Best Coyote code snippet using Microsoft.Coyote.Actors.EventQueue.IsEventIgnored
EventQueue.cs
Source:EventQueue.cs
...107 // Try to get the raised event, if there is one. Raised events108 // have priority over the events in the inbox.109 if (this.RaisedEvent != default)110 {111 if (this.IsEventIgnored(this.RaisedEvent.e))112 {113 // TODO: should the user be able to raise an ignored event?114 // The raised event is ignored in the current state.115 this.OnIgnoreEvent(this.RaisedEvent.e, this.RaisedEvent.eventGroup, null);116 this.RaisedEvent = default;117 }118 else119 {120 (Event e, EventGroup eventGroup) = this.RaisedEvent;121 this.RaisedEvent = default;122 return (DequeueStatus.Raised, e, eventGroup, null);123 }124 }125 lock (this.Queue)126 {127 // Try to dequeue the next event, if there is one.128 var node = this.Queue.First;129 while (node != null)130 {131 // Iterates through the events in the inbox.132 if (this.IsEventIgnored(node.Value.e))133 {134 // Removes an ignored event.135 var nextNode = node.Next;136 this.Queue.Remove(node);137 this.OnIgnoreEvent(node.Value.e, node.Value.eventGroup, null);138 node = nextNode;139 continue;140 }141 else if (this.IsEventDeferred(node.Value.e))142 {143 // Skips a deferred event.144 this.OnDeferEvent(node.Value.e, node.Value.eventGroup, null);145 node = node.Next;146 continue;147 }148 // Found next event that can be dequeued.149 this.Queue.Remove(node);150 return (DequeueStatus.Success, node.Value.e, node.Value.eventGroup, null);151 }152 // No event can be dequeued, so check if there is a default event handler.153 if (!this.IsDefaultHandlerAvailable())154 {155 // There is no default event handler installed, so do not return an event.156 // Setting IsEventHandlerRunning must happen inside the lock as it needs157 // to be synchronized with the enqueue and starting a new event handler.158 this.IsEventHandlerRunning = false;159 return (DequeueStatus.NotAvailable, null, null, null);160 }161 }162 // TODO: check op-id of default event.163 // A default event handler exists.164 return (DequeueStatus.Default, DefaultEvent.Instance, null, null);165 }166 /// <inheritdoc/>167 public void RaiseEvent(Event e, EventGroup eventGroup = null)168 {169 this.RaisedEvent = (e, eventGroup);170 this.OnRaiseEvent(e, eventGroup, null);171 }172 //// <inheritdoc/>173 public Task<Event> ReceiveEventAsync(Type eventType, Func<Event, bool> predicate = null)174 {175 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>176 {177 { eventType, predicate }178 };179 return this.ReceiveEventAsync(eventWaitTypes);180 }181 /// <inheritdoc/>182 public Task<Event> ReceiveEventAsync(params Type[] eventTypes)183 {184 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();185 foreach (var type in eventTypes)186 {187 eventWaitTypes.Add(type, null);188 }189 return this.ReceiveEventAsync(eventWaitTypes);190 }191 /// <inheritdoc/>192 public Task<Event> ReceiveEventAsync(params Tuple<Type, Func<Event, bool>>[] events)193 {194 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();195 foreach (var e in events)196 {197 eventWaitTypes.Add(e.Item1, e.Item2);198 }199 return this.ReceiveEventAsync(eventWaitTypes);200 }201 /// <summary>202 /// Waits for an event to be enqueued based on the conditions defined in the event wait types.203 /// </summary>204 private Task<Event> ReceiveEventAsync(Dictionary<Type, Func<Event, bool>> eventWaitTypes)205 {206 (Event e, EventGroup eventGroup) receivedEvent = default;207 lock (this.Queue)208 {209 var node = this.Queue.First;210 while (node != null)211 {212 // Dequeue the first event that the caller waits to receive, if there is one in the queue.213 if (eventWaitTypes.TryGetValue(node.Value.e.GetType(), out Func<Event, bool> predicate) &&214 (predicate is null || predicate(node.Value.e)))215 {216 receivedEvent = node.Value;217 this.Queue.Remove(node);218 break;219 }220 node = node.Next;221 }222 if (receivedEvent == default)223 {224 this.ReceiveCompletionSource = new TaskCompletionSource<Event>();225 this.EventWaitTypes = eventWaitTypes;226 }227 }228 if (receivedEvent == default)229 {230 // Note that EventWaitTypes is racy, so should not be accessed outside231 // the lock, this is why we access eventWaitTypes instead.232 this.OnWaitEvent(eventWaitTypes.Keys);233 return this.ReceiveCompletionSource.Task;234 }235 this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, null);236 return Task.FromResult(receivedEvent.e);237 }238 /// <summary>239 /// Checks if the specified event is currently ignored.240 /// </summary>241 [MethodImpl(MethodImplOptions.AggressiveInlining)]242 protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);243 /// <summary>244 /// Checks if the specified event is currently deferred.245 /// </summary>246 [MethodImpl(MethodImplOptions.AggressiveInlining)]247 protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);248 /// <summary>249 /// Checks if a default handler is currently available.250 /// </summary>251 [MethodImpl(MethodImplOptions.AggressiveInlining)]252 protected virtual bool IsDefaultHandlerAvailable() => this.Owner.IsDefaultHandlerInstalled();253 /// <summary>254 /// Notifies the actor that an event has been enqueued.255 /// </summary>256 [MethodImpl(MethodImplOptions.AggressiveInlining)]...
