How to use OnReceiveEvent method of Microsoft.Coyote.Actors.EventQueue class

Best Coyote code snippet using Microsoft.Coyote.Actors.EventQueue.OnReceiveEvent

EventQueue.cs

Source:EventQueue.cs Github

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...90 }91 }92 if (enqueueStatus is EnqueueStatus.Received)93 {94 this.OnReceiveEvent(e, eventGroup, info);95 this.ReceiveCompletionSource.SetResult(e);96 return enqueueStatus;97 }98 else99 {100 this.OnEnqueueEvent(e, eventGroup, info);101 }102 return enqueueStatus;103 }104 /// <inheritdoc/>105 public (DequeueStatus status, Event e, EventGroup eventGroup, EventInfo info) Dequeue()106 {107 // Try to get the raised event, if there is one. Raised events108 // have priority over the events in the inbox.109 if (this.RaisedEvent != default)110 {111 if (this.IsEventIgnored(this.RaisedEvent.e))112 {113 // TODO: should the user be able to raise an ignored event?114 // The raised event is ignored in the current state.115 this.OnIgnoreEvent(this.RaisedEvent.e, this.RaisedEvent.eventGroup, null);116 this.RaisedEvent = default;117 }118 else119 {120 (Event e, EventGroup eventGroup) = this.RaisedEvent;121 this.RaisedEvent = default;122 return (DequeueStatus.Raised, e, eventGroup, null);123 }124 }125 lock (this.Queue)126 {127 // Try to dequeue the next event, if there is one.128 var node = this.Queue.First;129 while (node != null)130 {131 // Iterates through the events in the inbox.132 if (this.IsEventIgnored(node.Value.e))133 {134 // Removes an ignored event.135 var nextNode = node.Next;136 this.Queue.Remove(node);137 this.OnIgnoreEvent(node.Value.e, node.Value.eventGroup, null);138 node = nextNode;139 continue;140 }141 else if (this.IsEventDeferred(node.Value.e))142 {143 // Skips a deferred event.144 this.OnDeferEvent(node.Value.e, node.Value.eventGroup, null);145 node = node.Next;146 continue;147 }148 // Found next event that can be dequeued.149 this.Queue.Remove(node);150 return (DequeueStatus.Success, node.Value.e, node.Value.eventGroup, null);151 }152 // No event can be dequeued, so check if there is a default event handler.153 if (!this.IsDefaultHandlerAvailable())154 {155 // There is no default event handler installed, so do not return an event.156 // Setting IsEventHandlerRunning must happen inside the lock as it needs157 // to be synchronized with the enqueue and starting a new event handler.158 this.IsEventHandlerRunning = false;159 return (DequeueStatus.NotAvailable, null, null, null);160 }161 }162 // TODO: check op-id of default event.163 // A default event handler exists.164 return (DequeueStatus.Default, DefaultEvent.Instance, null, null);165 }166 /// <inheritdoc/>167 public void RaiseEvent(Event e, EventGroup eventGroup = null)168 {169 this.RaisedEvent = (e, eventGroup);170 this.OnRaiseEvent(e, eventGroup, null);171 }172 //// <inheritdoc/>173 public Task<Event> ReceiveEventAsync(Type eventType, Func<Event, bool> predicate = null)174 {175 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>176 {177 { eventType, predicate }178 };179 return this.ReceiveEventAsync(eventWaitTypes);180 }181 /// <inheritdoc/>182 public Task<Event> ReceiveEventAsync(params Type[] eventTypes)183 {184 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();185 foreach (var type in eventTypes)186 {187 eventWaitTypes.Add(type, null);188 }189 return this.ReceiveEventAsync(eventWaitTypes);190 }191 /// <inheritdoc/>192 public Task<Event> ReceiveEventAsync(params Tuple<Type, Func<Event, bool>>[] events)193 {194 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();195 foreach (var e in events)196 {197 eventWaitTypes.Add(e.Item1, e.Item2);198 }199 return this.ReceiveEventAsync(eventWaitTypes);200 }201 /// <summary>202 /// Waits for an event to be enqueued based on the conditions defined in the event wait types.203 /// </summary>204 private Task<Event> ReceiveEventAsync(Dictionary<Type, Func<Event, bool>> eventWaitTypes)205 {206 (Event e, EventGroup eventGroup) receivedEvent = default;207 lock (this.Queue)208 {209 var node = this.Queue.First;210 while (node != null)211 {212 // Dequeue the first event that the caller waits to receive, if there is one in the queue.213 if (eventWaitTypes.TryGetValue(node.Value.e.GetType(), out Func<Event, bool> predicate) &&214 (predicate is null || predicate(node.Value.e)))215 {216 receivedEvent = node.Value;217 this.Queue.Remove(node);218 break;219 }220 node = node.Next;221 }222 if (receivedEvent == default)223 {224 this.ReceiveCompletionSource = new TaskCompletionSource<Event>();225 this.EventWaitTypes = eventWaitTypes;226 }227 }228 if (receivedEvent == default)229 {230 // Note that EventWaitTypes is racy, so should not be accessed outside231 // the lock, this is why we access eventWaitTypes instead.232 this.OnWaitEvent(eventWaitTypes.Keys);233 return this.ReceiveCompletionSource.Task;234 }235 this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, null);236 return Task.FromResult(receivedEvent.e);237 }238 /// <summary>239 /// Checks if the specified event is currently ignored.240 /// </summary>241 [MethodImpl(MethodImplOptions.AggressiveInlining)]242 protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);243 /// <summary>244 /// Checks if the specified event is currently deferred.245 /// </summary>246 [MethodImpl(MethodImplOptions.AggressiveInlining)]247 protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);248 /// <summary>249 /// Checks if a default handler is currently available.250 /// </summary>251 [MethodImpl(MethodImplOptions.AggressiveInlining)]252 protected virtual bool IsDefaultHandlerAvailable() => this.Owner.IsDefaultHandlerInstalled();253 /// <summary>254 /// Notifies the actor that an event has been enqueued.255 /// </summary>256 [MethodImpl(MethodImplOptions.AggressiveInlining)]257 protected virtual void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>258 this.Owner.OnEnqueueEvent(e, eventGroup, eventInfo);259 /// <summary>260 /// Notifies the actor that an event has been raised.261 /// </summary>262 [MethodImpl(MethodImplOptions.AggressiveInlining)]263 protected virtual void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>264 this.Owner.OnRaiseEvent(e, eventGroup, eventInfo);265 /// <summary>266 /// Notifies the actor that it is waiting to receive an event of one of the specified types.267 /// </summary>268 [MethodImpl(MethodImplOptions.AggressiveInlining)]269 protected virtual void OnWaitEvent(IEnumerable<Type> eventTypes) => this.Owner.OnWaitEvent(eventTypes);270 /// <summary>271 /// Notifies the actor that an event it was waiting to receive has been enqueued.272 /// </summary>273 [MethodImpl(MethodImplOptions.AggressiveInlining)]274 protected virtual void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>275 this.Owner.OnReceiveEvent(e, eventGroup, eventInfo);276 /// <summary>277 /// Notifies the actor that an event it was waiting to receive was already in the278 /// event queue when the actor invoked the receive statement.279 /// </summary>280 [MethodImpl(MethodImplOptions.AggressiveInlining)]281 protected virtual void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo) =>282 this.Owner.OnReceiveEventWithoutWaiting(e, eventGroup, eventInfo);283 /// <summary>284 /// Notifies the actor that an event has been ignored.285 /// </summary>286 [MethodImpl(MethodImplOptions.AggressiveInlining)]287 protected virtual void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnIgnoreEvent(e);288 /// <summary>289 /// Notifies the actor that an event has been deferred.290 /// </summary>291 [MethodImpl(MethodImplOptions.AggressiveInlining)]292 protected virtual void OnDeferEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnDeferEvent(e);293 /// <summary>294 /// Notifies the actor that an event has been dropped.295 /// </summary>296 [MethodImpl(MethodImplOptions.AggressiveInlining)]...

