How to use OnIgnoreEvent method of Microsoft.Coyote.Actors.EventQueue class

Best Coyote code snippet using Microsoft.Coyote.Actors.EventQueue.OnIgnoreEvent

EventQueue.cs

Source:EventQueue.cs Github

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...111 if (this.IsEventIgnored(this.RaisedEvent.e))112 {113 // TODO: should the user be able to raise an ignored event?114 // The raised event is ignored in the current state.115 this.OnIgnoreEvent(this.RaisedEvent.e, this.RaisedEvent.eventGroup, null);116 this.RaisedEvent = default;117 }118 else119 {120 (Event e, EventGroup eventGroup) = this.RaisedEvent;121 this.RaisedEvent = default;122 return (DequeueStatus.Raised, e, eventGroup, null);123 }124 }125 lock (this.Queue)126 {127 // Try to dequeue the next event, if there is one.128 var node = this.Queue.First;129 while (node != null)130 {131 // Iterates through the events in the inbox.132 if (this.IsEventIgnored(node.Value.e))133 {134 // Removes an ignored event.135 var nextNode = node.Next;136 this.Queue.Remove(node);137 this.OnIgnoreEvent(node.Value.e, node.Value.eventGroup, null);138 node = nextNode;139 continue;140 }141 else if (this.IsEventDeferred(node.Value.e))142 {143 // Skips a deferred event.144 this.OnDeferEvent(node.Value.e, node.Value.eventGroup, null);145 node = node.Next;146 continue;147 }148 // Found next event that can be dequeued.149 this.Queue.Remove(node);150 return (DequeueStatus.Success, node.Value.e, node.Value.eventGroup, null);151 }152 // No event can be dequeued, so check if there is a default event handler.153 if (!this.IsDefaultHandlerAvailable())154 {155 // There is no default event handler installed, so do not return an event.156 // Setting IsEventHandlerRunning must happen inside the lock as it needs157 // to be synchronized with the enqueue and starting a new event handler.158 this.IsEventHandlerRunning = false;159 return (DequeueStatus.NotAvailable, null, null, null);160 }161 }162 // TODO: check op-id of default event.163 // A default event handler exists.164 return (DequeueStatus.Default, DefaultEvent.Instance, null, null);165 }166 /// <inheritdoc/>167 public void RaiseEvent(Event e, EventGroup eventGroup = null)168 {169 this.RaisedEvent = (e, eventGroup);170 this.OnRaiseEvent(e, eventGroup, null);171 }172 //// <inheritdoc/>173 public Task<Event> ReceiveEventAsync(Type eventType, Func<Event, bool> predicate = null)174 {175 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>176 {177 { eventType, predicate }178 };179 return this.ReceiveEventAsync(eventWaitTypes);180 }181 /// <inheritdoc/>182 public Task<Event> ReceiveEventAsync(params Type[] eventTypes)183 {184 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();185 foreach (var type in eventTypes)186 {187 eventWaitTypes.Add(type, null);188 }189 return this.ReceiveEventAsync(eventWaitTypes);190 }191 /// <inheritdoc/>192 public Task<Event> ReceiveEventAsync(params Tuple<Type, Func<Event, bool>>[] events)193 {194 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();195 foreach (var e in events)196 {197 eventWaitTypes.Add(e.Item1, e.Item2);198 }199 return this.ReceiveEventAsync(eventWaitTypes);200 }201 /// <summary>202 /// Waits for an event to be enqueued based on the conditions defined in the event wait types.203 /// </summary>204 private Task<Event> ReceiveEventAsync(Dictionary<Type, Func<Event, bool>> eventWaitTypes)205 {206 (Event e, EventGroup eventGroup) receivedEvent = default;207 lock (this.Queue)208 {209 var node = this.Queue.First;210 while (node != null)211 {212 // Dequeue the first event that the caller waits to receive, if there is one in the queue.213 if (eventWaitTypes.TryGetValue(node.Value.e.GetType(), out Func<Event, bool> predicate) &&214 (predicate is null || predicate(node.Value.e)))215 {216 receivedEvent = node.Value;217 this.Queue.Remove(node);218 break;219 }220 node = node.Next;221 }222 if (receivedEvent == default)223 {224 this.ReceiveCompletionSource = new TaskCompletionSource<Event>();225 this.EventWaitTypes = eventWaitTypes;226 }227 }228 if (receivedEvent == default)229 {230 // Note that EventWaitTypes is racy, so should not be accessed outside231 // the lock, this is why we access eventWaitTypes instead.232 this.OnWaitEvent(eventWaitTypes.Keys);233 return this.ReceiveCompletionSource.Task;234 }235 this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, null);236 return Task.FromResult(receivedEvent.e);237 }238 /// <summary>239 /// Checks if the specified event is currently ignored.240 /// </summary>241 [MethodImpl(MethodImplOptions.AggressiveInlining)]242 protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);243 /// <summary>244 /// Checks if the specified event is currently deferred.245 /// </summary>246 [MethodImpl(MethodImplOptions.AggressiveInlining)]247 protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);248 /// <summary>249 /// Checks if a default handler is currently available.250 /// </summary>251 [MethodImpl(MethodImplOptions.AggressiveInlining)]252 protected virtual bool IsDefaultHandlerAvailable() => this.Owner.IsDefaultHandlerInstalled();253 /// <summary>254 /// Notifies the actor that an event has been enqueued.255 /// </summary>256 [MethodImpl(MethodImplOptions.AggressiveInlining)]257 protected virtual void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>258 this.Owner.OnEnqueueEvent(e, eventGroup, eventInfo);259 /// <summary>260 /// Notifies the actor that an event has been raised.261 /// </summary>262 [MethodImpl(MethodImplOptions.AggressiveInlining)]263 protected virtual void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>264 this.Owner.OnRaiseEvent(e, eventGroup, eventInfo);265 /// <summary>266 /// Notifies the actor that it is waiting to receive an event of one of the specified types.267 /// </summary>268 [MethodImpl(MethodImplOptions.AggressiveInlining)]269 protected virtual void OnWaitEvent(IEnumerable<Type> eventTypes) => this.Owner.OnWaitEvent(eventTypes);270 /// <summary>271 /// Notifies the actor that an event it was waiting to receive has been enqueued.272 /// </summary>273 [MethodImpl(MethodImplOptions.AggressiveInlining)]274 protected virtual void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>275 this.Owner.OnReceiveEvent(e, eventGroup, eventInfo);276 /// <summary>277 /// Notifies the actor that an event it was waiting to receive was already in the278 /// event queue when the actor invoked the receive statement.279 /// </summary>280 [MethodImpl(MethodImplOptions.AggressiveInlining)]281 protected virtual void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo) =>282 this.Owner.OnReceiveEventWithoutWaiting(e, eventGroup, eventInfo);283 /// <summary>284 /// Notifies the actor that an event has been ignored.285 /// </summary>286 [MethodImpl(MethodImplOptions.AggressiveInlining)]287 protected virtual void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnIgnoreEvent(e);288 /// <summary>289 /// Notifies the actor that an event has been deferred.290 /// </summary>291 [MethodImpl(MethodImplOptions.AggressiveInlining)]292 protected virtual void OnDeferEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnDeferEvent(e);293 /// <summary>294 /// Notifies the actor that an event has been dropped.295 /// </summary>296 [MethodImpl(MethodImplOptions.AggressiveInlining)]297 protected virtual void OnDropEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>298 this.Owner.OnDropEvent(e, eventInfo);299 //// <inheritdoc/>300 public int GetCachedState() => 0;301 /// <inheritdoc/>...