TestEventQueue.cs
Source:TestEventQueue.cs
...35 this.DeferredEvents = deferredEvents ?? Array.Empty<Type>();36 this.IsDefaultHandlerInstalled = isDefaultHandlerInstalled;37 this.IsEventHandlerRunning = true;38 }39 protected override bool IsEventIgnored(Event e) => this.IgnoredEvents.Contains(e.GetType());40 protected override bool IsEventDeferred(Event e) => this.DeferredEvents.Contains(e.GetType());41 protected override bool IsDefaultHandlerAvailable() => this.IsDefaultHandlerInstalled;42 protected override void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)43 {44 this.Logger.WriteLine("Enqueued event of type '{0}'.", e.GetType().FullName);45 this.Notify(Notification.EnqueueEvent, e, eventInfo);46 }47 protected override void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)48 {49 this.Logger.WriteLine("Raised event of type '{0}'.", e.GetType().FullName);50 this.Notify(Notification.RaiseEvent, e, eventInfo);51 }52 protected override void OnWaitEvent(IEnumerable<Type> eventTypes)53 {...
IsEventIgnored
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices;10{11 {12 private static async Task Main(string[] args)13 {14 var config = Configuration.Create().WithTestingIterations(1000);15 var test = new IsEventIgnoredTesting();16 await test.ExecuteAsync(config);17 }18 }19 {20 public void TestIsEventIgnored()21 {22 this.Test(r =>23 {24 var e = new E();25 var m = new Machine1();26 r.CreateActor(typeof(Machine1));27 r.SendEvent(m.Id, e);28 r.Assert(!r.IsEventIgnored(m.Id, e));29 r.SendEvent(m.Id, new Halt());30 r.Assert(r.IsEventIgnored(m.Id, e));31 });32 }33 }34 {35 [OnEntry(nameof(InitOnEntry))]36 [OnEventDoAction(typeof(E), nameof(HandleE))]37 {38 }39 private void InitOnEntry()40 {41 this.RaiseGotoStateEvent<Init>();42 }43 private void HandleE()44 {45 }46 }47 {48 }49}50using System;51using System.Threading.Tasks;52using Microsoft.Coyote;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.Timers;55using Microsoft.Coyote.Runtime;56using Microsoft.Coyote.Specifications;57using Microsoft.Coyote.Tasks;58using Microsoft.Coyote.TestingServices;59{60 {61 private static async Task Main(string[] args)62 {63 var config = Configuration.Create().WithTestingIterations(1000);64 var test = new IsEventIgnoredTesting();65 await test.ExecuteAsync(config);66 }67 }68 {
IsEventIgnored
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding;14using Microsoft.Coyote.Tests.Common.Actors.EventLogging;15using Microsoft.Coyote.Tests.Common.Actors.EventScheduling;16using Microsoft.Coyote.Tests.Common.Actors.StateCaching;17using Microsoft.Coyote.Tests.Common.Actors.StateCaching.BugFinding;18using Microsoft.Coyote.Tests.Common.Actors.StateCaching.EventScheduling;19using Microsoft.Coyote.Tests.Common.Actors.StateCaching.EventScheduling.BugFinding;20using Microsoft.Coyote.Tests.Common.Actors.StateCaching.EventScheduling.Timers;21using Microsoft.Coyote.Tests.Common.Actors.StateCaching.Timers;22using Microsoft.Coyote.Tests.Common.Actors.Timers;23using Microsoft.Coyote.Tests.Common.Events;24using Microsoft.Coyote.Tests.Common.Events.BugFinding;25using Microsoft.Coyote.Tests.Common.Events.EventScheduling;26using Microsoft.Coyote.Tests.Common.Events.EventScheduling.BugFinding;27using Microsoft.Coyote.Tests.Common.Events.Timers;28using Microsoft.Coyote.Tests.Common.TestTypes;29using Microsoft.Coyote.Tests.Common.TestTypes.BugFinding;30using Microsoft.Coyote.Tests.Common.TestTypes.EventScheduling;31using Microsoft.Coyote.Tests.Common.TestTypes.Timers;32using Microsoft.Coyote.Tests.Common.TestTypes.Timers.BugFinding;33using Microsoft.Coyote.Tests.Common.TestTypes.Timers.EventScheduling;34using Microsoft.Coyote.Tests.Common.TestTypes.Timers.EventScheduling.BugFinding;35using Microsoft.Coyote.Tests.Common.TestTypes.Timers.EventScheduling.BugFinding.Timers;36using Microsoft.Coyote.Tests.Common.TestTypes.Timers.EventScheduling.BugFinding.Timers.BugFinding;37using Microsoft.Coyote.Tests.Common.TestTypes.Timers.EventScheduling.BugFinding.Timers.BugFinding.Timers;