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TestEventQueue.cs

Source:TestEventQueue.cs Github

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...56 this.Logger.WriteLine("Waits to receive event of type '{0}'.", type.FullName);57 }58 this.Notify(Notification.WaitEvent, null, null);59 }60 protected override void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)61 {62 this.Logger.WriteLine("Received event of type '{0}'.", e.GetType().FullName);63 this.Notify(Notification.ReceiveEvent, e, eventInfo);64 }65 protected override void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo)66 {67 this.Logger.WriteLine("Received event of type '{0}' without waiting.", e.GetType().FullName);68 this.Notify(Notification.ReceiveEventWithoutWaiting, e, eventInfo);69 }70 protected override void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)71 {72 this.Logger.WriteLine("Ignored event of type '{0}'.", e.GetType().FullName);73 this.Notify(Notification.IgnoreEvent, e, eventInfo);74 }75 protected override void OnDeferEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)76 {77 this.Logger.WriteLine("Deferred event of type '{0}'.", e.GetType().FullName);78 this.Notify(Notification.DeferEvent, e, eventInfo);79 }...

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OnReceiveEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11 {12 static void Main(string[] args)13 {14 Console.WriteLine("Hello World!");15 Console.WriteLine("Press any key to exit.");16 Console.ReadKey();17 }18 }19 {20 public int Value;21 public MyEvent(int value)22 {23 this.Value = value;24 }25 }26 {27 private int Value = 0;28 [OnEventDoAction(typeof(MyEvent), nameof(OnMyEvent))]29 {30 }31 private void OnMyEvent()32 {33 this.Value = (this.ReceivedEvent as MyEvent).Value;34 }35 }36}37using System;38using System.Collections.Generic;39using System.Threading.Tasks;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.Timers;43using Microsoft.Coyote.Specifications;44using Microsoft.Coyote.SystematicTesting;45using Microsoft.Coyote.Tasks;46{47 {48 static void Main(string[] args)49 {50 Console.WriteLine("Hello World!");51 Console.WriteLine("Press any key to exit.");52 Console.ReadKey();53 }54 }55 {56 public int Value;57 public MyEvent(int value)58 {59 this.Value = value;60 }61 }62 {63 private int Value = 0;64 [OnEventDoAction(typeof(MyEvent), nameof(OnMyEvent))]65 {66 }67 private void OnMyEvent()68 {69 this.Value = (this.ReceivedEvent as MyEvent).Value;70 }71 }72}73using System;74using System.Collections.Generic;

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OnReceiveEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.TestingServices;11using Microsoft.Coyote.TestingServices.Runtime;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.StateCaching;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies.Monitoring;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies.Monitoring.Strategies;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies.Monitoring.Strategies.StateCaching;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies.Monitoring.Strategies.StateCaching.Strategies;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies.Monitoring.Strategies.StateCaching.Strategies.Default;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies.Monitoring.Strategies.StateCaching.Strategies.Default.Strategies;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies.Monitoring.Strategies.StateCaching.Strategies.Default.Strategies.Default;

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OnReceiveEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Specifications;8{9 {10 static void Main(string[] args)11 {12 var runtime = new Microsoft.Coyote.Runtime();13 runtime.CreateActor(typeof(TestActor));14 runtime.Run();15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.SendEvent(this.Id, new TestEvent());21 return Task.CompletedTask;22 }23 protected override Task OnReceiveEvent(Event e)24 {25 Console.WriteLine("Received an event of type {0}", e.GetType());26 return Task.CompletedTask;27 }28 }29 {30 }31}32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Specifications;39{40 {41 static void Main(string[] args)42 {43 var runtime = new Microsoft.Coyote.Runtime();44 runtime.CreateActor(typeof(TestActor));45 runtime.Run();46 }47 }48 {49 protected override Task OnInitializeAsync(Event initialEvent)50 {51 this.SendEvent(this.Id, new TestEvent());52 return Task.CompletedTask;53 }54 protected override Task OnReceiveEventAsync(Event e)55 {56 Console.WriteLine("Received an event of type {0}", e.GetType());57 return Task.CompletedTask;58 }59 }60 {61 }62}63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68using Microsoft.Coyote.Actors;69using Microsoft.Coyote.Specifications;70{71 {72 static void Main(string[] args)73 {74 var runtime = new Microsoft.Coyote.Runtime();75 runtime.CreateActor(typeof(TestActor));76 runtime.Run();77 }78 }

