Best Coyote code snippet using Microsoft.Coyote.Actors.EventQueue.OnDeferEvent
EventQueue.cs
Source:EventQueue.cs
...140 }141 else if (this.IsEventDeferred(node.Value.e))142 {143 // Skips a deferred event.144 this.OnDeferEvent(node.Value.e, node.Value.eventGroup, null);145 node = node.Next;146 continue;147 }148 // Found next event that can be dequeued.149 this.Queue.Remove(node);150 return (DequeueStatus.Success, node.Value.e, node.Value.eventGroup, null);151 }152 // No event can be dequeued, so check if there is a default event handler.153 if (!this.IsDefaultHandlerAvailable())154 {155 // There is no default event handler installed, so do not return an event.156 // Setting IsEventHandlerRunning must happen inside the lock as it needs157 // to be synchronized with the enqueue and starting a new event handler.158 this.IsEventHandlerRunning = false;159 return (DequeueStatus.NotAvailable, null, null, null);160 }161 }162 // TODO: check op-id of default event.163 // A default event handler exists.164 return (DequeueStatus.Default, DefaultEvent.Instance, null, null);165 }166 /// <inheritdoc/>167 public void RaiseEvent(Event e, EventGroup eventGroup = null)168 {169 this.RaisedEvent = (e, eventGroup);170 this.OnRaiseEvent(e, eventGroup, null);171 }172 //// <inheritdoc/>173 public Task<Event> ReceiveEventAsync(Type eventType, Func<Event, bool> predicate = null)174 {175 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>176 {177 { eventType, predicate }178 };179 return this.ReceiveEventAsync(eventWaitTypes);180 }181 /// <inheritdoc/>182 public Task<Event> ReceiveEventAsync(params Type[] eventTypes)183 {184 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();185 foreach (var type in eventTypes)186 {187 eventWaitTypes.Add(type, null);188 }189 return this.ReceiveEventAsync(eventWaitTypes);190 }191 /// <inheritdoc/>192 public Task<Event> ReceiveEventAsync(params Tuple<Type, Func<Event, bool>>[] events)193 {194 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();195 foreach (var e in events)196 {197 eventWaitTypes.Add(e.Item1, e.Item2);198 }199 return this.ReceiveEventAsync(eventWaitTypes);200 }201 /// <summary>202 /// Waits for an event to be enqueued based on the conditions defined in the event wait types.203 /// </summary>204 private Task<Event> ReceiveEventAsync(Dictionary<Type, Func<Event, bool>> eventWaitTypes)205 {206 (Event e, EventGroup eventGroup) receivedEvent = default;207 lock (this.Queue)208 {209 var node = this.Queue.First;210 while (node != null)211 {212 // Dequeue the first event that the caller waits to receive, if there is one in the queue.213 if (eventWaitTypes.TryGetValue(node.Value.e.GetType(), out Func<Event, bool> predicate) &&214 (predicate is null || predicate(node.Value.e)))215 {216 receivedEvent = node.Value;217 this.Queue.Remove(node);218 break;219 }220 node = node.Next;221 }222 if (receivedEvent == default)223 {224 this.ReceiveCompletionSource = new TaskCompletionSource<Event>();225 this.EventWaitTypes = eventWaitTypes;226 }227 }228 if (receivedEvent == default)229 {230 // Note that EventWaitTypes is racy, so should not be accessed outside231 // the lock, this is why we access eventWaitTypes instead.232 this.OnWaitEvent(eventWaitTypes.Keys);233 return this.ReceiveCompletionSource.Task;234 }235 this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, null);236 return Task.FromResult(receivedEvent.e);237 }238 /// <summary>239 /// Checks if the specified event is currently ignored.240 /// </summary>241 [MethodImpl(MethodImplOptions.AggressiveInlining)]242 protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);243 /// <summary>244 /// Checks if the specified event is currently deferred.245 /// </summary>246 [MethodImpl(MethodImplOptions.AggressiveInlining)]247 protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);248 /// <summary>249 /// Checks if a default handler is currently available.250 /// </summary>251 [MethodImpl(MethodImplOptions.AggressiveInlining)]252 protected virtual bool IsDefaultHandlerAvailable() => this.Owner.IsDefaultHandlerInstalled();253 /// <summary>254 /// Notifies the actor that an event has been enqueued.255 /// </summary>256 [MethodImpl(MethodImplOptions.AggressiveInlining)]257 protected virtual void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>258 this.Owner.OnEnqueueEvent(e, eventGroup, eventInfo);259 /// <summary>260 /// Notifies the actor that an event has been raised.261 /// </summary>262 [MethodImpl(MethodImplOptions.AggressiveInlining)]263 protected virtual void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>264 this.Owner.OnRaiseEvent(e, eventGroup, eventInfo);265 /// <summary>266 /// Notifies the actor that it is waiting to receive an event of one of the specified types.267 /// </summary>268 [MethodImpl(MethodImplOptions.AggressiveInlining)]269 protected virtual void OnWaitEvent(IEnumerable<Type> eventTypes) => this.Owner.OnWaitEvent(eventTypes);270 /// <summary>271 /// Notifies the actor that an event it was waiting to receive has been enqueued.272 /// </summary>273 [MethodImpl(MethodImplOptions.AggressiveInlining)]274 protected virtual void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>275 this.Owner.OnReceiveEvent(e, eventGroup, eventInfo);276 /// <summary>277 /// Notifies the actor that an event it was waiting to receive was already in the278 /// event queue when the actor invoked the receive statement.279 /// </summary>280 [MethodImpl(MethodImplOptions.AggressiveInlining)]281 protected virtual void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo) =>282 this.Owner.OnReceiveEventWithoutWaiting(e, eventGroup, eventInfo);283 /// <summary>284 /// Notifies the actor that an event has been ignored.285 /// </summary>286 [MethodImpl(MethodImplOptions.AggressiveInlining)]287 protected virtual void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnIgnoreEvent(e);288 /// <summary>289 /// Notifies the actor that an event has been deferred.290 /// </summary>291 [MethodImpl(MethodImplOptions.AggressiveInlining)]292 protected virtual void OnDeferEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnDeferEvent(e);293 /// <summary>294 /// Notifies the actor that an event has been dropped.295 /// </summary>296 [MethodImpl(MethodImplOptions.AggressiveInlining)]297 protected virtual void OnDropEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>298 this.Owner.OnDropEvent(e, eventInfo);299 //// <inheritdoc/>300 public int GetCachedState() => 0;301 /// <inheritdoc/>302 public void Close()303 {304 lock (this.Queue)305 {306 this.IsClosed = true;...
TestEventQueue.cs
Source:TestEventQueue.cs
...71 {72 this.Logger.WriteLine("Ignored event of type '{0}'.", e.GetType().FullName);73 this.Notify(Notification.IgnoreEvent, e, eventInfo);74 }75 protected override void OnDeferEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)76 {77 this.Logger.WriteLine("Deferred event of type '{0}'.", e.GetType().FullName);78 this.Notify(Notification.DeferEvent, e, eventInfo);79 }80 protected override void OnDropEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)81 {82 this.Logger.WriteLine("Dropped event of type '{0}'.", e.GetType().FullName);83 this.Notify(Notification.DropEvent, e, eventInfo);84 }85 }86}...
OnDeferEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.StateCaching;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Operations;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Operations.Internal;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Operations.Internal.Events;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Operations.Internal.Tasks;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Operations.Internal.Tasks.TaskOperations;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Operations.Internal.Tasks.TaskOperations.Events;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Operations.Internal.Tasks.TaskOperations.Events.CreateTask;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Operations.Internal.Tasks.TaskOperations.Events.WaitTask;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Operations.Internal.Tasks.TaskOperations.Events.WaitTasks;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Operations.Internal.Tasks.TaskOperations.Events.WaitTasksAll;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Operations.Internal.Tasks.TaskOperations.Events.WaitTasksAny;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Operations.Internal.Tasks.TaskOperations.Events.WaitTasksAnyOrTimeout;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Operations.Internal.Tasks.TaskOperations.Events.WaitTasksOrTimeout;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Operations.Internal.Tasks.TaskOperations.Events.WaitTasksTimeout;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Operations.Internal.Tasks.TaskOperations.Events.WaitTasksTimeoutOrTimeout;
OnDeferEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Threading;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;16using Microsoft.Coyote.Tests.Common.Actors.CounterTasks;17using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection;18using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection.Tasks;19using Microsoft.Coyote.Tests.Common.Actors.EventTypes;20using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events;21using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Tasks;22using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Tasks.CounterTasks;23using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Tasks.SynchronizationTasks;24using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Tasks.TaskCompletionSourceTasks;25using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Tasks.TaskTasks;26using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Tasks.TimersTasks;27using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Tasks.WaitTasks;28using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Tasks.WaitTasks.Tasks;29using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Tasks.WaitTasks.Tasks.TaskTasks;30using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Tasks.WaitTasks.Tasks.TaskTasks.Tasks;31using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Tasks.WaitTasks.Tasks.TaskTasks.Tasks.TaskTasks;32using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Tasks.WaitTasks.Tasks.TaskTasks.Tasks.TaskTasks.Tasks;33using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Tasks.WaitTasks.Tasks.TaskTasks.Tasks.TaskTasks.Tasks.TaskTasks;34using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Tasks.WaitTasks.Tasks.TaskTasks.Tasks.TaskTasks.Tasks.TaskTasks.Tasks;35using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Tasks.WaitTasks.Tasks.TaskTasks.Tasks.TaskTasks.Tasks.TaskTasks.Tasks.TaskTasks;
OnDeferEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.Tasks;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.Strategy = TestingStrategy.PCT;17 configuration.MaxSchedulingSteps = 100;18 configuration.MaxFairSchedulingSteps = 100;19 configuration.MaxUnfairSchedulingSteps = 100;20 configuration.MaxStepsFromAnyEntryToExit = 100;21 configuration.TestingIterations = 100;22 configuration.RandomSchedulingSeed = 1;23 configuration.EnableCycleDetection = true;24 configuration.EnableDataRaceDetection = true;25 configuration.EnableIntegerOverflowDetection = true;26 configuration.EnableDeadlockDetection = true;27 configuration.EnableLivelockDetection = true;28 configuration.EnableOperationCanceledException = true;29 configuration.EnableObjectDisposedException = true;30 configuration.EnableIndexOutOfRangeException = true;31 configuration.EnableDivideByZeroException = true;32 configuration.EnableActorDeadlockDetection = true;33 configuration.EnableActorLivelockDetection = true;34 configuration.EnableActorTaskDeadlockDetection = true;35 configuration.EnableActorTaskLivelockDetection = true;36 configuration.EnableActorStateRaceDetection = true;37 configuration.EnableActorTimerRaceDetection = true;38 configuration.EnableActorTaskTimerRaceDetection = true;39 configuration.EnableActorTaskStateRaceDetection = true;40 configuration.EnableActorTaskWaitRaceDetection = true;41 configuration.EnableActorTaskWaitAllRaceDetection = true;42 configuration.EnableActorTaskWaitAnyRaceDetection = true;43 configuration.EnableActorTaskWhenAllRaceDetection = true;44 configuration.EnableActorTaskWhenAnyRaceDetection = true;45 configuration.EnableActorTaskConfigureAwaitFalseRaceDetection = true;46 configuration.EnableActorTaskConfigureAwaitTrueRaceDetection = true;47 configuration.EnableActorTaskWaitAllConfigureAwaitFalseRaceDetection = true;48 configuration.EnableActorTaskWaitAllConfigureAwaitTrueRaceDetection = true;49 configuration.EnableActorTaskWaitAnyConfigureAwaitFalseRaceDetection = true;50 configuration.EnableActorTaskWaitAnyConfigureAwaitTrueRaceDetection = true;51 configuration.EnableActorTaskWhenAllConfigureAwaitFalseRaceDetection = true;
OnDeferEvent
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10{11static void Main(string[] args)12{13ActorRuntime.RegisterActor(typeof(Actor1));14ActorRuntime.RegisterActor(typeof(Actor2));15ActorRuntime.RegisterActor(typeof(Actor3));16ActorRuntime.RegisterActor(typeof(Actor4));17ActorRuntime.RegisterActor(typeof(Actor5));18ActorRuntime.RegisterActor(typeof(Actor6));19ActorRuntime.RegisterActor(typeof(Actor7));20ActorRuntime.RegisterActor(typeof(Actor8));21ActorRuntime.RegisterActor(typeof(Actor9));22ActorRuntime.RegisterActor(typeof(Actor10));23ActorRuntime.RegisterActor(typeof(Actor11));24ActorRuntime.RegisterActor(typeof(Actor12));25ActorRuntime.RegisterActor(typeof(Actor13));26ActorRuntime.RegisterActor(typeof(Actor14));27ActorRuntime.RegisterActor(typeof(Actor15));28ActorRuntime.RegisterActor(typeof(Actor16));29ActorRuntime.RegisterActor(typeof(Actor17));30ActorRuntime.RegisterActor(typeof(Actor18));31ActorRuntime.RegisterActor(typeof(Actor19));32ActorRuntime.RegisterActor(typeof(Actor20));33ActorRuntime.RegisterActor(typeof(Actor21));34ActorRuntime.RegisterActor(typeof(Actor22));35ActorRuntime.RegisterActor(typeof(Actor23));36ActorRuntime.RegisterActor(typeof(Actor24));37ActorRuntime.RegisterActor(typeof(Actor25));38ActorRuntime.RegisterActor(typeof(Actor26));39ActorRuntime.RegisterActor(typeof(Actor27));40ActorRuntime.RegisterActor(typeof(Actor28));41ActorRuntime.RegisterActor(typeof(Actor29));42ActorRuntime.RegisterActor(typeof(Actor30));43ActorRuntime.RegisterActor(typeof(Actor31));44ActorRuntime.RegisterActor(typeof(Actor32));45ActorRuntime.RegisterActor(typeof(Actor33));46ActorRuntime.RegisterActor(typeof(Actor34));47ActorRuntime.RegisterActor(typeof(Actor35));48ActorRuntime.RegisterActor(typeof(Actor36));49ActorRuntime.RegisterActor(typeof(Actor37));50ActorRuntime.RegisterActor(typeof(Actor38));51ActorRuntime.RegisterActor(typeof(Actor39));52ActorRuntime.RegisterActor(typeof(Actor40));53ActorRuntime.RegisterActor(typeof(Actor41));54ActorRuntime.RegisterActor(typeof(Actor42));55ActorRuntime.RegisterActor(typeof(Actor43));56ActorRuntime.RegisterActor(typeof(Actor44));57ActorRuntime.RegisterActor(typeof(Actor45));58ActorRuntime.RegisterActor(typeof(Actor46));59ActorRuntime.RegisterActor(typeof(Actor47));60ActorRuntime.RegisterActor(typeof(
OnDeferEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var config = Configuration.Create().WithTestingIterations(100);12 var runtime = RuntimeFactory.Create(config);13 var task = runtime.CreateActor(typeof(Actor1));14 runtime.SendEvent(task, new Event1());15 runtime.Wait();16 }17 }18 {19 }20 {21 }22 {23 }24 {25 }26 {27 public Actor1(EventQueue eventQueue)28 {29 eventQueue.OnDeferEvent += EventQueue_OnDeferEvent;30 }31 private void EventQueue_OnDeferEvent(Event e, int count)32 {33 Console.WriteLine("Event: {0} is deferred for {1} times", e.GetType(), count);34 }35 protected override async Task OnInitializeAsync(Event initialEvent)36 {37 await this.SendEvent(this.Id, new Event2());38 await this.SendEvent(this.Id, new Event3());39 await this.SendEvent(this.Id, new Event4());40 await this.SendEvent(this.Id, new Event3());41 await this.SendEvent(this.Id, new Event2());42 await this.SendEvent(this.Id, new Event4());43 await this.SendEvent(this.Id, new Event3());44 await this.SendEvent(this.Id, new Event2());45 await this.SendEvent(this.Id, new Event4());46 await this.SendEvent(this.Id, new Event3());47 await this.SendEvent(this.Id, new Event2());48 await this.SendEvent(this.Id, new Event4());49 await this.SendEvent(this.Id, new Event3());50 await this.SendEvent(this.Id, new Event2());51 await this.SendEvent(this.Id, new Event4());52 await this.SendEvent(this.Id, new Event3());53 await this.SendEvent(this.Id, new Event2());54 await this.SendEvent(this.Id, new Event4());55 }56 }57}
OnDeferEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 var runtime = RuntimeFactory.Create(config);12 runtime.CreateActor(typeof(Actor1));13 runtime.Run();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.SendEvent(this.Id, new E1());20 return Task.CompletedTask;21 }22 protected override Task OnEventAsync(Event e)23 {24 if (e is E1)25 {26 this.SendEvent(this.Id, new E2());27 this.OnDeferEvent(new E1());28 }29 else if (e is E2)30 {31 this.SendEvent(this.Id, new E2());32 }33 return Task.CompletedTask;34 }35 }36 class E1 : Event { }37 class E2 : Event { }38}39using System;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.Timers;42using Microsoft.Coyote.Specifications;43using Microsoft.Coyote.Tasks;44{45 {46 static void Main(string[] args)47 {48 var config = Configuration.Create();49 var runtime = RuntimeFactory.Create(config);50 runtime.CreateActor(typeof(Actor1));51 runtime.Run();52 }53 }54 {55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 this.SendEvent(this.Id, new E1());58 return Task.CompletedTask;59 }60 protected override Task OnEventAsync(Event e)61 {62 if (e is E1)63 {64 this.SendEvent(this.Id, new E2());65 this.OnDeferEvent(new E1());66 }67 else if (e is E2)68 {69 this.SendEvent(this.Id, new E2());70 }71 return Task.CompletedTask;72 }73 }74 class E1 : Event { }75 class E2 : Event { }76}
OnDeferEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Runtime;9{10 {11 public static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithTestingIterations(100000);14 var test = new CoyoteTest(configuration);15 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "Wait");16 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "Wait", typeof(int));17 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "Wait", typeof(System.Threading.CancellationToken));18 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "Wait", typeof(System.TimeSpan));19 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "Wait", typeof(int), typeof(System.Threading.CancellationToken));20 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "Wait", typeof(System.TimeSpan), typeof(System.Threading.CancellationToken));21 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "WaitAll", typeof(System.Threading.Tasks.Task[]));22 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "WaitAll", typeof(System.Threading.Tasks.Task[]), typeof(int));23 