IsEventIgnored
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.SchedulingIterations = 1000;14 configuration.SchedulingStrategy = SchedulingStrategy.DFS;15 configuration.EnableCycleDetection = true;16 configuration.EnableDataRaceDetection = true;17 configuration.EnableHotStateDetection = true;18 configuration.EnableLivelockDetection = true;19 configuration.EnableOperationStackTraces = true;20 configuration.EnableTaskDebugging = true;21 configuration.EnableActorDebugging = true;22 configuration.EnableStateGraph = true;23 configuration.EnableStateGraphScheduling = true;24 configuration.EnableBuggyStateGraphScheduling = true;25 configuration.EnableRandomExecution = true;26 configuration.EnableFairScheduling = true;27 configuration.EnableFairSchedulingWithPriorityQueues = true;28 configuration.EnableFairSchedulingWithFairQueues = true;29 configuration.EnableFairSchedulingWithFairQueuesAndPriorityQueues = true;30 configuration.EnableFairSchedulingWithFairQueuesAndFairPriorityQueues = true;31 configuration.EnableFairSchedulingWithFairQueuesAndFairPriorityQueuesAndFairRandomQueues = true;32 configuration.EnableFairSchedulingWithFairQueuesAndFairPriorityQueuesAndFairRandomQueuesAndFairTimersQueue = true;33 configuration.EnableFairSchedulingWithFairQueuesAndFairPriorityQueuesAndFairRandomQueuesAndFairTimersQueueAndFairEventQueues = true;34 configuration.EnableFairSchedulingWithFairQueuesAndFairPriorityQueuesAndFairRandomQueuesAndFairTimersQueueAndFairEventQueuesAndFairTaskQueues = true;35 configuration.EnableFairSchedulingWithFairQueuesAndFairPriorityQueuesAndFairRandomQueuesAndFairTimersQueueAndFairEventQueuesAndFairTaskQueuesAndFairTaskQueues = true;36 configuration.EnableFairSchedulingWithFairQueuesAndFairPriorityQueuesAndFairRandomQueuesAndFairTimersQueueAndFairEventQueuesAndFairTaskQueuesAndFairTaskQueuesAndFairTaskQueues = true;
IsEventIgnored
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 EventQueue queue = new EventQueue();12 queue.Enqueue(new Event());13 queue.Enqueue(new E
IsEventIgnored
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]10 class Init : State { }11 private void HandleUnitEvent()12 {
IsEventIgnored
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Runtime;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 using var runtime = RuntimeFactory.Create();11 var actor = runtime.CreateActor(typeof(MyActor));12 await runtime.SendEvent(actor, new MyEvent());13 await runtime.WaitAsync();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 var timer = this.RegisterTimer("MyTimer", new MyEvent(), TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(5));20 await this.ReceiveEventAsync<MyEvent>();21 this.CancelTimer(timer);22 await this.ReceiveEventAsync<MyEvent>();23 }24 }25 {26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.Timers;30using Microsoft.Coyote.Runtime;31using System;32using System.Threading.Tasks;33{34 {35 static async Task Main(string[] args)36 {37 using var runtime = RuntimeFactory.Create();38 var actor = runtime.CreateActor(typeof(MyActor));39 await runtime.SendEvent(actor, new MyEvent());40 await runtime.WaitAsync();41 }42 }43 {44 protected override async Task OnInitializeAsync(Event initialEvent)45 {46 var timer = this.RegisterTimer("MyTimer", new MyEvent(), TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(5));47 await this.ReceiveEventAsync<MyEvent>();48 this.CancelTimer(timer);49 await this.ReceiveEventAsync<MyEvent>();50 }51 protected override void OnEventIgnored(Event e)52 {53 base.OnEventIgnored(e);54 }55 }56 {57 }58}59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.Timers;61using Microsoft.Coyote.Runtime;62using System;63using System.Threading.Tasks;
