Best Coyote code snippet using Microsoft.Coyote.Actors.EventQueue.OnReceiveEventWithoutWaiting
EventQueue.cs
Source:EventQueue.cs
...231 // the lock, this is why we access eventWaitTypes instead.232 this.OnWaitEvent(eventWaitTypes.Keys);233 return this.ReceiveCompletionSource.Task;234 }235 this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, null);236 return Task.FromResult(receivedEvent.e);237 }238 /// <summary>239 /// Checks if the specified event is currently ignored.240 /// </summary>241 [MethodImpl(MethodImplOptions.AggressiveInlining)]242 protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);243 /// <summary>244 /// Checks if the specified event is currently deferred.245 /// </summary>246 [MethodImpl(MethodImplOptions.AggressiveInlining)]247 protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);248 /// <summary>249 /// Checks if a default handler is currently available.250 /// </summary>251 [MethodImpl(MethodImplOptions.AggressiveInlining)]252 protected virtual bool IsDefaultHandlerAvailable() => this.Owner.IsDefaultHandlerInstalled();253 /// <summary>254 /// Notifies the actor that an event has been enqueued.255 /// </summary>256 [MethodImpl(MethodImplOptions.AggressiveInlining)]257 protected virtual void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>258 this.Owner.OnEnqueueEvent(e, eventGroup, eventInfo);259 /// <summary>260 /// Notifies the actor that an event has been raised.261 /// </summary>262 [MethodImpl(MethodImplOptions.AggressiveInlining)]263 protected virtual void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>264 this.Owner.OnRaiseEvent(e, eventGroup, eventInfo);265 /// <summary>266 /// Notifies the actor that it is waiting to receive an event of one of the specified types.267 /// </summary>268 [MethodImpl(MethodImplOptions.AggressiveInlining)]269 protected virtual void OnWaitEvent(IEnumerable<Type> eventTypes) => this.Owner.OnWaitEvent(eventTypes);270 /// <summary>271 /// Notifies the actor that an event it was waiting to receive has been enqueued.272 /// </summary>273 [MethodImpl(MethodImplOptions.AggressiveInlining)]274 protected virtual void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>275 this.Owner.OnReceiveEvent(e, eventGroup, eventInfo);276 /// <summary>277 /// Notifies the actor that an event it was waiting to receive was already in the278 /// event queue when the actor invoked the receive statement.279 /// </summary>280 [MethodImpl(MethodImplOptions.AggressiveInlining)]281 protected virtual void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo) =>282 this.Owner.OnReceiveEventWithoutWaiting(e, eventGroup, eventInfo);283 /// <summary>284 /// Notifies the actor that an event has been ignored.285 /// </summary>286 [MethodImpl(MethodImplOptions.AggressiveInlining)]287 protected virtual void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnIgnoreEvent(e);288 /// <summary>289 /// Notifies the actor that an event has been deferred.290 /// </summary>291 [MethodImpl(MethodImplOptions.AggressiveInlining)]292 protected virtual void OnDeferEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnDeferEvent(e);293 /// <summary>294 /// Notifies the actor that an event has been dropped.295 /// </summary>296 [MethodImpl(MethodImplOptions.AggressiveInlining)]...
TestEventQueue.cs
Source:TestEventQueue.cs
...61 {62 this.Logger.WriteLine("Received event of type '{0}'.", e.GetType().FullName);63 this.Notify(Notification.ReceiveEvent, e, eventInfo);64 }65 protected override void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo)66 {67 this.Logger.WriteLine("Received event of type '{0}' without waiting.", e.GetType().FullName);68 this.Notify(Notification.ReceiveEventWithoutWaiting, e, eventInfo);69 }70 protected override void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)71 {72 this.Logger.WriteLine("Ignored event of type '{0}'.", e.GetType().FullName);73 this.Notify(Notification.IgnoreEvent, e, eventInfo);74 }75 protected override void OnDeferEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)76 {77 this.Logger.WriteLine("Deferred event of type '{0}'.", e.GetType().FullName);78 this.Notify(Notification.DeferEvent, e, eventInfo);79 }...
