Best Coyote code snippet using Microsoft.Coyote.Actors.EventQueue.OnEnqueueEvent
EventQueue.cs
Source:EventQueue.cs
...96 return enqueueStatus;97 }98 else99 {100 this.OnEnqueueEvent(e, eventGroup, info);101 }102 return enqueueStatus;103 }104 /// <inheritdoc/>105 public (DequeueStatus status, Event e, EventGroup eventGroup, EventInfo info) Dequeue()106 {107 // Try to get the raised event, if there is one. Raised events108 // have priority over the events in the inbox.109 if (this.RaisedEvent != default)110 {111 if (this.IsEventIgnored(this.RaisedEvent.e))112 {113 // TODO: should the user be able to raise an ignored event?114 // The raised event is ignored in the current state.115 this.OnIgnoreEvent(this.RaisedEvent.e, this.RaisedEvent.eventGroup, null);116 this.RaisedEvent = default;117 }118 else119 {120 (Event e, EventGroup eventGroup) = this.RaisedEvent;121 this.RaisedEvent = default;122 return (DequeueStatus.Raised, e, eventGroup, null);123 }124 }125 lock (this.Queue)126 {127 // Try to dequeue the next event, if there is one.128 var node = this.Queue.First;129 while (node != null)130 {131 // Iterates through the events in the inbox.132 if (this.IsEventIgnored(node.Value.e))133 {134 // Removes an ignored event.135 var nextNode = node.Next;136 this.Queue.Remove(node);137 this.OnIgnoreEvent(node.Value.e, node.Value.eventGroup, null);138 node = nextNode;139 continue;140 }141 else if (this.IsEventDeferred(node.Value.e))142 {143 // Skips a deferred event.144 this.OnDeferEvent(node.Value.e, node.Value.eventGroup, null);145 node = node.Next;146 continue;147 }148 // Found next event that can be dequeued.149 this.Queue.Remove(node);150 return (DequeueStatus.Success, node.Value.e, node.Value.eventGroup, null);151 }152 // No event can be dequeued, so check if there is a default event handler.153 if (!this.IsDefaultHandlerAvailable())154 {155 // There is no default event handler installed, so do not return an event.156 // Setting IsEventHandlerRunning must happen inside the lock as it needs157 // to be synchronized with the enqueue and starting a new event handler.158 this.IsEventHandlerRunning = false;159 return (DequeueStatus.NotAvailable, null, null, null);160 }161 }162 // TODO: check op-id of default event.163 // A default event handler exists.164 return (DequeueStatus.Default, DefaultEvent.Instance, null, null);165 }166 /// <inheritdoc/>167 public void RaiseEvent(Event e, EventGroup eventGroup = null)168 {169 this.RaisedEvent = (e, eventGroup);170 this.OnRaiseEvent(e, eventGroup, null);171 }172 //// <inheritdoc/>173 public Task<Event> ReceiveEventAsync(Type eventType, Func<Event, bool> predicate = null)174 {175 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>176 {177 { eventType, predicate }178 };179 return this.ReceiveEventAsync(eventWaitTypes);180 }181 /// <inheritdoc/>182 public Task<Event> ReceiveEventAsync(params Type[] eventTypes)183 {184 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();185 foreach (var type in eventTypes)186 {187 eventWaitTypes.Add(type, null);188 }189 return this.ReceiveEventAsync(eventWaitTypes);190 }191 /// <inheritdoc/>192 public Task<Event> ReceiveEventAsync(params Tuple<Type, Func<Event, bool>>[] events)193 {194 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();195 foreach (var e in events)196 {197 eventWaitTypes.Add(e.Item1, e.Item2);198 }199 return this.ReceiveEventAsync(eventWaitTypes);200 }201 /// <summary>202 /// Waits for an event to be enqueued based on the conditions defined in the event wait types.203 /// </summary>204 private Task<Event> ReceiveEventAsync(Dictionary<Type, Func<Event, bool>> eventWaitTypes)205 {206 (Event