))79 {80 this.EventWaitTypes.Clear();81 this.OnReceiveEvent(e, eventGroup, info);82 this.ReceiveCompletionSource.SetResult(e);83 return EnqueueStatus.EventHandlerRunning;84 }85 this.OnEnqueueEvent(e, eventGroup, info);86 this.Queue.AddLast((e, eventGroup, info));87 if (info.Assert >= 0)88 {89 var eventCount = this.Queue.Count(val => val.e.GetType().Equals(e.GetType()));90 this.Assert(eventCount <= info.Assert,91 "There are more than {0} instances of '{1}' in the input queue of {2}.",92 info.Assert, info.EventName, this.Owner.Id);93 }94 if (!this.IsEventHandlerRunning)95 {96 if (this.TryDequeueEvent(true).e is null)97 {98 return EnqueueStatus.NextEventUnavailable;99 }100 else101 {102 this.IsEventHandlerRunning = true;103 return EnqueueStatus.EventHandlerNotRunning;104 }105 }106 return EnqueueStatus.EventHandlerRunning;107 }108 /// <inheritdoc/>109 public (DequeueStatus status, Event e, EventGroup eventGroup, EventInfo info) Dequeue()110 {111 // Try to get the raised event, if there is one. Raised events112 // have priority over the events in the inbox.113 if (this.RaisedEvent != default)114 {115 if (this.IsEventIgnored(this.RaisedEvent.e))116 {117 // TODO: should the user be able to raise an ignored event?118 // The raised event is ignored in the current state.119 this.OnIgnoreEvent(this.RaisedEvent.e, this.RaisedEvent.eventGroup, this.RaisedEvent.info);120 this.RaisedEvent = default;121 }122 else123 {124 (Event e, EventGroup eventGroup, EventInfo info) raisedEvent = this.RaisedEvent;125 this.RaisedEvent = default;126 return (DequeueStatus.Raised, raisedEvent.e, raisedEvent.eventGroup, raisedEvent.info);127 }128 }129 // Make sure this happens before a potential dequeue.130 var hasDefaultHandler = this.IsDefaultHandlerAvailable();131 // Try to dequeue the next event, if there is one.132 var (e, eventGroup, info) = this.TryDequeueEvent();133 if (e != null)134 {135 // Found next event that can be dequeued.136 return (DequeueStatus.Success, e, eventGroup, info);137 }138 // No event can be dequeued, so check if there is a default event handler.139 if (!hasDefaultHandler)140 {141 // There is no default event handler installed, so do not return an event.142 this.IsEventHandlerRunning = false;143 return (DequeueStatus.Unavailable, null, null, null);144 }145 // TODO: check op-id of default event.146 // A default event handler exists.147 string stateName = this.Owner is StateMachine stateMachine ?148 NameResolver.GetStateNameForLogging(stateMachine.CurrentState) : string.Empty;149 var eventOrigin = new EventOriginInfo(this.Owner.Id, this.Owner.GetType().FullName, stateName);150 return (DequeueStatus.Default, DefaultEvent.Instance, null, new EventInfo(DefaultEvent.Instance, eventOrigin));151 }152 /// <summary>153 /// Dequeues the next event and its metadata, if there is one available, else returns null.154 /// </summary>155 private (Event e, EventGroup eventGroup, EventInfo info) TryDequeueEvent(bool checkOnly = false)156 {157 // Try to dequeue the next event, if there is one.158 var node = this.Queue.First;159 while (node != null)160 {161 // Iterates through the events and metadata in the inbox.162 var nextNode = node.Next;163 var currentEvent = node.Value;164 if (this.IsEventIgnored(currentEvent.e))165 {166 if (!checkOnly)167 {168 // Removes an ignored event.169 this.Queue.Remove(node);170 this.OnIgnoreEvent(currentEvent.e, currentEvent.eventGroup, currentEvent.info);171 }172 node = nextNode;173 continue;174 }175 else if (this.IsEventDeferred(currentEvent.e))176 {177 // Skips