Best Coyote code snippet using Microsoft.Coyote.Actors.EventQueue.GetCachedState
EventQueue.cs
Source:EventQueue.cs
...241 }242 /// <summary>243 /// Returns the cached state of the queue.244 /// </summary>245 public int GetCachedState()246 {247 unchecked248 {249 int hash = 37;250 foreach (var (e, info) in this.Queue)251 {252 hash = (hash * 397) + e.GetType().GetHashCode();253 // if (info.HashedState != 0)254 // {255 // // Adds the user-defined hashed event state.256 // hash = (hash * 397) + info.HashedState;257 // }258 }259 return hash;...
GetCachedState
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;13using Microsoft.Coyote.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.Tests.Common;15using Xunit;16using Xunit.Abstractions;17{18 {19 public GetCachedStateTests(ITestOutputHelper output)20 : base(output)21 {22 }23 {24 public ActorId Id;25 public E(ActorId id)26 {27 this.Id = id;28 }29 }30 {31 public ActorId Id;32 public M(ActorId id)33 {34 this.Id = id;35 }36 }37 {38 }39 {40 protected override Task OnInitializeAsync(Event initialEvent)41 {42 this.SendEvent(this.Id, new E(this.Id));43 this.SendEvent(this.Id, new M(this.Id));44 this.SendEvent(this.Id, new N());45 return Task.CompletedTask;46 }47 }48 {49 protected override Task OnEventAsync(Event e)50 {51 if (e is E ev)52 {53 this.SendEvent(ev.Id, new M(this.Id));54 this.SendEvent(ev.Id, new N());55 }56 return Task.CompletedTask;57 }58 }59 [Fact(Timeout = 5000)]60 public void TestGetCachedState()61 {62 var configuration = Configuration.Create().WithNumberOfIterations(200);63 configuration.SchedulingStrategy = SchedulingStrategy.DPOR;64 configuration.SchedulingIterations = 100;65 configuration.SchedulingSeed = 1;66 configuration.TestingIterations = 1;
GetCachedState
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.Tests.Common;12using Xunit;13using Xunit.Abstractions;14{15 {16 public GetCachedStateTests(ITestOutputHelper output)17 : base(output)18 {19 }20 {21 public TaskCompletionSource<bool> Tcs;22 public E(TaskCompletionSource<bool> tcs) => this.Tcs = tcs;23 }24 {25 public TaskCompletionSource<bool> Tcs;26 public M(TaskCompletionSource<bool> tcs) => this.Tcs = tcs;27 }28 {29 public TaskCompletionSource<bool> Tcs;30 public N(TaskCompletionSource<bool> tcs) => this.Tcs = tcs;31 }32 private class Done : Event { }33 {34 private TaskCompletionSource<bool> Tcs;35 protected override Task OnInitializeAsync(Event initialEvent)36 {37 this.Tcs = (initialEvent as E).Tcs;38 return Task.CompletedTask;39 }40 protected override Task OnEventAsync(Event e)41 {42 if (e is M)43 {44 this.Tcs.SetResult(true);45 this.SendEvent(this.Id, new Done());46 }47 else if (e is N)48 {49 this.Tcs.SetResult(false);50 this.SendEvent(this.Id, new Done());51 }52 else if (e is Done)53 {54 this.RaiseGotoStateEvent<DoneState>();55 }56 return Task.CompletedTask;57 }58 }59 private class DoneState : State { }60 [Fact(Timeout = 5000)]61 public void TestGetCachedState()62 {63 this.TestWithError(r =>64 {65 r.RegisterMonitor(typeof(DeadlockMonitor));66 r.RegisterMonitor(typeof(NoOpMonitor));67 r.CreateActor(typeof(A
GetCachedState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var actor = new Actor();12 var queue = new EventQueue(actor);13 var evt = new Event();14 queue.Enqueue(evt);15 var state = queue.GetCachedState();16 Console.WriteLine(state);17 Console.ReadLine();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27{28 {29 static void Main(string[] args)30 {31 var actor = new Actor();32 var queue = new EventQueue(actor);33 var evt = new Event();34 queue.Enqueue(evt);35 var state = queue.GetCachedState();36 Console.WriteLine(state);37 Console.ReadLine();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47{48 {49 static void Main(string[] args)50 {51 var actor = new Actor();52 var queue = new EventQueue(actor);53 var evt = new Event();54 queue.Enqueue(evt);55 var state = queue.GetCachedState();56 Console.WriteLine(state);57 Console.ReadLine();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors;67{68 {69 static void Main(string[] args)70 {71 var actor = new Actor();72 var queue = new EventQueue(actor);73 var evt = new Event();74 queue.Enqueue(evt);75 var state = queue.GetCachedState();76 Console.WriteLine(state);77 Console.ReadLine();78 }79 }80}
GetCachedState
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static void Main(string[] args)8 {9 Task task = RunAsync();10 task.Wait();11 }12 private static async Task RunAsync()13 {14 ActorRuntime runtime = await RuntimeFactory.CreateAsync();15 ActorId id = runtime.CreateActor(type
GetCachedState
