Best Coyote code snippet using Microsoft.Coyote.Actors.EventQueue.RaiseEvent
EventQueue.cs
Source:EventQueue.cs
...163 // A default event handler exists.164 return (DequeueStatus.Default, DefaultEvent.Instance, null, null);165 }166 /// <inheritdoc/>167 public void RaiseEvent(Event e, EventGroup eventGroup = null)168 {169 this.RaisedEvent = (e, eventGroup);170 this.OnRaiseEvent(e, eventGroup, null);171 }172 //// <inheritdoc/>173 public Task<Event> ReceiveEventAsync(Type eventType, Func<Event, bool> predicate = null)174 {175 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>176 {177 { eventType, predicate }178 };179 return this.ReceiveEventAsync(eventWaitTypes);180 }181 /// <inheritdoc/>182 public Task<Event> ReceiveEventAsync(params Type[] eventTypes)183 {184 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();185 foreach (var type in eventTypes)186 {187 eventWaitTypes.Add(type, null);188 }189 return this.ReceiveEventAsync(eventWaitTypes);190 }191 /// <inheritdoc/>192 public Task<Event> ReceiveEventAsync(params Tuple<Type, Func<Event, bool>>[] events)193 {194 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();195 foreach (var e in events)196 {197 eventWaitTypes.Add(e.Item1, e.Item2);198 }199 return this.ReceiveEventAsync(eventWaitTypes);200 }201 /// <summary>202 /// Waits for an event to be enqueued based on the conditions defined in the event wait types.203 /// </summary>204 private Task<Event> ReceiveEventAsync(Dictionary<Type, Func<Event, bool>> eventWaitTypes)205 {206 (Event e, EventGroup eventGroup) receivedEvent = default;207 lock (this.Queue)208 {209 var node = this.Queue.First;210 while (node != null)211 {212 // Dequeue the first event that the caller waits to receive, if there is one in the queue.213 if (eventWaitTypes.TryGetValue(node.Value.e.GetType(), out Func<Event, bool> predicate) &&214 (predicate is null || predicate(node.Value.e)))215 {216 receivedEvent = node.Value;217 this.Queue.Remove(node);218 break;219 }220 node = node.Next;221 }222 if (receivedEvent == default)223 {224 this.ReceiveCompletionSource = new TaskCompletionSource<Event>();225 this.EventWaitTypes = eventWaitTypes;226 }227 }228 if (receivedEvent == default)229 {230 // Note that EventWaitTypes is racy, so should not be accessed outside231 // the lock, this is why we access eventWaitTypes instead.232 this.OnWaitEvent(eventWaitTypes.Keys);233 return this.ReceiveCompletionSource.Task;234 }235 this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, null);236 return Task.FromResult(receivedEvent.e);237 }238 /// <summary>239 /// Checks if the specified event is currently ignored.240 /// </summary>241 [MethodImpl(MethodImplOptions.AggressiveInlining)]242 protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);243 /// <summary>244 /// Checks if the specified event is currently deferred.245 /// </summary>246 [MethodImpl(MethodImplOptions.AggressiveInlining)]247 protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);248 /// <summary>249 /// Checks if a default handler is currently available.250 /// </summary>251 [MethodImpl(MethodImplOptions.AggressiveInlining)]252 protected virtual bool IsDefaultHandlerAvailable() => this.Owner.IsDefaultHandlerInstalled();253 /// <summary>254 /// Notifies the actor that an event has been enqueued.255 /// </summary>256 [MethodImpl(MethodImplOptions.AggressiveInlining)]257 protected virtual void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>258 this.Owner.OnEnqueueEvent(e, eventGroup, eventInfo);259 /// <summary>260 /// Notifies the actor that an event has been raised.261 /// </summary>262 [MethodImpl(MethodImplOptions.AggressiveInlining)]263 protected virtual void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>264 this.Owner.OnRaiseEvent(e, eventGroup, eventInfo);265 /// <summary>266 /// Notifies the actor that it is waiting to receive an event of one of the specified types.267 /// </summary>268 [MethodImpl(MethodImplOptions.AggressiveInlining)]269 protected virtual void OnWaitEvent(IEnumerable<Type> eventTypes) => this.Owner.OnWaitEvent(eventTypes);270 /// <summary>271 /// Notifies the actor that an event it was waiting to receive has been enqueued.272 /// </summary>273 [MethodImpl(MethodImplOptions.AggressiveInlining)]274 protected virtual void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>275 this.Owner.OnReceiveEvent(e, eventGroup, eventInfo);276 /// <summary>277 /// Notifies the actor that an event it was waiting to receive was already in the278 /// event queue when the actor invoked the receive statement....