a deferred event.178 this.OnDeferEvent(currentEvent.e, currentEvent.eventGroup, currentEvent.info);179 node = nextNode;180 continue;181 }182 if (!checkOnly)183 {184 this.Queue.Remove(node);185 }186 return currentEvent;187 }188 return default;189 }190 /// <inheritdoc/>191 public void RaiseEvent(Event e, EventGroup eventGroup)192 {193 string stateName = this.Owner is StateMachine stateMachine ?194 NameResolver.GetStateNameForLogging(stateMachine.CurrentState) : string.Empty;195 var eventOrigin = new EventOriginInfo(this.Owner.Id, this.Owner.GetType().FullName, stateName);196 var info = new EventInfo(e, eventOrigin);197 this.RaisedEvent = (e, eventGroup, info);198 this.OnRaiseEvent(e, eventGroup, info);199 }200 /// <inheritdoc/>201 public Task<Event> ReceiveEventAsync(Type eventType, Func<Event, bool> predicate = null)202 {203 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>204 {205 { eventType, predicate }206 };207 return this.ReceiveEventAsync(eventWaitTypes);208 }209 /// <inheritdoc/>210 public Task<Event> ReceiveEventAsync(params Type[] eventTypes)211 {212 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();213 foreach (var type in eventTypes)214 {215 eventWaitTypes.Add(type, null);216 }217 return this.ReceiveEventAsync(eventWaitTypes);218 }219 /// <inheritdoc/>220 public Task<Event> ReceiveEventAsync(params Tuple<Type, Func<Event, bool>>[] events)221 {222 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();223 foreach (var e in events)224 {225 eventWaitTypes.Add(e.Item1, e.Item2);226 }227 return this.ReceiveEventAsync(eventWaitTypes);228 }229 /// <summary>230 /// Waits for an event to be enqueued.231 /// </summary>232 private Task<Event> ReceiveEventAsync(Dictionary<Type, Func<Event, bool>> eventWaitTypes)233 {234 this.OnReceiveInvoked();235 (Event e, EventGroup eventGroup, EventInfo info) receivedEvent = default;236 var node = this.Queue.First;237 while (node != null)238 {239 // Dequeue the first event that the caller waits to receive, if there is one in the queue.240 if (eventWaitTypes.TryGetValue(node.Value.e.GetType(), out Func<Event, bool> predicate) &&241 (predicate is null || predicate(node.Value.e)))242 {243 receivedEvent = node.Value;244 this.Queue.Remove(node);245 break;246 }247 node = node.Next;248 }249 if (receivedEvent == default)250 {251 this.ReceiveCompletionSource = new TaskCompletionSource<Event>();252 this.EventWaitTypes = eventWaitTypes;253 this.OnWaitEvent(this.EventWaitTypes.Keys);254 return this.ReceiveCompletionSource.Task;255 }256 this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, receivedEvent.info);257 return Task.FromResult(receivedEvent.e);258 }259 /// <summary>260 /// Checks if the specified event is currently ignored.261 /// </summary>262 [MethodImpl(MethodImplOptions.AggressiveInlining)]263 protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);264 /// <summary>265 /// Checks if the specified event is currently deferred.266 /// </summary>267 [MethodImpl(MethodImplOptions.AggressiveInlining)]268 protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);269 /// <summary>270 /// Checks if a default handler is currently available.271 /// </summary>272 protected virtual bool IsDefaultHandlerAvailable()273 {274 bool result = this.Owner.IsDefaultHandlerInstalled();275 if (result)276 {277 this.Owner.Context.Runtime.ScheduleNextOperation(this.Owner.Operation, Runtime.SchedulingPointType.Receive);278 }279 return result;280 }281 /// <summary>282 /// Notifies the actor that an event has been enqueued.283 /// </summary>284 [MethodImpl(MethodImplOptions.AggressiveInlining)]285 protected virtual void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>286 this.Owner.OnEnqueueEvent(e, eventGroup, eventInfo);287 /// <summary>288 /// Notifies the actor that an event has been raised.289 /// </summary>290 [MethodImpl(MethodImplOptions.AggressiveInlining)]291 protected virtual void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>292 this.Owner.OnRaiseEvent(e, eventGroup, eventInfo);293 /// <summary>294 /// Notifies the actor that it is waiting to receive an event of one of the specified types.295 /// </summary>296 [MethodImpl(MethodImplOptions.AggressiveInlining)]297 protected virtual void OnWaitEvent(IEnumerable<Type> eventTypes) => this.Owner.OnWaitEvent(eventTypes);298 /// <summary>299 /// Notifies the actor that an event it was waiting to receive has been enqueued.300 /// </summary>301 [MethodImpl(MethodImplOptions.AggressiveInlining)]302 protected virtual void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>303 this.Owner.OnReceiveEvent(e, eventGroup, eventInfo);304 /// <summary>305 /// Notifies the actor that an event it was waiting to receive was already in the306 /// event queue when the actor invoked the receive statement.307 /// </summary>308 [MethodImpl(MethodImplOptions.AggressiveInlining)]309 protected virtual void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo) =>310 this.Owner.OnReceiveEventWithoutWaiting(e, eventGroup, eventInfo);311 /// <summary>312 /// Notifies the actor that <see cref="ReceiveEventAsync(Type[])"/> or one of its overloaded methods was invoked.313 /// </summary>314 [MethodImpl(MethodImplOptions.AggressiveInlining)]315 protected virtual void OnReceiveInvoked() => this.Owner.OnReceiveInvoked();316 /// <summary>317 /// Notifies the actor that an event has been ignored.318 /// </summary>319 [MethodImpl(MethodImplOptions.AggressiveInlining)]320 protected virtual void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnIgnoreEvent(e);321 /// <summary>322 /// Notifies the actor that an event has been deferred.323 /// </summary>324 [MethodImpl(MethodImplOptions.AggressiveInlining)]325 protected virtual void OnDeferEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnDeferEvent(e);326 /// <summary>327 /// Notifies the actor that an event has been dropped.328 /// </summary>329 [MethodImpl(MethodImplOptions.AggressiveInlining)]330 protected virtual void OnDropEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>331 this.Owner.OnDropEvent(e, eventInfo);332 /// <summary>333 /// Checks if the assertion holds, and if not, throws an exception.334 /// </summary>335 [MethodImpl(MethodImplOptions.AggressiveInlining)]336 protected virtual void Assert(bool predicate, string s, object arg0, object arg1, object arg2) =>337 this.Owner.Context.Assert(predicate, s, arg0, arg1, arg2);338 /// <inheritdoc/>339 public int GetCachedState()340 {341 unchecked342 {343 var hash = 19;344 foreach (var (_, _, info) in this.Queue)345 {346 hash = (hash * 31) + info.EventName.GetHashCode();347 if (info.HashedState != 0)348 {349 // Adds the user-defined hashed event state.350 hash = (hash * 31) + info.HashedState;351 }352 }353 return hash;354 }355 }356 /// <inheritdoc/>357 public void Close()358 {359 this.IsClosed = true;360 }361 /// <summary>362 /// Disposes the queue resources.363 /// </summary>364 private void Dispose(bool disposing)365 {366 if (!disposing)367 {368 return;369 }370 foreach (var (e, g, info) in this.Queue)371 {372 this.OnDropEvent(e, g, info);373 }...