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "WaitAll", typeof(System.Threading.Tasks.Task[]), typeof(System.Threading.CancellationToken));24 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "WaitAll", typeof(System.Threading.Tasks.Task[]), typeof(System.TimeSpan));25 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "WaitAll", typeof(System.Threading.Tasks.Task[]), typeof(System.TimeSpan), typeof(System.Threading.CancellationToken));26 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "WaitAny", typeof(System.Threading.Tasks.Task[]));27 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "WaitAny", typeof(System.Threading.Tasks.Task[]), typeof(int));28 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "WaitAny", typeof(System.Threading.Tasks.Task[]), typeof(System.Threading.CancellationToken));29 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "WaitAny", typeof(System.Threading.Tasks.Task[]), typeof(System.TimeSpan));30 test.RegisterEventHandlerInfo(typeof(Task), typeof(Task), "WaitAny", typeof(System.Threading.Tasks.Task[]), typeof(System.TimeSpan), typeof(System.Threading.CancellationToken));
OnDeferEvent
Using AI Code Generation
1{2 public static void Main(string[] args)3 {4 var config = Configuration.Create().WithNumberOfIterations(1000);5 var runtime = RuntimeFactory.Create(config);6 runtime.RegisterMonitor(typeof(DeferMonitor));7 runtime.CreateActor(typeof(Actor1));8 runtime.Wait();9 }10}11{12 protected override Task OnInitializeAsync(Event initialEvent)13 {14 this.SendEvent(this.Id, new Event1());15 return Task.CompletedTask;16 }17 protected override Task OnEventAsync(Event e)18 {19 if (e is Event1)20 {21 this.SendEvent(this.Id, new Event2());22 return Task.CompletedTask;23 }24 else if (e is Event2)25 {26 this.SendEvent(this.Id, new Event3());27 return Task.CompletedTask;28 }29 else if (e is Event3)30 {31 this.SendEvent(this.Id, new Event4());32 return Task.CompletedTask;33 }34 else if (e is Event4)35 {36 this.SendEvent(this.Id, new Event5());37 return Task.CompletedTask;38 }39 else if (e is Event5)40 {41 this.SendEvent(this.Id, new Event6());42 return Task.CompletedTask;43 }44 else if (e is Event6)45 {46 this.SendEvent(this.Id, new Event7());47 return Task.CompletedTask;48 }49 else if (e is Event7)50 {51 this.SendEvent(this.Id, new Event8());52 return Task.CompletedTask;53 }54 else if (e is Event8)55 {56 this.SendEvent(this.Id, new Event9());57 return Task.CompletedTask;58 }59 else if (e is Event9)60 {61 this.SendEvent(this.Id, new Event10());62 return Task.CompletedTask;63 }64 else if (e is Event10)65 {66 this.SendEvent(this.Id, new Event11());67 return Task.CompletedTask;68 }69 else if (e is Event11)70 {71 this.SendEvent(this.Id, new Event12());72 return Task.CompletedTask;73 }74 else if (e is Event12)75 {76 this.SendEvent(this.Id, new Event13());
OnDeferEvent
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Task t = Task.Run(() =>10 {11 ActorRuntime.RegisterActor(typeof(MyActor));12 ActorRuntime.CreateActor(typeof(MyActor), null);13 });14 t.Wait();15 }16 }17 {18 public int Value;19 public MyEvent(int value)20 {21 this.Value = value;22 }23 }24 {25 [OnEntry(nameof(InitializeOnEntry))]26 class Init : State { }27 async Task InitializeOnEntry(Event e)28 {29 this.SendEvent(this.Id, new MyEvent(1));30 this.SendEvent(this.Id, new MyEvent(2));31 this.SendEvent(this.Id, new MyEvent(3));32 this.SendEvent(this.Id, new MyEvent(4));33 this.SendEvent(this.Id, new MyEvent(5));34 this.SendEvent(this.Id, new MyEvent(6));35 this.SendEvent(this.Id, new MyEvent(7));36 this.SendEvent(this.Id, new MyEvent(8));37 this.SendEvent(this.Id, new MyEvent(9));38 this.SendEvent(this.Id, new MyEvent(10));39 var eventQueue = this.Runtime.GetActorState(this.Id).EventQueue;40 var deferredEvent = eventQueue.Dequeue();41 eventQueue.OnDeferEvent(deferredEvent);42 Console.WriteLine("Defered event {0}", deferredEvent.Value);43 deferredEvent = eventQueue.Dequeue();44 eventQueue.OnDeferEvent(deferredEvent);45 Console.WriteLine("Defered event {0}", deferredEvent.Value);46 deferredEvent = eventQueue.Dequeue();47 eventQueue.OnDeferEvent(deferredEvent);48 Console.WriteLine("Defered event {0}", deferredEvent.Value);49 deferredEvent = eventQueue.Dequeue();50 eventQueue.OnDeferEvent(deferredEvent);51 Console.WriteLine("Defered event {0}", deferredEvent.Value);