OnReceiveEventWithoutWaiting
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.CreateActor(typeof(Actor1));16 runtime.Run();17 }18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new Event1());23 var eventQueue = this.Runtime.GetEventQueue(this.Id);24 var event1 = eventQueue.OnReceiveEventWithoutWaiting(typeof(Event1));25 this.Assert(event1 != null);26 return Task.CompletedTask;27 }28 }29 {30 }31}
OnReceiveEventWithoutWaiting
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.TestingIterations = 100;14 configuration.SchedulingIterations = 100;15 configuration.MaxFairSchedulingSteps = 1000;
OnReceiveEventWithoutWaiting
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Strategies;9{10 {11 public static void Main(string[] args)12 {13 SystematicTestingEngine engine = new SystematicTestingEngine();14 engine.Run();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await this.ReceiveEventAsync(typeof(StartEvent));21 this.SendEvent(this.Id, new Event1());22 this.SendEvent(this.Id, new Event2());23 }24 protected override async Task OnReceiveEventAsync(Event e)25 {26 if (e is Event1)27 {28 this.OnReceiveEventWithoutWaiting(new Event3());29 }30 }31 }32 {33 }34 {35 }36 {37 }38 {39 }40}41using System;42using System.Collections.Generic;43using System.Text;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.Timers;47using Microsoft.Coyote.SystematicTesting;48using Microsoft.Coyote.SystematicTesting.Strategies;49{50 {51 public static void Main(string[] args)52 {53 SystematicTestingEngine engine = new SystematicTestingEngine();54 engine.Run();55 }56 }57 {58 protected override async Task OnInitializeAsync(Event initialEvent)59 {60 await this.ReceiveEventAsync(typeof(StartEvent));61 this.SendEvent(this.Id, new Event1());62 this.SendEvent(this.Id, new Event2());63 }64 protected override async Task OnReceiveEventAsync(Event e)65 {66 if (e is Event1)67 {68 this.OnReceiveEventWithoutWaiting(new Event3());69 }70 }71 }72 {73 }74 {75 }
OnReceiveEventWithoutWaiting
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5{6 {7 private static async Task Main(string[] args)8 {9 var actorRuntime = RuntimeFactory.Create();10 var task1 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task1));11 var task2 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task2));12 var task3 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task3));13 var task4 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task4));14 var task5 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task5));15 var task6 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task6));16 var task7 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task7));17 var task8 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task8));18 var task9 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task9));19 var task10 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task10));20 var task11 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task11));21 var task12 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task12));22 var task13 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task13));23 var task14 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task14));24 var task15 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task15));25 var task16 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task16));26 var task17 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task17));27 var task18 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task18));28 var task19 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task19));29 var task20 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task20));30 var task21 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task21));31 var task22 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task22));32 var task23 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task23));33 var task24 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task24));34 var task25 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task25));35 var task26 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task26));36 var task27 = actorRuntime.CreateActorAndExecuteAsync(typeof(Task27));