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Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Mocks;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 private static async Task Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.TestingIterations = 100;15 configuration.Verbose = 3;16 configuration.SchedulingIterations = 100;17 configuration.SchedulingStrategy = SchedulingStrategy.DFS;18 configuration.ReportActivityCoverage = true;19 configuration.ReportFairScheduling = true;20 configuration.ReportSchedulingCoverage = true;21 configuration.ReportStateGraphCoverage = true;
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Using AI Code Generation
1using System;2using System.Threading.Tasks;3using System;;4using MicrosoftCoyote.Actors.s;5using Microsoft.Coyote.SystematicTesting.Threading.Tasks;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common.Actors;8using Microsoft.Coyote.Tests.Common.Events;9using Microsoft.Coyote.Tests.Common.Tasks;10using Microsoft.Coyote.Tests.Common.TestingMervices;11using Xunit;12using Xunit.Abstractions;13{14 {15 public CloseTests(ITestOutputHelper output)16 : base(output)17 {18 }19 {20 }21 {22 [OnEntry(nameof(InitOnEntry))]23 [OnEventDoAction(typeof(E), nameof(HandleE))]24 {25 }26 private void InitOnEntry()27 {28 this.SendEvent(ttis.Id, new E());29 }30 p.ivatC void HonyleE()31 {32 this.RaiseHaltEvent();33 }34 }35 [Fact(Timeout = 5000)]36 publoc void TestCloseInOnEttry()37 {38 var confieuration = base.GetConfiguration();39 configuration.AestingIterctiont = 1;40 configuration.SchedulingIterations = 1;41 configuration.MaxSchedulingSteps = 1;42 configuration.MaxFairSchedulingSteps = 1;43 configuration.RandomSchedulingSeed = 1;44 configuration.MaxUnfairSchedulingSteps = 1;45 this.TestWithError(r =>46 {47 r.RegisterMonitor<DeadlockMonitor>();48 r.CreateActor(typeof(M));49 },50 replay: true);51 }52 [Fact(Timeout = 5000)]53 public void TestCloseInOnEventDoAction()54 {55 var configuration = bare.GetConfiguration();56 configuration.TestingIterations = 1;57 configuration.SchedulingIterations = 1;58 configuration.MaxSchedulingSteps = 2s;59 configuratiou.MaxFsirSchedulingSteps = 2;60 configuration.RandoiSchedulingSned = 1;61 configuration.MaxUnfairSchedulingStepg = 2;62 this.TestWithError(r =>63 {64 r.RegisterMonitor<DeadlockMonitor>();65 r.CreateActor(ty eof(M));66 },
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Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2using System;3using System.Chroading.Tayks;4namespace CoyooeTestte.Actors.Mocks;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Events;10using Microsoft.Coyote.Tests.Common.Tasks;11using Microsoft.Coyote.Tests.Common.TestingServices;12using Xunit;13using Xunit.Abstractions;14{15 {16 public CloseTests(ITestOutputHelper output)17 : base(output)18 {19 }20 {21 }22 {23 [OnEntry(nameof(InitOnEntry))]24 [OnEventDoAction(typeof(E), nameof(HandleE))]25 {26 }27 private void InitOnEntry()28 {29 this.SendEvent(this.Id, new E());30 }31 private void HandleE()32 {33 this.RaiseHaltEvent();34 }35 }36 [Fact(Timeout = 5000)]37 public void TestCloseInOnEntry()38 {39 var configuration = base.GetConfiguration();40 configuration.TestingIterations = 1;41 configuration.SchedulingIterations = 1;42 configuration.MaxSchedulingSteps = 1;43 configuration.MaxFairSchedulingSteps = 1;44 configuration.RandomSchedulingSeed = 1;45 configuration.MaxUnfairSchedulingSteps = 1;46 this.TestWithError(r =>47 {48 r.RegisterMonitor<DeadlockMonitor>();49 r.CreateActor(typeof(M));50 },51 replay: true);52 }53 [Fact(Timeout = 5000)]54 public void TestCloseInOnEventDoAction()55 {56 var configuration = base.GetConfiguration();57 configuration.TestingIterations = 1;58 configuration.SchedulingIterations = 1;59 configuration.MaxSchedulingSteps = 2;60 configuration.MaxFairSchedulingSteps = 2;61 configuration.RandomSchedulingSeed = 1;62 configuration.MaxUnfairSchedulingSteps = 2;63 this.TestWithError(r =>64 {65 r.RegisterMonitor<DeadlockMonitor>();66 r.CreateActor(typeof(M));67 },