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TestEventQueue.cs

Source:TestEventQueue.cs Github

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...66 {67 this.Logger.WriteLine("Received event of type '{0}' without waiting.", e.GetType().FullName);68 this.Notify(Notification.ReceiveEventWithoutWaiting, e, eventInfo);69 }70 protected override void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)71 {72 this.Logger.WriteLine("Ignored event of type '{0}'.", e.GetType().FullName);73 this.Notify(Notification.IgnoreEvent, e, eventInfo);74 }75 protected override void OnDeferEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)76 {77 this.Logger.WriteLine("Deferred event of type '{0}'.", e.GetType().FullName);78 this.Notify(Notification.DeferEvent, e, eventInfo);79 }80 protected override void OnDropEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)81 {82 this.Logger.WriteLine("Dropped event of type '{0}'.", e.GetType().FullName);83 this.Notify(Notification.DropEvent, e, eventInfo);84 }...

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OnIgnoreEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var actor = runtime.CreateActor(typeof(MyActor));13 runtime.SendEvent(actor, new MyEvent());14 runtime.Wait();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 this.RegisterEventHandler<MyEvent>(this.OnMyEvent);21 this.RegisterEventHandler<MyOtherEvent>(this.OnMyOtherEvent);22 this.RegisterEventHandler<MyTimerEvent>(this.OnMyTimerEvent);23 this.RegisterTimer("MyTimer", new MyTimerEvent(), 100, 100);24 await this.ReceiveEventAsync<MyEvent>();25 await this.ReceiveEventAsync<MyOtherEvent>();26 await this.ReceiveEventAsync<MyTimerEvent>();27 await this.ReceiveEventAsync<MyEvent, MyOtherEvent>();28 await this.ReceiveEventAsync<MyEvent, MyOtherEvent>();29 await this.ReceiveEventAsync<MyEvent, MyOtherEvent, MyTimerEvent>();30 await this.ReceiveEventAsync<MyEvent, MyOtherEvent, MyTimerEvent>();31 await this.ReceiveEventAsync<MyEvent, MyOtherEvent, MyTimerEvent>();

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OnIgnoreEvent

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 var config = Configuration.Create().WithVerbosityEnabled();5 using (var runtime = RuntimeFactory.Create(config))6 {7 var actor = runtime.CreateActor(typeof(MyActor));8 Console.WriteLine(runtime.GetMonitorStatus());9 runtime.SendEvent(actor, new Event1());10 runtime.SendEvent(actor, new Event2());11 runtime.SendEvent(actor, new Event1());12 runtime.SendEvent(actor, new Event2());13 runtime.SendEvent(actor, new Event1());14 runtime.SendEvent(actor, new Event2());15 Console.WriteLine(runtime.GetMonitorStatus());16 }17 }18}19{20 static void Main(string[] args)21 {22 var config = Configuration.Create().WithVerbosityEnabled();23 using (var runtime = RuntimeFactory.Create(config))24 {25 var actor = runtime.CreateActor(typeof(MyActor));26 Console.WriteLine(runtime.GetMonitorStatus());27 runtime.SendEvent(actor, new Event1());28 runtime.SendEvent(actor, new Event2());29 runtime.SendEvent(actor, new Event1());30 runtime.SendEvent(actor, new Event2());31 runtime.SendEvent(actor, new Event1());32 runtime.SendEvent(actor, new Event2());33 Console.WriteLine(runtime.GetMonitorStatus());34 }35 }36}37{38 static void Main(string[] args)39 {40 var config = Configuration.Create().WithVerbosityEnabled();41 using (var runtime = RuntimeFactory.Create(config))42 {43 var actor = runtime.CreateActor(typeof(MyActor));44 Console.WriteLine(runtime.GetMonitorStatus());45 runtime.SendEvent(actor, new Event1());46 runtime.SendEvent(actor, new Event2());47 runtime.SendEvent(actor, new Event1());48 runtime.SendEvent(actor, new Event2());49 runtime.SendEvent(actor, new