OnReceiveEventWithoutWaiting
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime.RegisterActorAsync<MyActor>();9 Console.ReadLine();10 }11 }12 {13 protected override async Task OnInitializeAsync(Event initialEvent)14 {15 await this.SendEvent(this.Id, new Event());16 var e = this.EventQueue.OnReceiveEventWithoutWaiting();17 Console.WriteLine(e.ToString());18 }19 }20}21using Microsoft.Coyote.Actors;22using System;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 ActorRuntime.RegisterActorAsync<MyActor>();29 Console.ReadLine();30 }31 }32 {33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 await this.SendEvent(this.Id, new Event());36 var e = await this.EventQueue.OnReceiveEventAsync();37 Console.WriteLine(e.ToString());38 }39 }40}41using Microsoft.Coyote.Actors;42using System;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 ActorRuntime.RegisterActorAsync<MyActor>();49 Console.ReadLine();50 }51 }52 {53 protected override async Task OnInitializeAsync(Event initialEvent)54 {55 await this.SendEvent(this.Id, new Event());56 var e = this.EventQueue.OnReceiveEvent();57 Console.WriteLine(e.ToString());58 }59 }60}61using Microsoft.Coyote.Actors;62using System;63using System.Threading.Tasks;
OnReceiveEventWithoutWaiting
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 Runtime runtime = Runtime.Create();9 var actor = runtime.CreateActor(typeof(Actor1));10 runtime.SendEvent(actor, new E1());11 runtime.SendEvent(actor, new E2());12 await Task.Delay(10000);13 runtime.Dispose();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 Console.WriteLine("Actor1.OnInitializeAsync");20 return Task.CompletedTask;21 }22 protected override Task OnEventAsync(Event e)23 {24 if (e is E1)25 {26 Console.WriteLine("Actor1.OnEventAsync E1");27 }28 else if (e is E2)29 {30 Console.WriteLine("Actor1.OnEventAsync E2");31 }32 {33 Console.WriteLine("Actor1.OnEventAsync Unknown Event");34 }35 return Task.CompletedTask;36 }37 }38 public class E1 : Event { }39 public class E2 : Event { }40}41using Microsoft.Coyote.Actors;42using System;43using System.Threading.Tasks;44{45 {46 public static async Task Main(string[] args)47 {48 Runtime runtime = Runtime.Create();49 var actor = runtime.CreateActor(typeof(Actor1));50 runtime.SendEvent(actor, new E1());51 runtime.SendEvent(actor, new E2());52 await Task.Delay(10000);53 runtime.Dispose();54 }55 }56 {57 protected override Task OnInitializeAsync(Event initialEvent)58 {59 Console.WriteLine("Actor1.OnInitializeAsync");60 return Task.CompletedTask;61 }62 protected override Task OnEventAsync(Event e)63 {64 if (e is E1)65 {66 Console.WriteLine("Actor1.OnEventAsync E1");67 }68 else if (e is E2)69 {70 Console.WriteLine("Actor1.OnEventAsync E2");71 }72 {73 Console.WriteLine("Actor1.OnEventAsync Unknown Event");74 }75 return Task.CompletedTask;76 }
OnReceiveEventWithoutWaiting
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor<MyMonitor>();11 runtime.CreateActor(typeof(MyActor));12 runtime.Run();13 }14 }15 {16 [OnEventDoAction(typeof(MyEvent), nameof(OnMyEvent))]17 class Init : MonitorState { }18 void OnMyEvent()19 {20 this.SendEvent(this.Id, new MyEvent());21 }22 }23 {24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.SendEvent(this.Id, new MyEvent());27 return Task.CompletedTask;28 }29 protected override Task OnEventAsync(Event e)30 {31 if (e is MyEvent)32 {33 var queue = this.Runtime.GetEventQueue();34 var eventWithoutWaiting = queue.OnReceiveEventWithoutWaiting();35 if (eventWithoutWaiting != null)36 {37 this.SendEvent(this.Id, eventWithoutWaiting);38 }39 }40 return Task.CompletedTask;41 }42 }43 class MyEvent : Event { }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;48{49 {50 static void Main(string[] args)51 {52 Console.WriteLine("Hello World!");53 var runtime = RuntimeFactory.Create();54 runtime.RegisterMonitor<MyMonitor>();55 runtime.CreateActor(typeof(MyActor));56 runtime.Run();57 }58 }59 {60 [OnEventDoAction(typeof(MyEvent), nameof(OnMyEvent))]61 class Init : MonitorState { }62 void OnMyEvent()63 {64 this.SendEvent(this.Id, new MyEvent());65 }66 }67 {68 protected override Task OnInitializeAsync(Event initialEvent)69 {70 this.SendEvent(this.Id, new MyEvent());71 return Task.CompletedTask;72 }73 protected override Task OnEventAsync(Event e)74 {75 if (e is