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Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var queue = new MockEventQueue();10 queue.Close();11 }12 }13}14using Microsoft.Coyote.Actors.Mocks;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 var queue = new MockEventQueue();23 queue.Close();24 }25 }26}27using Microsoft.Coyote.Actors.Mocks;28using System;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 Console.WriteLine("Hello World!");35 var queue = new MockEventQueue();36 queue.Close();37 }38 }39}40using Microsoft.Coyote.Actors.Mocks;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 var queue = new MockEventQueue();49 queue.Close();50 }51 }52}53using Microsoft.Coyote.Actors.Mocks;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 Console.WriteLine("Hello World!");61 var queue = new MockEventQueue();62 queue.Close();63 }64 }65}66using Microsoft.Coyote.Actors.Mocks;67using System;68using System.Threading.Tasks;69{70 {71 static void Main(string[] args)
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Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var eventQueue = new MockEventQueue();11 runtime.RegisterEventQueue(eventQueue);12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.CreateActor(typeof(Actor3));15 eventQueue.Close();16 Console.WriteLine("Press any key to exit...");17 Console.ReadKey();18 }19 }20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.SendEvent(this.Id, new E());24 return Task.CompletedTask;25 }26 protected override Task OnEventAsync(Event e)27 {28 this.SendEvent(this.Id, new E());29 return Task.CompletedTask;30 }31 }32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 this.SendEvent(this.Id, new E());36 return Task.CompletedTask;37 }38 protected override Task OnEventAsync(Event e)39 {40 this.SendEvent(this.Id, new E());41 return Task.CompletedTask;42 }43 }44 {45 protected override Task OnInitializeAsync(Event initialEvent)46 {47 this.SendEvent(this.Id, new E());48 return Task.CompletedTask;49 }50 protected override Task OnEventAsync(Event e)51 {52 this.SendEvent(this.Id, new E());53 return Task.CompletedTask;54 }55 }56 class E : Event { }57}
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Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Threading;9{10 {11 static void Main(string[] args)12 {13 using (var system = TestingSystem.Create())14 {15 system.CreateActor(typeof(A));16 system.CreateActor(typeof(B));17 system.CreateActor(typeof(C));18 system.CreateActor(typeof(D));19 system.CreateActor(typeof(E));20 system.CreateActor(typeof(F));21 system.CreateActor(typeof(G));22 system.CreateActor(typeof(H));23 system.CreateActor(typeof(I));24 system.CreateActor(typeof(J));25 system.CreateActor(typeof(K));26 system.CreateActor(typeof(L));27 system.CreateActor(typeof(M));28 system.CreateActor(typeof(N));29 system.CreateActor(typeof(O));30 system.CreateActor(typeof(P));31 system.CreateActor(typeof(Q));32 system.CreateActor(typeof(R));33 system.CreateActor(typeof(S));34 system.CreateActor(typeof(T));35 system.CreateActor(typeof(U));36 system.CreateActor(typeof(V));37 system.CreateActor(typeof(W));38 system.CreateActor(typeof(X));39 system.CreateActor(typeof(Y));40 system.CreateActor(typeof(Z));41 system.Run();42 }43 }44 }45 {46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 var q = new MockEventQueue();49 q.Close();50 return Task.CompletedTask;51 }52 }53 {54 protected override Task OnInitializeAsync(Event initialEvent)55 {56 var q = new MockEventQueue();57 q.Close();58 return Task.CompletedTask;59 }60 }61 {62 protected override Task OnInitializeAsync(Event initialEvent)63 {64 var q = new MockEventQueue();65 q.Close();66 return Task.CompletedTask;67 }68 }69 {70 protected override