TestEventQueue.cs
Source:TestEventQueue.cs
...10 {11 internal enum Notification12 {13 EnqueueEvent = 0,14 RaiseEvent,15 WaitEvent,16 ReceiveEvent,17 ReceiveEventWithoutWaiting,18 IgnoreEvent,19 DeferEvent,20 DropEvent21 }22 private readonly Action<Notification, Event, EventInfo> Notify;23 private readonly Type[] IgnoredEvents;24 private readonly Type[] DeferredEvents;25 private readonly bool IsDefaultHandlerInstalled;26 private readonly ILogger Logger;27 protected override bool IsEventHandlerRunning { get; set; }28 internal TestEventQueue(ILogger logger, Action<Notification, Event, EventInfo> notify,29 Type[] ignoredEvents = null, Type[] deferredEvents = null, bool isDefaultHandlerInstalled = false)30 : base(null)31 {32 this.Logger = logger;33 this.Notify = notify;34 this.IgnoredEvents = ignoredEvents ?? Array.Empty<Type>();35 this.DeferredEvents = deferredEvents ?? Array.Empty<Type>();36 this.IsDefaultHandlerInstalled = isDefaultHandlerInstalled;37 this.IsEventHandlerRunning = true;38 }39 protected override bool IsEventIgnored(Event e) => this.IgnoredEvents.Contains(e.GetType());40 protected override bool IsEventDeferred(Event e) => this.DeferredEvents.Contains(e.GetType());41 protected override bool IsDefaultHandlerAvailable() => this.IsDefaultHandlerInstalled;42 protected override void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)43 {44 this.Logger.WriteLine("Enqueued event of type '{0}'.", e.GetType().FullName);45 this.Notify(Notification.EnqueueEvent, e, eventInfo);46 }47 protected override void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)48 {49 this.Logger.WriteLine("Raised event of type '{0}'.", e.GetType().FullName);50 this.Notify(Notification.RaiseEvent, e, eventInfo);51 }52 protected override void OnWaitEvent(IEnumerable<Type> eventTypes)53 {54 foreach (var type in eventTypes)55 {56 this.Logger.WriteLine("Waits to receive event of type '{0}'.", type.FullName);57 }58 this.Notify(Notification.WaitEvent, null, null);59 }60 protected override void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)61 {62 this.Logger.WriteLine("Received event of type '{0}'.", e.GetType().FullName);63 this.Notify(Notification.ReceiveEvent, e, eventInfo);64 }...
RaiseEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9{10 {11 static async Task Main(string[] args)12 {13 var config = Configuration.Create().WithTestingIterations(10);14 var test = new Coyote.TestingServices.CoyoteTest(config, () =>15 {16 var runtime = new Coyote.Runtime();17 var queue = new Microsoft.Coyote.Actors.EventQueue(runtime);18 queue.RaiseEvent(new Microsoft.Coyote.Actors.Event());19 });20 test.Execute();21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Specifications;29using Microsoft.Coyote.Tasks;30using Microsoft.Coyote.TestingServices;31using Microsoft.Coyote.TestingServices.Runtime;32{33 {34 static async Task Main(string[] args)35 {36 var config = Configuration.Create().WithTestingIterations(10);37 var test = new Coyote.TestingServices.CoyoteTest(config, () =>38 {39 var runtime = new Coyote.Runtime();40 var actor = new Microsoft.Coyote.Actors.Actor(runtime);41 actor.SendEvent(new Microsoft.Coyote.Actors.Event());42 });43 test.Execute();44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Specifications;52using Microsoft.Coyote.Tasks;53using Microsoft.Coyote.TestingServices;54using Microsoft.Coyote.TestingServices.Runtime;55{56 {57 static async Task Main(string[] args)58 {59 var config = Configuration.Create().WithTestingIterations(10);60 var test = new Coyote.TestingServices.CoyoteTest(config, () =>61 {62 var runtime = new Coyote.Runtime();63 var actor = new Microsoft.Coyote.Actors.Actor(runtime);
RaiseEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime runtime = new ActorRuntime();10 runtime.RegisterMonitor(typeof(Monitor));11 runtime.CreateActor(typeof(Actor1));12 runtime.CreateActor(typeof(Actor2));13 runtime.CreateActor(typeof(Actor3));14 runtime.Start();15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.SendEvent(this.Id, new Event1());21 return Task.CompletedTask;22 }23 }24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.SendEvent(this.Id, new Event2());28 return Task.CompletedTask;29 }30 }31 {32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 this.SendEvent(this.Id, new Event3());35 return Task.CompletedTask;36 }37 }38 {39 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]40 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]41 [OnEventDoAction(typeof(Event3), nameof(HandleEvent3))]42 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]43 