IsEventIgnored
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(1000);13 var testEngine = TestingEngineFactory.CreateBugFindingEngine(configuration, Test1);14 testEngine.Run();15 }16 static async Task Test1()17 {18 var runtime = RuntimeFactory.Create();19 var actor = runtime.CreateActor(typeof(MyActor));20 runtime.SendEvent(actor, new E1());21 runtime.SendEvent(actor, new E2());22 runtime.SendEvent(actor, new E3());23 runtime.SendEvent(actor, new E4());24 runtime.SendEvent(actor, new E5());25 await Task.CompletedTask;26 }27 }28 class E1 : Event { }29 class E2 : Event { }30 class E3 : Event { }31 class E4 : Event { }32 class E5 : Event { }33 {34 [OnEventDoAction(typeof(E1), nameof(OnE1))]35 [OnEventDoAction(typeof(E2), nameof(OnE2))]36 [OnEventDoAction(typeof(E3), nameof(OnE3))]37 [OnEventDoAction(typeof(E4), nameof(OnE4))]38 [OnEventDoAction(typeof(E5), nameof(OnE5))]39 class Init : State { }40 void OnE1()41 {42 this.Assert(!this.EventQueue.IsEventIgnored(typeof(E2)));43 this.Assert(!this.EventQueue.IsEventIgnored(typeof(E3)));44 this.Assert(!this.EventQueue.IsEventIgnored(typeof(E4)));45 this.Assert(!this.EventQueue.IsEventIgnored(typeof(E5)));46 }47 void OnE2()48 {49 this.Assert(this.EventQueue.IsEventIgnored(typeof(E1)));50 this.Assert(!this.EventQueue.IsEventIgnored(typeof(E3)));51 this.Assert(!this.EventQueue.IsEventIgnored(typeof(E4)));52 this.Assert(!this.EventQueue.IsEventIgnored(typeof(E5)));53 }54 void OnE3()55 {
IsEventIgnored
Using AI Code Generation
1{2 public static void Main()3 {4 var runtime = CoyoteRuntime.Create();5 runtime.CreateActor(typeof(MyActor));6 runtime.SendEvent(new MyEvent());7 runtime.SendEvent(new MyEvent());8 }9}10{11 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]12 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]13 private class MyState : State { }14 private void MyAction()15 {16 this.Assert(!this.IsEventIgnored(typeof(MyEvent), nameof(MyAction)));17 }18}19{20 public static void Main()21 {22 var runtime = CoyoteRuntime.Create();23 runtime.CreateActor(typeof(MyActor));24 runtime.SendEvent(new MyEvent());25 runtime.SendEvent(new MyEvent());26 }27}28{29 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]30 private class MyState : State { }31 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]32 private class MyState2 : State { }33 private void MyAction()34 {35 this.Assert(this.IsEventIgnored(typeof(MyEvent), nameof(MyAction)));36 }37}38{39 public static void Main()40 {41 var runtime = CoyoteRuntime.Create();42 runtime.CreateActor(typeof(MyActor));43 runtime.SendEvent(new MyEvent());44 runtime.SendEvent(new MyEvent());45 }46}47{
IsEventIgnored
Using AI Code Generation
1public static void CheckIsEventIgnored()2{3 var config = Configuration.Create();4 config.SchedulingIterations = 10;5 config.SchedulingStrategy = SchedulingStrategy.DFS;6 var runtime = RuntimeFactory.Create(config);7 runtime.CreateActor(typeof(M));8 var result = runtime.Test();9 Console.WriteLine(result);10}11[OnEventDoAction(typeof(e2), nameof(Act))]12{13 [OnEntry(nameof(InitOnEntry))]14 [OnEventGotoState(typeof(e1), typeof(S1))]15 class Init : MachineState { }16 void InitOnEntry()17 {18 this.Raise(new e1());19 }20 [OnEntry(nameof(S1OnEntry))]21 [OnEventGotoState(typeof(e2), typeof(S2))]22 class S1 : MachineState { }23 void S1OnEntry()24 {25 this.Raise(new e2());26 }27 [OnEntry(nameof(S2OnEntry))]28 class S2 : MachineState { }29 void S2OnEntry()30 {31 this.Assert(this.IsEventIgnored(typeof(e2)) == true);32 }33 void Act()34 {35 this.Assert(this.IsEventIgnored(typeof(e2)) == false);36 }37}38class e1 : Event { }39class e2 : Event { }40class e3 : Event { }41class e4 : Event { }42class e5 : Event { }43class e6 : Event { }44class e7 : Event { }45class e8 : Event { }
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