Task OnInitializeAsync(Event initialEvent)71 {72 var q = new MockEventQueue();73 q.Close();74 return Task.CompletedTask;75 }76 }77 {78 protected override Task OnInitializeAsync(Event initialEvent)79 {80 var q = new MockEventQueue();81 public static void Main()82 {83 var eventQueue = new MockEventQueue();84 eventQueue.Close();85 }86 }87}88using System;89using Microsoft.Coyote.Actors.Mocks;90{91 {92 public static void Main()93 {94 var eventQueue = new MockEventQueue();95 bool closed = eventQueue.IsClosed;96 }97 }98}99using System;100using Microsoft.Coyote.Actors.Mocks;101{102 {103 public static void Main()104 {105 var eventQueue = new MockEventQueue();106 bool empty = eventQueue.IsEmpty;107 }108 }109}110using System;111using Microsoft.Coyote.Actors.Mocks;112{113 {114 public static void Main()115 {116 var eventQueue = new MockEventQueue();117 bool full = eventQueue.IsFull;118 }119 }120}121using System;122using Microsoft.Coyote.Actors.Mocks;123{124 {125 public static void Main()126 {127 var eventQueue = new MockEventQueue();128 var e = eventQueue.Peek();129 }130 }131}
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Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Threading;9{10 {11 static void Main(string[] args)12 {13 using (var system = TestingSystem.Create())14 {15 system.CreateActor(typeof(A));16 system.CreateActor(typeof(B));17 system.CreateActor(typeof(C));18 system.CreateActor(typeof(D));19 system.CreateActor(typeof(E));20 system.CreateActor(typeof(F));21 system.CreateActor(typeof(G));22 system.CreateActor(typeof(H));23 system.CreateActor(typeof(I));24 system.CreateActor(typeof(J));25 system.CreateActor(typeof(K));26 system.CreateActor(typeof(L));27 system.CreateActor(typeof(M));28 system.CreateActor(typeof(N));29 system.CreateActor(typeof(O));30 system.CreateActor(typeof(P));31 system.CreateActor(typeof(Q));32 system.CreateActor(typeof(R));33 system.CreateActor(typeof(S));34 system.CreateActor(typeof(T));35 system.CreateActor(typeof(U));36 system.CreateActor(typeof(V));37 system.CreateActor(typeof(W));38 system.CreateActor(typeof(X));39 system.CreateActor(typeof(Y));40 system.CreateActor(typeof(Z));41 system.Run();42 }43 }44 }45 {46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 var q = new MockEventQueue();49 q.Close();50 return Task.CompletedTask;51 }52 }53 {54 protected override Task OnInitializeAsync(Event initialEvent)55 {56 var q = new MockEventQueue();57 q.Close();58 return Task.CompletedTask;59 }60 }61 {62 protected override Task OnInitializeAsync(Event initialEvent)63 {64 var q = new MockEventQueue();65 q.Close();66 return Task.CompletedTask;67 }68 }69 {70 protected override Task OnInitializeAsync(Event initialEvent)71 {72 var q = new MockEventQueue();73 q.Close();74 return Task.CompletedTask;75 }76 }77 {78 protected override Task OnInitializeAsync(Event initialEvent)79 {80 var q = new MockEventQueue();
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Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Mocks;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.SystematicTesting.Strategies;6using Microsoft.Coyote.SystematicTesting.TestingServices;7using Microsoft.Coyote.SystematicTesting.Threading;8using Microsoft.Coyote.Tasks;9using System.Threading.Tasks;10using System.Threading;11using System.IO;12using System.Text;13using System.Collections.Generic;14{15 {16 public static void Main(string[] args)17 {18 var configuration = Configuration.Create();19 configuration.SchedulingIterations = 100;20 configuration.SchedulingStrategy = SchedulingStrategy.DFS;21 configuration.TestingIterations = 100;22 configuration.Verbose = 1;23 configuration.Strategy = TestingStrategy.Systematic;24 configuration.MaxFairSchedulingSteps = 1000;25 configuration.MaxUnfairSchedulingSteps = 1000;26 using (var tester = TestingEngine.Create(configuration))27 {28 tester.RegisterTest("Test1", Test1);29 