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]44 [OnEventDoAction(typeof(Event3), nameof(HandleEvent3))]45 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]46 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]47 [OnEventDoAction(typeof(Event3), nameof(HandleEvent3))]48 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]49 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]50 [OnEventDoAction(typeof(Event3), nameof(HandleEvent3))]51 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]52 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]53 [OnEventDoAction(typeof(Event3), nameof(HandleEvent3))]54 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]55 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]56 [OnEventDoAction(typeof(Event
RaiseEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;
RaiseEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Specifications;8{9 {10 public int i = 0;11 public void Run()12 {13 this.SendEvent(this.Id, new Event1());14 }15 public void Event1Handler()16 {17 this.i = 1;18 }19 }20 {21 }22 {23 public static void Main(string[] args)24 {25 System.Threading.Tasks.Task t = System.Threading.Tasks.Task.Run(() =>26 {27 var runtime = RuntimeFactory.Create();28 runtime.CreateActor(typeof(Test));29 runtime.Run();30 });31 t.Wait();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Specifications;42{43 {44 public int i = 0;45 public void Run()46 {47 this.SendEvent(this.Id, new Event1());48 }49 public void Event1Handler()50 {51 this.i = 1;52 }53 }54 {55 }56 {57 public static void Main(string[] args)58 {59 System.Threading.Tasks.Task t = System.Threading.Tasks.Task.Run(() =>60 {61 var runtime = RuntimeFactory.Create();62 runtime.CreateActor(typeof(Test));63 runtime.Run();64 });65 t.Wait();66 }67 }68}69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;73using System.Threading.Tasks;74using Microsoft.Coyote.Actors;75using Microsoft.Coyote.Specifications;76{77 {78 public int i = 0;79 public void Run()80 {81 this.SendEvent(this.Id, new Event1());82 }83 public void Event1Handler()84 {85 this.i = 1;86 }87 }
RaiseEvent
Using AI Code Generation
1{2 public static void Main()3 {4 var configuration = Configuration.Create();5 var runtime = RuntimeFactory.Create(configuration);6 runtime.CreateActor(typeof(Actor1));7 runtime.Wait();8 }9}10{11 protected override async Task OnInitializeAsync(Event initialEvent)12 {13 await this.RaiseEvent(new Event1());14 }15}16{17}18{19 public static void Main()20 {21 var configuration = Configuration.Create();22 var runtime = RuntimeFactory.Create(configuration);23 var actor1 = runtime.CreateActor(typeof(Actor1));24 runtime.Wait();25 }26}27{28 protected override async Task OnInitializeAsync(Event initialEvent)29 {30 await this.SendEvent(this.Id, new Event1());31 }32}33{34}35{36 public static void Main()37 {38 var configuration = Configuration.Create();39 var runtime = RuntimeFactory.Create(configuration);40 var actor1 = runtime.CreateActor(typeof(Actor1));41 runtime.Wait();42 }43}44{45 protected override async Task OnInitializeAsync(Event initialEvent)46 {47 await this.SendEvent(this.Id, new Event1());48 }49}50{51}52{53 public static void Main()54 {55 var configuration = Configuration.Create();56 var runtime = RuntimeFactory.Create(configuration);57 var actor1 = runtime.CreateActor(typeof(Actor1));58 runtime.Wait();59 }60}61{62 protected override async Task OnInitializeAsync(Event initialEvent)63 {64 await this.SendEvent(this.Id, new Event1());65 }66}67{68}69{70 public static void Main()71 {72 var configuration = Configuration.Create();73 var runtime = RuntimeFactory.Create(configuration);
RaiseEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Runtime;10using Microsoft.Coyote.Tests.Common.Tasks;11using Microsoft.Coyote.Tests.Common.Timers;12using Microsoft.Coyote.Tests.Common.Actors;13using System.Collections.Generic;14using System.Linq;15using System.Text;16using System.Threading;17using System.IO;18using System.Diagnostics;19using System.Reflection;20using System.Runtime.CompilerServices;21using System.Runtime.InteropServices;22{23 {24 public static void Main(string[] args)25 {26 var configuration = Configuration.Create();27 configuration.TestingIterations = 1;28 configuration.SchedulingIterations = 1;29 configuration.Verbose = 3;30 configuration.TestReporters.Add(new XunitTestReporter());31 using (var runtime = RuntimeFactory.Create(configuration))32 {33 runtime.CreateActor(typeof(Tester));34 runtime.Run();35 }36 }37 }38 {39 [OnEntry(nameof(InitOnEntry))]40 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEvent))]41 class Init : State { }42 void InitOnEntry()43 {44 var actor = this.Runtime.CreateActor(typeof(Actor1));45 var e = new UnitEvent();46 this.Runtime.Events.RaiseEvent(actor, e);47 this.Runtime.SendEvent(this.Id, new HaltEvent());48 }49 void InitOnEvent()50 {51 this.Assert(false, "Actor did not process the event.");52 }53 }54 {55 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessEvent))]56 class Init : State { }57 void ProcessEvent()58 {59 this.Assert(true, "Actor processed the event.");60 this.RaiseHaltEvent();61 }62 }63}
RaiseEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Runtime;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common;8{9 {10 public static async Task Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var actor = runtime.CreateActor(typeof(Actor1));14 var e = new Event1();15 runtime.EnqueueEvent(actor, e);16 await Task.Delay(1000);17 }18 }19 {20 }21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.Logger.WriteLine("Actor1 initialized.");25 return Task.CompletedTask;26 }27 protected override Task OnEventAsync(Event e)28 {29 this.Logger.WriteLine("Received event {0}.", e.GetType().Name);30 return Task.CompletedTask;31 }32 }33}
RaiseEvent
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public int x;8 public Event1(int x)9 {10 this.x = x;11 }12 }13 {14 public int x;15 public Event2(int x)16 {17 this.x = x;18 }19 }20 {21 public int x;22 public Event3(int x)23 {24 this.x = x;25 }26 }27 {28 public int x;29 public Event4(int x)30 {31 this.x = x;32 }33 }34 {35 public int x;36 public Event5(int x)37 {38 this.x = x;39 }40 }41 {42 public int x;43 public Event6(int x)44 {45 this.x = x;46 }47 }48 {49 public int x;50 public Event7(int x)51 {52 this.x = x;53 }54 }55 {56 public int x;57 public Event8(int x)58 {59 this.x = x;60 }61 }62 {63 public int x;64 public Event9(int x)65 {66 this.x = x;67 }68 }69 {70 public int x;71 public Event10(int x)72 {73 this.x = x;74 }75 }76 {77 public int x;78 public Event11(int x)79 {80 this.x = x;81 }82 }83 {84 public int x;85 public Event12(int x)86 {87 this.x = x;88 }89 }90 {91 public int x;92 public Event13(int x)93 {94 this.x = x;95 }96 }97 {98 public int x;
RaiseEvent
Using AI Code Generation
1{2 {3 private readonly EventQueue eventQueue;4 private readonly ActorRuntime runtime;5 private readonly ActorId id;6 private readonly ActorId parentId;7 private readonly ActorTypeInformation typeInformation;8 private readonly ActorState state;9 private readonly ActorSchedulingStrategy schedulingStrategy;10 private readonly ActorSynchronizationStrategy synchronizationStrategy;11 private readonly ActorMailboxStrategy mailboxStrategy;12 private readonly ActorId origin;13 private readonly ActorId currentOperation;14 private readonly ActorId currentSender;15 private readonly ActorId currentReceiver;16 private readonly ActorId currentTarget;17 private readonly bool isMonitor;18 private readonly bool isHotState;19 private readonly bool isColdState;20 private readonly bool isHotStateCached;21 private readonly bool isColdStateCached;22 private readonly bool isRunning;23 private readonly bool isWaitingToHalt;24 private readonly bool isHalted;25 private readonly bool isCreated;26 private readonly bool isWaitingToReceive;27 private readonly bool isWaitingToReceiveEventOfSpecificType;28 private readonly bool isWaitingToReceiveEventOfSpecificTypeAndState;29 private readonly bool isWaitingToReceiveEventOfSpecificTypeAndSender;30 private readonly bool isWaitingToReceiveEventOfSpecificTypeAndSenderAndState;31 private readonly bool isWaitingToReceiveEventOfSpecificTypeAndSenderAndTarget;32 private readonly bool isWaitingToReceiveEventOfSpecificTypeAndSenderAndTargetAndState;33 private readonly bool isWaitingToReceiveEventOfSpecificTypeAndTarget;34 private readonly bool isWaitingToReceiveEventOfSpecificTypeAndTargetAndState;35 private readonly bool isWaitingToReceiveEventOfSpecificTypeAndStateAndTarget;36 private readonly bool isWaitingToReceiveEventOfSpecificTypeAndStateAndSenderAndTarget;37 private readonly bool isWaitingToReceiveEventOfSpecificTypeAndStateAndSender;38 private readonly bool isWaitingToReceiveEventOfSpecificTypeAndStateAndTarget;39 private readonly bool isWaitingToReceiveEventOfSpecificTypeAndSenderAndTargetAndStateCached;40 private readonly bool isWaitingToReceiveEventOfSpecificTypeAndSenderAndTargetCached;41 private readonly bool isWaitingToReceiveEventOfSpecificTypeAndSenderAndStateCached;
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