e, EventGroup eventGroup) receivedEvent = default;207 lock (this.Queue)208 {209 var node = this.Queue.First;210 while (node != null)211 {212 // Dequeue the first event that the caller waits to receive, if there is one in the queue.213 if (eventWaitTypes.TryGetValue(node.Value.e.GetType(), out Func<Event, bool> predicate) &&214 (predicate is null || predicate(node.Value.e)))215 {216 receivedEvent = node.Value;217 this.Queue.Remove(node);218 break;219 }220 node = node.Next;221 }222 if (receivedEvent == default)223 {224 this.ReceiveCompletionSource = new TaskCompletionSource<Event>();225 this.EventWaitTypes = eventWaitTypes;226 }227 }228 if (receivedEvent == default)229 {230 // Note that EventWaitTypes is racy, so should not be accessed outside231 // the lock, this is why we access eventWaitTypes instead.232 this.OnWaitEvent(eventWaitTypes.Keys);233 return this.ReceiveCompletionSource.Task;234 }235 this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, null);236 return Task.FromResult(receivedEvent.e);237 }238 /// <summary>239 /// Checks if the specified event is currently ignored.240 /// </summary>241 [MethodImpl(MethodImplOptions.AggressiveInlining)]242 protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);243 /// <summary>244 /// Checks if the specified event is currently deferred.245 /// </summary>246 [MethodImpl(MethodImplOptions.AggressiveInlining)]247 protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);248 /// <summary>249 /// Checks if a default handler is currently available.250 /// </summary>251 [MethodImpl(MethodImplOptions.AggressiveInlining)]252 protected virtual bool IsDefaultHandlerAvailable() => this.Owner.IsDefaultHandlerInstalled();253 /// <summary>254 /// Notifies the actor that an event has been enqueued.255 /// </summary>256 [MethodImpl(MethodImplOptions.AggressiveInlining)]257 protected virtual void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>258 this.Owner.OnEnqueueEvent(e, eventGroup, eventInfo);259 /// <summary>260 /// Notifies the actor that an event has been raised.261 /// </summary>262 [MethodImpl(MethodImplOptions.AggressiveInlining)]263 protected virtual void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>264 this.Owner.OnRaiseEvent(e, eventGroup, eventInfo);265 /// <summary>266 /// Notifies the actor that it is waiting to receive an event of one of the specified types.267 /// </summary>268 [MethodImpl(MethodImplOptions.AggressiveInlining)]269 protected virtual void OnWaitEvent(IEnumerable<Type> eventTypes) => this.Owner.OnWaitEvent(eventTypes);270 /// <summary>271 /// Notifies the actor that an event it was waiting to receive has been enqueued.272 /// </summary>...
TestEventQueue.cs
Source:TestEventQueue.cs
...38 }39 protected override bool IsEventIgnored(Event e) => this.IgnoredEvents.Contains(e.GetType());40 protected override bool IsEventDeferred(Event e) => this.DeferredEvents.Contains(e.GetType());41 protected override bool IsDefaultHandlerAvailable() => this.IsDefaultHandlerInstalled;42 protected override void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)43 {44 this.Logger.WriteLine("Enqueued event of type '{0}'.", e.GetType().FullName);45 this.Notify(Notification.EnqueueEvent, e, eventInfo);46 }47 protected override void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)48 {49 this.Logger.WriteLine("Raised event of type '{0}'.", e.GetType().FullName);50 this.Notify(Notification.RaiseEvent, e, eventInfo);51 }52 protected override void OnWaitEvent(IEnumerable<Type> eventTypes)53 {54 foreach (var type in eventTypes)55 {56 this.Logger.WriteLine("Waits to receive event of type '{0}'.", type.FullName);...
OnEnqueueEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterMonitor(typeof(EventQueueMonitor));15 runtime.CreateActor(typeof(MyActor));16 runtime.Start();17 }18 }19 {20 [OnEntry(nameof(InitOnEntry))]21 [OnEventGotoState(typeof(ConfigureEventQueue), typeof(ConfigureEventQueueState))]22 [OnEventGotoState(typeof(StartEventQueue), typeof(StartEventQueueState))]23 class Init : MonitorState { }24 void InitOnEntry()25 {26 this.RaiseGotoStateEvent<ConfigureEventQueue>();27 }28 [OnEntry(nameof(ConfigureEventQueueOnEntry))]29 [OnEventGotoState(typeof(StartEventQueue), typeof(StartEventQueueState))]30 class ConfigureEventQueueState : MonitorState { }31 void ConfigureEventQueueOnEntry()32 {33 this.Assert(this.Runtime is Microsoft.Coyote.Runtime);34 Microsoft.Coyote.Runtime coyoteRuntime = (Microsoft.Coyote.Runtime)this.Runtime;35 coyoteRuntime.EventQueue.OnEnqueueEvent += this.OnEnqueueEvent;36 this.RaiseGotoStateEvent<StartEventQueue>();37 }38 [OnEntry(nameof(StartEventQueueOnEntry))]39 [OnEventGotoState(typeof(StopEventQueue), typeof(StopEventQueueState))]40 class StartEventQueueState : MonitorState { }41 void StartEventQueueOnEntry()42 {43 this.RaiseGotoStateEvent<StopEventQueue>();44 }45 [OnEntry(nameof(StopEventQueueOnEntry))]46 [OnEventGotoState(typeof(StopEventQueue), typeof(StopEventQueueState))]47 class StopEventQueueState : MonitorState { }48 void StopEventQueueOnEntry()49 {50 this.Assert(this.Runtime is Microsoft.Coyote.Runtime);51 Microsoft.Coyote.Runtime coyoteRuntime = (Microsoft.Coyote.Runtime)this.Runtime;52 coyoteRuntime.EventQueue.OnEnqueueEvent -= this.OnEnqueueEvent;53 this.RaiseHaltEvent();54 }55 void OnEnqueueEvent(object sender, Microsoft.Coyote.A
OnEnqueueEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8{9 {10 protected override async Task OnInitializeAsync(Event initialEvent)11 {12 await this.RegisterTimerAsync("timer1", new MyTimerEvent(), TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(2));13 }14 protected override Task OnEventAsync(Event e)15 {16 if (e is MyTimerEvent)17 {18 this.SendEvent(this.Id, new MyEvent());19 return Task.CompletedTask;20 }21 else if (e is MyEvent)22 {23 Console.WriteLine("Actor1 received MyEvent");24 return Task.CompletedTask;25 }26 {27 return Task.CompletedTask;28 }29 }30 }31}32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.Timers;39{40 {41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 await this.RegisterTimerAsync("timer1", new MyTimerEvent(), TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(2));44 }45 protected override Task OnEventAsync(Event e)46 {47 if (e is MyTimerEvent)48 {49 this.SendEvent(this.Id, new MyEvent());50 return Task.CompletedTask;51 }52 else if (e is MyEvent)53 {54 Console.WriteLine("Actor2 received MyEvent");55 return Task.CompletedTask;56 }57 {58 return Task.CompletedTask;59 }60 }61 }62}63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68using Microsoft.Coyote.Actors;69using Microsoft.Coyote.Actors.Timers;70{71 {72 protected override async Task OnInitializeAsync(Event initialEvent)73 {74 await this.RegisterTimerAsync("timer1",
OnEnqueueEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4{5 {6 static void Main(string[] args)7 {8 EventQueue queue = new EventQueue();9 queue.OnEnqueueEvent += (sender, e) => { Console.WriteLine("Event enqueued"); };10 queue.EnqueueEvent(new Event());11 Console.ReadLine();12 }13 }14}15using System;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18{19 {20 static void Main(string[] args)21 {22 EventQueue queue = new EventQueue();23 queue.OnDequeueEvent += (sender, e) => { Console.WriteLine("Event dequeued"); };24 queue.EnqueueEvent(new Event());25 queue.DequeueEvent();26 Console.ReadLine();27 }28 }29}30using System;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33{34 {35 static void Main(string[] args)36 {37 ActorRuntime runtime = new ActorRuntime();38 runtime.OnRaiseEvent += (sender, e) => { Console.WriteLine("Event raised"); };39 runtime.SendEvent(new ActorId(), new Event());40 Console.ReadLine();41 }42 }43}44using System;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47{48 {49 static void Main(string[] args)50 {51 ActorRuntime runtime = new ActorRuntime();52 runtime.OnSendEvent += (sender, e) => { Console.WriteLine("Event sent"); };53 runtime.SendEvent(new ActorId(), new Event());54 Console.ReadLine();55 }56 }57}58using System;59using Microsoft.Coyote;60using Microsoft.Coyote.Actors;61{62 {63 static void Main(string[] args)64 {
OnEnqueueEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Actors.SystematicTesting;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var testableRuntime = (TestableRuntime)runtime;14 var eventQueue = new EventQueue();15 testableRuntime.SetEventQueue(eventQueue);16 var actor = new ActorId(1);17 var e = new Event();18 eventQueue.OnEnqueueEvent(actor, e, 0);19 }20 }21}22public void OnEnqueueEvent(ActorId actor, Event e, int groupId)23{24 var wrapper = new EventWrapper(e, groupId, this.IdGenerator.GetNextId());25 this.EnqueueEvent(actor, wrapper);26}27private void EnqueueEvent(ActorId actor, EventWrapper wrapper)28{29 this.Queue.Enqueue(wrapper);30 this.Runtime.NotifyEventEnqueued();31}
OnEnqueueEvent
Using AI Code Generation
1{2 {3 public void OnEnqueueEvent(ActorId actorId, Event e, int queueSize)4 {5 }6 }7}8{9 {10 public void OnEnqueueEvent(ActorId actorId, Event e, int queueSize)11 {12 }13 }14}
OnEnqueueEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Runtime;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Actor1));11 Console.ReadLine();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 this.OnEnqueueEvent(new Event1());18 await Task.CompletedTask;19 }20 }21 {22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Runtime;28{29 {30 public static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 runtime.CreateActor(typeof(Actor1));34 Console.ReadLine();35 }36 }37 {38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 this.OnEnqueueEvent(new Event1());41 await Task.CompletedTask;42 }43 }44 {45 }46}47protected override async Task OnInitializeAsync(Event initialEvent)48{49 this.OnEnqueueEvent(new Event1());50 await Task.CompletedTask;51}52runtime.CreateActor(typeof(Actor1));53var runtime = RuntimeFactory.Create();54public void CoyoteTest()55{56 var configuration = Configuration.Create();57 configuration.TestingIterations = 1000;58 configuration.SchedulingIterations = 100;
OnEnqueueEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using System.Threading.Tasks;5{6 {7 public int Value;8 }9 {10 [OnEventDoAction(typeof(MyEvent), nameof(Handler))]11 {12 }13 private void Handler(Event e)14 {15 var myEvent = (MyEvent)e;16 this.Assert(myEvent.Value == 1, "Expected value is 1.");17 }18 }19 {20 static void Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(MyActor));25 var queue = runtime.GetEventQueue(typeof(MyActor));26 queue.OnEnqueueEvent += (sender, e) =>27 {28 var myEvent = (MyEvent)e;29 Console.WriteLine($"Event enqueued with value {myEvent.Value}.");30 };31 queue.EnqueueEvent(new MyEvent { Value = 1 });32 runtime.Wait();33 Console.WriteLine("Done");34 }35 }36}37using System;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Specifications;40using System.Threading.Tasks;41{42 {43 public int Value;44 }45 {46 [OnEventDoAction(typeof(MyEvent), nameof(Handler))]
OnEnqueueEvent
Using AI Code Generation
1{2 {3 {4 OnEnqueueEvent(new E());5 }6 }7}8{9 {10 {11 OnDequeueEvent();12 }13 }14}15{16 {17 {18 OnDequeueEvent();19 }20 }21}22{23 {24 {25 OnDequeueEvent();26 }27 }28}29{30 {31 {32 OnDequeueEvent();33 }34 }35}36{37 {38 {39 OnDequeueEvent();40 }41 }42}
OnEnqueueEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote;8{9 {10 static void Main(string[] args)11 {12 var actor = Actor.Create<Actor1>(new ActorId(1));13 var e = new Event1();14 actor.Runtime.EnqueueEvent(actor.Id, e);15 }16 }17 {18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 return Task.CompletedTask;23 }24 protected override Task OnEventAsync(Event e)25 {26 return Task.CompletedTask;27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote;37{38 {39 static void Main(string[] args)40 {41 var actor = Actor.Create<Actor1>(new ActorId(1));42 var e = new Event1();43 actor.Runtime.EnqueueEvent(actor.Id, e);44 }45 }46 {47 }48 {49 protected override Task OnInitializeAsync(Event initialEvent)50 {51 return Task.CompletedTask;52 }53 protected override Task OnEventAsync(Event e)54 {55 return Task.CompletedTask;
OnEnqueueEvent
Using AI Code Generation
1public class e1 : Event { }2{3 protected override async Task OnInitializeAsync(Event initialEvent)4 {5 this.Runtime.OnEnqueueEvent(new e1());6 }7}8public class e1 : Event { }9{10 protected override async Task OnInitializeAsync(Event initialEvent)11 {12 Event e = this.Runtime.OnDequeueEvent();13 }14}15public class e1 : Event { }16{17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 Event e = this.Runtime.OnDequeueEvent();20 }21}22public class e1 : Event { }23{24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 this.Runtime.OnEnqueueEvent(new e1());27 }28}29public class e1 : Event { }30{31 protected override async Task OnInitializeAsync(Event initialEvent)32 {33 this.Runtime.OnEnqueueEvent(new e1());34 }35}
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