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create().WithTestingIterations(100);12 var runtime = RuntimeFactory.Create(config);13 runtime.CreateActor(typeof(Monitor));14 runtime.CreateActor(typeof(Actor1));15 runtime.CreateActor(typeof(Actor2));16 runtime.CreateActor(typeof(Actor3));17 runtime.CreateActor(typeof(Actor4));18 runtime.CreateActor(typeof(Actor5));19 runtime.CreateActor(typeof(Actor6));20 runtime.CreateActor(typeof(Actor7));21 runtime.CreateActor(typeof(Actor8));22 runtime.CreateActor(typeof(Actor9));23 runtime.CreateActor(typeof(Actor10));24 runtime.CreateActor(typeof(Actor11));25 runtime.CreateActor(typeof(Actor12));26 runtime.CreateActor(typeof(Actor13));27 runtime.CreateActor(typeof(Actor14));28 runtime.CreateActor(typeof(Actor15));29 runtime.CreateActor(typeof(Actor16));30 runtime.CreateActor(typeof(Actor17));31 runtime.CreateActor(typeof(Actor18));32 runtime.CreateActor(typeof(Actor19));33 runtime.CreateActor(typeof(Actor20));34 runtime.CreateActor(typeof(Actor21));35 runtime.CreateActor(typeof(Actor22));36 runtime.CreateActor(typeof(Actor23));37 runtime.CreateActor(typeof(Actor24));38 runtime.CreateActor(typeof(Actor25));39 runtime.CreateActor(typeof(Actor26));40 runtime.CreateActor(typeof(Actor27));41 runtime.CreateActor(typeof(Actor28));42 runtime.CreateActor(typeof(Actor29));43 runtime.CreateActor(typeof(Actor30));44 runtime.CreateActor(typeof(Actor31));45 runtime.CreateActor(typeof(Actor32));46 runtime.CreateActor(typeof(Actor33));47 runtime.CreateActor(typeof(Actor34));48 runtime.CreateActor(typeof(Actor35));49 runtime.CreateActor(typeof(Actor36));50 runtime.CreateActor(typeof(Actor37));51 runtime.CreateActor(typeof(Actor38));52 runtime.CreateActor(typeof(Actor39));53 runtime.CreateActor(typeof(Actor40));54 runtime.CreateActor(typeof(Actor41));55 runtime.CreateActor(typeof(Actor42));56 runtime.CreateActor(typeof(Actor43));57 runtime.CreateActor(typeof(Actor44));58 runtime.CreateActor(typeof(Actor45));
GetCachedState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 public static void Main()10 {11 var eventQueue = new EventQueue();12 eventQueue.Enqueue(new Event1());13 eventQueue.Enqueue(new Event2());14 eventQueue.Enqueue(new Event3());15 var cachedState = eventQueue.GetCachedState();16 Console.WriteLine("CachedState: " + cachedState);17 Console.ReadLine();18 }19 }20}21Thanks for the response. I was able to get the cached state of the event queue by using the GetCachedState() method. However, I was wondering if there was a way to get the cached state of the actor runtime. I was able to get the cached state of the event queue by using the GetCachedState() method. However, I was wondering if there was a way to get the cached state of the actor
GetCachedState
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6{7 {8 public static async Task Main(string[] args)9 {10 using var runtime = RuntimeFactory.Create();11 runtime.SetTestingEngine(new SystematicTestingEngine());12 var actor = runtime.CreateActor(typeof(MyActor));13 runtime.SendEvent(actor, new MyEvent());14 await runtime.WaitAsync(actor);15 }16 }17 {18 [OnEventDoAction(typeof(MyEvent), nameof(HandleMyEvent))]19 private class Init : State { }20 private void HandleMyEvent(Event e)21 {22 var queue = this.Runtime.GetEventQueue();23 var state = queue.GetCachedState();24 Console.WriteLine($"state is {state}.");25 }26 }27 public class MyEvent : Event { }28}29I am trying to use the GetCachedState method of Microsoft.Coyote.Actors.EventQueue class. I am getting the following error: "The type or namespace name 'SystematicTestingEngine' could not be found (are you missing a using directive or an assembly reference?)"30using System;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Specifications;34using Microsoft.Coyote.SystematicTesting;35{36 {37 public static async Task Main(string[] args)38 {39 using var runtime = RuntimeFactory.Create();40 runtime.SetTestingEngine(new SystematicTestingEngine());41 var actor = runtime.CreateActor(typeof(MyActor));42 runtime.SendEvent(actor, new MyEvent());
GetCachedState
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3{4 {5 private EventQueue eq;6 public EventQueueState(EventQueue q)7 {8 eq = q;9 }10 public int Count { get { return eq.Count; } }11 public int MaxCount { get { return eq.MaxCount; } }12 public bool IsEmpty { get { return eq.IsEmpty; } }13 public bool IsFull { get { return eq.IsFull; } }14 }15 {16 private EventQueueState state;17 protected override void OnInitialize(Event initialEvent)18 {19 state = new EventQueueState(this.EventQueue);20 }21 protected override void OnEvent(Event e)22 {23 }24 }25}
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