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OnReceiveEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var config = Configuration.Create();15 runtime.CreateActor(typeof(A), config);16 runtime.Start();17 Console.ReadLine();18 }19 }20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 var q = this.Runtime.EventQueue;24 q.OnReceiveEvent += Q_OnReceiveEvent;25 return Task.CompletedTask;26 }27 private void Q_OnReceiveEvent(Event e)28 {29 Console.WriteLine("Received event {0}", e);30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Runtime;40using Microsoft.Coyote.Specifications;41{42 {43 static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 var config = Configuration.Create();47 runtime.CreateActor(typeof(A), config);48 runtime.Start();49 Console.ReadLine();50 }51 }52 {53 protected override Task OnInitializeAsync(Event initialEvent)54 {55 var q = this.Runtime.EventQueue;56 q.OnEnqueueEvent += Q_OnEnqueueEvent;57 return Task.CompletedTask;58 }59 private void Q_OnEnqueueEvent(Event e)60 {61 Console.WriteLine("Enqueued event {0}", e);62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Microsoft.Coyote.Actors;71using Microsoft.Coyote.Runtime;72using Microsoft.Coyote.Specifications;73{74 {75 static void Main(string[] args)76 {77 var runtime = RuntimeFactory.Create();78 var config = Configuration.Create();79 runtime.CreateActor(typeof

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OnReceiveEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7 {8 public static async Task Main()9 {10 await RunAsync();11 }12 public static async Task RunAsync()13 {14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 100;16 config.MaxFairSchedulingSteps = 100;17 config.MaxStepsFromEntryToExit = 100;18 config.MaxStepsFromAnyActionToExit = 100;19 config.MaxStepsFromAnyActionToAnyAction = 100;20 var runtime = RuntimeFactory.Create(config);21 var id = new ActorId(1);22 var e = new EventQueue(id);23 var t = new TimerInfo(id, 1, 1, 1, false, null);24 e.StartTimer(t);25 var t2 = new TimerInfo(id, 2, 1, 1, false, null);26 e.StartTimer(t2);27 var t3 = new TimerInfo(id, 3, 1, 1, false, null);28 e.StartTimer(t3);29 var t4 = new TimerInfo(id, 4, 1, 1, false, null);30 e.StartTimer(t4);31 var t5 = new TimerInfo(id, 5, 1, 1, false, null);32 e.StartTimer(t5);33 var t6 = new TimerInfo(id, 6, 1, 1, false, null);34 e.StartTimer(t6);35 var t7 = new TimerInfo(id, 7, 1, 1, false, null);36 e.StartTimer(t7);37 var t8 = new TimerInfo(id, 8, 1, 1, false, null);38 e.StartTimer(t8);39 var t9 = new TimerInfo(id, 9, 1, 1, false, null);40 e.StartTimer(t9);41 var t10 = new TimerInfo(id, 10, 1, 1, false, null);42 e.StartTimer(t10);43 var t11 = new TimerInfo(id, 11, 1, 1, false, null);44 e.StartTimer(t11);

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OnReceiveEvent

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1{2 {3 public void OnReceiveEvent(Event e)4 {5 this.ReceiveEvent(e);6 }7 }8}9using Microsoft.Coyote.Actors;10using System;11using System.Collections.Generic;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15{16 {17 static void Main(string[] args)18 {19 var queue = new EventQueue();20 var actor = new Actor(queue);21 var e = new Event();22 queue.OnReceiveEvent(e);23 Console.WriteLine("Hello World!");24 Console.ReadLine();25 }26 }27}