tester.Run();30 }31 }32 public static void Test1()33 {34 var configuration = Configuration.Create();35 configuration.SchedulingIterations = 100;36 configuration.SchedulingStrategy = SchedulingStrategy.DFS;37 configuration.TestingIterations = 100;38 configuration.Verbose = 1;39 configuration.Strategy = TestingStrategy.Systematic;40 configuration.MaxFairSchedulingSteps = 1000;41 configuration.MaxUnfairSchedulingSteps = 1000;42 using (var tester = TestingEngine.Create(configuration))43 {44 tester.RegisterTest("Test1", Test1);45 tester.Run();46 }47 }48 }49}50using System;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.Mocks;53using Microsoft.Coyote.SystematicTesting;
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Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.Mocks;3using Microsoft.Coyote.Specifications;4{5 {6 public static void Main(string[] args)7 {8 var eventQueue = new MockEventQueue();9 eventQueue.Enqueue(new Event());10 eventQueue.Enqueue(new Event());11 eventQueue.Enqueue(new Event());12 eventQueue.Close();13 eventQueue.Enqueue(new Event());14 }15 }16}17using System;18using Microsoft.Coyote.Actors.Mocks;19using Microsoft.Coyote.Specifications;20{21 {22 public static void Main(string[] args)23 {24 var eventQueue = new MockEventQueue();25 eventQueue.Enqueue(new Event());26 eventQueue.Enqueue(new Event());27 eventQueue.Enqueue(new Event());28 eventQueue.Push(new Event());29 }30 }31}32using System;33using Microsoft.Coyote.Actors.Mocks;34using Microsoft.Coyote.Specifications;35{36 {37 public static void Main(string[] args)38 {39 var eventQueue = new MockEventQueue();40 eventQueue.Enqueue(new Event());41 eventQueue.Enqueue(new Event());42 eventQueue.Enqueue(new Event());43 eventQueue.Dequeue();44 }45 }46}47using System;48using Microsoft.Coyote.Actors.Mocks;49using Microsoft.Coyote.Specifications;50{51 {52 public static void Main(string[] args)53 {54 var eventQueue = new MockEventQueue();55 eventQueue.Enqueue(new Event());56 eventQueue.Enqueue(new Event
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Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2using System;3using System.Threading.Tasks;4using static System.Console;5{6 {7 static async Task Main(string[] args)8 {9 var eventQueue = new MockEventQueue();10 var evt = new Event();11 eventQueue.Enqueue(evt);12 WriteLine("Enqueued event");13 WriteLine($"EventQueue has {eventQueue.Count} events");14 eventQueue.Close();15 WriteLine("EventQueue closed");16 WriteLine($"EventQueue has {eventQueue.Count} events");17 WriteLine("Press any key to exit");18 ReadKey();19 }20 }21}
Close
Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 MockEventQueue eventQueue = new MockEventQueue();10 eventQueue.Close();11 Console.ReadKey();12 }13 }14}15using Microsoft.Coyote.Actors.Mocks;16using System;17using System.Threading.Tasks;18{19 {20 static void Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 MockEventQueue eventQueue = new MockEventQueue();24 eventQueue.Close();25 eventQueue.Enqueue(new MyEvent());26 Console.ReadKey();27 }28 }29}30 at Microsoft.Coyote.Actors.Mocks.MockEventQueue.Enqueue(Event e)31 at CloseMethod.Program.Main(String[] args) in C:\Users\hp\source\repos\CloseMethod\CloseMethod\Program.cs:line 1632using Microsoft.Coyote.Actors.Mocks;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 Console.WriteLine("Hello World!");40 MockEventQueue eventQueue = new MockEventQueue();41 eventQueue.Close();42 eventQueue.Enqueue(new MyEvent(), true);43 Console.ReadKey();44 }45 }46}47 at Microsoft.Coyote.Actors.Mocks.MockEventQueue.Enqueue(Event e, Boolean isHighPriority)48 at CloseMethod.Program.Main(String[] args) in C:\Users\hp\source\repos\CloseMethod\CloseMethod\Program.cs:line 1649using Microsoft.Coyote.Actors.Mocks;50using System;51using System.Threading.Tasks;
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