OnDeferEvent
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Threading;5 using System.Threading.Tasks;6 {7 private readonly Queue<Event> Events;8 private readonly Queue<Event> DeferredEvents;9 private readonly Queue<AsyncEvent> AsyncEvents;10 private readonly Queue<AsyncEvent> DeferredAsyncEvents;11 private readonly Queue<TaskCompletionSource<Event>> Tasks;12 private readonly Queue<TaskCompletionSource<AsyncEvent>> AsyncTasks;13 private readonly Queue<TaskCompletionSource<Event>> DeferredTasks;14 private readonly Queue<TaskCompletionSource<AsyncEvent>> DeferredAsyncTasks;15 private int PendingEvents;16 private int PendingAsyncEvents;17 private int PendingDeferredEvents;18 private int PendingDeferredAsyncEvents;19 private int PendingTasks;20 if (e is Event1)21 {22 this.SendEvent(this.Id, new Event2());23 return Task.CompletedTask;24 }25 else if (e is Event2)26 {27 this.SendEvent(this.Id, new Event3());28 return Task.CompletedTask;29 }30 else if (e is Event3)31 {32 this.SendEvent(this.Id, new Event4());33 return Task.CompletedTask;34 }35 else if (e is Event4)36 {37 this.SendEvent(this.Id, new Event5());38 return Task.CompletedTask;39 }40 else if (e is Event5)41 {42 this.SendEvent(this.Id, new Event6());43 return Task.CompletedTask;44 }45 else if (e is Event6)46 {47 this.SendEvent(this.Id, new Event7());48 return Task.CompletedTask;49 }50 else if (e is Event7)51 {52 this.SendEvent(this.Id, new Event8());53 return Task.CompletedTask;54 }55 else if (e is Event8)56 {57 this.SendEvent(this.Id, new Event9());58 return Task.CompletedTask;59 }60 else if (e is Event9)61 {62 this.SendEvent(this.Id, new Event10());63 return Task.CompletedTask;64 }65 else if (e is Event10)66 {67 this.SendEvent(this.Id, new Event11());68 return Task.CompletedTask;69 }70 else if (e is Event11)71 {72 this.SendEvent(this.Id, new Event12());73 return Task.CompletedTask;74 }75 else if (e is Event12)76 {77 this.SendEvent(this.Id, new Event13());
OnDeferEvent
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Task t = Task.Run(() =>10 {11 ActorRuntime.RegisterActor(typeof(MyActor));12 ActorRuntime.CreateActor(typeof(MyActor), null);13 });14 t.Wait();15 }16 }17 {18 public int Value;19 public MyEvent(int value)20 {21 this.Value = value;22 }23 }24 {25 [OnEntry(nameof(InitializeOnEntry))]26 class Init : State { }27 async Task InitializeOnEntry(Event e)28 {29 this.SendEvent(this.Id, new MyEvent(1));30 this.SendEvent(this.Id, new MyEvent(2));31 this.SendEvent(this.Id, new MyEvent(3));32 this.SendEvent(this.Id, new MyEvent(4));33 this.SendEvent(this.Id, new MyEvent(5));34 this.SendEvent(this.Id, new MyEvent(6));35 this.SendEvent(this.Id, new MyEvent(7));36 this.SendEvent(this.Id, new MyEvent(8));37 this.SendEvent(this.Id, new MyEvent(9));38 this.SendEvent(this.Id, new MyEvent(10));39 var eventQueue = this.Runtime.GetActorState(this.Id).EventQueue;40 var deferredEvent = eventQueue.Dequeue();41 eventQueue.OnDeferEvent(deferredEvent);42 Console.WriteLine("Defered event {0}", deferredEvent.Value);43 deferredEvent = eventQueue.Dequeue();44 eventQueue.OnDeferEvent(deferredEvent);45 Console.WriteLine("Defered event {0}", deferredEvent.Value);46 deferredEvent = eventQueue.Dequeue();47 eventQueue.OnDeferEvent(deferredEvent);48 Console.WriteLine("Defered event {0}", deferredEvent.Value);49 deferredEvent = eventQueue.Dequeue();50 eventQueue.OnDeferEvent(deferredEvent);51 Console.WriteLine("Defered event {0}", deferredEvent.Value);
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