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OnReceiveEvent

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Runtime;10using Microsoft.Coyote.Actors.BugFinding;11using System.Collections.Generic;12using System.Linq;13using System.Text;14using System.Threading;15using System.Diagnostics;16using System.IO;17using System.Runtime.InteropServices;18using System.Reflection;19{20 {21 public static void Main(string[] args)22 {23 var configuration = Configuration.Create();24 configuration.MaxSchedulingSteps = 1000;25 configuration.MaxFairSchedulingSteps = 1000;26 configuration.MaxUnfairSchedulingSteps = 1000;27 configuration.MaxUnprovenProgramSteps = 1000;28 configuration.MaxInterleavings = 1000;29 configuration.MaxFairInterleavings = 1000;30 configuration.MaxUnfairInterleavings = 1000;31 configuration.TestingIterations = 1000;32 configuration.LivenessTemperatureThreshold = 1000;33 configuration.SchedulingIterations = 1000;34 configuration.RandomSchedulingSeed = 0;35 configuration.IsFairScheduling = true;36 configuration.IsRandomScheduling = true;37 configuration.IsStategraphScheduling = true;38 configuration.IsLivenessCheckingEnabled = true;39 configuration.IsFairLivenessCheckingEnabled = true;40 configuration.IsUnfairLivenessCheckingEnabled = true;41 configuration.IsStategraphLivenessCheckingEnabled = true;42 configuration.IsBugFindingEnabled = true;43 configuration.IsDataRaceDetectionEnabled = true;44 configuration.IsDeadlockDetectionEnabled = true;45 configuration.IsFairDeadlockDetectionEnabled = true;46 configuration.IsUnfairDeadlockDetectionEnabled = true;47 configuration.IsStategraphDeadlockDetectionEnabled = true;48 configuration.IsGotoStateReductionEnabled = true;49 configuration.IsHotStateReductionEnabled = true;50 configuration.IsFairHotStateReductionEnabled = true;51 configuration.IsUnfairHotStateReductionEnabled = true;52 configuration.IsStategraphHotStateReductionEnabled = true;53 configuration.IsFairGotoStateReductionEnabled = true;54 configuration.IsUnfairGotoStateReductionEnabled = true;

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OnReceiveEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.SystematicTesting;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.SchedulingIterations = 100;14 configuration.SchedulingStrategy = SchedulingStrategy.DFS;15 configuration.SchedulingRandomSeed = 10;16 configuration.Verbose = 1;17 configuration.MaxFairSchedulingSteps = 1000;18 configuration.TestingEngine = TestingEngine.InProcess;19 configuration.MaxUnfairSchedulingSteps = 1000;20 configuration.ReportActivityCoverage = true;21 configuration.ReportFairScheduling = true;22 configuration.ReportUnfairScheduling = true;23 configuration.ReportCodeCoverage = true;24 configuration.ReportDeadlocks = true;25 configuration.ReportLivelocks = true;26 configuration.ReportExecutedSteps = true;

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OnReceiveEvent

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5{6 {7 private readonly Microsoft.Coyote.Actors.EventQueue queue;8 public EventQueue(Microsoft.Coyote.Actors.EventQueue queue)9 {10 this.queue = queue;11 }12 public override void Enqueue(ActorId actor, Event e, Guid opGroupId, EventInfo info)13 {14 this.queue.Enqueue(actor, e, opGroupId, info);15 }16 public override void Enqueue(Event e, Guid opGroupId, EventInfo info)17 {18 this.queue.Enqueue(e, opGroupId, info);19 }20 public override void Enqueue(ActorId actor, Event e, Guid opGroupId, EventInfo info, TimerInfo timer)21 {22 this.queue.Enqueue(actor, e, opGroupId, info, timer);23 }24 public override void Enqueue(Event e, Guid opGroupId, EventInfo info, TimerInfo timer)25 {26 this.queue.Enqueue(e, opGroupId, info, timer);27 }28 public override void Enqueue(Event e, Guid opGroupId, EventInfo info, EventWaitHandleInfo waitHandle)29 {30 this.queue.Enqueue(e, opGroupId, info, waitHandle);31 }32 public override void Enqueue(ActorId actor, Event e, Guid opGroupId, EventInfo info, EventWaitHandleInfo waitHandle)33 {34 this.queue.Enqueue(actor, e, opGroupId, info, waitHandle);35 }36 public override void Enqueue(ActorId actor, Event e, Guid opGroupId, EventInfo info, TaskInfo task)37 {38 this.queue.Enqueue(actor, e, opGroupId, info, task);39 }40 public override void Enqueue(Event e, Guid opGroupId, EventInfo info, TaskInfo task)41 {42 this.queue.Enqueue(e, opGroupId, info, task);43 }44 public override void Enqueue(ActorId actor, Event e, Guid opGroupId, EventInfo info, EventWaitHandleInfo waitHandle, TaskInfo task)45 {46 this.queue.Enqueue(actor, e, opGroupId, info, waitHandle, task);47 }48 public override void Enqueue(Event e, Guid opGroupId, EventInfo info, EventWaitHandleInfo waitHandle

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