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OnIgnoreEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main()7 {8 var config = Configuration.Create().WithVerbosityEnabled();9 var runtime = RuntimeFactory.Create(config);10 runtime.RegisterOnIgnoreEvent(OnIgnoreEvent);11 var task = Task.Run(() => runtime.CreateActor(typeof(Actor1)));12 task.Wait();13 }14 private static void OnIgnoreEvent(Event e)15 {16 Console.WriteLine($"Ignored event {e}");17 }18 }19 {20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]22 private class Init : State { }23 private void InitOnEntry()24 {25 this.SendEvent(this.Id, new Event1());26 this.SendEvent(this.Id, new Event2());27 }28 private void HandleEvent1()29 {30 this.RaiseHaltEvent();31 }32 }33 public class Event1 : Event { }34 public class Event2 : Event { }35}36using Microsoft.Coyote.Actors;37using System;38using System.Threading.Tasks;39{40 {41 public static void Main()42 {43 var config = Configuration.Create().WithVerbosityEnabled();44 var runtime = RuntimeFactory.Create(config);45 var task = Task.Run(() => runtime.CreateActor(typeof(Actor1)));46 task.Wait();47 }48 }49 {

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OnIgnoreEvent

Using AI Code Generation

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1{2 protected override Task OnInitializeAsync(Event initialEvent)3 {4 this.SendEvent(this.Id, new Event1());5 return Task.CompletedTask;6 }7 protected override Task OnEventAsync(Event e)8 {9 if (e is Event1)10 {11 this.SendEvent(this.Id, new Event2());12 this.SendEvent(this.Id, new Event3());13 }14 else if (e is Event2)15 {16 this.SendEvent(this.Id, new Event4());17 }18 else if (e is Event3)19 {20 this.SendEvent(this.Id, new Event5());21 }22 else if (e is Event4)23 {24 this.SendEvent(this.Id, new Event6());25 }26 else if (e is Event5)27 {28 this.SendEvent(this.Id, new Event6());29 }30 else if (e is Event6)31 {32 this.SendEvent(this.Id, new Event2());33 }34 return Task.CompletedTask;35 }36}37{38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(Actor1));42 runtime.Run();43 }44}45{46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 this.SendEvent(this.Id, new Event1());49 return Task.CompletedTask;50 }51 protected override Task OnEventAsync(Event e)52 {53 if (e is Event1)54 {55 this.SendEvent(this.Id, new Event2());56 this.SendEvent(this.Id, new Event3());57 }58 else if (e is Event2)59 {60 this.SendEvent(this.Id, new Event4());61 }62 else if (e is Event3)63 {64 this.SendEvent(this.Id, new Event5());65 }66 else if (e is Event4)67 {68 this.SendEvent(this.Id, new Event6());69 }70 else if (e is Event5)71 {72 this.SendEvent(this.Id, new Event6());73 }74 else if (e is Event6)75 {76 this.SendEvent(this.Id, new Event2());77 }78 return Task.CompletedTask;79 }80 protected override void OnIgnoreEvent(Event

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OnIgnoreEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using Microsoft.Coyote.Testing;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Strategies;9using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration;10using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies;11using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing;12using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing.Config;13using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing.Schedulers;14using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing.Schedulers.DPOR;15using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing.Schedulers.Fair;16using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing.Schedulers.Random;17using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing.Schedulers.RandomWalk;18using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing.Schedulers.RoundRobin;19using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing.Schedulers.StateSpace;20using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing.Schedulers.StateSpace.Config;21using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing.Schedulers.StateSpace.Search;22using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing.Schedulers.StateSpace.Search.Config;23using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing.Schedulers.StateSpace.Search.Heuristics;24using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing.Schedulers.StateSpace.Search.Heuristics.Config;25using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing.Schedulers.StateSpace.Search.Heuristics.Coverage;26using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.Fuzzing.Schedulers.StateSpace.Search.Heuristics.Coverage.Config;

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