OnReceiveEventWithoutWaiting
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6{7 {8 public int a;9 public Event1(int a)10 {11 this.a = a;12 }13 }14 {15 public int b;16 public Event2(int b)17 {18 this.b = b;19 }20 }21 {22 public int c;23 public Event3(int c)24 {25 this.c = c;26 }27 }28 {29 public int d;30 public Event4(int d)31 {32 this.d = d;33 }34 }35 {36 public int e;37 public Event5(int e)38 {39 this.e = e;40 }41 }42 {43 public int f;44 public Event6(int f)45 {46 this.f = f;47 }48 }49 {50 public int g;51 public Event7(int g)52 {53 this.g = g;54 }55 }56 {57 public int h;58 public Event8(int h)59 {60 this.h = h;61 }62 }63 {64 public int i;65 public Event9(int i)66 {67 this.i = i;68 }69 }70 {71 public int j;72 public Event10(int j)73 {74 this.j = j;75 }76 }77 {78 public int k;79 public Event11(int k)80 {81 this.k = k;82 }83 }84 {85 public int l;86 public Event12(int l)87 {88 this.l = l;89 }90 }91 {92 public int m;93 public Event13(int m)94 {95 this.m = m;96 }97 }
OnReceiveEventWithoutWaiting
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.SystematicTesting;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.TestingIterations = 100;10 config.SchedulingIterations = 100;11 config.SchedulingStrategy = SchedulingStrategy.Systematic;12 config.RandomSchedulingSeed = 123;13 config.Verbose = 2;14 config.TestingEngineTraceLevel = 1;15 config.SchedulingStrategy = SchedulingStrategy.Systematic;16 config.MaxFairSchedulingSteps = 100;17 config.MaxUnfairSchedulingSteps = 100;18 config.UseRandomExecution = true;19 config.UseRandomSchedulingSeed = true;20 config.UseRandomTimeouts = true;21 config.UserExplicitlySetRandomSchedulingSeed = false;22 config.UserExplicitlySetTestingIterations = false;23 config.UserExplicitlySetSchedulingIterations = false;24 config.UserExplicitlySetMaxFairSchedulingSteps = false;25 config.UserExplicitlySetMaxUnfairSchedulingSteps = false;26 config.UserExplicitlySetTestingEngineTraceLevel = false;27 config.UserExplicitlySetSchedulingStrategy = false;28 config.UserExplicitlySetVerbose = false;29 config.UserExplicitlySetUseRandomExecution = false;30 config.UserExplicitlySetUseRandomSchedulingSeed = false;31 config.UserExplicitlySetUseRandomTimeouts = false;32 config.UserExplicitlySetEnableCycleDetection = false;33 config.UserExplicitlySetEnableDataRaceDetection = false;34 config.UserExplicitlySetEnableDeadlockDetection = false;35 config.UserExplicitlySetEnableLivelockDetection = false;36 config.UserExplicitlySetEnableOperationCanceledException = false;37 config.UserExplicitlySetEnableObjectDisposedException = false;38 config.UserExplicitlySetEnableIndexOutOfRangeException = false;39 config.UserExplicitlySetEnableNullReferenceException = false;40 config.UserExplicitlySetEnableDivideByZeroException = false;41 config.UserExplicitlySetEnableArrayIndexOutOfRangeException = false;
OnReceiveEventWithoutWaiting
Using AI Code Generation
1{2 {3 public bool TryReceiveEventWithoutWaiting<T>(out T e) where T : Event4 {5 e = null;6 if (this.TryDequeue(out Event ev))7 {8 e = ev as T;9 return true;10 }11 return false;12 }13 }14}15{16 {17 public bool TryReceiveEventWithoutWaiting<T>(out T e) where T : Event18 {19 e = null;20 if (this.TryDequeue(out Event ev))21 {22 e = ev as T;23 return true;24 }25 return false;26 }27 }28}29{30 {31 public bool TryReceiveEventWithoutWaiting<T>(out T e) where T : Event32 {33 e = null;34 if (this.TryDequeue(out Event ev))35 {36 e = ev as T;37 return true;38 }39 return false;40 }41 }42}43{44 {45 public bool TryReceiveEventWithoutWaiting<T>(out T e) where T : Event46 {47 e = null;48 if (this.TryDequeue(out Event ev))49 {50 e = ev as T;51 return true;52 }53 return false;54 }
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